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On August 19 2013 11:50 DeltaX wrote:Show nested quote +On August 19 2013 11:33 rebdomine wrote:On August 19 2013 11:29 FinestHour wrote:On August 19 2013 10:15 trinxified wrote: Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.
If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants. i think that wouldnt be a bad idea to make them worth a lil more I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence. I don't really buy the "just require more attention" argument for this stuff. Just call it what it is. NP split push is harder to stop than it is to execute at a high level, increased gold on treants provides a higher reward for stopping it and nerfs a hero that needs it without really doing anything to his actual power. Well executing a split push by nature is not a challenge mechanically, unless you are talking about getting perfect farm. It is map awareness and a dependency on your team to provide you with the tools(wards) to know when to get out. Split pushing with Darkseer is just as easy, but he doesn't have a free teleport to get to the other side of the map.
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Deadalus desolator rapier hits a lot.
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On August 19 2013 12:14 Depetrify wrote: Deadalus desolator rapier hits a lot.
iron branch hits for little
also blizzard heroes card game more viewers on twitch dota 2 ded game etc
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On August 19 2013 12:31 FinestHour wrote:Show nested quote +On August 19 2013 12:14 Depetrify wrote: Deadalus desolator rapier hits a lot. iron branch hits for little also blizzard heroes card game more viewers on twitch dota 2 ded game etc People like card games. That one looks like fun. People like fun. The game is in beta, so watching twitch is the only way to check it out.
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Also they've given a beta key to essentially every person who plays blizzard games who gets over 3k viewers on twitch.
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On August 19 2013 11:33 rebdomine wrote:Show nested quote +On August 19 2013 11:29 FinestHour wrote:On August 19 2013 10:15 trinxified wrote: Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.
If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants. i think that wouldnt be a bad idea to make them worth a lil more I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence. I faintly remember a very similar argument a few pages ago. Legitimate opinion or simply trolling? I mean Treants are not illusions...
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On August 19 2013 11:33 rebdomine wrote:Show nested quote +On August 19 2013 11:29 FinestHour wrote:On August 19 2013 10:15 trinxified wrote: Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.
If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants. i think that wouldnt be a bad idea to make them worth a lil more I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence.
The difference with NP and Brood is that brood can summon a TON of spiders so the bounty and exp increase really did kill him. I agree. The treants follow the same bounty for small neutrals from WC3 and it isn't fair at the moment.
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That thread about the guy who got muted for two months was like a car crash, I didn't want to keep reading but I just couldn't look away. Now my head hurts and I know that the dev forums are like the Dota equivalent of the Battlenet forums*. Lesson learnt.
*Actually maybe not quite as bad, there were some voices of reason, a couple I recognise from TL, but still mostly cringeworthy.
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On August 19 2013 14:35 Myrddraal wrote: That thread about the guy who got muted for two months was like a car crash, I didn't want to keep reading but I just couldn't look away. Now my head hurts and I know that the dev forums are like the Dota equivalent of the Battlenet forums. Lesson learnt. FUNNIEST THREAD ON THE DEV FORUMS. srsly. just fullstop, I couldn't stop laughing
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On August 19 2013 14:37 Shaella wrote:Show nested quote +On August 19 2013 14:35 Myrddraal wrote: That thread about the guy who got muted for two months was like a car crash, I didn't want to keep reading but I just couldn't look away. Now my head hurts and I know that the dev forums are like the Dota equivalent of the Battlenet forums. Lesson learnt. FUNNIEST THREAD ON THE DEV FORUMS. srsly. just fullstop, I couldn't stop laughing
Oh yeah I found it hilarious at first but it just kept going and I couldn't handle all the stupid anymore.
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As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg
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On August 19 2013 13:56 EnumaAvalon wrote:Show nested quote +On August 19 2013 11:33 rebdomine wrote:On August 19 2013 11:29 FinestHour wrote:On August 19 2013 10:15 trinxified wrote: Fuck Treants need some serious rework with their bounty given... They give the same bounty as Spiderlings don't they? Treants need to be giving at least TWICE of the current bounty now, so at least there is some downside to NP just TP'ing in, cast Treants, then TP out. 15-20 gold per each Treant is simply just not enough for the trouble they cause.
If you compare that to Spiderlings, it's just outrageous. Even the spiders give more XP than the Treants. i think that wouldnt be a bad idea to make them worth a lil more I agree. It's not like making treants give more bounty would completely kill him off (like how Brood got killed off by the spiderlings bounty change). It would just require more attention to not feed them to the enemy while he maintains his usefulness with his global presence. The difference with NP and Brood is that brood can summon a TON of spiders so the bounty and exp increase really did kill him. I agree. The treants follow the same bounty for small neutrals from WC3 and it isn't fair at the moment.
Yep I'm glad others agree with me too. It's just completely broken when Treants are giving very little gold to what they actually do. They tank and hit almost like normal creeps but give like 1/3 of their bounty. Gold bounty and XP needs re-work with Treants.
