General Discussion - Page 3710
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Comeh
United States18919 Posts
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Sn0_Man
Tebellong44238 Posts
I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong. | ||
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ch33psh33p
7650 Posts
On August 27 2013 06:43 Comeh wrote: Was bored in an empty lobby, apparently 7:30 midas on jungle CM is possible. Probably could do better with some optimization Navi has a video on it, you can do much better than 7:30 | ||
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Shadowpostin
Germany798 Posts
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Gosi
Sweden9072 Posts
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FinestHour
United States18466 Posts
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teddyoojo
Germany22369 Posts
thats why we all love him | ||
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TheYango
United States47024 Posts
On August 27 2013 06:49 Sn0_Man wrote: At what point did you hit level 6? I get the feeling you could make a sick stack on the side and just ult it at 6 to maybe help out the jungle plan but I could be wrong. You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional". This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps. | ||
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Kuroeeah
11696 Posts
On August 27 2013 07:53 TheYango wrote: You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional". This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps. adds diversity to the game, we're going to see eternal envy theorycraft some insane jungle thing in the future. | ||
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JeeJee
Canada5652 Posts
On August 27 2013 07:53 TheYango wrote: You can hit 6 minute level 6 doing double pulls with an occasional triple pull, and having Frostbite lets those triple pulls work out to be a little more than "occasional". This in turn makes me wonder when Valve is going to fix the bug where spells with different creep/hero durations properly use the hero duration for level 6+ creeps. You're not actually supposed to get the 10s Frostbite on big creeps. To be fair, I think it just adds consistency. Half the big creeps are level 5, and half are level 6, what's the sense in that? | ||
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Blitzkrieg0
United States13132 Posts
On August 27 2013 08:06 JeeJee wrote: To be fair, I think it just adds consistency. Half the big creeps are level 5, and half are level 6, what's the sense in that? You can change the creeps level so that isn't a very compelling argument. edit: Although making them all the same level would suck for exp I guess (unless you made them all level 6). | ||
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Kipsate
Netherlands45349 Posts
that was fucked up to deal with. | ||
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JeeJee
Canada5652 Posts
On August 27 2013 08:08 Blitzkrieg0 wrote: You can change the creeps level so that isn't a very compelling argument. edit: Although making them all the same level would suck for exp I guess (unless you made them all level 6). I'm not sure I understand.. I'm not saying anything about creep levels, as far as I'm concerned they're a carryover from wc3 and are irrelevant. I'm just saying it doesn't make sense to be able to freeze the tornado creep, but not the satyr creep, given they're both big creeps. Then again dota is a game of exceptions, maybe this is a jungling quirks CMs should learn to live with. I can see it both ways. | ||
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Blitzkrieg0
United States13132 Posts
On August 27 2013 08:25 JeeJee wrote: I'm not sure I understand.. I'm not saying anything about creep levels, as far as I'm concerned they're a carryover from wc3 and are irrelevant. I'm just saying it doesn't make sense to be able to freeze the tornado creep, but not the satyr creep, given they're both big creeps. Then again dota is a game of exceptions, maybe this is a jungling quirks CMs should learn to live with. I can see it both ways. The creeps level is the reason you can't freeze it for the longer duration. If Icefrog wanted consistency in being able to freeze all the creeps he could have just changed all the level 6 creeps to level 5 (although this would also lower the amount of experience they give). In the wc3 engine level 6 or higher creeps use the hero duration for spells; by making them level 5 they would use the non-hero duration instead like the current dota 2 bug. I'm saying your argument doesn't make sense because if Icefrog wanted consistency it would have been like that in wc3 already. Adding the difference in experience isn't an issue so that line of thought doesn't really make sense. | ||
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Unleashing
Denmark14978 Posts
I got BKB just for the sake of becoming as big as the ancient :D | ||
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trinxified
Canada7774 Posts
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TheYango
United States47024 Posts
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Slardar
Canada7596 Posts
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TheYango
United States47024 Posts
On August 27 2013 09:22 Slardar wrote: There is currently a bug which allows you to toggle armlet on and off and disperse that damage to the enemy. It's like a triple radiance! Twitch chat says so, but dev forum says nobody can reproduce. | ||
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BurningSera
Ireland19621 Posts
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