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General Discussion - Page 4780

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
February 01 2014 20:59 GMT
#95581
Jungle sniper the same way you jungle Dusa.

Equip that Hatchet with that Sniper Rifle boys!!!
Skol
FinestHour
Profile Joined August 2010
United States18466 Posts
February 01 2014 21:06 GMT
#95582
On February 02 2014 05:58 Targe wrote:
i demand a sniper turning speed buff to allow sniper jungle


that would be so much more interesting then just hurhur buff same passives every patch
thug life.                                                       MVP/ex-
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
February 01 2014 21:38 GMT
#95583
I wish there was an unwritten rule in pubs for chainstunning, it should go in the colour order: Blue -> Teal -> Purple, etc. It would make some situations easier.
super gg
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
February 01 2014 22:02 GMT
#95584
On February 02 2014 06:38 cecek wrote:
I wish there was an unwritten rule in pubs for chainstunning, it should go in the colour order: Blue -> Teal -> Purple, etc. It would make some situations easier.


Would make no sense. What if the guy with the earlier color is leshrac or some other followup stun? Or if the earlier color has rather low range (or is simply further away), and the enemy runs away while you wait for a stun that never comes because he can't get close enough.

The unwritten rule when it comes to chainstunning is using common sense. I know its not in abundance in all levels of play, but it does get better the higher you go. Sometimes you fuck up and overlap stuns though. Its ok, teamwork and synergy is part of skill as well.
hooahah
Profile Joined October 2011
3752 Posts
February 01 2014 22:06 GMT
#95585
my favorite form of chain stunning is when people stun targets I've blackholed

super-mega-stunned
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
February 01 2014 22:07 GMT
#95586
Obviously, the guy who can reach stuns first. But there's times when it's not clear at all. I dunno... potm lands a long arrow on a really tanky target and there's 2 supports with disables both close to him.
super gg
tpmraven
Profile Blog Joined May 2011
United States833 Posts
February 01 2014 22:09 GMT
#95587
On February 02 2014 00:01 hariooo wrote:
Show nested quote +
On February 01 2014 18:05 Mataza wrote:
Hey yango, Erasme.
Did you read the pro comments about 6.80?
Bulba and Qojqva can't wait to play Aghanim's Tinker.

That's all.


You can start this shit when they actually buy Agh's in a real game.

Also, I don't know about everyone else but I'll wait for opinions from players on a winning team.

Until then, an item that has 0 impact on Tinker's split-push capabilities is closer to worthless than not.



.... Yeah, cause most of tinkers items are based around split push.... oh wait.
(⌐■_■) Like a boss
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
February 01 2014 22:11 GMT
#95588
Again why play tinker exclusively as a split pusher when you can play furion?
CuddlyCuteKitten
Profile Joined January 2004
Sweden2870 Posts
February 01 2014 22:14 GMT
#95589
On February 02 2014 07:06 hooahah wrote:
my favorite form of chain stunning is when people stun targets I've blackholed

super-mega-stunned


ULTRA STUNNED!

HEY! Do you want to feel so STUNNED?! Try ULTRA STUNNED! The stun for people who need GRATUITOUS AMOUNTS OF STUN!
With all new flavours like STORMBOLT, stormbolt stun, it's like throwing a stun on people inside a stun!

Sound the alarm, your going to be UNCOMFORTABLY STUNNED!

What's that, you want chain stun? Well how about ULTRA STUN! Made with stacked stuns! REAL STUNS!

You'll be good at ganks! AHHHHHHHHHHHHHHHHHHHH! It's a stun combination for men! MANSTUNS!
These aren't your dads stuns, these are energy stuns. TURBO STUNS!

I could keep going but I think it's enough
Unity, support, family, and kneecapping bitches.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 01 2014 22:18 GMT
#95590
chain stunning someone from 100 to 0 is so anti fun and toxic tho
thug life.                                                       MVP/ex-
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
February 01 2014 22:25 GMT
#95591
On February 02 2014 07:18 FinestHour wrote:
chain stunning someone from 100 to 0 is so anti fun and toxic tho


Real men stacks their stuns
wairai
Profile Joined May 2012
Malaysia1000 Posts
February 01 2014 22:27 GMT
#95592
On February 02 2014 07:18 FinestHour wrote:
chain stunning someone from 100 to 0 is so anti fun and toxic tho


Gotta chainstun the anti-fun hero till his dead for sure. Best pub stuns ever
Yungin' Leanin' with Pourple Drink
Jaeger
Profile Joined December 2009
United States1150 Posts
February 01 2014 22:35 GMT
#95593
On February 02 2014 06:06 FinestHour wrote:
Show nested quote +
On February 02 2014 05:58 Targe wrote:
i demand a sniper turning speed buff to allow sniper jungle


that would be so much more interesting then just hurhur buff same passives every patch


New hero:

SC2 Marine
https://www.dotabuff.com/players/8137911
FinestHour
Profile Joined August 2010
United States18466 Posts
February 01 2014 22:54 GMT
#95594
you know i had always hoped that they would use the marine model in wc3 dota for a new hero since they had hydralisk veno
thug life.                                                       MVP/ex-
hariooo
Profile Joined October 2013
Canada2830 Posts
February 01 2014 22:56 GMT
#95595
On February 02 2014 07:09 tpmraven wrote:
Show nested quote +
On February 02 2014 00:01 hariooo wrote:
On February 01 2014 18:05 Mataza wrote:
Hey yango, Erasme.
Did you read the pro comments about 6.80?
Bulba and Qojqva can't wait to play Aghanim's Tinker.

