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General Discussion - Page 4414

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 27 2013 05:16 GMT
#88261
I seriously doubt it.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
November 27 2013 05:20 GMT
#88262
If you actually believe wykrhm isn't a Valve employee than I don't even. also 400m games seems extremely extremely low, something tells me they started counting that at a weird time.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 27 2013 05:20 GMT
#88263
Hmm, mouse sensitivity in dota - lower or higher better? (I'm assuming this will vary from hero to hero honestly)
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
November 27 2013 05:21 GMT
#88264
On November 27 2013 14:02 canikizu wrote:
http://www.esportsearnings.com/games
Dota almost catches up to LoL in term of tournaments and prize. Expect dota2 will surpass lol in first half of next year or so.


I don't think it'll be that close. The difference is still about $400,000. It'll pretty much take TI4 to surpass them (and that's assuming that Riot doesn't start throwing more money at LCS).

Things like this aren't even worth worrying about though. Better to just enjoy the game and support it as you feel like you should while leaving the business side to the people that have to worry about it.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-11-27 05:28:04
November 27 2013 05:25 GMT
#88265
On November 27 2013 14:20 Nevuk wrote:
Hmm, mouse sensitivity in dota - lower or higher better? (I'm assuming this will vary from hero to hero honestly)

lower is better (unless for some reason your mouse movement space is really constrained) any time you want to be accurate with your clicks.

dont wanna be laguna blading those creeps amirite

On November 27 2013 14:20 Esoterikk wrote:
If you actually believe wykrhm isn't a Valve employee than I don't even. also 400m games seems extremely extremely low, something tells me they started counting that at a weird time.

if you look at game #s 03 and 13 they're all valve employees, so i dont think so
:)
canikizu
Profile Joined September 2010
4860 Posts
November 27 2013 05:45 GMT
#88266
On November 27 2013 14:21 LeLoup wrote:
Show nested quote +
On November 27 2013 14:02 canikizu wrote:
http://www.esportsearnings.com/games
Dota almost catches up to LoL in term of tournaments and prize. Expect dota2 will surpass lol in first half of next year or so.


I don't think it'll be that close. The difference is still about $400,000. It'll pretty much take TI4 to surpass them (and that's assuming that Riot doesn't start throwing more money at LCS).

Things like this aren't even worth worrying about though. Better to just enjoy the game and support it as you feel like you should while leaving the business side to the people that have to worry about it.

The prize money in November alone is about 300k or so, although November may be a special case, but it's reasonable to think dota2 prize money will surpass lol in 3-6 months.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-27 06:18:43
November 27 2013 05:55 GMT
#88267
On November 27 2013 14:20 Esoterikk wrote:
If you actually believe wykrhm isn't a Valve employee than I don't even. also 400m games seems extremely extremely low, something tells me they started counting that at a weird time.
Based on what exactly? That guy is not a Valve employee.

In fact he does like overlays for tournaments and shit, I know he did some for D2L, I think he did that EMS one (you know which one if you watched it). A Valve employee isn't sitting making overlays for a few select tournaments. Like people keep on saying this because he posts patches when they come out on reddit before most people. Well yeah, he's a mod, he's always on reddit, he has alerts when the patch comes up. This doesn't make you a Valve employee, why Valve would want someone to post their patches on reddit is beyond me as well.
Once you Goblak...
hfglgg
Profile Joined December 2012
Germany5372 Posts
Last Edited: 2013-11-27 06:11:09
November 27 2013 06:10 GMT
#88268
On November 27 2013 14:45 canikizu wrote:
Show nested quote +
On November 27 2013 14:21 LeLoup wrote:
On November 27 2013 14:02 canikizu wrote:
http://www.esportsearnings.com/games
Dota almost catches up to LoL in term of tournaments and prize. Expect dota2 will surpass lol in first half of next year or so.


I don't think it'll be that close. The difference is still about $400,000. It'll pretty much take TI4 to surpass them (and that's assuming that Riot doesn't start throwing more money at LCS).

Things like this aren't even worth worrying about though. Better to just enjoy the game and support it as you feel like you should while leaving the business side to the people that have to worry about it.

The prize money in November alone is about 300k or so, although November may be a special case, but it's reasonable to think dota2 prize money will surpass lol in 3-6 months.


