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On April 13 2014 17:18 goody153 wrote:Show nested quote +On April 13 2014 17:13 Acritter wrote: Puck's strength is in his combo. Silencing a few enemy heroes for 3 seconds and limiting their movement to the Dream Coil field is huge when combined with over 600 damage. If your team can't follow up on that with quick and easy kills, then you've got bigger problems and honestly keeping Puck alive for longer won't do jack shit to help it.
Trying to bring that silence down to .75 seconds and the damage down to around 400 is going to do nothing but gut the hero. The correct sequence of events is blink->silence->coil->orb->attack or phase shift while waiting for the orb to move to a safe location, then finally jaunting to it to get you out to a safe distance. If you're dying while initiating, then you must be executing it improperly, either by not shifting at the right time or by going in when your team isn't ready to fight. hmm welp i sometimes overextend and initiate on my own. i remember screaming at my friends why didn't they go in when i got a 5 man coil and they were all farming lol Well, that would be it, then. Puck's damage is just slightly too low to net kills on anything but supports by himself, unless you buy Dagon. Make sure you have backup with you, and that you're on the same page regarding the gameplan. You're not Storm.
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On April 13 2014 17:20 TheYango wrote: The thing you have to realize is that pre-level 14, most of your ideal Blink engages aren't Blink->Coil, they're Blink->Rift->Coil. In this case, it's not actually Phase Shift ranks that get you out of danger, it's having a long enough silence duration on Rift to guarantee that Orb goes far enough for you to disengage. Because silenced enemies can't cast disables or nukes at you, if you got an effective initial silence, the long silence duration protects you on the way out.
Being 4-1-4-2 doesn't make you safer on typical engagement patterns, because for the most part, Blink isn't what's getting you out of danger--you're using Blink to get IN and Orb to get out. oh so that's how it is
i actually don't have problems surviving when my phase is maxed.
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On April 13 2014 17:21 Acritter wrote:Show nested quote +On April 13 2014 17:18 goody153 wrote:On April 13 2014 17:13 Acritter wrote: Puck's strength is in his combo. Silencing a few enemy heroes for 3 seconds and limiting their movement to the Dream Coil field is huge when combined with over 600 damage. If your team can't follow up on that with quick and easy kills, then you've got bigger problems and honestly keeping Puck alive for longer won't do jack shit to help it.
Trying to bring that silence down to .75 seconds and the damage down to around 400 is going to do nothing but gut the hero. The correct sequence of events is blink->silence->coil->orb->attack or phase shift while waiting for the orb to move to a safe location, then finally jaunting to it to get you out to a safe distance. If you're dying while initiating, then you must be executing it improperly, either by not shifting at the right time or by going in when your team isn't ready to fight. hmm welp i sometimes overextend and initiate on my own. i remember screaming at my friends why didn't they go in when i got a 5 man coil and they were all farming lol Well, that would be it, then. Puck's damage is just slightly too low to net kills on anything but supports by himself, unless you buy Dagon. Make sure you have backup with you, and that you're on the same page regarding the gameplan. You're not Storm. Welp yeah i normally forget about this. I normally dive any kill i get from puck. I guess i need to practice more so that i don't overestimate puck :D
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Czech Republic18921 Posts
Someone posted this: + Show Spoiler + on reddit. It's lina's balance history. It's crazy if you look at Fiery Soul. When it was added in 6.50 it used to be 20/30/40/50 attack speed, 2/3/4/5% movement speed for 5 seconds. Now it's 40/55/70/85 attack speed, 5/6/7/8% movement speed for 9 seconds.
Level 1 fiery soul is now much better than level 4 used to be back then. That's amazing! :D
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well back then it was common for people to not even level it until they had it, effectively making her a 3 spell hero
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all in on alliance for d2cl
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Lina is still a pretty bad hero. Not sure how I'd buff her but Fiery Souls is almost irrelevant to how good she is unless it tips into the "ridiculous" level.
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need the hon change, give lina passive increased cast speed on her spells
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On April 13 2014 21:30 teddyoojo wrote: need the hon change, give lina passive increased cast speed on her spells Doesn't ever work in TFT. If it gave her bonus magic damage with her attacks, then you might have something.
Or maybe if her BAT and attack animation were reduced.
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i think i finally do what valve intended to do with the report system, i just report everyone everygame and now i get infinite reports
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Fiery Soul doesn't synergize with Lina other spells.
They should change Fiery Soul to something similar to DP Witchcraft.
Remove the attack speed bonus. Keep the movement speed bonus.
Make it that it reduce manacost by 10/15/20/25 and cooldown by 0.5/1/1.5/2 on Lina 1st/2nd skill. And buff its ulti dmg by 50/100/150/200
I just solve Lina problem.
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On April 13 2014 21:12 TheRubicon wrote:all in on alliance for d2cl  who are they gonna face ?
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On April 13 2014 21:55 teddyoojo wrote: i think i finally do what valve intended to do with the report system, i just report everyone everygame and now i get infinite reports
My companion (not really). I have 223 reports I can use at this moment, been dropping a bit lately. I had around 1k used before they went down to 2 reports a week and they are still ticking in.
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On April 13 2014 21:55 teddyoojo wrote: i think i finally do what valve intended to do with the report system, i just report everyone everygame and now i get infinite reports i cant remember the last game were 2 people had an argument in chat. most of the time its just 1 guy chatting and the other guy is spamming "well played" "we need wards" 6.81 where are you?
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I usually report people that I regularly meet in ranked just to fuck with them.
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I think I report at least two people a game at this point. I'm on a terrible losing streak
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I think they should consider pulling an Earthspiritbuff on lina. If you %-wise/bat buff her total attackspeed and numberfy her movementspeedbonus she would be picked alot more.You can create a build around that. Maybe increase manacost for Q and lower manacost for ultimate while we are at it.
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On April 13 2014 22:05 goody153 wrote:who are they gonna face ? empire, bo5
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On April 13 2014 23:34 TheRubicon wrote:Show nested quote +On April 13 2014 22:05 goody153 wrote:On April 13 2014 21:12 TheRubicon wrote:all in on alliance for d2cl  who are they gonna face ? empire, bo5 this is fight for the third place right ?
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yeah, d2cl 3rd place decider. navi vs c9 on the 15th supposedly, idk if they will play it being so close to starladder. great games inc!
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