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On August 19 2013 15:48 LuckoftheIrish wrote: As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg pudge can dismember weaver before he timelapses
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I honestly think furion is not too OP considering how good his teleport skill and ultimate are. I think the treants are mainly too powerful at the 0 - 1:00 minute mark, and if there is someway to adjust this maybe he doesn't need more nerfs.
Reducing his base armor would make him significantly weaker when he is in FB seeking mode or joining trilane vs trilane battles and 1v1 match ups. I think this nerf would be the second step.
But, on how to make his treants weaker in the earlier game, perhaps treants need to walk slower as they increase their distance from nature's prophet. The truly powerful thing about them is being a low bounty unit (as mentioned above) that is free roaming with good vision for 55 seconds. This is enough time for the 6 treants a furions is going to be using from 0:00-1:00 to play games with your incoming creep wave and block up neutral spawns, making a hero who should usually get nothing from a 1v3 into big a wrench in the trilane's XP machinery. Now that he has spent the time it normally takes him to gain 200 experience destroying the efficiency of the enemy trilane, he just TP's/walks to the fountain makes some treants and jungles away. If treants began walking significantly slower when they reach greater than 2000 range from the prophet, or go slower at 1000 range scaling down as they reach even further distance, they would lose their maneuverability in the beginning of the laning phase and lose some of their strength as global scouts. The trilane will actually be able to kill the treants in their bootless state and furion will not hugely out level the enemy supports in the hardlane.
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On August 19 2013 16:11 Wysp wrote: I honestly think furion is not too OP considering how good his teleport skill and ultimate are. I think the treants are mainly too powerful at the 0 - 1:00 minute mark, and if there is someway to adjust this maybe he doesn't need more nerfs.
Reducing his base armor would make him significantly weaker when he is in FB seeking mode or joining trilane vs trilane battles and 1v1 match ups. I think this nerf would be the second step.
But, on how to make his treants weaker in the earlier game, perhaps treants need to walk slower as they increase their distance from nature's prophet. The truly powerful thing about them is being a low bounty unit (as mentioned above) that is free roaming with good vision for 55 seconds. This is enough time for the 6 treants a furions is going to be using from 0:00-1:00 to play games with your incoming creep wave and block up neutral spawns, making a hero who should usually get nothing from a 1v3 into big a wrench in the trilane's XP machinery. Now that he has spent the time it normally takes him to gain 200 experience destroying the efficiency of the enemy trilane, he just TP's/walks to the fountain makes some treants and jungles away. If treants began walking significantly slower when they reach greater than 2000 range from the prophet, or go slower at 1000 range scaling down as they reach even further distance, they would lose their maneuverability in the beginning of the laning phase and lose some of their strength as global scouts. The trilane will actually be able to kill the treants in their bootless state and furion will not hugely out level the enemy supports in the hardlane.
I mean if you wanna put it that way, perhaps the Treants should actually flat out die or expire way faster when NP is away for like 1200 range or something.
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You guys ever feel dirty when your split pushing a team to death?
I had a game as brood (lol), went BoTs, necromicon and ported on Treant's consistently. They won team fights, we won game.
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On August 19 2013 16:20 Kuroeeah wrote: You guys ever feel dirty when your split pushing a team to death?
I had a game as brood (lol), went BoTs, necromicon and ported on Treant's consistently. They won team fights, we won game.
Just like what Loda said about dota during an interview in Ti3,, gold kills dont matter, only the throne does
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On August 19 2013 16:05 Erasme wrote:Show nested quote +On August 19 2013 15:48 LuckoftheIrish wrote: As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg pudge can dismember weaver before he timelapses
99.99999999 percent of the playerbase doesnt shift que
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On August 19 2013 16:34 FinestHour wrote:Show nested quote +On August 19 2013 16:05 Erasme wrote:On August 19 2013 15:48 LuckoftheIrish wrote: As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg pudge can dismember weaver before he timelapses 99.99999999 percent of the playerbase doesnt shift que You don't need to shift queue tho, just click on weaver when he's near the fountain
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United States47024 Posts
On August 19 2013 16:34 FinestHour wrote:Show nested quote +On August 19 2013 16:05 Erasme wrote:On August 19 2013 15:48 LuckoftheIrish wrote: As seen on iceiceice's stream, the counter to fountain hook is Weaver. ggggggggg pudge can dismember weaver before he timelapses 99.99999999 percent of the playerbase doesnt shift que And of the remaining, most still don't know about the bug where you have to stand exactly where you cast hook or step back slightly to Dismember after Hook. Anyone used to DotA 1 where you could start Dismember on someone who is being hooked before the hook completes might walk forward slightly (in fact, that was actually the *correct* play because starting Dismember before Hook completes means even instant spells can't happen before Dismember starts)--while in DotA 2 if you do this, Dismember is not queued until after Hook completes, which mean Pudge tries to turn around.
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