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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 08 2014 16:32 GMT
#93221
Apparently 820 is coming back? Is this old news and I missed this?

ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Rybka
Profile Joined March 2010
United States836 Posts
Last Edited: 2014-01-08 16:35:20
January 08 2014 16:33 GMT
#93222
Last night we played Weedman and he gave a shoutout to my Bristleback on his stream :D ;D

My dota life is now complete
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Caesarion
Profile Joined April 2011
Australia8332 Posts
January 08 2014 16:37 GMT
#93223
On January 09 2014 01:32 Comeh wrote:
Apparently 820 is coming back? Is this old news and I missed this?

https://twitter.com/BTSGoDz/status/420954817947656194

No, it's very recent afaik. There's an interview here:
http://2p.com/3735655_1/820-and-SJQ-Interview-820-Confirms-to-Return-Competitive-Scene-in-2014-by-Cathy.htm

He's apparently in Vegas with LGD now (as a coach).
SkelA
Profile Blog Joined January 2007
Macedonia13085 Posts
January 08 2014 16:44 GMT
#93224
Hmm after watching the last game of [A] vs Fnatic something bugged me about armor on NS. He had a AC and armlet and his armor was 11+10. This cant be right at all.
Stork and KHAN fan till 2012 ...
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 08 2014 16:58 GMT
#93225
i thought i heard something like 820 chuan kingj qqq?
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 08 2014 17:01 GMT
#93226
Well I aint heard shit but anything that brings back Chuan would be AMAZING so :D
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 08 2014 17:01 GMT
#93227
On January 09 2014 01:44 SkelA wrote:
Hmm after watching the last game of [A] vs Fnatic something bugged me about armor on NS. He had a AC and armlet and his armor was 11+10. This cant be right at all.

I'm watching it now, and he has 11+20.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 08 2014 17:03 GMT
#93228
On January 09 2014 02:01 Comeh wrote:
Show nested quote +
On January 09 2014 01:44 SkelA wrote:
Hmm after watching the last game of [A] vs Fnatic something bugged me about armor on NS. He had a AC and armlet and his armor was 11+10. This cant be right at all.

I'm watching it now, and he has 11+20.

I didn't watch the game but if he was doomed he would lose the 5 armor from his AC aura, then if the other team had an AC that would put him at +10 instead of +20 for the moment of time that SkelA was watching.

That would explain both things you guys saw. Dunno.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SkelA
Profile Blog Joined January 2007
Macedonia13085 Posts
Last Edited: 2014-01-08 17:05:43
January 08 2014 17:04 GMT
#93229
On January 09 2014 02:01 Comeh wrote:
Show nested quote +
On January 09 2014 01:44 SkelA wrote:
Hmm after watching the last game of [A] vs Fnatic something bugged me about armor on NS. He had a AC and armlet and his armor was 11+10. This cant be right at all.

I'm watching it now, and he has 11+20.


Yea just rewatched the game and its 11+20. Really wierd :o

First time i watched he was 11+10 with no debuffs like doom or other -armor aura at all.
Stork and KHAN fan till 2012 ...
TheYango
Profile Joined September 2008
United States47024 Posts
January 08 2014 17:07 GMT
#93230
On January 09 2014 02:03 Sn0_Man wrote:
Show nested quote +
On January 09 2014 02:01 Comeh wrote:
On January 09 2014 01:44 SkelA wrote:
Hmm after watching the last game of [A] vs Fnatic something bugged me about armor on NS. He had a AC and armlet and his armor was 11+10. This cant be right at all.

I'm watching it now, and he has 11+20.

I didn't watch the game but if he was doomed he would lose the 5 armor from his AC aura, then if the other team had an AC that would put him at +10 instead of +20 for the moment of time that SkelA was watching.

That would explain both things you guys saw. Dunno.

Doom doesn't disable auras.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 08 2014 17:10 GMT
#93231
really? is that a bug?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-08 17:14:23
January 08 2014 17:13 GMT
#93232
No, it works that way in DotA 1 as well.

