. General Discussion - Page 3607
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Sn0_Man
Tebellong44238 Posts
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NB
Netherlands12045 Posts
On August 16 2013 03:39 Sn0_Man wrote: Enigma and tide also have some extremely relevant skills on the whole. Enigma's pushing especially. I mean, teams hardly draft enigma as an ulti these days. He is drafted as a mek carrier and a pusher, with the bonus of having this huge ulti if the other team decides they wish to fight you. Almost like a substitute chen, although not THAT similar . The problem with enigma draft is that you want to run him as a core support which make your early game really weak. Given room enigma function like a hand of midas on a team which is why no one give him room from the first place. Plus since rubick is in the pool, picks that involve big CC ulti are often limited. Out of all those heroes Enigma is probably the worst because the ult is channeling which translate to free rubick blackhole. | ||
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Imnotaprogamer
Denmark2 Posts
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Sn0_Man
Tebellong44238 Posts
Either way its all razer stuff (and astro headsets?) because they are really part of EG. | ||
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LuckoftheIrish
United States4791 Posts
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Incze
Romania2058 Posts
Medallion might not actually be that bad really, considering a large part of QE invoker damage is physical, especially that early on. | ||
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Sn0_Man
Tebellong44238 Posts
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Comeh
United States18919 Posts
On August 16 2013 05:17 Sn0_Man wrote: You don't even need the medallion at 11 to solo rosh with double forge spirits but it sure speeds it up. The mana regen and low investment might be worth it, though delaying your drums/force/euls really hurts. But if you are trying to stomp a pub... ![]() | ||
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flamewheel
FREEAGLELAND26782 Posts
Medallion somebody -> cold snap -> sic fire thingies on person -> walk away | ||
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AwfuL_
Netherlands6976 Posts
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Comeh
United States18919 Posts
On August 16 2013 05:34 AwfuL_ wrote: Meh, why bother with spirits when you can Wex/Exort with Alacrity + MoM! Clearly you don't know about minus armor build on invoker. | ||
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cecek
Czech Republic18921 Posts
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Mataza
Germany5364 Posts
The reason I prefer aghs on Juggernaut is because at lvl 11 you can pretty much solo kill 2 heroes or severely weaken 3. You don't buy aghs to farm, you buy it to kill things. All the while you are completely immune to damage/cc.(the only skill that affects omnislashing jug is pudge hook afaik). And that while this early in the game(lvl 8-13) your main contribution to teamfights is still bladefury and not much else. You don't add any cc to a gank, either. So it's either right clicks or omnislash. I don't mind relying on an ulti that unlike other ultis almost guarantees you a kill. Unless you use it wrong or your team gets entirely stomped before you can buy an agha, ofc. It basically allows you to kill things you shouldn't or wouldn't be able to kill. The items with which your regular rightclick during omnislash lvl 2(6 jumps) contributes as much as 3 extra jumps are roughly an mkb and 2 hyperstones. The progression would roughly be phase ->magic wand-> agha ->manta ->throne | ||
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Judicator
United States7270 Posts
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Comeh
United States18919 Posts
On August 16 2013 06:54 Judicator wrote: You guys sure love to theorycraft and bank on Juggs Omni not getting split/ended. Thanks for ignoring the one skill that gets him any playing time on high levels. Healing ward? | ||
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fleeze
Germany895 Posts
exactly | ||
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Judicator
United States7270 Posts
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Comeh
United States18919 Posts
On August 16 2013 06:59 Judicator wrote: That hero wouldn't be anywhere near playable if it wasn't for the Healing Ward. The ulti is pretty average and Bladefury falls off quicker than it did before. Melee agi semi-carry with limited mobility with no disable. Jugg is essentially a push hero - but the nice thing about omni is that it gives quite a lot of room for pushing towers (and more or less initiating while trying to break high ground). Aghs helps with that a lot. | ||
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fleeze
Germany895 Posts
On August 16 2013 07:01 Comeh wrote: Jugg is essentially a push hero - but the nice thing about omni is that it gives quite a lot of room for pushing towers (and more or less initiating while trying to break high ground). Aghs helps with that a lot. yeah but rushing an aghs is not the best choice if you want to push towers ASAP. drums into yasha ftw. | ||
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Najda
United States3765 Posts
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