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General Discussion - Page 3812

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
September 06 2013 08:33 GMT
#76221
On September 06 2013 17:29 ReignSupreme. wrote:
Show nested quote +
On September 06 2013 17:24 Kishin2 wrote:
???
If rubick gets aghs and steals an ultimate, he gets the upgraded ultimate. Is stealing an ult and throwing it back stronger not awesome?


edit i wasnt thinking properly, its still useless

doesnt mean he doesn't have an aghanims upgrade !!!!!!!!!!!!!!!!! (which is what the argument was)
heavenz
Profile Joined August 2013
Austria301 Posts
September 06 2013 08:38 GMT
#76222
Lol the tricks people use to get easy wins, unbelivable.

1) go low prio
2) one player of your team disconnects for the first few min from the game
3)camp mid with stunners, first blood him
4) the disconnected player joins (everyone thought he was never gonna join anyways...), but he disconnects on purpose, but continues playing (so it's free to leave but doesn't go non stats)
5) 1.st blooded mid leaves, rest follows

luckily I was there only for a brief periode, interesting though...
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
September 06 2013 08:46 GMT
#76223
On September 06 2013 17:24 Kishin2 wrote:
???
If rubick gets aghs and steals an ultimate, he gets the upgraded ultimate. Is stealing an ult and throwing it back stronger not awesome?


that depends on you actually stealing the ultimate and the stolen ultimate even having an ags upgrade.
Do yourself a favour and just STFU
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
September 06 2013 08:53 GMT
#76224
Aghs on rubick is like throwing money away. For aghs cost you have both FS + blink.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 06 2013 08:57 GMT
#76225
On September 06 2013 13:26 Kuroeeah wrote:
i still think the easiest heroes to be consistent with is lone druid and furion.

furion isnt hard to play, he just requires you to be good at item choices and map awareness (and some treant micro if youre gosu)

LD is semily hard to play imo, but then again I don't really know what carry hero is easy to play, I'd say Spectre or PA but then again "easy" cahnges from person to person
In the woods, there lurks..
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
September 06 2013 08:58 GMT
#76226
--- Nuked ---
trinxified
Profile Joined December 2010
Canada7774 Posts
September 06 2013 09:01 GMT
#76227
On September 06 2013 17:58 Dattish wrote:
imo, rubicks aghanim should let him either keep spells when he dies or let him keep spells as long as he doesn't die or steal a new one without a time limit.


Yeah something like this would be decent.

Was thinking of allowing to steal ally spells, but that would be just broken haha.
Kishin2
Profile Joined May 2011
United States7534 Posts
September 06 2013 09:42 GMT
#76228
On September 06 2013 17:46 Doraemon wrote:
Show nested quote +
On September 06 2013 17:24 Kishin2 wrote:
???
If rubick gets aghs and steals an ultimate, he gets the upgraded ultimate. Is stealing an ult and throwing it back stronger not awesome?


that depends on you actually stealing the ultimate and the stolen ultimate even having an ags upgrade.

What's wrong with that? Rubick's ultimate is skill based in nature. A lot of ultis have an agh upgrade and more are consistently being added. How many high priority ults don't have an aghs upgrade? Besides game changing ultis like black hole, I can't even think of any off the top of my head.

Anyways, that's not the point. The idea that rubick with aghs can steal a 300 damage spell and cast it back as a 400 damage spell is already cool. His passive fits with this idea too.

Honestly, all these suggestions for spell steal upgrades sound overpowered. Stealing 2 spells would be blatantly overpowered. I think if Icefrog wanted to implement an aghs upgrade for spell steal, it'd be something like lowering the delay to acquire a stolen spell.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2013-09-06 09:55:25
September 06 2013 09:50 GMT
#76229
On September 06 2013 18:42 Kishin2 wrote:
Show nested quote +
On September 06 2013 17:46 Doraemon wrote:
On September 06 2013 17:24 Kishin2 wrote:
???
If rubick gets aghs and steals an ultimate, he gets the upgraded ultimate. Is stealing an ult and throwing it back stronger not awesome?


that depends on you actually stealing the ultimate and the stolen ultimate even having an ags upgrade.

What's wrong with that? Rubick's ultimate is skill based in nature. A lot of ultis have an agh upgrade and more are consistently being added. How many high priority ults don't have an aghs upgrade? Besides game changing ultis like black hole, I can't even think of any off the top of my head.

Anyways, that's not the point. The idea that rubick with aghs can steal a 300 damage spell and cast it back as a 400 damage spell is already cool. His passive fits with this idea too.

Honestly, all these suggestions for spell steal upgrades sound overpowered. Stealing 2 spells would be blatantly overpowered. I think if Icefrog wanted to implement an aghs upgrade for spell steal, it'd be something like lowering the delay to acquire a stolen spell.


The problem is that having an agha on rubick is: If the ulti becomes that much stronger with an agha (say, warlock), then the opponent is most likely going to go for it himself, rendering you getting one completely pointless.

I don't think keeping stolen spells through death or gaining them without time limit sounds that OP tbh, it is an expensive item after all.