Doesn't riot shove 5millions each year into their competitive scene to keep it alive? So no dota won't surpass it, but that hardly matters. Dota is awesome regardless of the prizepool!
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
November 27 2013 06:24 GMT
#88269
Prize pool is irrelevant comparing different games. What's relevant is the sustainability and potential growth of the scene. That means for both tournament organisers and players.

And given the trend in prize pools, even disregarding ticket revenue going to it, it has been almost doubling for major tournaments after every TI.
Once you Goblak...
canikizu
Profile Joined September 2010
4860 Posts
November 27 2013 06:25 GMT
#88270
On November 27 2013 15:10 hfglgg wrote:
Show nested quote +
On November 27 2013 14:45 canikizu wrote:
On November 27 2013 14:21 LeLoup wrote:
On November 27 2013 14:02 canikizu wrote:
http://www.esportsearnings.com/games
Dota almost catches up to LoL in term of tournaments and prize. Expect dota2 will surpass lol in first half of next year or so.


I don't think it'll be that close. The difference is still about $400,000. It'll pretty much take TI4 to surpass them (and that's assuming that Riot doesn't start throwing more money at LCS).

Things like this aren't even worth worrying about though. Better to just enjoy the game and support it as you feel like you should while leaving the business side to the people that have to worry about it.

The prize money in November alone is about 300k or so, although November may be a special case, but it's reasonable to think dota2 prize money will surpass lol in 3-6 months.


Doesn't riot shove 5millions each year into their competitive scene to keep it alive? So no dota won't surpass it, but that hardly matters. Dota is awesome regardless of the prizepool!

Contrary to popular belief, a large part of prize money in LoL doesn't come from Riot. At least 25% of them come from actual sponsors.
If anything, Valve pumped way to much money to Dota2 through TI. They pumped over $6M in 3 TI, which is about 80% of the total Dota2 prize money up to date.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-27 06:34:19
November 27 2013 06:28 GMT
#88271
On November 27 2013 15:25 canikizu wrote:
Show nested quote +
On November 27 2013 15:10 hfglgg wrote:
On November 27 2013 14:45 canikizu wrote:
On November 27 2013 14:21 LeLoup wrote:
On November 27 2013 14:02 canikizu wrote:
http://www.esportsearnings.com/games
Dota almost catches up to LoL in term of tournaments and prize. Expect dota2 will surpass lol in first half of next year or so.


I don't think it'll be that close. The difference is still about $400,000. It'll pretty much take TI4 to surpass them (and that's assuming that Riot doesn't start throwing more money at LCS).

Things like this aren't even worth worrying about though. Better to just enjoy the game and support it as you feel like you should while leaving the business side to the people that have to worry about it.

The prize money in November alone is about 300k or so, although November may be a special case, but it's reasonable to think dota2 prize money will surpass lol in 3-6 months.


Doesn't riot shove 5millions each year into their competitive scene to keep it alive? So no dota won't surpass it, but that hardly matters. Dota is awesome regardless of the prizepool!

Contrary to popular belief, a large part of prize money in LoL doesn't come from Riot. At least 25% of them come from actual sponsors.
If anything, Valve pumped way to much money to Dota2 through TI. They pumped over $6M in 3 TI, which is about 80% of the total Dota2 prize money up to date.
"way too much" for what?

TI serves a very specific purpose. There's a reason after every TI we see enormous growth in eSports, and regarding the long term success of Dota I don't know how you could say it's 'too much'. No TI winning team has refused to play in other major tournaments because they're not big enough. And tournament organisers all want to host Dota tournaments after it.

TI quite specifically doesn't 'support the scene'. It gives a ton of money to very few teams. This means that no one can rely on that tournament. And that's kind of the point, it's just marketing for the game and for the teams.
Once you Goblak...
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
November 27 2013 06:34 GMT
#88272
I think that centralizing tournaments is a good thing for DotA. It can help inspire more companies to invest and advertise in DotA.
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
November 27 2013 06:35 GMT
#88273
I disagree, Dota is the only game that really allows tournament organisers to explore new ways to generate revenue. And competition is a lot more important in that kind of environment where your business model isn't stagnant and all you're trying to do is edge out a little more or market yourself a little better.
Once you Goblak...
canikizu
Profile Joined September 2010
4860 Posts
November 27 2013 06:37 GMT
#88274
On November 27 2013 15:28 teapoted wrote:
Show nested quote +
On November 27 2013 15:25 canikizu wrote:
On November 27 2013 15:10 hfglgg wrote:
On November 27 2013 14:45 canikizu wrote:
On November 27 2013 14:21 LeLoup wrote:
On November 27 2013 14:02 canikizu wrote:
http://www.esportsearnings.com/games
Dota almost catches up to LoL in term of tournaments and prize. Expect dota2 will surpass lol in first half of next year or so.