That's all.


You can start this shit when they actually buy Agh's in a real game.

Also, I don't know about everyone else but I'll wait for opinions from players on a winning team.

Until then, an item that has 0 impact on Tinker's split-push capabilities is closer to worthless than not.



.... Yeah, cause most of tinkers items are based around split push.... oh wait.


Aside from the EthBlade Dagon build, they basically are. Blink, Force Staff, Scythe, Shiva's, Manta all support splitpushing in some way, which is undeniably Tinker's strength. That and his antipush power.

The only situation in which Agh's has any use is a T3 turtling situation where there is an extended siege *and* you have vision of your opponents. So not even when you're pushing their T3.
SKC
Profile Joined October 2010
Brazil18828 Posts
February 01 2014 22:57 GMT
#95596
On February 02 2014 07:54 FinestHour wrote:
you know i had always hoped that they would use the marine model in wc3 dota for a new hero since they had hydralisk veno

There was a marine secret hero in at least some versions of Dota All Stars, but they never brought it back.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
February 01 2014 23:10 GMT
#95597
On February 02 2014 07:56 hariooo wrote:
Show nested quote +
On February 02 2014 07:09 tpmraven wrote:
On February 02 2014 00:01 hariooo wrote:
On February 01 2014 18:05 Mataza wrote:
Hey yango, Erasme.
Did you read the pro comments about 6.80?
Bulba and Qojqva can't wait to play Aghanim's Tinker.

That's all.


You can start this shit when they actually buy Agh's in a real game.

Also, I don't know about everyone else but I'll wait for opinions from players on a winning team.

Until then, an item that has 0 impact on Tinker's split-push capabilities is closer to worthless than not.



.... Yeah, cause most of tinkers items are based around split push.... oh wait.


Aside from the EthBlade Dagon build, they basically are. Blink, Force Staff, Scythe, Shiva's, Manta all support splitpushing in some way, which is undeniably Tinker's strength. That and his antipush power.

The only situation in which Agh's has any use is a T3 turtling situation where there is an extended siege *and* you have vision of your opponents. So not even when you're pushing their T3.


Scythe and shiva are teamfight items not splitpushing ones in any way
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
February 01 2014 23:11 GMT
#95598
Yeah, I think you could play the marine in the AI map, it had an option to re-enable old deleted heroes. Old Pudge, Gambler, etc. I think the marine had a stimpack like ability that gave him huge attack and movement speed, also like 2k (not kidding) attack range and something else.
super gg
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-02-01 23:14:07
February 01 2014 23:12 GMT
#95599
On February 02 2014 08:11 cecek wrote:
Yeah, I think you could play the marine in the AI map, it had an option to re-enable old deleted heroes. Old Pudge, Gambler, etc. I think the marine had a stimpack like ability that gave him huge attack and movement speed, also like 2k (not kidding) attack range and something else.

+ Show Spoiler +
[image loading]


Pretty damn broken, but it was at a time when balance wasn't a thing. Also, could only be gotten if you random.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2014-02-01 23:23:15
February 01 2014 23:18 GMT
#95600
On February 02 2014 07:57 SKC wrote:
Show nested quote +
On February 02 2014 07:54 FinestHour wrote:
you know i had always hoped that they would use the marine model in wc3 dota for a new hero since they had hydralisk veno

There was a marine secret hero in at least some versions of Dota All Stars, but they never brought it back.

That Dark Terminator secret hero was also intentionally much stronger than the other heroes and bland. You could only get it by clicking "pick random hero". His skills were just stronger versions of simple skills, I think. No idea why you would want it.

Icefrog would need to basically design a completely new hero.

On February 01 2014 19:40 TheYango wrote:
Show nested quote +
On February 01 2014 18:19 Mataza wrote:
As opposed to the statement that Agha will be utterly and completely useless?

Pretty sure my statement is closer to reality.

Unsurprisingly, something you actually said is closer to reality than something I never said, and which you're putting words in my mouth for.

I merely disputed your claim that the new Agha would be better than Shiva's for teamfighting, but instead you chose to pretend I said that the new Agha would be useless. I never even said it would be bad.


And you're right Yango, Erasme said Shiva's was safer than Aghanims, because you only need to stand in 900 radius to apply a -40 attackspeed aura. And you agreed with him that having the aura is the most important part about Shiva's Guard.
So I exaggerated a little.

Which, to be honest, wouldn't be a very good reason to get Shiva's Guard on Tinker, since the hero's strength lies in refreshing cooldown.
This would be the correct argument to make here, but it is completely unrelated to Aghanim's, which I think will be a great option for Tinker in the future. But I guess I have to refute first that only the -40 attackspeed aura is reason enough to prefer Shiva's to Agha.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
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