• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:15
CET 16:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage1Weekly Cups (Nov 2-8): herO back on top?1Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
No more SC2 streamers on team liquid? Weekly Cups (Nov 2-8): herO back on top? Serral's getting trashed by New Catsle's Mind StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion [BSL23] RO16 Group Stage List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11987 users

General Discussion - Page 793

Forum Index > Dota 2 General
Post a Reply
Prev 1 791 792 793 794 795 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
August 03 2012 22:43 GMT
#15841
On August 04 2012 07:06 Nevuk wrote:
Show nested quote +
On August 03 2012 04:59 Yacobs wrote:
If you try to go in a lane with Lycan in a pub, there's a 90% chance you have to deal with your teammates flaming you for the rest of the game and threatening to sit in the fountain... hah.

I've never had that happen. I don't play Lycan a tremendous amount but occasionally in SD or RD he winds up being the best mid on the team. Or APGOLD mode (when everyone just randoms for the gold). I've gone mid with him two or three times, I've also solo'd on occasion with him on both long lane and safe lane (you can guess which of those works far, far better).

People don't mind him straight up laning as long as he doesn't leave for the jungle at 3, start with jungle items, and totally gimp his partner.
With the right support (disablers who can keep the people in place) he and his wolves dish out a lot of damage even at level 1 (though waiting til 3 is probably more viable).


The only issue I have with him laning is the potential inability to make up the gold. When jungling, you may not level as quickly, but you are guaranteed the gold. But in lane, it is often a gamble to whether or not you will be able to last hit. You may be getting mad harassed, or even denied if the other person is good. So your vlads will be later, most of items will be delayed, and probably wont be going out mass ganking so early on.

Of course you can still get away with it. But I like jungling so it allows for two solo lanes which gives our carries the potential to our level the other teams.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
August 03 2012 22:46 GMT
#15842
The past 3 times I've seen lycan (1 was me playing by random) the lycanless team goes MAD with warding the woods, 5 man ganking the woods, rewarding the entire woods after the first set run out, and so on.

Oh and also taking an extra 2 minutes in a pause to talk over their heroes to counter lycan.

Pubs are seriously pissed at this hero.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Kznn
Profile Joined March 2011
Brazil9072 Posts
August 03 2012 23:09 GMT
#15843
On August 04 2012 07:46 N3rV[Green] wrote:
The past 3 times I've seen lycan (1 was me playing by random) the lycanless team goes MAD with warding the woods, 5 man ganking the woods, rewarding the entire woods after the first set run out, and so on.

Oh and also taking an extra 2 minutes in a pause to talk over their heroes to counter lycan.

Pubs are seriously pissed at this hero.


yep, I do that everytime I see lycan in the game
fuck this hero.
Teejing
Profile Joined January 2009
Germany1360 Posts
August 03 2012 23:14 GMT
#15844
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
August 03 2012 23:18 GMT
#15845
On August 04 2012 08:14 Teejing wrote:
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.

Sniper, riki, BH and other pub favorite heroes will be nerfed into oblivion. Sniper is already such glorious food, I'm overjoyed as long as he's not on my team.
=Þ
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 03 2012 23:28 GMT
#15846
On August 04 2012 07:43 Nilrem wrote:
Show nested quote +
On August 04 2012 07:06 Nevuk wrote:
On August 03 2012 04:59 Yacobs wrote:
If you try to go in a lane with Lycan in a pub, there's a 90% chance you have to deal with your teammates flaming you for the rest of the game and threatening to sit in the fountain... hah.

I've never had that happen. I don't play Lycan a tremendous amount but occasionally in SD or RD he winds up being the best mid on the team. Or APGOLD mode (when everyone just randoms for the gold). I've gone mid with him two or three times, I've also solo'd on occasion with him on both long lane and safe lane (you can guess which of those works far, far better).

People don't mind him straight up laning as long as he doesn't leave for the jungle at 3, start with jungle items, and totally gimp his partner.
With the right support (disablers who can keep the people in place) he and his wolves dish out a lot of damage even at level 1 (though waiting til 3 is probably more viable).


The only issue I have with him laning is the potential inability to make up the gold. When jungling, you may not level as quickly, but you are guaranteed the gold. But in lane, it is often a gamble to whether or not you will be able to last hit. You may be getting mad harassed, or even denied if the other person is good. So your vlads will be later, most of items will be delayed, and probably wont be going out mass ganking so early on.