I don't think it'll be that close. The difference is still about $400,000. It'll pretty much take TI4 to surpass them (and that's assuming that Riot doesn't start throwing more money at LCS).

Things like this aren't even worth worrying about though. Better to just enjoy the game and support it as you feel like you should while leaving the business side to the people that have to worry about it.

The prize money in November alone is about 300k or so, although November may be a special case, but it's reasonable to think dota2 prize money will surpass lol in 3-6 months.


Doesn't riot shove 5millions each year into their competitive scene to keep it alive? So no dota won't surpass it, but that hardly matters. Dota is awesome regardless of the prizepool!

Contrary to popular belief, a large part of prize money in LoL doesn't come from Riot. At least 25% of them come from actual sponsors.
If anything, Valve pumped way to much money to Dota2 through TI. They pumped over $6M in 3 TI, which is about 80% of the total Dota2 prize money up to date.
"way too much" for what?

TI serves a very specific purpose. There's a reason after every TI we see enormous growth in eSports, and regarding the long term success of Dota I don't know how you could say it's 'too much'. No TI winning team has refused to play in other major tournaments because they're not big enough. And tournament organisers all want to host Dota tournaments after it.

TI quite specifically doesn't 'support the scene'. It gives a ton of money to very few teams. This means that no one can rely on that tournament. And that's kind of the point, it's just marketing for the game and for the teams.

People need to stop seeing every posts as confrontational post.
I was just talking with the other guy about the misinformation that he had, and give him some more information. I don't care about companies doing with their money.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-27 06:40:11
November 27 2013 06:39 GMT
#88275
On November 27 2013 15:37 canikizu wrote:
Show nested quote +
On November 27 2013 15:28 teapoted wrote:
On November 27 2013 15:25 canikizu wrote:
On November 27 2013 15:10 hfglgg wrote:
On November 27 2013 14:45 canikizu wrote:
On November 27 2013 14:21 LeLoup wrote:
On November 27 2013 14:02 canikizu wrote:
http://www.esportsearnings.com/games
Dota almost catches up to LoL in term of tournaments and prize. Expect dota2 will surpass lol in first half of next year or so.


I don't think it'll be that close. The difference is still about $400,000. It'll pretty much take TI4 to surpass them (and that's assuming that Riot doesn't start throwing more money at LCS).

Things like this aren't even worth worrying about though. Better to just enjoy the game and support it as you feel like you should while leaving the business side to the people that have to worry about it.

The prize money in November alone is about 300k or so, although November may be a special case, but it's reasonable to think dota2 prize money will surpass lol in 3-6 months.


Doesn't riot shove 5millions each year into their competitive scene to keep it alive? So no dota won't surpass it, but that hardly matters. Dota is awesome regardless of the prizepool!

Contrary to popular belief, a large part of prize money in LoL doesn't come from Riot. At least 25% of them come from actual sponsors.
If anything, Valve pumped way to much money to Dota2 through TI. They pumped over $6M in 3 TI, which is about 80% of the total Dota2 prize money up to date.
"way too much" for what?

TI serves a very specific purpose. There's a reason after every TI we see enormous growth in eSports, and regarding the long term success of Dota I don't know how you could say it's 'too much'. No TI winning team has refused to play in other major tournaments because they're not big enough. And tournament organisers all want to host Dota tournaments after it.

TI quite specifically doesn't 'support the scene'. It gives a ton of money to very few teams. This means that no one can rely on that tournament. And that's kind of the point, it's just marketing for the game and for the teams.

People need to stop seeing every posts as confrontational post.
I was just talking with the other guy about the misinformation that he had, and give him some more information. I don't care about companies doing with their money.
People need to stop seeing every post as confrontational post.
Once you Goblak...
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
November 27 2013 06:44 GMT
#88276
I agree that competition is a good thing and that it stops stagnation but in a way Valve is centralizing DotA to some degree. For example, every ticketed tournament has to approved and I think that it is commonly accepted that tournaments become legitimate by becoming ticketed.

