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intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 25 2015 13:55 GMT
#47281
I'm playing DAO and part of the weakness I've found is that some of the dungeons/areas are a little enormous given their combat system (FUCK YOU ORZAMMAR SECTION), but the combat is rock-solid, and plays pretty well. I might work through BG next to see how that game holds up relative to its successors, like DAO and KOTOR 1.
kiss kiss fall in love
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 25 2015 13:59 GMT
#47282
DAO just makes me wish it used the same combat system as BG2 but whatever that game was decent as far as modern rpg's go
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
June 25 2015 14:00 GMT
#47283
On June 25 2015 22:52 Plansix wrote:
Show nested quote +
On June 25 2015 22:47 IntoTheheart wrote:
On June 25 2015 22:44 Plansix wrote:
Sometimes companies are good at specific things. Bethesda to staff up on someone who has a talent for UIs. Swipe someone from Sledghammer games for that sweet Dead Space UI.

Similar to Bioware being good at character-to-character dialogue?

Yeah, Bioware has some really talented writers buried underneath all those useless systems and fetch quests(looking at you DAI). Naughty Dog has cinematic tech, amazing visuals and good writing. But they also have some sort of lack luster encounter design. Every developer has their weak points and it’s often due to some specific talent missing in their staff.

Dragon Age and "talented" writers? Need I remind you of ME3, and that one person who went on record saying that she didn't understand why people wanted to actually play the games, rather than just click through dialog options. To them having good dialog means forcing every party member to try and romance you so you can have some sweet, barely not 3edgy5mainstream gay romances.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-06-25 14:05:23
June 25 2015 14:01 GMT
#47284
D&D Second Edition is the system they used for BG. Its very old. Pathfinder is the modern equivalent for table top games.

On June 25 2015 23:00 dismiss wrote:
Show nested quote +
On June 25 2015 22:52 Plansix wrote:
On June 25 2015 22:47 IntoTheheart wrote:
On June 25 2015 22:44 Plansix wrote:
Sometimes companies are good at specific things. Bethesda to staff up on someone who has a talent for UIs. Swipe someone from Sledghammer games for that sweet Dead Space UI.

Similar to Bioware being good at character-to-character dialogue?

Yeah, Bioware has some really talented writers buried underneath all those useless systems and fetch quests(looking at you DAI). Naughty Dog has cinematic tech, amazing visuals and good writing. But they also have some sort of lack luster encounter design. Every developer has their weak points and it’s often due to some specific talent missing in their staff.

Dragon Age and "talented" writers? Need I remind you of ME3, and that one person who went on record saying that she didn't understand why people wanted to actually play the games, rather than just click through dialog options. To them having good dialog means forcing every party member to try and romance you so you can have some sweet, barely not 3edgy5mainstream gay romances.


I am all about options for people to skip combat if they want. Its their game. If they don't want to play the combat and are there for the story, I have no problem with them doing that. We have a button to skip cut dialog. Just put it in the difficulty options and let people do what they want.

And ME3 was a mess up, but it happens. People make mistakes. They lost sight of why people came to the game and what made the final mission of ME2 so memorable and the best finally of game to date. If that ending had been the same, but built up with a bombastic romp across earth with every party member doing awesome shit, people would have been happier.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 25 2015 14:08 GMT
#47285
I don't know about ME, but DAO and KOTOR both had a finite amount of map resources, so fighting every encounter might be too expensive on resources (to my knowledge, shops had a finite stock of healing items) or time-consuming to trek back to heal, and then proceed with the story.
kiss kiss fall in love
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
June 25 2015 14:09 GMT
#47286
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2015-06-25 14:10:24
June 25 2015 14:09 GMT
#47287
On June 25 2015 23:00 dismiss wrote:
Show nested quote +
On June 25 2015 22:52 Plansix wrote:
On June 25 2015 22:47 IntoTheheart wrote:
On June 25 2015 22:44 Plansix wrote:
Sometimes companies are good at specific things. Bethesda to staff up on someone who has a talent for UIs. Swipe someone from Sledghammer games for that sweet Dead Space UI.

Similar to Bioware being good at character-to-character dialogue?

Yeah, Bioware has some really talented writers buried underneath all those useless systems and fetch quests(looking at you DAI). Naughty Dog has cinematic tech, amazing visuals and good writing. But they also have some sort of lack luster encounter design. Every developer has their weak points and it’s often due to some specific talent missing in their staff.

