General Discussion - Page 4682
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HollowLord
United States3862 Posts
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Excludos
Norway8278 Posts
On January 14 2014 00:56 HollowLord wrote: I don't know how people can play with 250 ping. I average 30-40 and if I hit 100 ping I'm completely useless. I played Puck with 200 ping yesterday. What a nightmare :O I never get better than 70 from Norway though. Its not noticeable from 70 to 100. Anything above 100 starts being a pain. | ||
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teddyoojo
Germany22369 Posts
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Excludos
Norway8278 Posts
On January 14 2014 01:08 teddyoojo wrote: u must now the ping that gets shown when u -ping is a joke Yeah. I'm sure it pings to a random location in Afghanistan.. It is somewhat lower than the ping I get with net_graph tho. Usually 10 less. Net_graph probably have some kind of average going on. | ||
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Heyoka
Katowice25012 Posts
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teddyoojo
Germany22369 Posts
On January 14 2014 01:10 Excludos wrote: Yeah. I'm sure it pings to a random location in Afghanistan.. It is somewhat lower than the ping I get with net_graph tho. Usually 10 less. Net_graph probably have some kind of average going on. the ping shown is way below the actual delay you have i mean u can clearly feel a delay which u couldnt if it was 0,02 s delay ever played with 300 ping? its like a full second | ||
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TheKefka
Croatia11752 Posts
Would not be surprised if she gets more play time mid. | ||
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PassiveAce
United States18076 Posts
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Sn0_Man
Tebellong44238 Posts
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Jinxed
United States6450 Posts
On January 14 2014 01:47 Sn0_Man wrote: Well unless you have wisp or something u need naga in ur wombocombo lineup to catch bullshit like NP. Just wait, Brood is coming. | ||
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FranzF1
Chile1710 Posts
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Jaaaaasper
United States10225 Posts
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Qbek
Poland12923 Posts
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teddyoojo
Germany22369 Posts
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Sn0_Man
Tebellong44238 Posts
and again it wouldn't work lol. I wonder if macro-using invokers would get ruined by delay. | ||
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TheYango
United States47024 Posts
On January 14 2014 03:03 Sn0_Man wrote: I wonder if macro-using invokers would get ruined by delay. They shouldn't, seeing as the DotA 2 engine queues everything up in sequence. It's why armlet toggling macros were so much stronger than in DotA 1 (even compared to an external macro utility for double pressing armlet in DotA 1). War3's netcode was different and the rate at which actions could be executed was limited by your ping, whereas DotA 2 buffers the 2 commands to be executed immediately in sequence. | ||
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WindWolf
Sweden11767 Posts
Now, please let it happen. | ||
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Andre
Slovenia3523 Posts
Coz that guy was pretty sick in dota1 ~ | ||
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Staboteur
Canada1873 Posts
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Sn0_Man
Tebellong44238 Posts
On January 14 2014 05:07 Staboteur wrote: I'm usually around 130-150 ping, and it's enough to make any panic-cast spells like Phase Shift or Disrupt or Blink have what feels like a 0.2-0.4 second delay before casting. Right there with you. Don't forget that not only do you see stuff .12 seconds after it actually launches, but you also have to then get the input in .12 additional seconds earlier so that it gets to the server on time. Canadian internet man ![]() (Weirdly, I ping better to USE from Calgary). | ||
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