• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:02
CEST 12:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9395 users

General Discussion - Page 4148

Forum Index > Dota 2 General
Post a Reply
Prev 1 4146 4147 4148 4149 4150 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
October 18 2013 00:34 GMT
#82941
On October 18 2013 09:28 TheSubtleArt wrote:
It's still possible for supports to double pull, isn't it?

Yes, but the XP sharing change on neutrals means that it's impossible for you to keep the enemy from leeching half of your pull XP from those camps.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-10-18 00:41:11
October 18 2013 00:41 GMT
#82942
On October 18 2013 09:34 TheYango wrote:
Show nested quote +
On October 18 2013 09:28 TheSubtleArt wrote:
It's still possible for supports to double pull, isn't it?

Yes, but the XP sharing change on neutrals means that it's impossible for you to keep the enemy from leeching half of your pull XP from those camps.

So it will only be valid if you can also zone out the other heroes while you are doing it or you just want to get the gold?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
October 18 2013 00:46 GMT
#82943
Fluff and Lumi doing patch analysis just started. In the sidebar.
Once you Goblak...
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
October 18 2013 00:49 GMT
#82944
On October 18 2013 09:41 Plansix wrote:
Show nested quote +
On October 18 2013 09:34 TheYango wrote:
On October 18 2013 09:28 TheSubtleArt wrote:
It's still possible for supports to double pull, isn't it?

Yes, but the XP sharing change on neutrals means that it's impossible for you to keep the enemy from leeching half of your pull XP from those camps.

So it will only be valid if you can also zone out the other heroes while you are doing it or you just want to get the gold?


It's still barely worth it since the timings are so messed and you only get small camp xp/gold unless you chain the pull and then even zoned you aren't going to keep their offlane zoned with the 1300xp buff, this for all intents and purposes removes stacking and pulling as staying in lane/roaming for kills is a better idea
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 18 2013 00:50 GMT
#82945
By the way i read the Lich deny change, it sounds more like Lich will get the exp similar to hand of midas. And the XP source will be similar to new neutral where heroes from both side, as long as they are within range, gona benefit from it?
Im daed. Follow me @TL_NB
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 18 2013 00:52 GMT
#82946
On October 18 2013 09:49 Esoterikk wrote:
Show nested quote +
On October 18 2013 09:41 Plansix wrote:
On October 18 2013 09:34 TheYango wrote:
On October 18 2013 09:28 TheSubtleArt wrote:
It's still possible for supports to double pull, isn't it?

Yes, but the XP sharing change on neutrals means that it's impossible for you to keep the enemy from leeching half of your pull XP from those camps.

So it will only be valid if you can also zone out the other heroes while you are doing it or you just want to get the gold?


It's still barely worth it since the timings are so messed and you only get small camp xp/gold unless you chain the pull and then even zoned you aren't going to keep their offlane zoned with the 1300xp buff, this for all intents and purposes removes stacking and pulling as staying in lane/roaming for kills is a better idea

Well AFK farming is never really that interesting anyways. But I am sure supports of the world will find other ways to get levels.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
October 18 2013 01:15 GMT
#82947
On October 18 2013 09:49 Esoterikk wrote:
Show nested quote +
On October 18 2013 09:41 Plansix wrote:
On October 18 2013 09:34 TheYango wrote:
On October 18 2013 09:28 TheSubtleArt wrote:
It's still possible for supports to double pull, isn't it?

Yes, but the XP sharing change on neutrals means that it's impossible for you to keep the enemy from leeching half of your pull XP from those camps.

So it will only be valid if you can also zone out the other heroes while you are doing it or you just want to get the gold?


It's still barely worth it since the timings are so messed and you only get small camp xp/gold unless you chain the pull and then even zoned you aren't going to keep their offlane zoned with the 1300xp buff, this for all intents and purposes removes stacking and pulling as staying in lane/roaming for kills is a better idea


Neutrals killing your creeps still gives no XP to the enemy. And a stacked small camp clears the wave about the same as a stacked medium (creep spawns pending ofc). You can pull, you just have to be smarter about it.

Roaming will still be better, but you can definitely win a lane with good pulls and lane management.

Also for someone. Try pushing the second creep wave after spawn, stack the camp, and then pull the 1:15 camp. With how far out the creeps spawn now there is no chance for the offlane to move to get the xp from that wave.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 18 2013 01:16 GMT
#82948
early smoke ganks from supports are going to be as strong as ever. with tranquils, supports will actually have the relative speed they need to make shit happen. keeping the armor through breaking is a fantastic bonus too. Looking forward to playing some maiden this patch.

