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You had to buy a $300 vanguard shield replica.
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On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge.
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Spirit Breaker goes >522 ms.
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On December 23 2013 05:52 Whole wrote: Spirit Breaker goes >522 ms. That's like saying Wisp goes over 522, Void goes over 522, CK goes over 522. Abilities don't count for obvious reasons.
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On December 23 2013 05:51 SKC wrote:Show nested quote +On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge. Where have you been getting your mechanics?
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11696 Posts
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On December 23 2013 05:55 Nevuk wrote:Show nested quote +On December 23 2013 05:51 SKC wrote:On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge. Where have you been getting your mechanics? This is pretty easy to find. Just google it. I can't say if that's how they coded it in Dota 2, since there's practically no diference. But it's pretty openly stated that this is how Haste runes works since ages ago.
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I think it was like that in dota 1, which is why now you don't get slowed with haste, since it's a constant 522 but in dota 1 you could.
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On December 23 2013 06:00 Incze wrote: I think it was like that in dota 1, which is why now you don't get slowed with haste, since it's a constant 522 but in dota 1 you could. It also makes your hero immune to slows I believe.
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On December 23 2013 06:00 SKC wrote:Show nested quote +On December 23 2013 06:00 Incze wrote: I think it was like that in dota 1, which is why now you don't get slowed with haste, since it's a constant 522 but in dota 1 you could. It also makes your hero immune to slows I believe. It doesn't afaik, a big stack of slows will slow a hasted hero
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On December 23 2013 05:43 dfs wrote:Show nested quote +On December 23 2013 05:41 FuzzyJAM wrote: Random mechanics question: If you pick up a Haste as a Bloodseeker with over 522 ms, does it slow you down?
(I assume not but you never know with Dota. . .) Yes it will.
Didn't that get fixed? It has been fixed. Only see reports of haste/surge bugs from the test client before it got pushed to main.
On December 23 2013 05:59 SKC wrote:Show nested quote +On December 23 2013 05:55 Nevuk wrote:On December 23 2013 05:51 SKC wrote:On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge. Where have you been getting your mechanics? This is pretty easy to find. Just google it. I can't say if that's how they coded it in Dota 2, since there's practically no diference. But it's pretty openly stated that this is how Haste runes works since ages ago.
It definitely wasn't coded this way originally because bloodseeker got set to 522 when he got haste after the thirst changes.
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On December 23 2013 06:02 Qbek wrote:Show nested quote +On December 23 2013 06:00 SKC wrote:On December 23 2013 06:00 Incze wrote: I think it was like that in dota 1, which is why now you don't get slowed with haste, since it's a constant 522 but in dota 1 you could. It also makes your hero immune to slows I believe. It doesn't afaik, a big stack of slows will slow a hasted hero Yeah, looking into it that may be right. Some places say it does but there's just a lot of wrong info or they are confusing it with Dota 2. Or I was just thinking of Lycan's ult and Surge. I believe those remove slows.
On December 23 2013 06:04 Blitzkrieg0 wrote:Show nested quote +On December 23 2013 05:43 dfs wrote:On December 23 2013 05:41 FuzzyJAM wrote: Random mechanics question: If you pick up a Haste as a Bloodseeker with over 522 ms, does it slow you down?
(I assume not but you never know with Dota. . .) Yes it will. Didn't that get fixed? It has been fixed. Only see reports of haste/surge bugs from the test client before it got pushed to main. Show nested quote +On December 23 2013 05:59 SKC wrote:On December 23 2013 05:55 Nevuk wrote:On December 23 2013 05:51 SKC wrote:On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge. Where have you been getting your mechanics? This is pretty easy to find. Just google it. I can't say if that's how they coded it in Dota 2, since there's practically no diference. But it's pretty openly stated that this is how Haste runes works since ages ago. It definitely wasn't coded this way originally because bloodseeker got set to 522 when he got haste after the thirst changes. Either way, since it it has been fixed it is clear that the intended way is not for it to set your ms to 522 no matter what. They may never fix the "bug" with slows because it's really not such a big deal.
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The are a lot of misconceptions about the runes, many people don;t know regen rune regens health by 3000 and mana by 2000 over 30 seconds, it's actually not that much mana for ,say, storm
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On December 23 2013 06:06 SKC wrote:Show nested quote +On December 23 2013 06:02 Qbek wrote:On December 23 2013 06:00 SKC wrote:On December 23 2013 06:00 Incze wrote: I think it was like that in dota 1, which is why now you don't get slowed with haste, since it's a constant 522 but in dota 1 you could. It also makes your hero immune to slows I believe. It doesn't afaik, a big stack of slows will slow a hasted hero Yeah, looking into it that may be right. Some places say it does but there's just a lot of wrong info or they are confusing it with Dota 2. Or I was just thinking of Lycan's ult and Surge. I believe those remove slows. Show nested quote +On December 23 2013 06:04 Blitzkrieg0 wrote:On December 23 2013 05:43 dfs wrote:On December 23 2013 05:41 FuzzyJAM wrote: Random mechanics question: If you pick up a Haste as a Bloodseeker with over 522 ms, does it slow you down?
(I assume not but you never know with Dota. . .) Yes it will. Didn't that get fixed? It has been fixed. Only see reports of haste/surge bugs from the test client before it got pushed to main. On December 23 2013 05:59 SKC wrote:On December 23 2013 05:55 Nevuk wrote:On December 23 2013 05:51 SKC wrote:On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge. Where have you been getting your mechanics? This is pretty easy to find. Just google it. I can't say if that's how they coded it in Dota 2, since there's practically no diference. But it's pretty openly stated that this is how Haste runes works since ages ago. It definitely wasn't coded this way originally because bloodseeker got set to 522 when he got haste after the thirst changes. Either way, since it it has been fixed it is clear that the intended way is not for it to set your ms to 522 no matter what. They may never fix the "bug" with slows because it's really not such a big deal.
