a 'who cares' directed towards the usual twitter nonsense
as well as a 'who cares' towards meaningless number next to date and time that refers to number of times i pressed a button
it was all planned
| Forum Index > Dota 2 General |
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
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FinestHour
United States18466 Posts
April 13 2014 01:08 GMT
#102781
a 'who cares' directed towards the usual twitter nonsense as well as a 'who cares' towards meaningless number next to date and time that refers to number of times i pressed a button it was all planned | ||
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Skullflower
United States3779 Posts
April 13 2014 01:10 GMT
#102782
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FinestHour
United States18466 Posts
April 13 2014 01:11 GMT
#102783
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Ru ba
Serbia1812 Posts
April 13 2014 01:15 GMT
#102784
the cut your balls off and go cry yourself to sleep type of beating | ||
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Staboteur
Canada1873 Posts
April 13 2014 01:40 GMT
#102785
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Plansix
United States60190 Posts
April 13 2014 03:12 GMT
#102786
On April 13 2014 09:26 FinestHour wrote: who cares With this guy. Complaining about tired caster is like complaining about a player who plays like shit after their 16th 45 minute game in one day. It's just fucking stupid. | ||
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Sn0_Man
Tebellong44238 Posts
April 13 2014 03:17 GMT
#102787
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Skullflower
United States3779 Posts
April 13 2014 03:22 GMT
#102788
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Sn0_Man
Tebellong44238 Posts
April 13 2014 03:58 GMT
#102789
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CrazyBirdman
Germany3509 Posts
April 13 2014 04:22 GMT
#102790
On April 13 2014 12:17 Sn0_Man wrote: RTZ's on a mission to find the worst music in the world I think. Do you question D4NNY as the best Rapper alive? But at this point I think he just wants to see the chats reaction and plays the weirdest shit. | ||
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FinestHour
United States18466 Posts
April 13 2014 04:56 GMT
#102791
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Heyoka
Katowice25012 Posts
April 13 2014 05:08 GMT
#102792
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goody153
44292 Posts
April 13 2014 05:09 GMT
#102793
On April 13 2014 14:08 Heyoka wrote: I miss the days during December he only had Christmas music on not gonna happen yow he is never gonna stop playing the weirdest shit ever. | ||
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goody153
44292 Posts
April 13 2014 06:15 GMT
#102794
been practicing mid puck .. i can already get the timing of the dagger but i seem to have problems with the current skill build i am going for which is 4-4-1-2 (orb max and warning rift max first) phase shift can't keep up with dagger cd when level 1 | ||
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hooahah
3752 Posts
April 13 2014 06:19 GMT
#102795
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run.at.me
Australia550 Posts
April 13 2014 07:48 GMT
#102796
On April 13 2014 15:15 goody153 wrote: when playing puck do you guys get level 1 warning rift and level up the orb + phase ? or level 1 phase shift and level up orb + warning rift ? been practicing mid puck .. i can already get the timing of the dagger but i seem to have problems with the current skill build i am going for which is 4-4-1-2 (orb max and warning rift max first) phase shift can't keep up with dagger cd when level 1 4 4 1 2 is best you just have to not get urself in situations which relies on a 3 sec phase shift. once u have dagger all u need to do is blink > silence > coil, orb (phase) out, and u rarely need more than one level in phase to make this combo effective | ||
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goody153
44292 Posts
April 13 2014 08:04 GMT
#102797
On April 13 2014 16:48 run.at.me wrote: Show nested quote + On April 13 2014 15:15 goody153 wrote: when playing puck do you guys get level 1 warning rift and level up the orb + phase ? or level 1 phase shift and level up orb + warning rift ? been practicing mid puck .. i can already get the timing of the dagger but i seem to have problems with the current skill build i am going for which is 4-4-1-2 (orb max and warning rift max first) phase shift can't keep up with dagger cd when level 1 4 4 1 2 is best you just have to not get urself in situations which relies on a 3 sec phase shift. once u have dagger all u need to do is blink > silence > coil, orb (phase) out, and u rarely need more than one level in phase to make this combo effective that's actually what i do but there are times where i orb and see the 3-5 heroes together and i have my team behind my back. i can iniatiate but those are the moments i have trouble with this build i have problems surviving when during the fight when i don't go for more levels in phase .. but having more levels in warning rift .. i can deal 600 damage every few seconds if the opponents are not paying attention to me.. and farming is faster .. maybe i'll just stick with this skill build for now | ||
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Acritter
Syria7637 Posts
April 13 2014 08:13 GMT
#102798
Trying to bring that silence down to .75 seconds and the damage down to around 400 is going to do nothing but gut the hero. The correct sequence of events is blink->silence->coil->orb->attack or phase shift while waiting for the orb to move to a safe location, then finally jaunting to it to get you out to a safe distance. If you're dying while initiating, then you must be executing it improperly, either by not shifting at the right time or by going in when your team isn't ready to fight. | ||
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goody153
44292 Posts
April 13 2014 08:18 GMT
#102799
On April 13 2014 17:13 Acritter wrote: Puck's strength is in his combo. Silencing a few enemy heroes for 3 seconds and limiting their movement to the Dream Coil field is huge when combined with over 600 damage. If your team can't follow up on that with quick and easy kills, then you've got bigger problems and honestly keeping Puck alive for longer won't do jack shit to help it. Trying to bring that silence down to .75 seconds and the damage down to around 400 is going to do nothing but gut the hero. The correct sequence of events is blink->silence->coil->orb->attack or phase shift while waiting for the orb to move to a safe location, then finally jaunting to it to get you out to a safe distance. If you're dying while initiating, then you must be executing it improperly, either by not shifting at the right time or by going in when your team isn't ready to fight. hmm welp i sometimes overextend and initiate on my own. i remember screaming at my friends why didn't they go in when i got a 5 man coil and they were all farming lol | ||
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TheYango
United States47024 Posts
April 13 2014 08:20 GMT
#102800
Being 4-1-4-2 doesn't make you safer on typical engagement patterns, because for the most part, Blink isn't what's getting you out of danger--you're using Blink to get IN and Orb to get out. | ||
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