At first I wasnt very happy with this patch at all but I think im starting to come to terms with it.
Call me Marge Simpson cuz I love you homie
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
October 18 2013 01:23 GMT
#82949
On October 18 2013 10:16 PassiveAce wrote:
early smoke ganks from supports are going to be as strong as ever. with tranquils, supports will actually have the relative speed they need to make shit happen. keeping the armor through breaking is a fantastic bonus too. Looking forward to playing some maiden this patch.

At first I wasnt very happy with this patch at all but I think im starting to come to terms with it.


Keep in mind all other boots are slower now too making smoke even stronger.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-10-18 01:41:45
October 18 2013 01:41 GMT
#82950
You guys... Elder Titan wasn't really nerfed much. Damage on Astral isn't the problem...
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2013-10-18 01:46:29
October 18 2013 01:45 GMT
#82951
Well, damage on astral was an unplanned strength (aka bug), so at least we can say he's where he was originally intended to be.

Edit: and as Bulba said on the ET thread, it's quite big that the astral one-shot ranged creeps, and he wont do so anymore.
Bora Pain minha porra!
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-10-18 02:16:08
October 18 2013 02:08 GMT
#82952
On October 18 2013 08:05 Plansix wrote:
Show nested quote +
On October 18 2013 07:17 TheYango wrote:
On October 18 2013 07:09 Belisarius wrote:
I think the real problem I have with it is that it really screws over the people who've actually put in the work to learn the minutiae of the jungle and lane mechanics.

There's a really big window of MMR where people are learning these things, and someone who's put in the effort to know how to manipulate the jungle and static a lane gets a big advantage from having done so. I really liked that, and I feel like that kind of burden-of-knowledge is a big part of dota.

I think, if I'm honest, it feels like IceFrog is trying to make pro dota more like pub dota. That's nice, but by making dota as a whole more pubby he's pushing pub dota further and further towards its worst aspects.

We get more and stronger riki/BH/huskar pickers, more feeding-into-10min-godlike, more terrifying ganking mids, all of that junk. The obs change did the same thing, because it made it much easier for snowball mids to gank when they were already the scariest thing in a pub game. It makes me sad.

I don't get how you drew any of your conclusions from these patch notes lol.

They threatened to move his cheese and force him to learn new things. Then he inferred that change = pub dota.


If you can put your seething condescension aside for a moment, you might like to think of the differences between the top level of play and the kind of thing that 85+% of the playerbase encounters every day.

At the moment, there is a huge range of MMR where effective trilanes are rare, 2/1/2 is common, a lot of supports either can't or don't bother to pull, most carries can't static a lane, and wards are bought intermittently and placed haphazardly. The key is that if your team is dumb, you do 2/1/2 because it's easier. If, however, you get a team able to communicate and able to control a lane, you can move away from that and try other things. Stuff like defensive trilanes are currently a joy on the rare occasions that they work in a pub.

Now, 2/1/2 is probably strong all the way to the top, and controlling a lane is so much harder that it's probably not worth doing. That's new to the pro scene, but the gameplay it produces is seriously old news to us.

You know what's been doing 2/1/2 forever? Low level pub dota. You know what games have been dominated by ganks and roaming and snowballing? Low-level pub dota. And it's really kinda boring.

Change != pub dota, but that stuff really is, and it's all gotten much, much stronger since 6.77. Are there new things to learn? Of course. Will they be entertaining at the pro level? Absolutely. But those new things will largely revolve around roaming and killing things, and the point is that lower level games already had plenty of that.

If I'm wrong, that's fine. But I don't see how massive nerfs to pulling coupled to things like the 6.78 ward change can lead to anything else.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
October 18 2013 02:14 GMT
#82953


VROOM VROOM!
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
dartoo
Profile Joined May 2010
India2889 Posts
October 18 2013 02:18 GMT
#82954
^^ haha.

I doubted of these patch notes were real..I dont really like a lot of changes, but yeah whatever, will play the game and see how it goes.


Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 18 2013 02:30 GMT
#82955
On October 18 2013 11:08 Belisarius wrote:
Show nested quote +
On October 18 2013 08:05 Plansix wrote:
On October 18 2013 07:17 TheYango wrote:
On October 18 2013 07:09 Belisarius wrote:
I think the real problem I have with it is that it really screws over the people who've actually put in the work to learn the minutiae of the jungle and lane mechanics.