I know this would be a stupid amount of work, but I think agha upgrade on rubick should make every normal spell he steal a tiny bit stronger. A 200 dmg nuke could maybe become 250 or even 300? Nyx carapace could last a second longer, or Burrow Strike could stun for 0.5 second longer. It would be really cool, make the item viable, and you could change the numbers as much as you'd want to keep it from being OP.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
September 06 2013 09:57 GMT
#76230
On September 06 2013 18:50 Excludos wrote:
Show nested quote +
On September 06 2013 18:42 Kishin2 wrote:
On September 06 2013 17:46 Doraemon wrote:
On September 06 2013 17:24 Kishin2 wrote:
???
If rubick gets aghs and steals an ultimate, he gets the upgraded ultimate. Is stealing an ult and throwing it back stronger not awesome?


that depends on you actually stealing the ultimate and the stolen ultimate even having an ags upgrade.

What's wrong with that? Rubick's ultimate is skill based in nature. A lot of ultis have an agh upgrade and more are consistently being added. How many high priority ults don't have an aghs upgrade? Besides game changing ultis like black hole, I can't even think of any off the top of my head.

Anyways, that's not the point. The idea that rubick with aghs can steal a 300 damage spell and cast it back as a 400 damage spell is already cool. His passive fits with this idea too.

Honestly, all these suggestions for spell steal upgrades sound overpowered. Stealing 2 spells would be blatantly overpowered. I think if Icefrog wanted to implement an aghs upgrade for spell steal, it'd be something like lowering the delay to acquire a stolen spell.


The problem is that having an agha on rubick is: If the ulti becomes that much stronger with an agha (say, warlock), then the opponent is most likely going to go for it himself, rendering you getting one completely pointless.

I don't think keeping stolen spells through death or gaining them without time limit sounds that OP tbh, it is an expensive item after all.

I know this would be a stupid amount of work, but I think agha upgrade on rubick should make every normal spell he steal a tiny bit stronger. A 200 dmg nuke could maybe become 250 or even 300? Nyx carapace could last a second longer, or Burrow Strike could stun for 0.5 second longer. It would be really cool, make the item viable, and you could change the numbers as much as you'd want to keep it from being OP.


That just way too much effort to code, especially in wc3.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2013-09-06 09:58:59
September 06 2013 09:58 GMT
#76231
On September 06 2013 18:57 Yoshi- wrote:
Show nested quote +
On September 06 2013 18:50 Excludos wrote:
On September 06 2013 18:42 Kishin2 wrote:
On September 06 2013 17:46 Doraemon wrote:
On September 06 2013 17:24 Kishin2 wrote:
???
If rubick gets aghs and steals an ultimate, he gets the upgraded ultimate. Is stealing an ult and throwing it back stronger not awesome?


that depends on you actually stealing the ultimate and the stolen ultimate even having an ags upgrade.

What's wrong with that? Rubick's ultimate is skill based in nature. A lot of ultis have an agh upgrade and more are consistently being added. How many high priority ults don't have an aghs upgrade? Besides game changing ultis like black hole, I can't even think of any off the top of my head.

Anyways, that's not the point. The idea that rubick with aghs can steal a 300 damage spell and cast it back as a 400 damage spell is already cool. His passive fits with this idea too.

Honestly, all these suggestions for spell steal upgrades sound overpowered. Stealing 2 spells would be blatantly overpowered. I think if Icefrog wanted to implement an aghs upgrade for spell steal, it'd be something like lowering the delay to acquire a stolen spell.


The problem is that having an agha on rubick is: If the ulti becomes that much stronger with an agha (say, warlock), then the opponent is most likely going to go for it himself, rendering you getting one completely pointless.

I don't think keeping stolen spells through death or gaining them without time limit sounds that OP tbh, it is an expensive item after all.

I know this would be a stupid amount of work, but I think agha upgrade on rubick should make every normal spell he steal a tiny bit stronger. A 200 dmg nuke could maybe become 250 or even 300? Nyx carapace could last a second longer, or Burrow Strike could stun for 0.5 second longer. It would be really cool, make the item viable, and you could change the numbers as much as you'd want to keep it from being OP.


That just way too much effort to code, especially in wc3.


I don't disagree. It would be way too much work, and there is so much else this game needs to fix before they should even think of doing it. But its a cool idea I think.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
September 06 2013 10:06 GMT
#76232
While global range 2 second cooldown Rubick ulti sounds awesome (:D) I could see giving him the Ogre Magi treatment and having it not actually effect the ultimate, but instead giving him another spell, or increase the potency of his existing ones.
I'm actually Fleetfeet D:
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 06 2013 10:20 GMT
#76233
On September 06 2013 17:57 Iplaythings wrote:
Show nested quote +
On September 06 2013 13:26 Kuroeeah wrote:
i still think the easiest heroes to be consistent with is lone druid and furion.

furion isnt hard to play, he just requires you to be good at item choices and map awareness (and some treant micro if youre gosu)

