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General Discussion - Page 4493

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 09 2013 05:12 GMT
#89841
at this rate notyango will reach the 20k'th post than TheYango
rebdomine
Profile Blog Joined October 2010
6040 Posts
December 09 2013 05:56 GMT
#89842
when he reaches 19999 posts, he will create another account named NotNotYango, and his sig will be "notyango pls"
"Just because you are correct doesn't mean you are right!"
Comeh
Profile Blog Joined July 2008
United States18919 Posts
December 09 2013 06:05 GMT
#89843
On December 09 2013 13:48 Shaella wrote:
It doesn't matter comeh

It will never matter

and morphling will never be buffed

AND LOVE IS DEAD

Love dead and morphling unbuffed are directly related.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Shaella
Profile Blog Joined January 2013
United States14828 Posts
December 09 2013 06:11 GMT
#89844
Well yes thats why i ordered it like that.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
December 09 2013 06:16 GMT
#89845
Went to sleep after game 1 of the EMS final. Wake up and VG 3-0 after that. Poor Fnatic.
Once you Goblak...
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
Last Edited: 2013-12-09 09:10:45
December 09 2013 07:24 GMT
#89846
On December 09 2013 14:10 NotYango wrote:
It's a lot more mind-gamey than people are making it out to be.

Generally if there are two creeps that can both be last-hit, you going for one means the other player can go for the other one. It's not so much 1 deny vs. 1 lasthit, but more like, if we both get a deny or both get a lasthit, what happens. If the enemy for whatever reason can't go for the one you don't go for (too low HP to get close enough without being at risk of a kill, getting items from courier, etc. then you go for the lasthit because there's no gold swing on a lasthit that he couldn't go for anyway UNLESS you need the deny to maintain your lane equilibrium.

This again is further complicated by what happens when both players go for the same creep of those two. If two players go for the same creep, the guy who misses the creep "wastes" his autoattack, because nobody got the other creep that was in lasthit/deny range, and the other player got the lasthit/deny.

This is actually where the advantage of having a better animation comes in. While some players say "oh if you lasthit perfectly, animation does't matter", that's not quite true. Having a faster animation/projectile speed means you can act second and still get the lasthit first. In situations where both heroes could go for the 2 lasthits, the guy with the faster animation can wait for the slower hero to commit to a target first, and then possibly still have a chance to cut him off on the lasthit he wants to go for. Of course, rarely do two heroes actually have an animation difference that big, so in practice this results in bluffing with S-canceling attacks.


It's not really a mind-gamey question is it? Isn't the question just "Which is more vauable, a last hit or a deny?" and the simple truth is that a last hit is worth around 45 gold, whereas a deny is worth 26 or 5 denied experience. In most cases the ~45 gold is worth more/easier to use than the denied experience.

I mean, practically applied you want to do whatever nets you the most of both and deprives them of as much of either as possible... but that isn't really the question.

This post made me a vulture.
I'm actually Fleetfeet D:
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-12-09 07:41:33
December 09 2013 07:35 GMT
#89847
His point is that you can't just consider it in a vacuum. If it's a 1v1 situation, the deny is both 5 denied experience and 45 denied gold for the other mid, because if you hadn't denied there's a good chance he would have gone for the lasthit.

It is actually a mind-game question unless the matchup is so skewed that the other mid can't approach the creepwave.

Yes, you can simplify it, but if you do that then "which is more valuable" is trivial because a lasthit is valued at 45g and a deny is valued at precisely 0g. As soon as you consider it at any level deeper than that, you should look at the whole situation.

Having said that, I would still say lasthits are better to go for in most cases. Remember denies are always worth 5 denied XP now, too, because the ranged/melee thing no longer exists.
TheEmulator
Profile Blog Joined July 2010
28103 Posts
December 09 2013 09:08 GMT
#89848
On December 09 2013 15:16 teapoted wrote:
Went to sleep after game 1 of the EMS final. Wake up and VG 3-0 after that. Poor Fnatic.

Feel so bad for Fnatic. They keep getting so close to winning but yet they just can't get it done
Administrator
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
Last Edited: 2013-12-09 09:17:33
December 09 2013 09:09 GMT
#89849
Ranged and melee creeps, denied, are worth 5 denied exp (opponent recieves 36 exp as opposed to 41) and 26 denied exp (opponent recieves 36 exp as opposed to 62) respectively.

But otherwise, you're right. It's too complicated to give an actual answer to... I just wanted to come up with an answer of practical use to people

HEY TL I know I'm not allowed to change my name, but will you let me do it if I change one letter a month over however many months it takes? :D
I'm actually Fleetfeet D:
Shaella
Profile Blog Joined January 2013
United States14828 Posts
December 09 2013 09:18 GMT
#89850
On December 09 2013 18:08 TheEmulator wrote:
Show nested quote +
On December 09 2013 15:16 teapoted wrote:
Went to sleep after game 1 of the EMS final. Wake up and VG 3-0 after that. Poor Fnatic.

Feel so bad for Fnatic. They keep getting so close to winning but yet they just can't get it done

More like Kongnatic am i right?

