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General Discussion - Page 521

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
May 09 2012 21:42 GMT
#10401
On May 10 2012 06:06 5-s wrote:
Show nested quote +
On May 10 2012 05:57 NB wrote:
On May 10 2012 05:40 dragonborn wrote:
On May 10 2012 05:33 paschl wrote:
Theyre not gonna invite 4 american teams.
I mean the last International was played in germany and there wasnt a single german team. Maybe GGnet can be counted as german but still, i think valves criteria arent based on where teams are from.
At least not mainly.

The International 1 was EU located tournament.

8 eu teams
4 Chinese
4 SEA


YEAH BECAUSE THEY ACTUALLY PLAY DOTA IN EU... buddy im telling you, it gona take a lot to have valve invite NA team. The NA scene is so damn small its not even worth to expand the market to. DotA main markets has always been EU and China and SEA.

Ex-gosu isnt a stable pick either bc their captain is now playing for EG. No sponsor plus lack in stable line up will kill them. The only 2 chances right now to get ticket to the international 2 are JoinDotA tournaments (the defense 2 coming up) and LAN at dreamhack. I doubt the result of small online tourneys such as itsgosu cup would affect IceFrog invites.

Exgosu has won over 15 matches in a row without bulba.. pretty sure they deserve the spot more than EG atm.


Agreed. ExGosu is on a big winning streak, they are showing really strong games, and taking down some big teams. EG may get an invite because they are EG but I definitely think ExGosu and CoL have a good chance to get invites. They are good teams and they have shown great results either recently or in the pat. I do think the next Dreamhack and Defense will have a huge impact on invites but don't count out the American boys. They want this just as bad as any other EU team.
"I am a leaf on the wind."
red_b
Profile Joined April 2010
United States1267 Posts
May 09 2012 21:44 GMT
#10402
what really worries me about holding the tournament in the US is visas.

traveling TO the states is a lot worse than traveling FROM the states.

I hope all of the invited teams make it.
Those small maps were like a boxing match in a phone booth.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-05-09 21:50:09
May 09 2012 21:47 GMT
#10403
I expect CLG to be invited, they are one of the most stable(if not the most stable? ) team there is pretty much and they perform well. Anyway Black^ got a team it seems, Mouz , lineup looks nice and I hope they can stabilize.

I am also wondering whether, if iG doesn't participate in the international 2 if there is a chance that Zenith can ''hire'' Chuan from for that, doubt it but you never know.

And yes, visa's from China/SEA/Eastern Europe, hope everyone is able to make it.
WriterXiao8~~
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 09 2012 21:57 GMT
#10404
i highly doubt that Zenith will hire Chuan. Picking up 1 player in SEA area isnt that hard tbh. Isnt there are several semi-pros in AUS?
Im daed. Follow me @TL_NB
dragonborn
Profile Joined January 2012
4781 Posts
May 09 2012 21:59 GMT
#10405
On May 10 2012 05:57 NB wrote:
Show nested quote +
On May 10 2012 05:40 dragonborn wrote:
On May 10 2012 05:33 paschl wrote:
Theyre not gonna invite 4 american teams.
I mean the last International was played in germany and there wasnt a single german team. Maybe GGnet can be counted as german but still, i think valves criteria arent based on where teams are from.
At least not mainly.

The International 1 was EU located tournament.

8 eu teams
4 Chinese
4 SEA


YEAH BECAUSE THEY ACTUALLY PLAY DOTA IN EU... buddy im telling you, it gona take a lot to have valve invite NA team. The NA scene is so damn small its not even worth to expand the market to. DotA main markets has always been EU and China and SEA.

Ex-gosu isnt a stable pick either bc their captain is now playing for EG. No sponsor plus lack in stable line up will kill them. The only 2 chances right now to get ticket to the international 2 are JoinDotA tournaments (the defense 2 coming up) and LAN at dreamhack. I doubt the result of small online tourneys such as itsgosu cup would affect IceFrog invites.

if they dont want to expand the market in USA, WHY they are doing TI2 in this country????

i dont think valve wants to sacrifice NA scene to LoL.


Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 09 2012 22:05 GMT
#10406
On May 10 2012 06:57 NB wrote:
i highly doubt that Zenith will hire Chuan. Picking up 1 player in SEA area isnt that hard tbh. Isnt there are several semi-pros in AUS?

