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General Discussion - Page 5084

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Jukei
Profile Joined August 2011
France114 Posts
April 03 2014 22:16 GMT
#101661
liquid fire is basically a nuke though
On the highest throne in the world, you only sit on your ass.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-03 22:21:46
April 03 2014 22:20 GMT
#101662
Napalm + Rot, Napalm + Ion Shell, and Napalm + Mystic Flare (and to a lesser extent, Napalm + Shackles and Napalm + Dark Pact) are bugged because Napalm doesn't properly check for damage amount when calculating what triggers it--its just hard-coded to exclude the common low-damage DoTs (OoV, Radiance). Because this was done without Ability Draft in mind, it means that Napalm damage applies on every tick of these spells, which tick 10 times a second, resulting in obscene amounts of damage.

Bat can also exploit this with Blademail in regular games against these heroes.

On April 04 2014 07:16 Jukei wrote:
liquid fire is basically a nuke though

150 damage at 400 range on rank 4 is pretty underwhelming compared to the first-pickable nukes in AD.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 03 2014 22:23 GMT
#101663
Wait? you mean that against a venomancer, if you napalm him and activate blademail under his ult, he just dies ? Interesting.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
TheYango
Profile Joined September 2008
United States47024 Posts
April 03 2014 22:25 GMT
#101664
Veno ult only ticks once a second and has damage ticks large enough that Blademailing it would trigger Napalm even in DotA 1. There's nothing special about that.

The special thing about the spells I listed is that they are DoTs that tick every 0.1s for extremely small damage values, and as such are not supposed to trigger Napalm because they fall below the damage threshold. But Valve was lazy and hardcoded exceptions rather than the damage trigger, so you get 25 damage Napalm stacks activating off instances of damage that do 9 damage a tick.
Moderator
Jukei
Profile Joined August 2011
France114 Posts
April 03 2014 22:32 GMT
#101665
On April 04 2014 07:20 TheYango wrote:
Napalm + Rot, Napalm + Ion Shell, and Napalm + Mystic Flare (and to a lesser extent, Napalm + Shackles and Napalm + Dark Pact) are bugged because Napalm doesn't properly check for damage amount when calculating what triggers it--its just hard-coded to exclude the common low-damage DoTs (OoV, Radiance). Because this was done without Ability Draft in mind, it means that Napalm damage applies on every tick of these spells, which tick 10 times a second, resulting in obscene amounts of damage.

Bat can also exploit this with Blademail in regular games against these heroes.

Show nested quote +
On April 04 2014 07:16 Jukei wrote:
liquid fire is basically a nuke though

150 damage at 400 range on rank 4 is pretty underwhelming compared to the first-pickable nukes in AD.


150 dmg at rank 4 with 0 mana cost on a 5 secs cd, small aoe, 50(!)% attack speed reduction, works on towers with half damage but full atk-speed reduction. I wouldn't compare it to an orb.
It's a lane-winning spell that works great if you want to build a nuker/pusher build on a mana starved melee. Obviously should go mid preferably.
I think you underestimate it.
On the highest throne in the world, you only sit on your ass.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-03 22:39:32
April 03 2014 22:37 GMT
#101666
Attack speed reduction and the low CD don't really become relevant until really lategame because most good Ability Draft drafts end up with one or more heroes that just one-shot any hero on the map at levels 6-11.

Liquid Fire would be good in Ability Draft if Ability Draft played like a regular game of DotA, but the nature of Ability Draft lets you get bullshit skillsets that force the game to play nothing like a normal game of DotA, which makes the skill awkward.
Moderator
Jukei
Profile Joined August 2011
France114 Posts
April 03 2014 22:58 GMT
#101667
I hear what you're saying. It's not a great combo spell, and I never said I would take it over any of the imba combos or really FP material spells like divided we stand... but it is still a very strong spell on it's own. It doesn't need anything else to be strong.

My first point though was that it may be jakiro's best spell, on a hero that can't really use it to it's full potential. (except by going offlane like a boss, which really jakiro isn't meant to do.)
On the highest throne in the world, you only sit on your ass.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 03 2014 23:04 GMT
#101668
wooooooooooooo clockwerk item!
Call me Marge Simpson cuz I love you homie
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-04-03 23:23:13
April 03 2014 23:16 GMT
#101669
On April 04 2014 07:37 TheYango wrote:
Attack speed reduction and the low CD don't really become relevant until really lategame because most good Ability Draft drafts end up with one or more heroes that just one-shot any hero on the map at levels 6-11.

