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General Discussion - Page 3710

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-08-26 21:43:13
August 26 2013 21:43 GMT
#74181
Was bored in an empty lobby, apparently 7:30 midas on jungle CM is possible. Probably could do better with some optimization
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 26 2013 21:49 GMT
#74182
At what point did you hit level 6?

I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
August 26 2013 22:00 GMT
#74183
On August 27 2013 06:43 Comeh wrote:
Was bored in an empty lobby, apparently 7:30 midas on jungle CM is possible. Probably could do better with some optimization



Navi has a video on it, you can do much better than 7:30
secret - never again
Shadowpostin
Profile Joined June 2012
Germany798 Posts
August 26 2013 22:07 GMT
#74184
can someone explain to me what the hell EE is doing on his stream right now
allow me to demonstrate the skill of shaolin
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 26 2013 22:09 GMT
#74185
doing things that makes him EE
[13:40] <Qbek> gosi i dreanmt about you
FinestHour
Profile Joined August 2010
United States18466 Posts
August 26 2013 22:09 GMT
#74186
turn rate
thug life.                                                       MVP/ex-
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
August 26 2013 22:51 GMT
#74187
practicing how to get fastest attacks out with ulti spam

thats why we all love him
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-26 22:54:12
August 26 2013 22:53 GMT
#74188
On August 27 2013 06:49 Sn0_Man wrote:
At what point did you hit level 6?

I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong.

You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional".

This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps.
Moderator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 26 2013 22:59 GMT
#74189
On August 27 2013 07:53 TheYango wrote:
Show nested quote +
On August 27 2013 06:49 Sn0_Man wrote:
At what point did you hit level 6?

I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong.

You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional".

This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps.

adds diversity to the game, we're going to see eternal envy theorycraft some insane jungle thing in the future.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 26 2013 23:06 GMT
#74190
On August 27 2013 07:53 TheYango wrote:
Show nested quote +
On August 27 2013 06:49 Sn0_Man wrote:
At what point did you hit level 6?

I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong.

You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional".

This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps.


To be fair, I think it just adds consistency. Half the big creeps are level 5, and half are level 6, what's the sense in that?
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-08-26 23:11:12
August 26 2013 23:08 GMT
#74191
On August 27 2013 08:06 JeeJee wrote:
Show nested quote +
On August 27 2013 07:53 TheYango wrote:
On August 27 2013 06:49 Sn0_Man wrote:
At what point did you hit level 6?

I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong.

You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional".

This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps.


To be fair, I think it just adds consistency. Half the big creeps are level 5, and half are level 6, what's the sense in that?


You can change the creeps level so that isn't a very compelling argument.

edit: Although making them all the same level would suck for exp I guess (unless you made them all level 6).
I'll always be your shadow and veil your eyes from states of ain soph aur.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-08-26 23:09:27
August 26 2013 23:09 GMT
#74192
In G-1 League I think I saw a wisp get level 6 at 6 minutes on the radiant side by just pulling

that was fucked up to deal with.
WriterXiao8~~
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 26 2013 23:25 GMT
#74193
On August 27 2013 08:08 Blitzkrieg0 wrote:
Show nested quote +
On August 27 2013 08:06 JeeJee wrote:
On August 27 2013 07:53 TheYango wrote:
On August 27 2013 06:49 Sn0_Man wrote:
At what point did you hit level 6?

I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong.

You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional".

This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps.


To be fair, I think it just adds consistency. Half the big creeps are level 5, and half are level 6, what's the sense in that?


You can change the creeps level so that isn't a very compelling argument.

edit: Although making them all the same level would suck for exp I guess (unless you made them all level 6).


I'm not sure I understand.. I'm not saying anything about creep levels, as far as I'm concerned they're a carryover from wc3 and are irrelevant. I'm just saying it doesn't make sense to be able to freeze the tornado creep, but not the satyr creep, given they're both big creeps.

Then again dota is a game of exceptions, maybe this is a jungling quirks CMs should learn to live with. I can see it both ways.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-08-26 23:54:07
August 26 2013 23:30 GMT
#74194
On August 27 2013 08:25 JeeJee wrote:
Show nested quote +
On August 27 2013 08:08 Blitzkrieg0 wrote:
On August 27 2013 08:06 JeeJee wrote:
On August 27 2013 07:53 TheYango wrote:
On August 27 2013 06:49 Sn0_Man wrote:
At what point did you hit level 6?

I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong.

You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional".

This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps.


To be fair, I think it just adds consistency. Half the big creeps are level 5, and half are level 6, what's the sense in that?


You can change the creeps level so that isn't a very compelling argument.

edit: Although making them all the same level would suck for exp I guess (unless you made them all level 6).


I'm not sure I understand.. I'm not saying anything about creep levels, as far as I'm concerned they're a carryover from wc3 and are irrelevant. I'm just saying it doesn't make sense to be able to freeze the tornado creep, but not the satyr creep, given they're both big creeps.

Then again dota is a game of exceptions, maybe this is a jungling quirks CMs should learn to live with. I can see it both ways.


The creeps level is the reason you can't freeze it for the longer duration. If Icefrog wanted consistency in being able to freeze all the creeps he could have just changed all the level 6 creeps to level 5 (although this would also lower the amount of experience they give). In the wc3 engine level 6 or higher creeps use the hero duration for spells; by making them level 5 they would use the non-hero duration instead like the current dota 2 bug.

I'm saying your argument doesn't make sense because if Icefrog wanted consistency it would have been like that in wc3 already. Adding the difference in experience isn't an issue so that line of thought doesn't really make sense.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
August 27 2013 00:06 GMT
#74195
Just played a game with ogre as tiny.
I got BKB just for the sake of becoming as big as the ancient :D
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
trinxified
Profile Joined December 2010
Canada7774 Posts
August 27 2013 00:11 GMT
#74196
Why Sing go Armlet on Spectre? Regen? Toggling it I guess make sense when using ult, but it seems like a waste of gold where he could've just gotten Yasha earlier instead... Any input on using Armlet on non-STR heroes?
TheYango
Profile Joined September 2008
United States47024 Posts
August 27 2013 00:15 GMT
#74197
Because Armlet is fun?
Moderator
Slardar
Profile Joined April 2010
Canada7596 Posts
August 27 2013 00:22 GMT
#74198
There is currently a bug which allows you to toggle armlet on and off and disperse that damage to the enemy. It's like a triple radiance!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-27 00:30:29
August 27 2013 00:27 GMT
#74199
On August 27 2013 09:22 Slardar wrote:
There is currently a bug which allows you to toggle armlet on and off and disperse that damage to the enemy. It's like a triple radiance!

Twitch chat says so, but dev forum says nobody can reproduce.

Moderator
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
August 27 2013 00:38 GMT
#74200
Damn this is why refresher spec gives 70mins game and armlet spec gives game of loss (it wouldn't be that bad of an item except he went manta next and team has no vlad). Suddenly I have respect for aui's skadi spec.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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