Auras aren't part of the list of unit abilities disabled by Doom. The skill would actually be a LOT stronger if they were.
Moderator
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 08 2014 17:26 GMT
#93233
On January 09 2014 02:01 Sn0_Man wrote:
Well I aint heard shit but anything that brings back Chuan would be AMAZING so :D

just gonna quote from another thread

On December 31 2013 21:48 vizuaLize wrote:
ChuaN Wong
‏@iGChuaN
2013,我哭过笑过拥有过失去过站过高峰也跌过谷底,感谢让我学习了这么多东西明白了这么多道理。2014,谢谢我的乡亲父老叔伯兄弟姐妹亲朋戚友还有我的粉丝们希望你们越来越好。我会回来的!

[Translation]
2013, I laughed, and I cried. I obtained something, and I lost something as well. I stood over a peak, and also fallen to the depths of the chasm. Thanks for letting me learn a lot of things and understand so many meanings(TN: of Life? He did not elaborate.)
2014, Many thanks to my countrymen, uncles, brothers, sisters, friends and relatives and all of my fans, I hope you guys get better and better. I will be back!
(Translated by a reddit guy, ty reddit guy)

Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Varth
Profile Joined August 2010
United States426 Posts
January 08 2014 19:13 GMT
#93234
Question, if I buy the blades of vosh domoth (lc arcana item) today from the store will they be exalted or plain? should I care?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 08 2014 19:18 GMT
#93235
On January 09 2014 04:13 Varth wrote:
Question, if I buy the blades of vosh domoth (lc arcana item) today from the store will they be exalted or plain? should I care?

Apparently they are no longer exalted. You shouldn't really care unless you want an extra word in front of the item.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SKYFISH__
Profile Joined December 2013
Bulgaria153 Posts
January 08 2014 19:25 GMT
#93236
On January 08 2014 22:49 DrPandaPhD wrote:
Show nested quote +
On January 08 2014 22:48 Firebolt145 wrote:
People would just pause before 0.

as long as they don't pause in the creepblock I am happy,. People pausing in the block are so dumb t_t


next best thing is when someone picks and enters the game after you start the creepblock.
the fucking micro lag made me fuck up so many of my blocks
wut
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-01-08 19:55:02
January 08 2014 19:26 GMT
#93237
On January 08 2014 15:35 tauon wrote:
Show nested quote +
On January 08 2014 14:05 Blitzkrieg0 wrote:
On January 08 2014 13:29 JeeJee wrote:
On January 08 2014 13:10 tauon wrote:
On January 08 2014 11:43 Pseudoku wrote:
IIRC Each point of Armor improves the number of physical hits you can withstand by the same amount (so it's not "diminishing").

Kind of. You're right because armour increases your effective HP (eHP = amount of physical damage you can sustain before reductions) by 6% of your HP for each point of armour. It's dimishing in the sense that each point of armour increases your eHP by a smaller fraction of your current eHP each time.

Example:
You have 1000 HP
1st point of armour increase your eHP from 1000 to 1060 (or 6%),
10th point of armour increases your eHP from 1600 to 1660 whivh is a 3.8% increase.

As you get more armour you get more benefit from building raw HP/strength so eventually this will become a better option.


I hear this a lot, but I never got it. By that logic, HP also has diminishing returns (pretend you have a +60hp item above instead of a +1 armor item), yet nobody ever thinks of HP that way.


10 points of armor gives you 600 effective hitpoints on 1k hp which is a 60% increase in effective hitpoints or 6% per point. Doing the percentages on the 9 -> 10 armor and comparing it to going from 0 -> 1 is indeed not the same percentage increase in effective hitpoints, but does not mean it doesn't have linear returns. Every point of armor gives me 6% more effective health no matter how much armor I obtain so the relationship between armor and effective hitpoints is linear.

