Also, I believe it has some kind of scaling system for monster levels which borks out every once in a while. I ran into some level 2 ghouls in an area that's as far as I can tell, designed for a 10+ Geralt. Same with some level 3 cannibals in another higher level area.
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United Kingdom3341 Posts
Also, I believe it has some kind of scaling system for monster levels which borks out every once in a while. I ran into some level 2 ghouls in an area that's as far as I can tell, designed for a 10+ Geralt. Same with some level 3 cannibals in another higher level area. | ||
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intotheheart
Canada33091 Posts
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rofl divinity was so bad about this shit on the hardest difficulty. If you did even a single encounter out of the designer given order you had to reload spam for half an hour to beat it. :D | ||
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Plansix
United States60190 Posts
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Sn0_Man
Tebellong44238 Posts
Mostly cuz morrowind was the greatest. | ||
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Plansix
United States60190 Posts
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intotheheart
Canada33091 Posts
On June 25 2015 23:37 Sn0_Man wrote: Dunno I've always been a fan of enemies that were a set difficulty and you had to decide if you thought you could beat them with ur current gear and levels or to do something else for a while. Mostly cuz morrowind was the greatest. Morrowind was a sandbox, no? While my understanding of The Witcher is that it's meant to be a more linear experience. | ||
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PhoenixVoid
Canada32755 Posts
On June 25 2015 23:39 IntoTheheart wrote: Morrowind was a sandbox, no? While my understanding of The Witcher is that it's meant to be a more linear experience. Witcher 3 is an open world with an overarching story but you can always take time away for sidequests. | ||
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DaMuffinman
Germany1705 Posts
Valve pls | ||
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Sn0_Man
Tebellong44238 Posts
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Comeh
United States18919 Posts
On June 25 2015 23:42 Sn0_Man wrote: Well, in a well-designed linear game you shouldn't be able to tell the difference between monsters dynamically scaling with your level versus having unchanging stats. idk I dont mind there being areas of having really difficult enemies like in FO3 or something and you just GET OWNED and then you come back someday and you juST OWN people but i dont like monsters scaling as much for some reason it seems dumb and it doesn't really matter when you get 0 xp from enemies anyways | ||
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United Kingdom3341 Posts
On June 25 2015 23:42 Sn0_Man wrote: Well, in a well-designed linear game you shouldn't be able to tell the difference between monsters dynamically scaling with your level versus having unchanging stats. It's just a bit annoying if you happen to run across a level ?? (probably means mega overleveled) monster about 5 hours into the game without doing anything extraordinary. Especially in a place that's definitely more of a starting area. | ||
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Sn0_Man
Tebellong44238 Posts
On June 25 2015 23:44 Comeh wrote: idk I dont mind there being areas of having really difficult enemies like in FO3 or something and you just GET OWNED and then you come back someday and you juST OWN people but i dont like monsters scaling as much for some reason it seems dumb and it doesn't really matter when you get 0 xp from enemies anyways Thats what I said I liked as well The more linear a game is the less feasible or relevant this is though (cough HL2) | ||
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Plansix
United States60190 Posts
On June 25 2015 23:44 Comeh wrote: idk I dont mind there being areas of having really difficult enemies like in FO3 or something and you just GET OWNED and then you come back someday and you juST OWN people but i dont like monsters scaling as much for some reason it seems dumb and it doesn't really matter when you get 0 xp from enemies anyways In the Witcher, the huge high level monsters normally hide the most awesome loot or diagrams. They are a sign cool shit is there. | ||
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Plansix
United States60190 Posts
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Comeh
United States18919 Posts
On June 25 2015 23:49 dismiss wrote: On another note, what do you guys think of that gwent card game? Awfully boring and random or interesting? I found it really boring at first. It got more interesting the more i played it. | ||
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intotheheart
Canada33091 Posts
On June 25 2015 23:51 Comeh wrote: I found it really boring at first. It got more interesting the more i played it. How did you convince yourself to keep playing if you thought it was super boring? | ||
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Comeh
United States18919 Posts
On June 25 2015 23:52 IntoTheheart wrote: How did you convince yourself to keep playing if you thought it was super boring? I tried it a few more times just to see what the hype was about. Its not like super crazy or anything (its no ff8 card game ) but its alright, I'm just too lazy to collect more cards and do other things more | ||
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) but its alright, I'm just too lazy to collect more cards and do other things more