Those players aren't Chuan.
WriterXiao8~~
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
May 09 2012 22:08 GMT
#10407
hi kip
Writerdamn, i was two days from retirement
Slardar
Profile Joined April 2010
Canada7596 Posts
May 09 2012 22:09 GMT
#10408
hi fw
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 09 2012 22:10 GMT
#10409
hi sd
Call me Marge Simpson cuz I love you homie
dragonborn
Profile Joined January 2012
4781 Posts
May 09 2012 22:11 GMT
#10410
hi pa
hunts
Profile Joined September 2010
United States2113 Posts
May 09 2012 22:17 GMT
#10411
hi db
twitch.tv/huntstv 7x legend streamer
Dubzex
Profile Joined October 2010
United States6994 Posts
May 09 2012 22:23 GMT
#10412
New Patch Notes: http://dev.dota2.com/showthread.php?t=35066

GAMEPLAY
- Enabled Phantom Lancer in Captain's Mode.
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
- Alchemist: Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.
- Alchemist: Fixed night vision being too small.
- Alchemist: Fixed Unstable Concoction damage being too small.
- Bane: Fixed being unable to nightmare non-hero units.
- Batrider: Fixed Flamebreak to not trigger Sphere.
- Beastmaster: Fixed Aghanim's Primal Roar cast range being 50 too short.
- Beastmaster: Fixed base damage being slightly too low.
- Brewmaster: Fixed attack range being 138 instead of 128.
- Brewmaster: Fixed critical strike working against wards.
- Brewmaster: Fixed base HP regeneration (0.25->0.75).
- Brewmaster: Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
- Clockwerk: Fixed Power Cogs bounty being too small.
- Clockwerk: Fixed Power Cogs knockback speed and distance being too small.
- Clockwerk: Fixed Rocket Flare reveal aoe.
- Clockwerk: Fixed Power Cogs having very small night vision.
- Crystal Maiden: Fixed Crystal Nova vision.
- Dark Seer: Fixed Vacuum tree aoe destruction being too big.
- Dragon Knight: Fixed very minor inaccuracy on Dragon Form attack range.
- Enigma: Fixed Eidolon split attack count incrementing on allied unit attacks.
- Invoker: Fixed Chaos Meteor burn damage being a little too low.
- Juggernaut: Fixed Omnislash selection aoe being slightly too big.
- Lifestealer: Fixed Feast working against wards.
- Lone Druid: Fixed base HP regeneration (0.25->0.5).
- Lone Druid: Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
- Lone Druid: Fixed Entangling Roots working on wards.
- Lycan: Fixed Shapeshift speed boost disappearing from other units upon Lycan.
- Lycan: Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
- Lycan: Fixed Shapeshift not healing for the amount of bonus HP he gains.
- Morphling: Fixed being able to heal under Ice Blast.
- Nevermore: Fixed Requiem of Souls travel distance being too small.
- Outworld Destroyer: Fixed arcane orb doing bonus damage to Warlock illusions.
- Puck: Fixed attack range.
- Puck: Fixed channel time on level 4 Phase Shift.
- Pugna: Fixed Life Drain range not improving with Aghanim's Scepter.
- Riki: Fixed Blink Strike not guaranteeing a backstab proc.
- Shadow Fiend: Fixed base HP regeneration (0.25->0.5).
- Slardar: Fixed Crush duration on creeps.
- Spiritbreaker: Fixed base HP regeneration (0.25->0.75).
- Spiritbreaker: Fixed base Intelligence.
- Warlock: Fixed Golem's Flaming Fists doing half damage in a bigger aoe.
- Fixed Force Staff cast range (600->800).
- Fixed Bloodstone charge loss from 30 to 33%.
- Fixed Shiva's Guard blast radius.
- Fixed Manta invulernability duration (0.23->0.1).
- Fixed Tranquil Boots broken movement speed being too low.
- Fixed Shiva's Guard not granting unobstructed vision during the cast phase.
- Fixed Satyr Hellcaller's Shockwave doing less damage than intended.
- Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.
- Fixed Ghost's frost attack missing 15 bonus damage.
- Fixed minor inaccuracy on dire range upgraded creeps bounty.
- Fixed Ogre Mauler having 3 extra armor.
- Fixed Spirit Bear bounty being too low.
- Fixed Greater Boar unit level.
- Fixed Healing Ward vision radius.
- Fixed Lycan Wolves giving too much XP.
- Fixed Freezing Field ground slow aoe being slightly off.
- Fixed Heaven's Halberd's disarm not being dispellable.

