• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:47
CEST 06:47
KST 13:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War415.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War TL Sidebar missing streams Bot on ladder Repalyzer - replay analysis app for StarCraft: Rem Making an Online Broodwar Manager Game
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9559 users

General Discussion - Page 4416

Forum Index > Dota 2 General
Post a Reply
Prev 1 4414 4415 4416 4417 4418 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 27 2013 08:29 GMT
#88301
You shouldn't refer to yourself in the third person
trinxified
Profile Joined December 2010
Canada7774 Posts
November 27 2013 08:40 GMT
#88302
Are there any pros that play with edge pan off?
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 27 2013 08:49 GMT
#88303
On November 27 2013 16:33 FuzzyJAM wrote:
Show nested quote +
On November 27 2013 16:30 teapoted wrote:
Well lets dump the 'hardcore' term and start saying a word which actually means something.

Yes, Dota lacks a lot of features to introduce players to playing competitively. This is why the community creates things like in-house leagues.

But in regards to 'hardcore' it's just sort of a bs term. I play to grind on ladder? That sounds about as hardcore as Maple Story.

If you're playing because you want to have a better rating - i.e. have evidence that you're a better player than others - I'd say that's very definitely "hardcore".


People play platformers to beat personal records and get higher leaderboard ranks, but that's rarely associated with the term "hardcore", except perhaps at the highest level. On the other hand, even many apparently causal single player games foster communities of incredibly hardcore players (Minecraft or Kerbal Space Program come to mind)

Hardcore play is generally associated with acting on the desire to master the system. Someone wanting to win in a game that's all about winning doesn't make them hardcore, and neither would wanting to get a higher ladder rank if there was a ladder. Making a focused effort to learn, practice and improve is what makes a hardcore player, which is really not something that the majority of playerbase will ever care enough to do in most games.
Grettin
Profile Joined April 2010
42417 Posts
Last Edited: 2013-11-27 09:04:56
November 27 2013 08:56 GMT
#88304
Anyone else just got dropped out from their game? Nothing on match history, no possibility to reconnect.. Error message something about logged out of steam bs.
"If I had force-fields in Brood War, I'd never lose." -Bisu
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
November 27 2013 09:15 GMT
#88305
On November 27 2013 17:15 BlitzerSC wrote:
Show nested quote +
On November 27 2013 17:10 GtC wrote:
Has anyone ever tried 3-4 man ganking mid when he/she is creep blocking the 1st wave? It seems like it should work with aggressive enough supports, especially considering that no mid will ever expect it. This would probably be most feasible on the radiant side due to the ramp directly next to the lane.


You mean like this ?



:D:D.


And this here children, is why you don't skill anything till in lane on the majority of heroes.
That being said, a gank like this vs a level one darkseer could be pretty funny, forcing him to skill surge at level one and then you just keep him out of lane. He can't jungle, he can't ion shell creeps, he gets nothing
TheYango
Profile Joined September 2008
United States47024 Posts
November 27 2013 09:17 GMT
#88306
That's why you don't skill Surge at level 1.
Moderator
justincoco
Profile Joined November 2013
China2 Posts
November 27 2013 10:51 GMT
#88307
Ways to kill Roshan most times in Diretide

Are you still busy killing Roshan? Each day, there will be new tactics coming out in the battle over Roshan during Diretide. Today we will detail the ways to win in the competition of killing Roshan most times.

http://dotadb.gameguyz.com/news/ways-to-kill-roshan-most-times-in-diretide.html

User was banned for this post.
zezamer
Profile Joined March 2011
Finland5701 Posts
November 27 2013 10:58 GMT
#88308
ye im not clicking that link
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
November 27 2013 11:00 GMT
#88309
click link - acquire items
[13:40] <Qbek> gosi i dreanmt about you
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 27 2013 11:14 GMT
#88310
On November 27 2013 17:24 TheYango wrote:
Show nested quote +
On November 27 2013 01:04 Qbek wrote:
On November 27 2013 00:49 GeneralStan wrote:
It always entertains me to hear people talking about how hard core dota is, and how they don't want filthy casuals. It's like dota's history as a casual side game to the hard core world of ladder WC3 has been completely forgotten. Dota players have made a seamless transition from defending themselves from ladder players who looked down their noses at them to looking down on all those pitiful "casual" mobas arts

Seamless? More like between guinsoo dota and around 6.30ish there were so many big changes that the game went from casual imbalanced fun to actual competitive game

Late to the party, but this is an important point to emphasize.