Dragon Age and "talented" writers? Need I remind you of ME3, and that one person who went on record saying that she didn't understand why people wanted to actually play the games, rather than just click through dialog options. To them having good dialog means forcing every party member to try and romance you so you can have some sweet, barely not 3edgy5mainstream gay romances.

idk every game's dialogue sucks compared to BG2 and no romances in videogames really live up to BG2 romances

closest thing ill ever get to love whatever guys

i actually thought the last mission in ME2 was the worst part of the game
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 25 2015 14:10 GMT
#47288
That post had a pretty macabre turn. Maybe you could get Gosi to show you the way in real life.
kiss kiss fall in love
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
June 25 2015 14:12 GMT
#47289
On June 25 2015 23:09 PhoenixVoid wrote:
Show nested quote +
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
June 25 2015 14:14 GMT
#47290
On June 25 2015 23:12 dismiss wrote:
Show nested quote +
On June 25 2015 23:09 PhoenixVoid wrote:
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.

The game has some pretty awful balancing tbh. You scratch enemies that are +5-10 levels ahead of you but as soon as you are equal or like 1-2 levels behind you start dealing way more damage and don't die in one hit.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 25 2015 14:14 GMT
#47291
On June 25 2015 23:12 dismiss wrote:
Show nested quote +
On June 25 2015 23:09 PhoenixVoid wrote:
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.

You just don't have the damage to punch to kill them in any reasonable time frame. And you don't have the armor to take extra hits.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
June 25 2015 14:17 GMT
#47292
On June 25 2015 23:09 Comeh wrote:
Show nested quote +
On June 25 2015 23:00 dismiss wrote:
On June 25 2015 22:52 Plansix wrote:
On June 25 2015 22:47 IntoTheheart wrote:
On June 25 2015 22:44 Plansix wrote:
Sometimes companies are good at specific things. Bethesda to staff up on someone who has a talent for UIs. Swipe someone from Sledghammer games for that sweet Dead Space UI.

Similar to Bioware being good at character-to-character dialogue?

Yeah, Bioware has some really talented writers buried underneath all those useless systems and fetch quests(looking at you DAI). Naughty Dog has cinematic tech, amazing visuals and good writing. But they also have some sort of lack luster encounter design. Every developer has their weak points and it’s often due to some specific talent missing in their staff.

Dragon Age and "talented" writers? Need I remind you of ME3, and that one person who went on record saying that she didn't understand why people wanted to actually play the games, rather than just click through dialog options. To them having good dialog means forcing every party member to try and romance you so you can have some sweet, barely not 3edgy5mainstream gay romances.

idk every game's dialogue sucks compared to BG2 and no romances in videogames really live up to BG2 romances

closest thing ill ever get to love whatever guys

i actually thought the last mission in ME2 was the worst part of the game

As much as I love BG2 the romances were buggy and mostly awful. :D Also p6 confirmed for mega otaku, would rather watch a visual novel than play a game. If they had any actually talented authors, I might see a point here, but not DA2 and ME3 tier writing. :D
These days they're generally awful with accidental moments of glory, like that party questline in ME3 where you get to fuck bad guys up with the entire squad rather than just 3 guys. That bit was AMAZING, certainly more interesting than the last 10 hours of the game with Sheppard going: "Boohoo I don't know if we can win." and everyone else cheering him up. (Get it? It's character development because the normal roles are reversed, h3h3.)
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 25 2015 14:18 GMT
#47293
On June 25 2015 23:17 dismiss wrote:
Show nested quote +
On June 25 2015 23:09 Comeh wrote:
On June 25 2015 23:00 dismiss wrote:
On June 25 2015 22:52 Plansix wrote:
On June 25 2015 22:47 IntoTheheart wrote:
On June 25 2015 22:44 Plansix wrote:
Sometimes companies are good at specific things. Bethesda to staff up on someone who has a talent for UIs. Swipe someone from Sledghammer games for that sweet Dead Space UI.

Similar to Bioware being good at character-to-character dialogue?

Yeah, Bioware has some really talented writers buried underneath all those useless systems and fetch quests(looking at you DAI). Naughty Dog has cinematic tech, amazing visuals and good writing. But they also have some sort of lack luster encounter design. Every developer has their weak points and it’s often due to some specific talent missing in their staff.

Dragon Age and "talented" writers? Need I remind you of ME3, and that one person who went on record saying that she didn't understand why people wanted to actually play the games, rather than just click through dialog options. To them having good dialog means forcing every party member to try and romance you so you can have some sweet, barely not 3edgy5mainstream gay romances.

idk every game's dialogue sucks compared to BG2 and no romances in videogames really live up to BG2 romances

closest thing ill ever get to love whatever guys

i actually thought the last mission in ME2 was the worst part of the game

As much as I love BG2 the romances were buggy and mostly awful. :D Also p6 confirmed for mega otaku, would rather watch a visual novel than play a game. If they had any actually talented authors, I might see a point here, but not DA2 and ME3 tier writing. :D
These days they're generally awful with accidental moments of glory, like that party questline in ME3 where you get to fuck bad guys up with the entire squad rather than just 3 guys. That bit was AMAZING, certainly more interesting than the last 10 hours of the game with Sheppard going: "Boohoo I don't know if we can win." and everyone else cheering him up. (Get it? It's character development because the normal roles are reversed, h3h3.)

yeah they were super buggy but idk maybe its just cause BG2 had much better character development / creation than 99% of games these days
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 25 2015 14:19 GMT
#47294
This is coming from someone who doesn't like Dead Space, so we have to keep that in mind.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 25 2015 14:19 GMT
#47295
On June 25 2015 23:14 PhoenixVoid wrote:
Show nested quote +
On June 25 2015 23:12 dismiss wrote:
On June 25 2015 23:09 PhoenixVoid wrote:
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.