UI
- The Random button is now hidden whenver the player wouldn't get gold for randoming (RD & SD modes).
- If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.
- Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.
- Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.
- Added free camera control for Spectators and Replays (dota_free_camera in the console).
- All events involving player-controlled units now show up in the combat log.
- Added new Director event for when Roshan spawns.

VISUALS
- Fixed smoke of deceipt not making some heroes invisible (it was visual only).
- Added healing overhead messages to Dazzle and Omni

BOTS
- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
- Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
- Bots will now only buyback after the laning phase is done.
- Vengeful Spirit bot will now use Nether Swap to interrupt channels.
- Bots will now forget whether a hero is an illusions or not when they lose sight of it.
- Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.
- Made bots doing something else more responsive to Push ping requests.
- Made bots more wary about trying to farm lanes with enemies potentially nearby.
- Made Razor a carry for now to help him get selected more.
- On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.
- On Easy, bots will no longer preferentially attack real heroes rather than illusions
- Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.
- Fixed bug where bots wouldn't buy back once they'd run out of items to buy.
- Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.
- Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.
- Bots that are healing in the fountain will no longer run out to meet their courier.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
May 09 2012 22:27 GMT
#10413
no hero T.T seems like an overall terrible patch content wise.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
May 09 2012 22:29 GMT
#10414
Aww no new hero. Lots of item bug fixes. The increased force staff cast range makes me happy.
"I am a leaf on the wind."
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
May 09 2012 22:32 GMT
#10415
On May 10 2012 06:47 Kipsate wrote:
I expect CLG to be invited, they are one of the most stable(if not the most stable? ) team there is pretty much and they perform well. Anyway Black^ got a team it seems, Mouz , lineup looks nice and I hope they can stabilize.

I am also wondering whether, if iG doesn't participate in the international 2 if there is a chance that Zenith can ''hire'' Chuan from for that, doubt it but you never know.

And yes, visa's from China/SEA/Eastern Europe, hope everyone is able to make it.


NaVi is about the same for stability, if not better.
ffxiv enjoyer
crms
Profile Joined February 2010
United States11933 Posts
May 09 2012 22:33 GMT
#10416
i thought the team ranked queue was going in this patch? o well, no hero, no ranked, no fun.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Rayeth
Profile Blog Joined April 2010
United States883 Posts
May 09 2012 22:48 GMT
#10417
The two best fixes:

Brewmaster: Fixed attack range being 138 instead of 128.
Fixed Force Staff cast range (600->800).


The worst
The Random button is now hidden whenver the player wouldn't get gold for randoming (RD & SD modes).


Why remove the ability to random in SD and RD? Might as well just show that bonus gold is gained in other modes.
The Innocent shall suffer... big time.
Dubzex
Profile Joined October 2010
United States6994 Posts
May 09 2012 22:57 GMT
#10418
You can still random if you let time expire right? At least for RD maybe not SD.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-05-09 23:04:50
May 09 2012 23:02 GMT
#10419
On May 10 2012 05:57 NB wrote:
Show nested quote +
On May 10 2012 05:40 dragonborn wrote:
On May 10 2012 05:33 paschl wrote:
Theyre not gonna invite 4 american teams.
I mean the last International was played in germany and there wasnt a single german team. Maybe GGnet can be counted as german but still, i think valves criteria arent based on where teams are from.
At least not mainly.

The International 1 was EU located tournament.

8 eu teams
4 Chinese
4 SEA


YEAH BECAUSE THEY ACTUALLY PLAY DOTA IN EU... buddy im telling you, it gona take a lot to have valve invite NA team. The NA scene is so damn small its not even worth to expand the market to. DotA main markets has always been EU and China and SEA.

Ex-gosu isnt a stable pick either bc their captain is now playing for EG. No sponsor plus lack in stable line up will kill them. The only 2 chances right now to get ticket to the international 2 are JoinDotA tournaments (the defense 2 coming up) and LAN at dreamhack. I doubt the result of small online tourneys such as itsgosu cup would affect IceFrog invites.

Ex gosu isn't stable? They just beat virtus pro, CLG, and next.kz. They're one of the hottest and most consistent teams right now. In reality, virtus pro is way less stable. They just got formed by a bunch of players who have been bouncing around between teams.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 09 2012 23:12 GMT
#10420
hmmmmm... somehow i got stat on ex-gosu wrong... weird... it said here they lost their last 5 games T_T. Just re check my notebook with joindota result page and you guys are right... What is their full roster again?

also, the patch this week is expected but fucking disappointing hoping for a double/triple release next week
Im daed. Follow me @TL_NB
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