Of course you can still get away with it. But I like jungling so it allows for two solo lanes which gives our carries the potential to our level the other teams.

It's really hard to deny Lycan's wolves, let alone wolves + the hero. Generally if it's a harass heavy lane I use the wolves and sit by the tower using them to lasthit/deny. Same as with syllabear, they're just a bit squisher, faster, and hit harder. Last hits aren't usually a problem. The fact that he has no escape mechanism before level 6 lends to him being easily gankable/killable in lane. Which is equally true in the jungle, and it's way easier to mess with lycan's jungle than his laning.

I've never played as Lycan with a good support player just dual laning, but I can't think of why it wouldn't work. The wolves can out harass most heroes and don't have the leash that sylla's bear has.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
August 03 2012 23:31 GMT
#15847
On August 04 2012 08:14 Teejing wrote:
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.


hahaha that is cute. Of course, it would not happen but I find it entertaining. The idea is no better than throwing on a bandaid for a gunshot wound. Does not quite work that easily. The thing about games like this is that, you are not able to really balance the game for pub and high level play at the same time. This is an issue that games like starcraft also ran into to.

That is why heroes like ursa which have the potential to be pub stompers are not readily nerfed because of its apparent flaws in competetive play (easily counterable if you have a team together). There is also the issue of hero syncronization. There are heroes that work better with specifc other heroes, which can also skew the numbers of individual heroes.

The plan wont work since it is far too basic of an idea for a very complex game that does get balanced. But the balance is in gameplay and not some automatic system.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 04 2012 00:09 GMT
#15848
On August 04 2012 08:14 Teejing wrote:
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.

Sounds like that dynamic pricing shit they had for counterstrike, that really failed hard.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SilverStar
Profile Joined January 2012
Sweden18511 Posts
August 04 2012 00:22 GMT
#15849
On August 04 2012 08:14 Teejing wrote:
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.

Okay I'm off to bed.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
August 04 2012 01:07 GMT
#15850
On August 04 2012 08:14 Teejing wrote:
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.

Must be troll bait, and actually decently done. If we hadn't had so many of these already I suspect many more people would've bitten.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 04 2012 01:14 GMT
#15851
On August 04 2012 08:14 Teejing wrote:
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.

That's a cute idea, but bans/picks should be enough to remove/adapt some/your strategy
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Hoban
Profile Blog Joined February 2011
United States1600 Posts
August 04 2012 02:40 GMT
#15852
I'm sitting next to flamewheel, requests?
"I am a leaf on the wind."
paper
Profile Blog Joined September 2004
13197 Posts
August 04 2012 03:01 GMT
#15853
On August 04 2012 11:40 Hoban wrote:
I'm sitting next to flamewheel, requests?


n00dz
Hates Fun🤔
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
August 04 2012 06:32 GMT
#15854
On August 04 2012 12:01 paper wrote:
Show nested quote +
On August 04 2012 11:40 Hoban wrote:
I'm sitting next to flamewheel, requests?


n00dz


I will admit it, I read that as noodles. Granted, I did have good on my mind so that might explain it.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
nihoh
Profile Blog Joined May 2010
Australia978 Posts
August 04 2012 07:26 GMT
#15855
On August 04 2012 09:09 ahswtini wrote:
Show nested quote +
On August 04 2012 08:14 Teejing wrote:
Dota his not balanced.

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).
The buff/nerf can applied numerous ways, for example a raise/cut of starting gold by 50gold per x/y turns picked/not picked.
Both public as tourney games will benefit from this change and enrich the already deep game that dota is.
Lets help dota help itself by making use of its vast hero pool.

Sounds like that dynamic pricing shit they had for counterstrike, that really failed hard.

What a Riot idea lol. Riot as in the company.
Dont look at the finger or you will miss all that heavenly glory.
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
August 04 2012 07:34 GMT
#15856
On August 04 2012 08:14 Teejing wrote:

Balancing manually a few times a year is not enough.
We need a balancing mechanic that buffs and nerfs heroes on its own basing on how often a hero is picked(/banned).

Lets help dota help itself by making use of its vast hero pool.


Isnt that how Riot balances? And look at their meta. All I hear from it is stagnant, stagnant, stagnant.

I do agree that the goal of dota should be to have nearly all heroes competitive worthy but that also has to come through a different route. For instance, Skel King was usually never picked competitively but when Fire (old compLexity) burst onto the scene, their SK was their main Carry and Initiator. Their team was built around that hero and it made it work.

ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
August 04 2012 07:40 GMT
#15857
On August 04 2012 08:09 Kznn wrote:
Show nested quote +
On August 04 2012 07:46 N3rV[Green] wrote:
The past 3 times I've seen lycan (1 was me playing by random) the lycanless team goes MAD with warding the woods, 5 man ganking the woods, rewarding the entire woods after the first set run out, and so on.

Oh and also taking an extra 2 minutes in a pause to talk over their heroes to counter lycan.

Pubs are seriously pissed at this hero.


yep, I do that everytime I see lycan in the game
fuck this hero.

That's what I do as well. :D Aside from the pause thing, normally I do it alone.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-08-04 10:53:54
August 04 2012 10:53 GMT
#15858
On August 04 2012 16:40 ChrisXIV wrote:
Show nested quote +
On August 04 2012 08:09 Kznn wrote:
On August 04 2012 07:46 N3rV[Green] wrote:
The past 3 times I've seen lycan (1 was me playing by random) the lycanless team goes MAD with warding the woods, 5 man ganking the woods, rewarding the entire woods after the first set run out, and so on.

Oh and also taking an extra 2 minutes in a pause to talk over their heroes to counter lycan.

Pubs are seriously pissed at this hero.


yep, I do that everytime I see lycan in the game
fuck this hero.

That's what I do as well. :D Aside from the pause thing, normally I do it alone.


That's exactly why i feel like my games became so damn tough lately, since when pubs are so damn good lol (similar things happened in different line up against different carry)

I was one of those poor lycans and then i go aggressive jungling in their forest, 4 heroes came to me immediately....

Is like people are so pissed (of keep losing games) to the point that they don't give a damn to anything anymore they just wanna hurt your carry severely no matter what (last night there was a sd+lesh stayed out of lane just to piss off our carry at radiant bot lane, they just stayed in the forest and get no creep exp but it worked because our carry had 0 game sense >_>)
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Unleashing
Profile Joined March 2011
Denmark14978 Posts
August 04 2012 11:02 GMT
#15859
Riot is proud that 90% of their roster is used in their season 2 tournament.
But the reason for this isn't because everything's balanced, it's because everything is changed every two weeks, so obviously the picks will change often and everything will seem viable.
I much prefer IceFrog's way of doing things, he allows players to figure out what to do, or the meta changes so a hero falls out of style.
And yet, a lot of different heroes are picked in DotA, they work in certain lineups and strategies, almost all of them, it's just that some are a lot better for the current meta.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
whoso
Profile Joined October 2010
Germany523 Posts
August 04 2012 13:56 GMT
#15860
all defense matches are postponed at the moment? because of the prodota finals i guess?
Prev 1 791 792 793 794 795 6534 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Solar vs Percival
WardiTV826
Rex102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1193
Rex 102
EnDerr 4
StarCraft: Brood War
Britney 73607
Rain 1705
EffOrt 943
Jaedong 641
Stork 290
Snow 219
firebathero 198
Zeus 138
Soulkey 132
Rush 116
[ Show more ]
Barracks 94
ProTech92
Pusan 74
Hyun 66
Sharp 60
JYJ 54
Mong 52
sSak 38
ToSsGirL 27
Shinee 27
Killer 25
scan(afreeca) 22
Movie 21
HiyA 21
Shine 20
Terrorterran 19
Trap 19
Aegong 17
sOs 16
Rock 14
sorry 12
zelot 11
Sacsri 10
Hm[arnc] 10
ajuk12(nOOB) 9
Dota 2
qojqva1878
Dendi1069
420jenkins195
monkeys_forever182
Heroes of the Storm
crisheroes380
Other Games
singsing2167
hiko963
B2W.Neo872
FrodaN588
syndereN211
Liquid`VortiX149
zeus91
QueenE90
ArmadaUGS85
Mew2King63
NeuroSwarm36
Railgan26
Organizations
StarCraft: Brood War
lovetv 7
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1866
League of Legends
• Nemesis2073
• Jankos2028
• TFBlade726
Other Games
• Shiphtur5
Upcoming Events
OSC
7h 45m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
9h 45m
INu's Battles
20h 45m
ByuN vs Classic
3D!Clan Event
1d 1h
The PondCast
1d 18h
KCM Race Survival
1d 18h
WardiTV Invitational
1d 20h
OSC
2 days
Ultimate Battle
2 days
CranKy Ducklings
3 days
[ Show More ]
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
4 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.