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On December 17 2013 00:45 Comeh wrote:Show nested quote +On December 17 2013 00:33 TheKefka wrote:Is shackle as it is right now considered working as intended by valve? Nothing against good wr players but some of these shackles that I've seen lately defy all logic.It seems like when you are next to some terrain and there's a tree right next to it,it automatically hooks you to the closest tree possible. I mean just look at this dota2://matchid=426530207&matchtime=1509i could give more examples but life is really hard right now with this wraith night bullshit bugging out the recent played games function. Now that I understand the game and perspective in this game, yeah I think its working as intended. Show nested quote +On December 17 2013 00:34 -Celestial- wrote:On December 17 2013 00:16 Comeh wrote: So I have a tournament item drop that has my name on it with a double kill.
Am I a pro yet guys "Compro" And I dunno. Do you have #Dedication ? #practicedtwodaysbeforethelan #inphinitygotknockedoutbeforeus #whatevermade$120fromsecondplace if that was a normal shackle ill eat my shorts
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If I was at home I'd draw u an MS paint pic but im not lol.
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On December 17 2013 01:39 TheKefka wrote:Show nested quote +On December 17 2013 00:45 Comeh wrote:On December 17 2013 00:33 TheKefka wrote:Is shackle as it is right now considered working as intended by valve? Nothing against good wr players but some of these shackles that I've seen lately defy all logic.It seems like when you are next to some terrain and there's a tree right next to it,it automatically hooks you to the closest tree possible. I mean just look at this dota2://matchid=426530207&matchtime=1509i could give more examples but life is really hard right now with this wraith night bullshit bugging out the recent played games function. Now that I understand the game and perspective in this game, yeah I think its working as intended. On December 17 2013 00:34 -Celestial- wrote:On December 17 2013 00:16 Comeh wrote: So I have a tournament item drop that has my name on it with a double kill.
Am I a pro yet guys "Compro" And I dunno. Do you have #Dedication ? #practicedtwodaysbeforethelan #inphinitygotknockedoutbeforeus #whatevermade$120fromsecondplace if that was a normal shackle ill eat my shorts
Good news is you don't have to eat your shorts, that shackle boomeranged 45 degrees to hit a tree.
This is a problem with wr and a lot of players in the proscene have risen concern about it. Sometimes it seems to be incapable of shackling when the guy is surrounded by trees, and other times it just boomerangs to hit a tree in the opposite direction.
edit: if anyone is wondering:
![[image loading]](http://i.imgur.com/96uIWat.png)
left is start of throw, right is the shackle angle when it hits.
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On December 16 2013 18:04 Shaella wrote:Show nested quote +On December 16 2013 16:49 wairai wrote:On December 16 2013 14:51 Shaella wrote: so just so you all know the lion crab claw is the best cosmetic in the game True dat. The crab finger is so good. i named mine CRAB BATTLE OLIOLIOOOOOOOOOOOOOOOOOOO :D
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On December 17 2013 01:51 MotherOfRunes wrote:Show nested quote +On December 16 2013 18:04 Shaella wrote:On December 16 2013 16:49 wairai wrote:On December 16 2013 14:51 Shaella wrote: so just so you all know the lion crab claw is the best cosmetic in the game True dat. The crab finger is so good. i named mine CRAB BATTLE OLIOLIOOOOOOOOOOOOOOOOOOO :D
"#bubba!" from bubbagump shrimp story from the movie Forrest Gump
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On December 17 2013 01:39 TheKefka wrote:Show nested quote +On December 17 2013 00:45 Comeh wrote:On December 17 2013 00:33 TheKefka wrote:Is shackle as it is right now considered working as intended by valve? Nothing against good wr players but some of these shackles that I've seen lately defy all logic.It seems like when you are next to some terrain and there's a tree right next to it,it automatically hooks you to the closest tree possible. I mean just look at this dota2://matchid=426530207&matchtime=1509i could give more examples but life is really hard right now with this wraith night bullshit bugging out the recent played games function. Now that I understand the game and perspective in this game, yeah I think its working as intended. On December 17 2013 00:34 -Celestial- wrote:On December 17 2013 00:16 Comeh wrote: So I have a tournament item drop that has my name on it with a double kill.
