people complain about imba
please continue
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FinestHour
United States18466 Posts
December 01 2013 22:23 GMT
#88761
people complain about imba please continue | ||
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Shaella
United States14828 Posts
December 01 2013 22:28 GMT
#88762
On December 02 2013 07:23 FinestHour wrote: earth spirit 2nd lowest win rate in pubs people complain about imba please continue pub winrate corresponding to balance Skel king has one of the highest pub WR right now Icefraud please. | ||
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Firebolt145
Lalalaland34507 Posts
December 01 2013 22:30 GMT
#88763
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AwfuL_
Netherlands6976 Posts
December 01 2013 22:54 GMT
#88764
On December 02 2013 06:11 Erasme wrote: id love to see you play invoker at the same level as h4nni, you make it sound so simple My point was that basic spell usage of the Exort build is easy to pull off to the extend where you can make an impact even in a competitive game (and is apparently enough to get commentators hype you up as if you're as good as Ferrari 430). Obviously in a high level competitive game there's a ton of other stuff going on besides spell usage, and obviously i'm not on a pro's level in that regard. Doesn't mean I can't commend on the difficulty of the spell usage. | ||
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crms
United States11933 Posts
December 01 2013 23:01 GMT
#88765
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PassiveAce
United States18076 Posts
December 01 2013 23:02 GMT
#88766
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Shaella
United States14828 Posts
December 01 2013 23:03 GMT
#88767
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PassiveAce
United States18076 Posts
December 01 2013 23:07 GMT
#88768
it pretty much goes without saying frankly. | ||
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Shaella
United States14828 Posts
December 01 2013 23:09 GMT
#88769
Carries are the doms and supports are the subs | ||
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TheYango
United States47024 Posts
December 01 2013 23:10 GMT
#88770
On December 02 2013 07:23 FinestHour wrote: earth spirit 2nd lowest win rate in pubs people complain about imba please continue You have to realize that players like 2009 and Yaphets were comparing the hero to Phoenix and Arc Warden in terms of strength when they played it in DotA 1--heroes that are widely regarded as much too OP to put in -CM as they are currently. I don't think its entirely baseless. | ||
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AwfuL_
Netherlands6976 Posts
December 01 2013 23:29 GMT
#88771
That heat-seeking mine thingy that costs like 50 mana and does retarded damage is the most annoying thing ever | ||
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FinestHour
United States18466 Posts
December 01 2013 23:30 GMT
#88772
that shits op yo | ||
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TheYango
United States47024 Posts
December 01 2013 23:37 GMT
#88773
On December 02 2013 08:29 AwfuL_ wrote: Oh god Arc Warden That heat-seeking mine thingy that costs like 50 mana and does retarded damage is the most annoying thing ever Not to mention how popular both Midas and Necrobook are in 6.79 when they're his bread-and butter items. On December 02 2013 07:17 sluggaslamoo wrote: Show nested quote + On December 02 2013 03:40 TheYango wrote: The thing is, you can play him to 90% competency using ERFD (Rock->Pull->Roll->Push) almost exclusively. The frequency with which the other combos significantly outperform the basic ERFD combo is rare enough that the gap between perfect Kaolin play and average competent Kaolin play is a lot less than pretty much every other technically challenging hero (e.g. Puck). Would you really give a player Kaolin purely because of ERFD when Batrider or Venge does almost the same with way better laning phase or more flexibility? Feel like Kaolin is way easier counter-picked, while you can first pick Batrider and put him in any lane or jungle, venge can go support or carry, but Kaolin is pretty much limited to mid except under special circumstances. You're ignoring the insane gank potential that Bat and VS cannot achieve early game because Bat needs Blink first and VS swap does not have enough range on low ranks. To be honest, Pudge is a better comparison than either of those heroes, given the comparable range of Hook and Grip and their lack of item demand to achieve their early game ganking potential. Consider then that hook is miss-able and can be blocked by creeps, while neither of these are true for Kaolin. | ||
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NB
Netherlands12045 Posts
December 02 2013 00:02 GMT
#88774
I remember when clock came out, the stats of the hero is so high you can dive tower at level 3 to kill people with battery assault and still get out half full HP. non of the new heroes came out perfectly balanced. | ||
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r_con
United States824 Posts
December 02 2013 00:37 GMT
#88775
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Plansix
United States60190 Posts
December 02 2013 00:39 GMT
#88776
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Kazzoo
France368 Posts
December 02 2013 01:01 GMT
#88777
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icystorage
Jollibee19350 Posts
December 02 2013 01:13 GMT
#88778
On December 02 2013 09:39 Plansix wrote: Can Earth Spirit be stunned in the roll? Is there anything that can be done to stop him in the way in? you gotta sk8 seriously tho i was thinking that too since there's like a 1~2 sec cast time before he sk8s | ||
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TheYango
United States47024 Posts
December 02 2013 01:14 GMT
#88779
On December 02 2013 10:01 Kazzoo wrote: He can. Or at least during the very begining of the roll (when he doesn't have a ridiculous ms). Well, sort of. There's currently a bug in DotA 2 where he is properly stunned if there was no target that he would have hit--but if there is a target in range that his roll would have hit, he damages that target and teleports to their location even if he is stunned. | ||
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idonthinksobro
3138 Posts
December 02 2013 01:18 GMT
#88780
I think he needs range nerfs or scaling range on his skills. 1400 geomagnetic grip at level 1 is a joke. Boulder smashed units ignoring terrain is problematic, it is yet another free escape and requires no good positioning if used to push people in towers. I expect that he will get overall a lot of nerfs in the next few patches. | ||
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