No, you can still slow lycan in shapeshift or surge, they give you like 100000% Movement speed, with enough slows you can slow them
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Lalalaland34505 Posts
On December 23 2013 06:12 Qbek wrote: The are a lot of misconceptions about the runes, many people don;t know regen rune regens health by 3000 and mana by 2000 over 30 seconds, it's actually not that much mana for ,say, storm I learned this a while ago the hard way.
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it comes with the weta shield prop in the store
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On December 23 2013 06:20 Yoshi- wrote:Show nested quote +On December 23 2013 06:06 SKC wrote:On December 23 2013 06:02 Qbek wrote:On December 23 2013 06:00 SKC wrote:On December 23 2013 06:00 Incze wrote: I think it was like that in dota 1, which is why now you don't get slowed with haste, since it's a constant 522 but in dota 1 you could. It also makes your hero immune to slows I believe. It doesn't afaik, a big stack of slows will slow a hasted hero Yeah, looking into it that may be right. Some places say it does but there's just a lot of wrong info or they are confusing it with Dota 2. Or I was just thinking of Lycan's ult and Surge. I believe those remove slows. On December 23 2013 06:04 Blitzkrieg0 wrote:On December 23 2013 05:43 dfs wrote:On December 23 2013 05:41 FuzzyJAM wrote: Random mechanics question: If you pick up a Haste as a Bloodseeker with over 522 ms, does it slow you down?
(I assume not but you never know with Dota. . .) Yes it will. Didn't that get fixed? It has been fixed. Only see reports of haste/surge bugs from the test client before it got pushed to main. On December 23 2013 05:59 SKC wrote:On December 23 2013 05:55 Nevuk wrote:On December 23 2013 05:51 SKC wrote:On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge. Where have you been getting your mechanics? This is pretty easy to find. Just google it. I can't say if that's how they coded it in Dota 2, since there's practically no diference. But it's pretty openly stated that this is how Haste runes works since ages ago. It definitely wasn't coded this way originally because bloodseeker got set to 522 when he got haste after the thirst changes. Either way, since it it has been fixed it is clear that the intended way is not for it to set your ms to 522 no matter what. They may never fix the "bug" with slows because it's really not such a big deal. No, you can still slow lycan in shapeshift or surge, they give you like 100000% Movement speed, with enough slows you can slow them Well, it's far more unreasonable to slow a Lycan I guess. I was probally thinking off the tooltip: "This gives him and his units the ability to move at a constant maximum speed and not be slowed." But they are not really trust worthy
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On December 23 2013 06:20 Yoshi- wrote:Show nested quote +On December 23 2013 06:06 SKC wrote:On December 23 2013 06:02 Qbek wrote:On December 23 2013 06:00 SKC wrote:On December 23 2013 06:00 Incze wrote: I think it was like that in dota 1, which is why now you don't get slowed with haste, since it's a constant 522 but in dota 1 you could. It also makes your hero immune to slows I believe. It doesn't afaik, a big stack of slows will slow a hasted hero Yeah, looking into it that may be right. Some places say it does but there's just a lot of wrong info or they are confusing it with Dota 2. Or I was just thinking of Lycan's ult and Surge. I believe those remove slows. On December 23 2013 06:04 Blitzkrieg0 wrote:On December 23 2013 05:43 dfs wrote:On December 23 2013 05:41 FuzzyJAM wrote: Random mechanics question: If you pick up a Haste as a Bloodseeker with over 522 ms, does it slow you down?
(I assume not but you never know with Dota. . .) Yes it will. Didn't that get fixed? It has been fixed. Only see reports of haste/surge bugs from the test client before it got pushed to main. On December 23 2013 05:59 SKC wrote:On December 23 2013 05:55 Nevuk wrote:On December 23 2013 05:51 SKC wrote:On December 23 2013 05:43 dismiss wrote: Haste sets your ms to 522, so I'd assume you get slower. It doesn't set your ms to 522, it doubles your ms. Since the cap is 522 there is no diference. BS needed special attention regarding that and things like Surge. Where have you been getting your mechanics? This is pretty easy to find. Just google it. I can't say if that's how they coded it in Dota 2, since there's practically no diference. But it's pretty openly stated that this is how Haste runes works since ages ago. It definitely wasn't coded this way originally because bloodseeker got set to 522 when he got haste after the thirst changes. Either way, since it it has been fixed it is clear that the intended way is not for it to set your ms to 522 no matter what. They may never fix the "bug" with slows because it's really not such a big deal. No, you can still slow lycan in shapeshift or surge, they give you like 100000% Movement speed, with enough slows you can slow them
That'd still make it impossible to slow them. Slows stack additive with movespeed increases so +1000 -slows is still going to be a number large enough for you to hit 522 (+100 guarantees 522). The skills work like this because of the wc3 engine and achieve what the tooltip says despite it not technically working like that. You can't slow a shapeshifted lycan below 522 unless you set up the game perfectly just to do it.
Actually the shapeshifted lycan has that and a base MS of 522.
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Lycan is practically unslowable by % slows, however purge, which is a slow by a factor of X, will slow you no matter how fast you go,as it is calculated after all the % buffs
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