People juxtaposing the "casual-ness" of DotA as an alternative to laddering WC3 vs. the current "hardcore" attitude toward the game are disregarding the evolution of the game thanks to Icefrog. DotA pre-Icefrog WAS casual because that was how the game was designed. But part of what Icefrog did to DotA--what made him exceptional as a developer for DotA--was bring in a competitive vision of the game. He was the first to see DotA as a game with competitive potential and he actively developed DotA around this vision. Thus, while DotA in the hands of every other developer was a casual game, it grew into a competitive game under Icefrog's guidance because that's the direction he wanted to take the game.

It's considered more casual compared to wc3 because you go from 3 heroes + units with spell + construction to 1 hero. In the end it doesn't really matter if IceFrog pushes it to be competitive, it always will be more casual in that way. I don't really care or think it's a problem tho. I enjoy dota as much as I enjoyed tft pre hacks.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
November 27 2013 12:23 GMT
#88311
iceiceice streaming!!! woooo going to be a sweet night
Do yourself a favour and just STFU
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 27 2013 12:43 GMT
#88312
hahaha his commentary is fantastic
11/5/14 CATACLYSM | The South West's worst Falco main
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 27 2013 13:01 GMT
#88313
On November 26 2013 23:02 Itsmedudeman wrote:
Show nested quote +
On November 26 2013 22:17 cecek wrote:
On November 26 2013 22:12 Excludos wrote:Coming from sc(2?) you shouldn't notice that much of a difference tho, units there have turn rate as well. All blizzard games do (and this used to be a mod based on one after all)

Strangely enough from the Heroes of the Storm gameplay presentation, it seems like the heroes there have no turn rate.

If I were going to create a new game I would definitely not implement a turn rate. The depth of turn rate is pretty minimal compared to other game mechanics and all it does is make people who come from games like LoL/HoN feel awkward. I know several people who just couldn't get into dota solely because of turn rate mechanics.


Honestly that's their problem, not DOTA2's. Turn rates are an important aspect of additional depth and complexity to the game.

Not to mention I'm pretty sure I read somewhere they're part of the reason why melee carries are way more viable/common in DOTA2 than LoL.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 27 2013 13:09 GMT
#88314
are there melee carries in lol? i cant remember there being one back when i played
11/5/14 CATACLYSM | The South West's worst Falco main
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 27 2013 13:21 GMT
#88315
If I had to single out one reason melee carries are more viable in dota I'd say it's BKBs. The ability to engage without dying to multiple stuns to the face is too big.

Even though it's not every game that the melee carry gets BKB, if the game had no BKB, heroes with reliable stuns would be picked more often I think.
Bora Pain minha porra!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-11-27 13:31:10
November 27 2013 13:25 GMT
#88316
On November 27 2013 18:17 TheYango wrote:
That's why you don't skill Surge at level 1.


With the new offlane I'd imagine it's not as bad as it could be.

On November 27 2013 22:09 Targe wrote:
are there melee carries in lol? i cant remember there being one back when i played


There are. They just define them as stuff like "bruisers" then create some arbitrary distinction to claim they aren't akin to Dota melee carries even though typically the itemization is actually pretty similiar. I'm guessing you assume a melee carry must build basically glass cannon with maybe bkb as their only defensive item when in fact melee carries in dota actually get quite a lot of defense besides that it's just a lot of it is in the form of hybrid items.

When people talk about melee carries in LoL they make the assumption that they should be akin to ranged carries in going pure offensive with maybe a GA or 1 defensive item. Dota has no melee hero that does that either so if we were to go by this metric you would have to ask why are there no melee carries in Dota or LoL.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-11-27 13:28:32
November 27 2013 13:28 GMT
#88317
Double post
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
November 27 2013 13:33 GMT
#88318
On November 27 2013 17:49 Talin wrote:
Show nested quote +
On November 27 2013 16:33 FuzzyJAM wrote:
On November 27 2013 16:30 teapoted wrote:
Well lets dump the 'hardcore' term and start saying a word which actually means something.

Yes, Dota lacks a lot of features to introduce players to playing competitively. This is why the community creates things like in-house leagues.

But in regards to 'hardcore' it's just sort of a bs term. I play to grind on ladder? That sounds about as hardcore as Maple Story.

If you're playing because you want to have a better rating - i.e. have evidence that you're a better player than others - I'd say that's very definitely "hardcore".