Liquid Fire would be good in Ability Draft if Ability Draft played like a regular game of DotA, but the nature of Ability Draft lets you get bullshit skillsets that force the game to play nothing like a normal game of DotA, which makes the skill awkward.

I think you are severely overestimating how good AD heroes turn out to be. It's nothing like the WC3 variants, when heroes were always strong, in Dota 2 you quite often get a shitty pool and/or a shitty model and you turn worse than a regular hero. For every draft were you get a good combo there 5 others were you are stuck in a CM body and average skills. Shukuchi by itself is absurdly OP, you don't even need other skills that go well with it if the pool lacks disables, you win the game by yourself with it, unlike regular Dota. Often you get a pool full of carries or something like that and you there's no way to make a gamebreaking hero.

You mentioned 3+ nuke heroes, and that makes me wonder how often you play the Dota 2 variant. It's not something that happens that often at all, the small pool doesn't allow it, sometimes there are not even 3 good nukes that a single player could draft, much less for the rest of the team. Your last skill pick often isn't that good at all for the hero you are trying to make.

The fact that Liquid Fire doesn't cost mana is huge. Glaives is far more situational, it's good sometimes, DS is an obvious example, but there's also the cases where you get a shitty body that will go OOM in 10 attacks and won't be able to do much. Liquid fire and a stun or good skill allows you do be a decent lane partner even with a body like Mortred, who won't have the mana for 2 regular skills. You don't have to be a carry with it.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 03 2014 23:22 GMT
#101670
i think its been said before he doesnt play this game very much or superior moba5v5pvpmagearenaslayergame huehueeuheu
thug life.                                                       MVP/ex-
Ru ba
Profile Joined February 2014
Serbia1812 Posts
April 03 2014 23:27 GMT
#101671
are you guys talking about ability draft?fkn casuals
u gotta farm
Jukei
Profile Joined August 2011
France114 Posts
April 04 2014 00:22 GMT
#101672
I was talking about the glory that is jakiro offlane but noone follows me and we got sidetracked
On the highest throne in the world, you only sit on your ass.
seventhings
Profile Joined November 2013
United States47 Posts
April 04 2014 00:26 GMT
#101673
A lot of new items added this patch. Anybody see our Ember Spirit swords? http://www.dota2.com/store/itemdetails/20462?r=258

Arteezy trying them out on stream :D We're really happy they finally got in the game.
Bash
Profile Joined August 2007
Finland1533 Posts
April 04 2014 00:52 GMT
#101674
How come Axe feels so fucking strong in pubs all of a sudden? I always loved the hero but up until just now I always felt like he fell off a cliff in midgame and didn't do anything after but in this patch it feels like I can pretty reliably stomp with him even in lategame.
I can't sing and I can't dance, but still I know how to clap my hands.
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2014-04-04 01:37:44
April 04 2014 00:54 GMT
#101675
cuz he got buffed and evolved into darius
the hand of noxus

plus with new skins like this i mean come on

[image loading]
thug life.                                                       MVP/ex-
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
Last Edited: 2014-04-04 01:36:16
April 04 2014 01:35 GMT
#101676
Clock announcer pretty disappointing.

Still waiting for a really good one after GLaDOS was meh.
Did you ever say Yes to a single joy?
hariooo
Profile Joined October 2013
Canada2830 Posts
April 04 2014 01:43 GMT
#101677
I still haven't gotten tired of the Bastion announcer since it came out. What value.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
April 04 2014 01:45 GMT
#101678
On April 04 2014 10:35 FuzzyJAM wrote:
Clock announcer pretty disappointing.

Still waiting for a really good one after GLaDOS was meh.

The Stanley Parable one will probably be quite decent!
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
April 04 2014 01:59 GMT
#101679
Ron Burgundy announcer pls
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Veles
Profile Joined May 2011
United States3280 Posts
Last Edited: 2014-04-04 02:08:13
April 04 2014 02:07 GMT
#101680
Just had an 80 minute game where raxes didn't fall until 74 min in. We had a 2x bfury 2x crit 1 rapier ember and still lost to TB. I think its cuz we had 4 good heroes and 1 lina

On April 03 2014 19:45 Shaella wrote:
dude i don't fucking know, Jakiro is so strong right now in my opinion, and he synergizes with QW invoker really well.

like, tornado into ice path into macro with emp and deafening ontop is fucking insane amounts of won teamfight

And E is a tower killer thats like, as good as Pugna's nether blast.

hero is goddamn underratedd

Jak was picked when lvl 1 icepath did 100 damage and when people actually had tri vs tri happen.
Now he sucks at split pushing and also catching split pushers soooo
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