I would also like to use NASCAR as a comparison to DotA in this particular area. As far as I'm aware it is extremely centralized and almost entirely run on sponsorship from companies. The prize pools, salaries, and overall expenditures by teams and the organization itself is immensely larger than DotA yet the viewership numbers appear to be somewhat comparable.

http://www.gamespot.com/articles/the-international-hits-1-million-concurrent-viewers/1100-6412911/

http://www.jayski.com/news/pages/story/_/page/NASCAR-Televison-Ratings-2013
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-27 06:57:48
November 27 2013 06:53 GMT
#88277
On November 27 2013 15:44 harodihg wrote:
I agree that competition is a good thing and that it stops stagnation but in a way Valve is centralizing DotA to some degree. For example, every ticketed tournament has to approved and I think that it is commonly accepted that tournaments become legitimate by becoming ticketed.

I would also like to use NASCAR as a comparison to DotA in this particular area. As far as I'm aware it is extremely centralized and almost entirely run on sponsorship from companies. The prize pools, salaries, and overall expenditures by teams and the organization itself is immensely larger than DotA yet the viewership numbers appear to be somewhat comparable.

http://www.gamespot.com/articles/the-international-hits-1-million-concurrent-viewers/1100-6412911/

http://www.jayski.com/news/pages/story/_/page/NASCAR-Televison-Ratings-2013
First of all. 10 seconds of googling says Nascar has 75million viewers. It's the second biggest sport in America based on televsion ratings. Let me put that in context, the second biggest sport in Sweden (a country with 3% of the population of America) can get higher viewership than The International. We're also talking about local markets as opposed to international markets. Ads which are run internationally aren't nearly as valuable. And another thing is we're talking about the peak of a single event per year in Dota when nothing else compares to it in the scene.

But regardless, it's a pointless comparison because Nascar is considerably bigger.

The other point I'm not really sure what you're getting at. Valve aren't centralizing Dota to any degree other than the obvious fact that they are the IP holders. They are creating some guidelines sure, but so does athletic commissions for sports. How you run your business is still completely up to you, you don't have to sell tickets even. You can overlap with eachother. You can have 10 times the prize pool of another tournament.

What will happen is teams will be forced to pick certain tournaments because they won't have the time to play them all. Then we will have to see some merging or changes made within the tournaments. But that could play out many ways.
Once you Goblak...
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
November 27 2013 06:57 GMT
#88278
On November 27 2013 00:49 GeneralStan wrote:
It always entertains me to hear people talking about how hard core dota is, and how they don't want filthy casuals. It's like dota's history as a casual side game to the hard core world of ladder WC3 has been completely forgotten. Dota players have made a seamless transition from defending themselves from ladder players who looked down their noses at them to looking down on all those pitiful "casual" mobas arts

I'm guessing this was at least partially directed towards me so I'll just say I don't consider "casual" to be a negative term. It's a descriptor, not an attack. Some games are more accessible, simple and relaxed than others, and these qualities are all linked and can be simplified under the title "casual".

For myself, I fucking LOVED Call of Duty 4 when it came out, it was just the game I was looking for at the time, and of "proper" games you didn't get much more casual. Compare that to StarCraft 2, which I enjoyed but ultimately found too demanding of my time and energy - too "hardcore" - and relegated to just watching eventually. CoD4 wouldn't be better for being more hardcore, SC2 wouldn't be better if it were more casual - whether you like them or not depends on what you're looking for.

For the record, I also think it's pretty clear that, at least for matchmaking, Dota 2 is still far more casual than StarCraft 2 (using that because it's the current Blizzard game and also the main game for TL).
Did you ever say Yes to a single joy?
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-11-27 07:02:55
November 27 2013 07:01 GMT
#88279
Dota isn't really the same game as it was before anyway. It was a lot easier before to have a casual game of Dota with people who had never really played before back when I started playing.

I mean the same goes for Counter-Strike. The community gets better, the game evolves, it becomes very hard to have a 'casual experience' in the game unless you're already very good at it.

So yeah, Dota and CS were super casual games. But now they are two of the most difficult to get into.
Once you Goblak...
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2013-11-27 07:03:56
November 27 2013 07:03 GMT
#88280
Dota is most definitely a casual game, unless you are at the very top anyway. There is no ranking, no ladder, and you have four other people doing parts of the work. I mean it depends on your definition of casual though, is it as casual as hearthstone? Not even close, is it as hardcore as Sc2? No.

The top end is pretty rough though since it's more of a social experiment than a skill competition as far as breaking into the scene.
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