You can use the same logic for hitpoints. If I add 60 hitpoints to any value of hitpoints then I've increased my hitpoints by 60. The percentage increase in hitpoints will vary depending on what that value is, but it is still a linear return because the percentage increase changing doesn't make the return non-linear.

Evasion actually has diminishing returns. If I have one butterfly then I get 35% evasion. If I get a second butterfly it doesn't give you an additional 35% evasion because if both of the evasions proc then I can't evade the same attack twice so I lose the union where both evasions proc: diminishing returns.

Good math; bad inference.

If you want to frame it in terms of physical resistance then you get diminishing returns (0->1 armour gives 0->6% resistance and 9->10 armour gives a smaller increment in resistance). Hence, Deso will give more damage amplification against low armour heroes. That's why people like to call it diminishing returns. In Dota 2, deso is optimal against 3-4 armour heroes (probably different in dota 1). But yeah, HP also has diminishing returns.


Framing it in terms of physical resistance and then deciding it is not linear is bad math. If 0 -> 1 armor and 9 -> 10 armor provided the same percentage increase in physical resistance then armor would have exponential returns. Going from 0% -> 1% physical resistance and 99% -> 100% is not the same increase in damage mitigation. One armor provides 5.66% physical resistance. On one thousand hitpoints that gives you an effective hitpoints of 1060 (1000/(1-.566)). My one point of armor provides sixty effective hitpoints. Ten armor provides 37.5% physical resistance. On one thousand hitpoints that gives you an effective hitpoints of 1600 (1000/(1-.375)). Ten armor and six hundred additional effective hitpoints means each point of armor provides sixty effective hitpoints. Therefore armor does have linear returns, even if you frame it in terms of physical resistance.

When people say armor has linear returns they're talking about the following formula
effective hitpoints = 1000 + 1000*.06*A
1000 is your maximum hitpoints
A is your armor

From this formula you should be able to easily see that armor does in fact have a linear relationship if you hold health constant. However, as Yango pointed out this entire discussion is pointless because health is not constant and the way to maximize your effective hitpoints is a combination of hitpoints and armor.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 08 2014 19:45 GMT
#93238
Pretty much:

It is generally conceived that armor gets less and less effective the more you have (since the extra damage reduction gets less and less). That a Plate Mail gives you less extra protection from attacks if you already have 20 armor than if you would have only 5. This is false. If one Plate Mail makes the hero survive 3 extra attacks, then 4 Plate Mails will make the hero survive a total of 12 extra attacks before dying. Each Plate Mail gives the same amount of extra protection, which is in this case 3 more attacks before dying.


Proof:
Consider a hero with 1000 hp and 0 armor. To kill it one needs to deal at least 1000 damage to it.

If we give the hero 10 armor, which is 37.5% damage reduction, every attack would only deal 62.5% of the original value (100% - 37.5% = 62.5%). To kill it now, one needs to deal 1600 damage (1600 * 0.625 = 1000). You could say that the hero now have 600 more effective hp (EHP).

If we instead give the hero 20 armor, which is 54.5% damage reduction. The damage multiplier is now 45.5%. The damage needed to kill would increase to 2200 (2200 * 0.455 = 1000). The increase in EHP is 1200, twice the amount as given by only 10 armor.

Every armor point adds an additional 6% of your maximum HP to your EHP.

So basically, armour boosts your EHP by a % of your HP, so it naturally makes sense to bulk up in HP too.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 08 2014 19:50 GMT
#93239
Can we stop reiterating how to calculate EHP and why you should get armor AND hp?

Theres an MLG Anaheim announcement coming soon (I assume by 3pm adam meant pacific time? iunno...). Discus.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 08 2014 19:50 GMT
#93240
On January 09 2014 04:50 Sn0_Man wrote:
Can we stop reiterating how to calculate EHP and why you should get armor AND hp?

Theres an MLG Anaheim announcement coming soon (I assume by 3pm adam meant pacific time? iunno...). Discus.

Yes let's discuss the announcement of the announcement.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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