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General Discussion - Page 3637

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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 19 2013 03:09 GMT
#72721
On August 19 2013 11:50 DeltaX wrote:
Show nested quote +
On August 19 2013 11:33 rebdomine wrote:
On August 19 2013 11:29 FinestHour wrote:
On August 19 2013 10:15 trinxified wrote:
Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.

If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants.


i think that wouldnt be a bad idea to make them worth a lil more


I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence.


I don't really buy the "just require more attention" argument for this stuff. Just call it what it is. NP split push is harder to stop than it is to execute at a high level, increased gold on treants provides a higher reward for stopping it and nerfs a hero that needs it without really doing anything to his actual power.

Well executing a split push by nature is not a challenge mechanically, unless you are talking about getting perfect farm. It is map awareness and a dependency on your team to provide you with the tools(wards) to know when to get out. Split pushing with Darkseer is just as easy, but he doesn't have a free teleport to get to the other side of the map.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Depetrify
Profile Blog Joined March 2011
978 Posts
August 19 2013 03:14 GMT
#72722
Deadalus desolator rapier hits a lot.
FinestHour
Profile Joined August 2010
United States18466 Posts
August 19 2013 03:31 GMT
#72723
On August 19 2013 12:14 Depetrify wrote:
Deadalus desolator rapier hits a lot.


iron branch hits for little

also blizzard heroes card game more viewers on twitch dota 2 ded game etc
thug life.                                                       MVP/ex-
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 19 2013 04:01 GMT
#72724
On August 19 2013 12:31 FinestHour wrote:
Show nested quote +
On August 19 2013 12:14 Depetrify wrote:
Deadalus desolator rapier hits a lot.


iron branch hits for little

also blizzard heroes card game more viewers on twitch dota 2 ded game etc

People like card games. That one looks like fun. People like fun. The game is in beta, so watching twitch is the only way to check it out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Saryph
Profile Joined April 2010
United States1955 Posts
August 19 2013 04:13 GMT
#72725
Also they've given a beta key to essentially every person who plays blizzard games who gets over 3k viewers on twitch.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 19 2013 04:13 GMT
#72726
On August 19 2013 11:33 rebdomine wrote:
Show nested quote +
On August 19 2013 11:29 FinestHour wrote:
On August 19 2013 10:15 trinxified wrote:
Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.

If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants.


i think that wouldnt be a bad idea to make them worth a lil more


I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence.


I faintly remember a very similar argument a few pages ago.
Legitimate opinion or simply trolling? I mean Treants are not illusions...
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
August 19 2013 04:56 GMT
#72727
On August 19 2013 11:33 rebdomine wrote:
Show nested quote +
On August 19 2013 11:29 FinestHour wrote:
On August 19 2013 10:15 trinxified wrote:
Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.

If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants.


i think that wouldnt be a bad idea to make them worth a lil more


I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence.



The difference with NP and Brood is that brood can summon a TON of spiders so the bounty and exp increase really did kill him. I agree. The treants follow the same bounty for small neutrals from WC3 and it isn't fair at the moment.
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2013-08-19 05:36:54
August 19 2013 05:35 GMT
#72728
That thread about the guy who got muted for two months was like a car crash, I didn't want to keep reading but I just couldn't look away. Now my head hurts and I know that the dev forums are like the Dota equivalent of the Battlenet forums*. Lesson learnt.

*Actually maybe not quite as bad, there were some voices of reason, a couple I recognise from TL, but still mostly cringeworthy.
[stranded]: http://www.indiedb.com/games/stranded
Shaella
Profile Blog Joined January 2013
United States14828 Posts
Last Edited: 2013-08-19 05:37:15
August 19 2013 05:37 GMT
#72729
On August 19 2013 14:35 Myrddraal wrote:
That thread about the guy who got muted for two months was like a car crash, I didn't want to keep reading but I just couldn't look away. Now my head hurts and I know that the dev forums are like the Dota equivalent of the Battlenet forums. Lesson learnt.

FUNNIEST THREAD ON THE DEV FORUMS.
srsly.
just fullstop, I couldn't stop laughing
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Myrddraal
Profile Joined December 2010
Australia937 Posts
August 19 2013 05:59 GMT
#72730
On August 19 2013 14:37 Shaella wrote:
Show nested quote +
On August 19 2013 14:35 Myrddraal wrote:
That thread about the guy who got muted for two months was like a car crash, I didn't want to keep reading but I just couldn't look away. Now my head hurts and I know that the dev forums are like the Dota equivalent of the Battlenet forums. Lesson learnt.

FUNNIEST THREAD ON THE DEV FORUMS.
srsly.
just fullstop, I couldn't stop laughing


Oh yeah I found it hilarious at first but it just kept going and I couldn't handle all the stupid anymore.
[stranded]: http://www.indiedb.com/games/stranded
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
August 19 2013 06:48 GMT
#72731
As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg
On Twitter @GosuGamers_LotI | Grubby has a huge head!
trinxified
Profile Joined December 2010
Canada7774 Posts
August 19 2013 06:52 GMT
#72732
On August 19 2013 13:56 EnumaAvalon wrote:
Show nested quote +
On August 19 2013 11:33 rebdomine wrote:
On August 19 2013 11:29 FinestHour wrote:
On August 19 2013 10:15 trinxified wrote:
Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.

If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants.


i think that wouldnt be a bad idea to make them worth a lil more


I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence.



The difference with NP and Brood is that brood can summon a TON of spiders so the bounty and exp increase really did kill him. I agree. The treants follow the same bounty for small neutrals from WC3 and it isn't fair at the moment.