Boom.

But yeah its hard not to feel bad for them, they've gotta be itching for it pretty bad now.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
December 09 2013 10:09 GMT
#89851
Honestly I think its simpler than people are making out.

Some thoughts off the top of my head:
- In a 1v1 vacuum focussing on denying is going to be very valuable because not only does it deny the opponent gold but it also keeps them underlevelled due to denied XP letting you bully them around the lane more (in theory).

- The problem is that in a normal DOTA2 game you're NOT in a 1v1 vacuum and other lanes are picking up creep kills and getting gold for items. Which means that you're likely to win your lane, yes, but you'll also likely be way behind in items so you're basically going to be dead weight against the rest of the other team.

- How much that matters depends on how important the opposing mid was to the other team.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Shaella
Profile Blog Joined January 2013
United States14828 Posts
December 09 2013 10:14 GMT
#89852
It also depends on the hero ur playing mid

Like if ur a clockwerk, you don't have to worry about item timings as much, nor do you have to be a core in any way.

Compare to like, QoP which wants levels and trying to get a fast orchid, or Puck/mag and their blinks.

Sometimes working to delay that timing of a blink or something is mega worth it, depending on lineup
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
December 09 2013 10:23 GMT
#89853
On December 09 2013 19:09 -Celestial- wrote:
Honestly I think its simpler than people are making out.

Some thoughts off the top of my head:
- In a 1v1 vacuum focussing on denying is going to be very valuable because not only does it deny the opponent gold but it also keeps them underlevelled due to denied XP letting you bully them around the lane more (in theory).

- The problem is that in a normal DOTA2 game you're NOT in a 1v1 vacuum and other lanes are picking up creep kills and getting gold for items. Which means that you're likely to win your lane, yes, but you'll also likely be way behind in items so you're basically going to be dead weight against the rest of the other team.

- How much that matters depends on how important the opposing mid was to the other team.


In 1v1 shadowfiend deny is many more important than last hit because kill timing is all about raze. So small experience lead can be quick kill, this can translate to other hero matchups too. First creep for bottle is most important, then denying if you can kill is more important.
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-12-09 10:51:49
December 09 2013 10:45 GMT
#89854
I think it is worthy to mention that there are also times when you can harass the opponent hero when he is trying to last hit/deny, he can have that 2-4 last hits (giving him more than that is not good) but you will be able to dominate the lane after he backed off and spent his consumables. My thinking is that if the oppo was not making gold then i am willing to trade my last hits for that, obviously it depends on the hero in use, but i prefer to gank and win team fight for my income, not an uber fan of those last hits during laning as a mid, i usually just need a bottle+boots, upgrade boots if possible or add in a magic wand and null/bracer.

The con here is that if he got a regen rune then it hurt you so badly or if you weren't careful enough when you harass him (the creep aggro etc) then you will get into troubles (like you ended up spending more consumable or you pushed the creep wave or you needed to cross the river and you get ganked.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Xypski
Profile Joined December 2009
Denmark156 Posts
December 09 2013 10:58 GMT
#89855
this is a joke discussion right? lhs>denies, but obviously get both.
Horza
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
December 09 2013 11:17 GMT
#89856
On December 09 2013 19:58 Xypski wrote:
this is a joke discussion right? lhs>denies, but obviously get both.


Only the Sith deal in absolutes.
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
zezamer
Profile Joined March 2011
Finland5701 Posts
December 09 2013 11:42 GMT
#89857
dendi favors denies over lh so it must be viable
govie
Profile Blog Joined November 2012
9334 Posts
December 09 2013 11:49 GMT
#89858
On December 09 2013 12:22 Delphiki wrote:
people really trying hard to make yango waste his 20k here. i like it


The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
December 09 2013 12:11 GMT
#89859
So the basic argument is that contesting cs is only going to be 50% successful? So, in a scenario where you can go for the last hit or a deny, and assuming your opponent focuses on last hitting (which is true of most), going for a deny is actually a 23ish gold swing in your opponent's favour on average and obviously the exp swing isn't worth that. Makes sense.

So while a deny in and of itself is worth more than a last hit, actually going for a deny is worth less. The only way actually going for denies is better is if you can pretty much guarantee you'll get them thanks to either MU advantage or player skill or something.


(Throw in "all else equal", generally, etc. wherever I missed it.)
Did you ever say Yes to a single joy?
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
December 09 2013 12:34 GMT
#89860
On December 09 2013 20:42 zezamer wrote:
dendi favors denies over lh so it must be viable


Well thats the other aspect to it. If a player is confident they can outplay their opponent mid then it makes sense to go for more denies because it increases the chance of a kill. Which will put them even further ahead, make up somewhat for lost cs and let them dominate the lane.

However between two more equal players I feel it comes down to whether your hero or the opponent's is vitally important to your team (i.e. as a carry or something). If there's an OD mid, for example, I believe you'd want to favour denies to slow his levelling. Same for Shadow Fiend except in his case you're also blocking soul gathering.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
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