LD is semily hard to play imo, but then again I don't really know what carry hero is easy to play, I'd say Spectre or PA but then again "easy" cahnges from person to person

lone druid is way easier to play than ppl believe
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 06 2013 10:24 GMT
#76234
On September 06 2013 19:20 teddyoojo wrote:
Show nested quote +
On September 06 2013 17:57 Iplaythings wrote:
On September 06 2013 13:26 Kuroeeah wrote:
i still think the easiest heroes to be consistent with is lone druid and furion.

furion isnt hard to play, he just requires you to be good at item choices and map awareness (and some treant micro if youre gosu)

LD is semily hard to play imo, but then again I don't really know what carry hero is easy to play, I'd say Spectre or PA but then again "easy" cahnges from person to person

lone druid is way easier to play than ppl believe

LD is hard to play because he's mindnumbing.
LSF
Profile Joined April 2012
469 Posts
September 06 2013 10:36 GMT
#76235
If you really get enough farm on a Rubick to consider buying Aghs you'd probably be much better off going for Sheep or another decent utility item.
Kishin2
Profile Joined May 2011
United States7534 Posts
September 06 2013 10:40 GMT
#76236
On September 06 2013 18:50 Excludos wrote:
Show nested quote +
On September 06 2013 18:42 Kishin2 wrote:
On September 06 2013 17:46 Doraemon wrote:
On September 06 2013 17:24 Kishin2 wrote:
???
If rubick gets aghs and steals an ultimate, he gets the upgraded ultimate. Is stealing an ult and throwing it back stronger not awesome?


that depends on you actually stealing the ultimate and the stolen ultimate even having an ags upgrade.

What's wrong with that? Rubick's ultimate is skill based in nature. A lot of ultis have an agh upgrade and more are consistently being added. How many high priority ults don't have an aghs upgrade? Besides game changing ultis like black hole, I can't even think of any off the top of my head.

Anyways, that's not the point. The idea that rubick with aghs can steal a 300 damage spell and cast it back as a 400 damage spell is already cool. His passive fits with this idea too.

Honestly, all these suggestions for spell steal upgrades sound overpowered. Stealing 2 spells would be blatantly overpowered. I think if Icefrog wanted to implement an aghs upgrade for spell steal, it'd be something like lowering the delay to acquire a stolen spell.


The problem is that having an agha on rubick is: If the ulti becomes that much stronger with an agha (say, warlock), then the opponent is most likely going to go for it himself, rendering you getting one completely pointless.

I don't think keeping stolen spells through death or gaining them without time limit sounds that OP tbh, it is an expensive item after all.

I know this would be a stupid amount of work, but I think agha upgrade on rubick should make every normal spell he steal a tiny bit stronger. A 200 dmg nuke could maybe become 250 or even 300? Nyx carapace could last a second longer, or Burrow Strike could stun for 0.5 second longer. It would be really cool, make the item viable, and you could change the numbers as much as you'd want to keep it from being OP.

That's not the problem with aghanims on rubick. There are 5 enemy heroes. That means there are potentially 5 aghable ultimates to steal. The ulti upgrade on aghs has no effect for rubick if all enemy heroes with aghable ultis get aghs, but if that happens who cares. It also still gives stats, health, and mana, so it's never useless. The problem with aghanims on rubick is the same problem every other hero has when getting aghanims: you lose 4200 gold for other items. Aghanims is and has always been situational for 99% of all heroes.

Keeping stolen spells through death or no time limit is completely OP, but that's probably beside the point. Aghanims either buffs the numbers on an ultimate (200 damage -> 300 damage) or removes limitations of an ultimate (lower cd, more range, etc.). It does this without fundamentally changing it. No ultimates in dota are overpowered because they all have a weakness. Aghanims giving spell steal either of those benefits (retain spells on death, no time limits) fundamentally changes it and removes a weakness. No agh upgrades do this, for good reason. It would be as if aghs on juggernaut made it so omnislash only targets heroes.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
September 06 2013 10:50 GMT
#76237
On September 06 2013 19:20 teddyoojo wrote:
Show nested quote +
On September 06 2013 17:57 Iplaythings wrote:
On September 06 2013 13:26 Kuroeeah wrote:
i still think the easiest heroes to be consistent with is lone druid and furion.

furion isnt hard to play, he just requires you to be good at item choices and map awareness (and some treant micro if youre gosu)

LD is semily hard to play imo, but then again I don't really know what carry hero is easy to play, I'd say Spectre or PA but then again "easy" cahnges from person to person

lone druid is way easier to play than ppl believe

People overestimate the difficulty of heroes that involve microing more than one unit. I've even seen Enchantress described as a hard hero even though she has 3 straightforward actives.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
Last Edited: 2013-09-06 10:52:31
September 06 2013 10:52 GMT
#76238
+ neutral creeps that you should use/micro/chain stun etc.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 06 2013 11:07 GMT
#76239
Visage is also mentioned as hard but at a basic level amoving and casting soul assumption and grave chill is super easy. He has high potential but easy at a basic level, he is tanky, sorta has an escape with gc and can deal massive damage.
WriterXiao8~~
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 06 2013 11:09 GMT
#76240
visage is actually hard, cuz u have to be in different places at once and always have an eye for ur birds.
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
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