People play platformers to beat personal records and get higher leaderboard ranks, but that's rarely associated with the term "hardcore", except perhaps at the highest level. On the other hand, even many apparently causal single player games foster communities of incredibly hardcore players (Minecraft or Kerbal Space Program come to mind)

Hardcore play is generally associated with acting on the desire to master the system. Someone wanting to win in a game that's all about winning doesn't make them hardcore, and neither would wanting to get a higher ladder rank if there was a ladder. Making a focused effort to learn, practice and improve is what makes a hardcore player, which is really not something that the majority of playerbase will ever care enough to do in most games.

Wanting to win isn't enough to be "hardcore". Practically everybody wants to win at things.

Wanting to improve your chances of winning, however, IS hardcore.

Assuming a semi-decent system, looking to improve your ladder rank is equivalent to wanting to increase your chance of winning which is equivalent to looking to be a better player**, or, as you put it, "Making a focused effort to learn, practise and improve".

Sure, you can easily play a game with a ladder system that you don't care about and whose existence doesn't change your attitude towards the game, but that wasn't what I was talking about. Maybe I misunderstood teapoted and he was talking about that sort of person, in which case my point was a non sequitur.


**This assumes you don't look to improve your rank by gaming the system or cheating, which is where legitimate distinction can be made.
Did you ever say Yes to a single joy?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 27 2013 13:36 GMT
#88319
On November 27 2013 22:25 Numy wrote:
Show nested quote +
On November 27 2013 18:17 TheYango wrote:
That's why you don't skill Surge at level 1.


With the new offlane I'd imagine it's not as bad as it could be.

Show nested quote +
On November 27 2013 22:09 Targe wrote:
are there melee carries in lol? i cant remember there being one back when i played


There are. They just define them as stuff like "bruisers" then create some arbitrary distinction to claim they aren't akin to Dota melee carries even though typically the itemization is actually pretty similiar. I'm guessing you assume a melee carry must build basically glass cannon with maybe bkb as their only defensive item when in fact melee carries in dota actually get quite a lot of defense besides that it's just a lot of it is in the form of hybrid items.

When people talk about melee carries in LoL they make the assumption that they should be akin to ranged carries in going pure offensive with maybe a GA or 1 defensive item. Dota has no melee hero that does that either so if we were to go by this metric you would have to ask why are there no melee carries in Dota or LoL.

wat.

in what world do melee carries in dota go glass cannon
11/5/14 CATACLYSM | The South West's worst Falco main
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-11-27 13:52:27
November 27 2013 13:52 GMT
#88320
On November 27 2013 22:01 -Celestial- wrote:
Show nested quote +
On November 26 2013 23:02 Itsmedudeman wrote:
On November 26 2013 22:17 cecek wrote:
On November 26 2013 22:12 Excludos wrote:Coming from sc(2?) you shouldn't notice that much of a difference tho, units there have turn rate as well. All blizzard games do (and this used to be a mod based on one after all)

Strangely enough from the Heroes of the Storm gameplay presentation, it seems like the heroes there have no turn rate.

If I were going to create a new game I would definitely not implement a turn rate. The depth of turn rate is pretty minimal compared to other game mechanics and all it does is make people who come from games like LoL/HoN feel awkward. I know several people who just couldn't get into dota solely because of turn rate mechanics.


Honestly that's their problem, not DOTA2's. Turn rates are an important aspect of additional depth and complexity to the game.

Not to mention I'm pretty sure I read somewhere they're part of the reason why melee carries are way more viable/common in DOTA2 than LoL.

Without the turn rate, body blocking would not be nearly as effective and earthshaker would be a god. It adds weight to the characters and their abilities. It's a good design choice because it allows heroes to have different traits beyond just abilitie, damage, range and hp.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 4414 4415 4416 4417 4418 6534 Next
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings50
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
BeSt 245
Mind 45
Bale 28
ZergMaN 10
Icarus 10
Dota 2
NeuroSwarm203
League of Legends
JimRising 651
Other Games
summit1g7534
Coldzera 685
WinterStarcraft559
C9.Mang0268
Sick166
ViBE131
febbydoto13
Organizations
Other Games
gamesdonequick792
BasetradeTV207
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP122
• practicex 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota269
League of Legends
• Rush761
Other Games
• Shiphtur512
Upcoming Events
Big Brain Bouts
5h 13m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
Online Event
7h 13m
AI Arena Tournament
12h 13m
BSL: Ladder Tournament
14h 13m
Sparkling Tuna Cup
1d 5h
Patches Events
1d 10h
BSL Open Qualifier
1d 14h
BSL Open Qualifier
1d 14h
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
5 days
Online Event
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.