Equip that Hatchet with that Sniper Rifle boys!!!
General Discussion - Page 4780
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Emnjay808
United States10666 Posts
Equip that Hatchet with that Sniper Rifle boys!!! | ||
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FinestHour
United States18466 Posts
On February 02 2014 05:58 Targe wrote: i demand a sniper turning speed buff to allow sniper jungle that would be so much more interesting then just hurhur buff same passives every patch | ||
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cecek
Czech Republic18921 Posts
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Excludos
Norway8278 Posts
On February 02 2014 06:38 cecek wrote: I wish there was an unwritten rule in pubs for chainstunning, it should go in the colour order: Blue -> Teal -> Purple, etc. It would make some situations easier. Would make no sense. What if the guy with the earlier color is leshrac or some other followup stun? Or if the earlier color has rather low range (or is simply further away), and the enemy runs away while you wait for a stun that never comes because he can't get close enough. The unwritten rule when it comes to chainstunning is using common sense. I know its not in abundance in all levels of play, but it does get better the higher you go. Sometimes you fuck up and overlap stuns though. Its ok, teamwork and synergy is part of skill as well. | ||
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hooahah
3752 Posts
super-mega-stunned | ||
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cecek
Czech Republic18921 Posts
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tpmraven
United States833 Posts
On February 02 2014 00:01 hariooo wrote: You can start this shit when they actually buy Agh's in a real game. Also, I don't know about everyone else but I'll wait for opinions from players on a winning team. Until then, an item that has 0 impact on Tinker's split-push capabilities is closer to worthless than not. .... Yeah, cause most of tinkers items are based around split push.... oh wait. | ||
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Kuroeeah
11696 Posts
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CuddlyCuteKitten
Sweden2870 Posts
On February 02 2014 07:06 hooahah wrote: my favorite form of chain stunning is when people stun targets I've blackholed super-mega-stunned ULTRA STUNNED! HEY! Do you want to feel so STUNNED?! Try ULTRA STUNNED! The stun for people who need GRATUITOUS AMOUNTS OF STUN! With all new flavours like STORMBOLT, stormbolt stun, it's like throwing a stun on people inside a stun! Sound the alarm, your going to be UNCOMFORTABLY STUNNED! What's that, you want chain stun? Well how about ULTRA STUN! Made with stacked stuns! REAL STUNS! You'll be good at ganks! AHHHHHHHHHHHHHHHHHHHH! It's a stun combination for men! MANSTUNS! These aren't your dads stuns, these are energy stuns. TURBO STUNS! I could keep going but I think it's enough ![]() | ||
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FinestHour
United States18466 Posts
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Excludos
Norway8278 Posts
On February 02 2014 07:18 FinestHour wrote: chain stunning someone from 100 to 0 is so anti fun and toxic tho Real men stacks their stuns | ||
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wairai
Malaysia1000 Posts
On February 02 2014 07:18 FinestHour wrote: chain stunning someone from 100 to 0 is so anti fun and toxic tho Gotta chainstun the anti-fun hero till his dead for sure. Best pub stuns ever | ||
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Jaeger
United States1150 Posts
On February 02 2014 06:06 FinestHour wrote: that would be so much more interesting then just hurhur buff same passives every patch New hero: SC2 Marine | ||
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FinestHour
United States18466 Posts
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hariooo
Canada2830 Posts
On February 02 2014 07:09 tpmraven wrote: .... Yeah, cause most of tinkers items are based around split push.... oh wait. Aside from the EthBlade Dagon build, they basically are. Blink, Force Staff, Scythe, Shiva's, Manta all support splitpushing in some way, which is undeniably Tinker's strength. That and his antipush power. The only situation in which Agh's has any use is a T3 turtling situation where there is an extended siege *and* you have vision of your opponents. So not even when you're pushing their T3. | ||
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SKC
Brazil18828 Posts
On February 02 2014 07:54 FinestHour wrote: you know i had always hoped that they would use the marine model in wc3 dota for a new hero since they had hydralisk veno There was a marine secret hero in at least some versions of Dota All Stars, but they never brought it back. | ||
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Darkren
Canada1841 Posts
On February 02 2014 07:56 hariooo wrote: Aside from the EthBlade Dagon build, they basically are. Blink, Force Staff, Scythe, Shiva's, Manta all support splitpushing in some way, which is undeniably Tinker's strength. That and his antipush power. The only situation in which Agh's has any use is a T3 turtling situation where there is an extended siege *and* you have vision of your opponents. So not even when you're pushing their T3. Scythe and shiva are teamfight items not splitpushing ones in any way | ||
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cecek
Czech Republic18921 Posts
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SKC
Brazil18828 Posts
On February 02 2014 08:11 cecek wrote: Yeah, I think you could play the marine in the AI map, it had an option to re-enable old deleted heroes. Old Pudge, Gambler, etc. I think the marine had a stimpack like ability that gave him huge attack and movement speed, also like 2k (not kidding) attack range and something else. + Show Spoiler + ![]() Pretty damn broken, but it was at a time when balance wasn't a thing. Also, could only be gotten if you random. | ||
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Mataza
Germany5364 Posts
On February 02 2014 07:57 SKC wrote: There was a marine secret hero in at least some versions of Dota All Stars, but they never brought it back. That Dark Terminator secret hero was also intentionally much stronger than the other heroes and bland. You could only get it by clicking "pick random hero". His skills were just stronger versions of simple skills, I think. No idea why you would want it. Icefrog would need to basically design a completely new hero. On February 01 2014 19:40 TheYango wrote: Unsurprisingly, something you actually said is closer to reality than something I never said, and which you're putting words in my mouth for. I merely disputed your claim that the new Agha would be better than Shiva's for teamfighting, but instead you chose to pretend I said that the new Agha would be useless. I never even said it would be bad. And you're right Yango, Erasme said Shiva's was safer than Aghanims, because you only need to stand in 900 radius to apply a -40 attackspeed aura. And you agreed with him that having the aura is the most important part about Shiva's Guard. So I exaggerated a little. Which, to be honest, wouldn't be a very good reason to get Shiva's Guard on Tinker, since the hero's strength lies in refreshing cooldown. This would be the correct argument to make here, but it is completely unrelated to Aghanim's, which I think will be a great option for Tinker in the future. But I guess I have to refute first that only the -40 attackspeed aura is reason enough to prefer Shiva's to Agha. | ||
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