There's a really big window of MMR where people are learning these things, and someone who's put in the effort to know how to manipulate the jungle and static a lane gets a big advantage from having done so. I really liked that, and I feel like that kind of burden-of-knowledge is a big part of dota.

I think, if I'm honest, it feels like IceFrog is trying to make pro dota more like pub dota. That's nice, but by making dota as a whole more pubby he's pushing pub dota further and further towards its worst aspects.

We get more and stronger riki/BH/huskar pickers, more feeding-into-10min-godlike, more terrifying ganking mids, all of that junk. The obs change did the same thing, because it made it much easier for snowball mids to gank when they were already the scariest thing in a pub game. It makes me sad.

I don't get how you drew any of your conclusions from these patch notes lol.

They threatened to move his cheese and force him to learn new things. Then he inferred that change = pub dota.


If you can put your seething condescension aside for a moment, you might like to think of the differences between the top level of play and the kind of thing that 85+% of the playerbase encounters every day.

At the moment, there is a huge range of MMR where effective trilanes are rare, 2/1/2 is common, a lot of supports either can't or don't bother to pull, most carries can't static a lane, and wards are bought intermittently and placed haphazardly. The key is that if your team is dumb, you do 2/1/2 because it's easier. If, however, you get a team able to communicate and able to control a lane, you can move away from that and try other things. Stuff like defensive trilanes are currently a joy on the rare occasions that they work in a pub.

Now, 2/1/2 is probably strong all the way to the top, and controlling a lane is so much harder that it's probably not worth doing. That's new to the pro scene, but the gameplay it produces is seriously old news to us.

You know what's been doing 2/1/2 forever? Low level pub dota. You know what games have been dominated by ganks and roaming and snowballing? Low-level pub dota. And it's really kinda boring.

Change != pub dota, but that stuff really is, and it's all gotten much, much stronger since 6.77. Are there new things to learn? Of course. Will they be entertaining at the pro level? Absolutely. But those new things will largely revolve around roaming and killing things, and the point is that lower level games already had plenty of that.

If I'm wrong, that's fine. But I don't see how massive nerfs to pulling coupled to things like the 6.78 ward change can lead to anything else.

I'm with Yango on this one, I don't know how you got all that from the patch notes. We might need to see some professional games before making sweeping atatments like this.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
writer22816
Profile Blog Joined September 2008
United States5775 Posts
October 18 2013 02:31 GMT
#82956
Guys, what if...

+ Show Spoiler +
6.79 is this year's Diretide
8/4/12 never forget, never forgive.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 18 2013 02:40 GMT
#82957
So when is this patch going live? Over the weekend seems weird.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-10-18 02:45:50
October 18 2013 02:45 GMT
#82958
I'd imagine next wed-thursday.

If tomorrow then good luck MLG. But updates tend to not come out on Friday.
Once you Goblak...
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
October 18 2013 04:10 GMT
#82959
This is going to be sick.

The world has changed as we know it. (dota)
Mew Mew Pew Pew
r.Evo
Profile Joined August 2006
Germany14081 Posts
October 18 2013 04:23 GMT
#82960
This Lumi+Fluff patch analysis made me a fan of Fluff. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Prev 1 4146 4147 4148 4149 4150 6534 Next
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
StarCraft: Brood War
actioN 765
Soma 627
BeSt 405
910 351
Light 323
Horang2 315
Hyuk 274
Jaedong 222
Pusan 122
Stork 121
[ Show more ]
EffOrt 105
Dewaltoss 93
Shinee 59
ZerO 54
Killer 46
Mong 45
Mind 37
Rush 32
Sharp 28
Bale 26
ggaemo 25
NotJumperer 22
sorry 19
yabsab 18
hero 17
ZergMaN 17
Snow 16
Noble 9
Terrorterran 6
Creator 0
Dota 2
Gorgc575
XcaliburYe207
League of Legends
JimRising 387
Counter-Strike
olofmeister1463
pashabiceps878
Heroes of the Storm
crisheroes2353
Khaldor640
Other Games
gofns30959
singsing1393
ceh9666
XBOCT349
DeMusliM187
Pyrionflax174
Mew2King127
ArmadaUGS55
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick623
Dota 2
PGL Dota 2 - Main Stream246
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH267
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2233
League of Legends
• Jankos1644
• Stunt443
Other Games
• WagamamaTV183
Upcoming Events
Kung Fu Cup
58m
Stellar Fest
2h 58m
The PondCast
23h 58m
OSC
1d 2h
Stellar Fest
1d 2h
OSC
1d 13h
Stellar Fest
2 days
CranKy Ducklings
2 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.