The game has some pretty awful balancing tbh. You scratch enemies that are +5-10 levels ahead of you but as soon as you are equal or like 1-2 levels behind you start dealing way more damage and don't die in one hit.

Is that a matter of gear, or character base stat scaling?
kiss kiss fall in love
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
June 25 2015 14:20 GMT
#47296
On June 25 2015 23:14 Plansix wrote:
Show nested quote +
On June 25 2015 23:12 dismiss wrote:
On June 25 2015 23:09 PhoenixVoid wrote:
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.

You just don't have the damage to punch to kill them in any reasonable time frame. And you don't have the armor to take extra hits.

I don't know, my silver sword now does like 50 more damage than the one I had 5 levels ago, but I can shred through level 16 ghosts and stuff, whereas I had to role around and wittle down a level 18 one with a skull a few levels back for around 20 minutes.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
June 25 2015 14:22 GMT
#47297
On June 25 2015 23:19 IntoTheheart wrote:
Show nested quote +
On June 25 2015 23:14 PhoenixVoid wrote:
On June 25 2015 23:12 dismiss wrote:
On June 25 2015 23:09 PhoenixVoid wrote:
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.

The game has some pretty awful balancing tbh. You scratch enemies that are +5-10 levels ahead of you but as soon as you are equal or like 1-2 levels behind you start dealing way more damage and don't die in one hit.

Is that a matter of gear, or character base stat scaling?

I think it is some artificial level wall with a combination of the two factors you mentioned. Unless you are at a sufficient level you deal almost no damage and die in one hit or take 90% damage from overleveled monsters even with good equipment and stats.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 25 2015 14:22 GMT
#47298
On June 25 2015 23:20 dismiss wrote:
Show nested quote +
On June 25 2015 23:14 Plansix wrote:
On June 25 2015 23:12 dismiss wrote:
On June 25 2015 23:09 PhoenixVoid wrote:
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.

You just don't have the damage to punch to kill them in any reasonable time frame. And you don't have the armor to take extra hits.

I don't know, my silver sword now does like 50 more damage than the one I had 5 levels ago, but I can shred through level 16 ghosts and stuff, whereas I had to role around and wittle down a level 18 one with a skull a few levels back for around 20 minutes.

I don't know, that game runs on space logic that I don't fully understand. I always felt like gear mattered, but it could have been lying to me the whole time. And it was so long, leveling to high enough to murder anyone was never an issue.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 25 2015 14:23 GMT
#47299
I wonder if it'd be possible to edit character files, and give yourself significantly higher damage, and then test out combat on higher-level monsters.
kiss kiss fall in love
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 25 2015 14:29 GMT
#47300
On June 25 2015 23:22 PhoenixVoid wrote:
Show nested quote +
On June 25 2015 23:19 IntoTheheart wrote:
On June 25 2015 23:14 PhoenixVoid wrote:
On June 25 2015 23:12 dismiss wrote:
On June 25 2015 23:09 PhoenixVoid wrote:
On June 25 2015 22:45 dismiss wrote:
Rofl, my by now wearing a red trenchcoat, witcher gets lectured by some philosophy students about Nietzsche, I haven't the foggiest what is going on. Also dead space sucked.

The sidequests in that game were amazing. You actively want to find sidequests because you know there will be a story or some witty writing worth playing for.

I know, I did most of what I can right now. There's a few more unsolved question marks in areas I have access to which really bothers me, but those are mostly giant monsters that I can't beat for another 10 levels. Do you actually deal less damage to monsters they've decided are overleveled for you? It feels like it.

The game has some pretty awful balancing tbh. You scratch enemies that are +5-10 levels ahead of you but as soon as you are equal or like 1-2 levels behind you start dealing way more damage and don't die in one hit.

Is that a matter of gear, or character base stat scaling?

I think it is some artificial level wall with a combination of the two factors you mentioned. Unless you are at a sufficient level you deal almost no damage and die in one hit or take 90% damage from overleveled monsters even with good equipment and stats.

basically like Divinity, with just one more level you go from dying to a pack of skeleton to just raping them with a fork
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
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