Yep I'm glad others agree with me too. It's just completely broken when Treants are giving very little gold to what they actually do. They tank and hit almost like normal creeps but give like 1/3 of their bounty. Gold bounty and XP needs re-work with Treants.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 19 2013 07:05 GMT
#72733
On August 19 2013 15:48 LuckoftheIrish wrote:
As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg

pudge can dismember weaver before he timelapses
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
August 19 2013 07:11 GMT
#72734
I honestly think furion is not too OP considering how good his teleport skill and ultimate are. I think the treants are mainly too powerful at the 0 - 1:00 minute mark, and if there is someway to adjust this maybe he doesn't need more nerfs.

Reducing his base armor would make him significantly weaker when he is in FB seeking mode or joining trilane vs trilane battles and 1v1 match ups. I think this nerf would be the second step.

But, on how to make his treants weaker in the earlier game, perhaps treants need to walk slower as they increase their distance from nature's prophet. The truly powerful thing about them is being a low bounty unit (as mentioned above) that is free roaming with good vision for 55 seconds. This is enough time for the 6 treants a furions is going to be using from 0:00-1:00 to play games with your incoming creep wave and block up neutral spawns, making a hero who should usually get nothing from a 1v3 into big a wrench in the trilane's XP machinery. Now that he has spent the time it normally takes him to gain 200 experience destroying the efficiency of the enemy trilane, he just TP's/walks to the fountain makes some treants and jungles away. If treants began walking significantly slower when they reach greater than 2000 range from the prophet, or go slower at 1000 range scaling down as they reach even further distance, they would lose their maneuverability in the beginning of the laning phase and lose some of their strength as global scouts. The trilane will actually be able to kill the treants in their bootless state and furion will not hugely out level the enemy supports in the hardlane.
an overdeveloped sense of self preservation
trinxified
Profile Joined December 2010
Canada7774 Posts
August 19 2013 07:15 GMT
#72735
On August 19 2013 16:11 Wysp wrote:
I honestly think furion is not too OP considering how good his teleport skill and ultimate are. I think the treants are mainly too powerful at the 0 - 1:00 minute mark, and if there is someway to adjust this maybe he doesn't need more nerfs.

Reducing his base armor would make him significantly weaker when he is in FB seeking mode or joining trilane vs trilane battles and 1v1 match ups. I think this nerf would be the second step.

But, on how to make his treants weaker in the earlier game, perhaps treants need to walk slower as they increase their distance from nature's prophet. The truly powerful thing about them is being a low bounty unit (as mentioned above) that is free roaming with good vision for 55 seconds. This is enough time for the 6 treants a furions is going to be using from 0:00-1:00 to play games with your incoming creep wave and block up neutral spawns, making a hero who should usually get nothing from a 1v3 into big a wrench in the trilane's XP machinery. Now that he has spent the time it normally takes him to gain 200 experience destroying the efficiency of the enemy trilane, he just TP's/walks to the fountain makes some treants and jungles away. If treants began walking significantly slower when they reach greater than 2000 range from the prophet, or go slower at 1000 range scaling down as they reach even further distance, they would lose their maneuverability in the beginning of the laning phase and lose some of their strength as global scouts. The trilane will actually be able to kill the treants in their bootless state and furion will not hugely out level the enemy supports in the hardlane.


I mean if you wanna put it that way, perhaps the Treants should actually flat out die or expire way faster when NP is away for like 1200 range or something.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 19 2013 07:20 GMT
#72736
You guys ever feel dirty when your split pushing a team to death?

I had a game as brood (lol), went BoTs, necromicon and ported on Treant's consistently. They won team fights, we won game.
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
August 19 2013 07:29 GMT
#72737
On August 19 2013 16:20 Kuroeeah wrote:
You guys ever feel dirty when your split pushing a team to death?

I had a game as brood (lol), went BoTs, necromicon and ported on Treant's consistently. They won team fights, we won game.


Just like what Loda said about dota during an interview in Ti3,, gold kills dont matter, only the throne does
To Skeleton King: "Have you considered employment at Apple?"
FinestHour
Profile Joined August 2010
United States18466 Posts
August 19 2013 07:34 GMT
#72738
On August 19 2013 16:05 Erasme wrote:
Show nested quote +
On August 19 2013 15:48 LuckoftheIrish wrote:
As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg

pudge can dismember weaver before he timelapses


99.99999999 percent of the playerbase doesnt shift que
thug life.                                                       MVP/ex-
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2013-08-19 07:44:43
August 19 2013 07:44 GMT
#72739
On August 19 2013 16:34 FinestHour wrote:
Show nested quote +
On August 19 2013 16:05 Erasme wrote:
On August 19 2013 15:48 LuckoftheIrish wrote:
As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg

pudge can dismember weaver before he timelapses


99.99999999 percent of the playerbase doesnt shift que

You don't need to shift queue tho, just click on weaver when he's near the fountain
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-19 07:45:54
August 19 2013 07:45 GMT
#72740
On August 19 2013 16:34 FinestHour wrote:
Show nested quote +
On August 19 2013 16:05 Erasme wrote:
On August 19 2013 15:48 LuckoftheIrish wrote:
As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg

pudge can dismember weaver before he timelapses


99.99999999 percent of the playerbase doesnt shift que

And of the remaining, most still don't know about the bug where you have to stand exactly where you cast hook or step back slightly to Dismember after Hook. Anyone used to DotA 1 where you could start Dismember on someone who is being hooked before the hook completes might walk forward slightly (in fact, that was actually the *correct* play because starting Dismember before Hook completes means even instant spells can't happen before Dismember starts)--while in DotA 2 if you do this, Dismember is not queued until after Hook completes, which mean Pudge tries to turn around.
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