
I can see it in certain situations. The double rockets sound pretty nice for sieges.
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PassiveAce
United States18076 Posts
February 01 2014 09:24 GMT
#95541
![]() I can see it in certain situations. The double rockets sound pretty nice for sieges. | ||
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govie
9334 Posts
February 01 2014 10:09 GMT
#95542
On February 01 2014 16:28 TheEmulator wrote: Show nested quote + On February 01 2014 15:47 trinxified wrote: Which hero to pick nowadays for EZ wins? Meepo Ogre is no joke anymore. The 6.80 aghs upgrade means it will be easier to manamanage ogre if i understand the aghs description correctly. The new aghs basically gives you a 3rd nuke which wasnt present in most ogrebuilds in 6.79. These two ignitespells combined have a 50% chance to multicast, which on average gives you of a finger of death (825 damage) every 6 seconds. the "on average" wordcombo is important because it gives some certainty of minimal damageoutput which wasnt present in 6.79. The burstdamage between 825 to 2200 on average every 6 seconds seems ridiculous and you still have the ignite to secure the kill if need be. Gege right there..... Its just a matter of time until liquid bulba reads this and starts using ogre competitively ofcourse ![]() Sjaman has spoken! | ||
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Shaella
United States14828 Posts
February 01 2014 10:23 GMT
#95543
On February 01 2014 19:09 govie wrote: Show nested quote + On February 01 2014 16:28 TheEmulator wrote: On February 01 2014 15:47 trinxified wrote: Which hero to pick nowadays for EZ wins? Meepo Ogre is no joke anymore. The 6.80 aghs upgrade means it will be easier to manamanage ogre if i understand the aghs description correctly. The new aghs basically gives you a 3rd nuke which wasnt present in most ogrebuilds in 6.79. These two ignitespells combined have a 50% chance to multicast, which on average gives you of a finger of death (825 damage) every 6 seconds. the "on average" wordcombo is important because it gives some certainty of minimal damageoutput which wasnt present in 6.79. The burstdamage between 825 to 2200 on average every 6 seconds seems ridiculous and you still have the ignite to secure the kill if need be. Gege right there..... Its just a matter of time until liquid bulba reads this and starts using ogre competitively ofcourse ![]() Sjaman has spoken! Ogre always had the unrefined fireblast, all this aghs change did was massively tax Ogre Magi if he gets to luxury items like sheepstick Like then you have fireblasts that cost like 1200 mana or someshit possibly | ||
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FinestHour
United States18466 Posts
February 01 2014 10:27 GMT
#95544
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Laurens
Belgium4558 Posts
February 01 2014 10:28 GMT
#95545
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TheYango
United States47024 Posts
February 01 2014 10:40 GMT
#95546
On February 01 2014 18:19 Mataza wrote: As opposed to the statement that Agha will be utterly and completely useless? Pretty sure my statement is closer to reality. Unsurprisingly, something you actually said is closer to reality than something I never said, and which you're putting words in my mouth for. I merely disputed your claim that the new Agha would be better than Shiva's for teamfighting, but instead you chose to pretend I said that the new Agha would be useless. I never even said it would be bad. | ||
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Kuroeeah
11696 Posts
February 01 2014 10:44 GMT
#95547
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Shaella
United States14828 Posts
February 01 2014 10:45 GMT
#95548
On February 01 2014 19:28 Laurens wrote: Which isn't really a problem if you use your other spells + mek + hex + whateverotheritem first the whole point of aghs is for the sickass double fireblasts to really lock people down You can get maybe 2 rotations of it off, then you're stuck spamming unrefined forever which is the upside of it | ||
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Erasme
Bahamas15899 Posts
February 01 2014 11:08 GMT
#95549
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govie
9334 Posts
February 01 2014 11:23 GMT
#95550
On February 01 2014 19:45 Shaella wrote: Show nested quote + On February 01 2014 19:28 Laurens wrote: Which isn't really a problem if you use your other spells + mek + hex + whateverotheritem first the whole point of aghs is for the sickass double fireblasts to really lock people down You can get maybe 2 rotations of it off, then you're stuck spamming unrefined forever which is the upside of it Yes, you have a good point, but using skills+items efficiently is the challenge ofcourse. I think ogre has alot of potential just on burst and burstcombo's alone. | ||
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rabidch
United States20289 Posts
February 01 2014 12:00 GMT
#95551
On February 01 2014 19:44 Kuroeeah wrote: If it aint got DEMON DOTA, it aint #1 amen | ||
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Targe
United Kingdom14103 Posts
February 01 2014 12:06 GMT
#95552
On February 01 2014 16:28 TheEmulator wrote: Show nested quote + On February 01 2014 15:47 trinxified wrote: Which hero to pick nowadays for EZ wins? Meepo meepo is actually really good if you want to 1v9 | ||
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BlitzerSC
Italy8800 Posts
February 01 2014 12:29 GMT
#95553
I would say 90% of my Meepo games had an Earthshaker counterpick and winning against that was borderline impossible imho. The only chance to win was by building Blink+Hex before Aghs and praying to god the Earthshaker had terrible positioning. The other 10% of my games were really easy once I figured out how to play him though. | ||
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nojok
France15846 Posts
February 01 2014 12:35 GMT
#95554
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teddyoojo
Germany22369 Posts
February 01 2014 12:42 GMT
#95555
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thOr6136
Slovenia1775 Posts
February 01 2014 12:52 GMT
#95556
ez rares ez life | ||
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Kipsate
Netherlands45349 Posts
February 01 2014 13:02 GMT
#95557
he is such a noob. | ||
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babysimba
10466 Posts
February 01 2014 13:33 GMT
#95558
For some reasons, there are nobody picking phoenix in my games. I have been raping the offlane with it. So good for pubstomping. Snowballs even easier than slark/timber/bristle, yet does not take up much of the team's farm. | ||
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hifriend
China7935 Posts
February 01 2014 13:42 GMT
#95559
On February 01 2014 21:35 nojok wrote: So what are your thoughts on new ES? I tried him, I had almost 0 lane presence as support, I don't see him mid anymore. He's still very good in teamfights but less so in squirmishes and gank and has a bad lane presence if his lanemate can't go agressive too. I don't see him on offlane if the ennemies have proper lane control. I think he's very close to disruptor now, weak in lane except if he can combo well with his lane mate and very good for teamfights or squirmish, definitely needs an agh so his ulti can disable items. Well he can't kill everything from level 3. Yeah he still has beastly team fight, but only if you have remnants which is pretty tricky in pubs. I don't think the remnant nerf was even necessary, because his ult and abilities aren't that op when he can't combo like he would before. It just seemed that way when he was 3 levels ahead of everyone because he could get kills with no effort. | ||
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thOr6136
Slovenia1775 Posts
February 01 2014 14:29 GMT
#95560
On February 01 2014 22:33 babysimba wrote: Is shivas tinker even a thing over there lol. I think i have seen like 1 out of 100 tinker getting shivas as one of their first 2 core items over here in SEA server. I haven't seen it yet, but i personally feel aghs is very viable in certain situations. For some reasons, there are nobody picking phoenix in my games. I have been raping the offlane with it. So good for pubstomping. Snowballs even easier than slark/timber/bristle, yet does not take up much of the team's farm. Shivas first is always situational, as should every other item be :D Tinker is very versatile when it comes to item build after his core (dagger travel soulring bottle) | ||
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