which is the technical term
i guess attributes doesn't abbreviate well so we abbreviate to stats but still.
I'm not seriously complaining just commenting on the dissonance.
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Sn0_Man
Tebellong44238 Posts
April 23 2015 15:16 GMT
#28841
which is the technical term i guess attributes doesn't abbreviate well so we abbreviate to stats but still. I'm not seriously complaining just commenting on the dissonance. | ||
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Plansix
United States60190 Posts
April 23 2015 15:18 GMT
#28842
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SKC
Brazil18828 Posts
April 23 2015 15:21 GMT
#28843
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cecek
Czech Republic18921 Posts
April 23 2015 15:23 GMT
#28844
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Plansix
United States60190 Posts
April 23 2015 15:25 GMT
#28845
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Sn0_Man
Tebellong44238 Posts
April 23 2015 15:26 GMT
#28846
On April 24 2015 00:25 Plansix wrote: Also that stats is one number that effects other numbers. In all RPGs your stats are used to generate other attributes, like mana, armor class, skills and so on. which is kinda exactly how dota attributes aka stats work | ||
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SKC
Brazil18828 Posts
April 23 2015 15:27 GMT
#28847
Not to mention that would be perfectly fine with the dota definition, since all attributes are used to generate a few other attributes. | ||
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Plansix
United States60190 Posts
April 23 2015 15:29 GMT
#28848
Edit: SKC, I meant in general. It depends on the system. Of course having high charisma doesn't factor into combat stats. But it will add to social skills, which are also "stats" in the general term. | ||
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PoulsenB
Poland7754 Posts
April 23 2015 15:30 GMT
#28849
"Now, this hero has great abs growth". | ||
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crms
United States11933 Posts
April 23 2015 15:30 GMT
#28850
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Dattish
Sweden6297 Posts
April 23 2015 15:32 GMT
#28851
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cecek
Czech Republic18921 Posts
April 23 2015 15:33 GMT
#28852
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Plansix
United States60190 Posts
April 23 2015 15:33 GMT
#28853
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Erasme
Bahamas15899 Posts
April 23 2015 15:34 GMT
#28854
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Unleashing
Denmark14978 Posts
April 23 2015 15:34 GMT
#28855
On April 24 2015 00:29 Plansix wrote: Well WC3/Dota's hero system is directly based on table top RPGs, if super trimmed down. Edit: SKC, I meant in general. It depends on the system. Of course having high charisma doesn't factor into combat stats. But it will add to social skills, which are also "stats" in the general term. It depends entirely upon what system indeed, having subterfuge in oWoD isn't going to boost/change anything else really, for example. On that note, i miss having people to play oWoD with. The WoD MMORPG being canned is the saddest gaming news since forever. | ||
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Sn0_Man
Tebellong44238 Posts
April 23 2015 15:35 GMT
#28856
On April 24 2015 00:34 Erasme wrote: some guy that tried to be pro in sc2 but failed and since then is streaming hearthstone like the other rejects HotS is the current rejects game huehuehuehuehue E: wats oWoD? | ||
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SKC
Brazil18828 Posts
April 23 2015 15:37 GMT
#28857
On April 24 2015 00:34 Unleashing wrote: Show nested quote + On April 24 2015 00:29 Plansix wrote: Well WC3/Dota's hero system is directly based on table top RPGs, if super trimmed down. Edit: SKC, I meant in general. It depends on the system. Of course having high charisma doesn't factor into combat stats. But it will add to social skills, which are also "stats" in the general term. It depends entirely upon what system indeed, having subterfuge in WoD isn't going to boost/change anything else really, for example. Not to mention other stuff like weapon damage are often called stats as well. "What are the stats of that weapon" is a fine question. It's not often that only the core attributes are called stats. And you also have streamlined RPGs where the main stats are basically the only stats you ever use, so they aren't used for anything else. | ||
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Plansix
United States60190 Posts
April 23 2015 15:38 GMT
#28858
On April 24 2015 00:34 Unleashing wrote: Show nested quote + On April 24 2015 00:29 Plansix wrote: Well WC3/Dota's hero system is directly based on table top RPGs, if super trimmed down. Edit: SKC, I meant in general. It depends on the system. Of course having high charisma doesn't factor into combat stats. But it will add to social skills, which are also "stats" in the general term. It depends entirely upon what system indeed, having subterfuge in oWoD isn't going to boost/change anything else really, for example. On that note, i miss having people to play oWoD with. The WoD MMORPG being canned is the saddest gaming news since forever. Also depends on the edition. In the second edition of oWoD, movement and defense were calculated from several of your primary attributes and perks. Same with health. I'm with you on oWoD. Changling the Lost is one of my favorite RPG settings. On April 24 2015 00:35 Sn0_Man wrote: Show nested quote + On April 24 2015 00:34 Erasme wrote: some guy that tried to be pro in sc2 but failed and since then is streaming hearthstone like the other rejects HotS is the current rejects game huehuehuehuehue E: wats oWoD? World of Darkness - mid - late 90s goth modern fantasy RPG. Has good and bad settings. | ||
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Unleashing
Denmark14978 Posts
April 23 2015 15:43 GMT
#28859
The original was filled with dark gothic themes and was at times fairly silly. There's a RPG PC game made based on one of the systems from oWoD and it's honestly one of the best RPGs made. http://en.wikipedia.org/wiki/Vampire:_The_Masquerade_–_Bloodlines As far as the tabletop variants, Vampires was the most fun to play imho as long as you had a good game-master and played with people who got the setting, if you had someone trying to play a lolrandumb malkavian everything was ruined. Werewolf could also be amazing if you had a gamemaster that could make the umbra part of the game just a bit creepy/weird. | ||
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SKC
Brazil18828 Posts
April 23 2015 15:44 GMT
#28860
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