Am I a pro yet guys "Compro" And I dunno. Do you have #Dedication ? #practicedtwodaysbeforethelan #inphinitygotknockedoutbeforeus #whatevermade$120fromsecondplace if that was a normal shackle ill eat my shorts Maybe not a normal shackle, but the shackle does make sense.
The angle it is traversing at at the very last second pretty much lines up perfectly with the tree. Pure luck, but legit.
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According to a PlayDota staff member shackle is supposed to calculate based on where the WR was when she threw it (and presumably the location of the hero when it hits.).
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On December 17 2013 02:00 Sn0_Man wrote: According to a PlayDota staff member shackle is supposed to calculate based on where the WR was when she threw it (and presumably the location of the hero when it hits.). Perhaps it checks where windrunner is facing at some certain distance the shackle is from the enemy target and calculates it there? I'm curious behind the mechanic - always figured it had more to do with the angle of the shackle midair.
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i definitely think shackle is busted too. whatever calculations used to justify it's work definitely seem off more often than people notice. can't tell you how many times a shackle latched on at an angle 45 degrees off anyways and then how many shackles are only 10 degrees off and don't land. i believe if you want to land BS shackles proximity is more key than reading what you want to shackle to.
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On December 17 2013 02:02 Comeh wrote:Show nested quote +On December 17 2013 02:00 Sn0_Man wrote: According to a PlayDota staff member shackle is supposed to calculate based on where the WR was when she threw it (and presumably the location of the hero when it hits.). Perhaps it checks where windrunner is facing at some certain distance the shackle is from the enemy target and calculates it there? I'm curious behind the mechanic - always figured it had more to do with the angle of the shackle midair.
You're giving valve too much credit here. its just bugged as shit. The way its suppose to work is the angle of the start vs the angle of the target when it hits vs the angle of something behind it. It does have a cone shape rather than a true straight line, but its not suppose to shackle 90 degrees to the left some of the times, and then not shackle directly behind other times.
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I agree that a lot of shackles look bs. People who have seen the code vouch for it afaik as being identical to WC3.
I mean, the dota engine does funny shit. Does anybody remember that 80-mile lasso that somebody did to sing_sing a while ago? Sing got grabbed from about half a screen away rofl. Also stuff like 1000+ range melee attacks etc.
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I think its really hard for me to tell, because I have somewhere near a 0% shackle ratio on WR.
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If there was something really functionally wrong with the Shackleshot angle, it would have long been reported on the KBL, seeing as this has been a hotly debated topic at several point in the past.
Currently the only relevant note on the KBL is that the tree angle for Shackleshot is about 5 degrees too wide because it uses the same angle as the hero check, rather than being about 5 degrees narrower like it's supposed to be.
@Excludos, why did you even provide the "before shot" picture if you were going to misleadingly draw the angle from where WR is when the shackle latches.
If you use WR's starting position to measure the angle, that shackle seems totally fine.
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Shackles are like surfing. You don't overcomplicate the logistics of which wave is best to ride, you have to just run with it when you see the opportunity and seize the opportunity at first sight
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On December 17 2013 02:24 NotYango wrote: If there was something really functionally wrong with the Shackleshot angle, it would have long been reported on the KBL, seeing as this has been a hotly debated topic at several point in the past.
Currently the only relevant note on the KBL is that the tree angle for Shackleshot is about 5 degrees too wide because it uses the same angle as the hero check, rather than being about 5 degrees narrower like it's supposed to be. You STILL haven't made your 20k?
Damn get on that.
But yeah, it seems fine to me.
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You know NotYango hasn't even explicitly revealed his identity and doj's conversations that concerns it. HMMMMM?
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Lalalaland34507 Posts
I know the true identity of NotYango and I'm not sharing.
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![[image loading]](http://www.freeimagehosting.net/newuploads/rr35x.png)
Here is how it looks when we use windrunners "throw point" and the center of the trees collision circle, more or less. If anything is unclear I can provide more in depth explanation.
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That esportsexpress site is quite funny. I laughed especially hard at the gaben one. Some quality satire in there.
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