that might be whats up
Official 'what is Dota anymore' discussion - Page 2206
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PassiveAce
United States18076 Posts
that might be whats up | ||
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TheYango
United States47024 Posts
On June 13 2015 13:01 PassiveAce wrote: i suspect playerbase is related to dev motivation It's related, but irrelevant if the toolset isn't sufficiently good. | ||
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eieio
United States14512 Posts
e: OT and not shitposty, I'd assume that plenty of dev motivation will come in the monetization of custom maps. there's no way that customs aren't monetized right | ||
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Kuroeeah
11696 Posts
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tehh4ck3r
Magrathea7084 Posts
theoretically permanent, only for a few days in practice | ||
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Kuroeeah
11696 Posts
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GranDGranT
Sri Lanka2141 Posts
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GranDGranT
Sri Lanka2141 Posts
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Kuroeeah
11696 Posts
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GranDGranT
Sri Lanka2141 Posts
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PassiveAce
United States18076 Posts
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Kuroeeah
11696 Posts
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GranDGranT
Sri Lanka2141 Posts
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TheYango
United States47024 Posts
That said, Dota 2 still has the advantage that the game itself comes with a lot of high-quality art and sound assets built into it. Developing a full game from scratch would require a developer to acquire these assets somehow, so someone either has to have the art skills themselves, pay money for them, or get comparatively shitty work from free repositories. If the editor is sufficiently easy to use while still being powerful, we might still get decent maps from people for whom the barrier of entry to real game development is too high. Game development is a lot more than coding, and people who are good at coding often tend to not be good at any of the other stuff. | ||
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goody153
44298 Posts
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eieio
United States14512 Posts
I mean I'm assuming you don't *work* as a game dev because there's no way you'd have the time to know so much about games, but still ![]() | ||
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TheEmulator
28102 Posts
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eieio
United States14512 Posts
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PassiveAce
United States18076 Posts
Or maybe both. There's no way you get a knowledge of mechanics that yango has without some time in that forum | ||
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Unleashing
Denmark14978 Posts
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