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General Discussion - Page 3587

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Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
August 14 2013 15:50 GMT
#71721
Or he should leave him alone so that when the metagame shifts away from split push he will raise in popularity again.

There is no need for every hero to be powerful in every metagame of Dota.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-08-14 15:52:36
August 14 2013 15:51 GMT
#71722
On August 15 2013 00:48 Comeh wrote:
Show nested quote +
On August 15 2013 00:45 PrinceXizor wrote:
On August 15 2013 00:41 Comeh wrote:
On August 15 2013 00:29 PrinceXizor wrote:
On August 15 2013 00:26 Comeh wrote:
On August 15 2013 00:16 PrinceXizor wrote:
On August 14 2013 23:37 Comeh wrote:
On August 14 2013 23:35 Firebolt145 wrote:
He was FotM a while ago when teams were still bashing their heads against his ult. Then they realised that Warlock was all about his ult and offered nothing else to the team and he quickly grew out of favour.

Not to mention he is a bit awkward to farm around as a core, and well, diffusal blade.

stating diffusal blade as a reason not to go warlock is inane. Losing half of your golems for 10 minutes isn't really an issue. and its something they had to spend thousands on.

It's not like diffusal blade is a sole purpose item - Na'Vi often used to draft juggernaut or PL against a warlock pick and get a diffusal blade earlier. I mean, you are talking about a hero where 90% of the hero is his ultimate that has a long cool down being INSTANTLY killed by one charge of an item that can continue to be used throughout the fight.

It's not that insane.

Its also not very strong or efficient to be using diffusal on a single golem. saving the charges for that puts you in shit situations, makes you adverse to upgrading the diffusal immediately, weakening your fighting overall by a quite a bit, and ceases to be useful after 10 minutes, or aghanims/refresher on warlock.

and warlock isn't 90% golem, that's just ignorance about how effective fatal bonds truly is as well as the stun initiate and about his overall damage from his autos.

On August 15 2013 00:27 Kipsate wrote:
Warlock has quite a few problems but one of the biggest ones right now is simple

he doesn't handle splitpush.

yeah and diffusal blade is probably one of the single most minor issues with warlock. thats like saying HOTD makes chen useless so teams shouldn't play chen. :/

If you are using diffusal blade on warlock, you are literally removing 75% of his effectiveness in fights, and likely are going to win that fight. Winning the fight puts you further ahead in the game, and gives you more map control, and generally makes warlock less effective as a whole (less likely to find the room to farm an aghs / refresher anyways). Essentially, if you don't do a lot with your first 2-3 golems, chances are you aren't going to win the game.

I'm not saying I would build a diffusal on any carry if I saw a warlock, but I'd be more inclined to draft a hero where diffusal is situational if I saw a warlock pick.

I'd put warlock golem as about 40% of his total effectiveness. the stun doesn't get stopped by diffusal, and fatal bonds and his autos are still active, his shadow word is still active. Diffusal just isn't a big deal to deal with as warlock. period. Its a non-issue and putting a bandaid on a stab wound.

the enemy carry shouldn't even HAVE a diffusal for the first two offerings, and the third one only if its rushed, and the warlock decides to go use it ON the carry. (the rock being dropped on the carry in that situation will still end up causing that carries death though).

I'm not sure you understand how powerful / reliant warlock is on his ultimate for the first 15-20 minutes of the game.

It's literally the entire hero (unless the gyro / spectre on your team get 4 items).

I'm not sure you understand how bad diffusal is to get as a first item immediately after boots. I also don't think you understand how warlock is played effectively.

Its literally not even the majority of the hero.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-08-14 16:18:30
August 14 2013 16:09 GMT
#71723
On August 15 2013 00:47 canikizu wrote:
Show nested quote +
On August 15 2013 00:27 Kipsate wrote:
Warlock has quite a few problems but one of the biggest ones right now is simple

he doesn't handle splitpush.

How many support can handle splitpush lol?
In the world of cc and gank, warlock is trash. IF should fix him by giving him a cc like other 100 heroes.

He can't be effectively run as a support and there are a multitude of heroes mid who offer so much more then he does. Other mid heroes can also handle splitpush way better then he can.

I mean he is going to sit in a trilane and do what, fatal bonds people? Heroes with actual CC(and or single target damage) will roll over you. Moreover compared to other supports he doesn't gank, he doesn't counterpush, he doesn't farm the jungle very fast(These are also reasons why he isn't picked as much regardless of being run mid or support), the list is endless. Diffusal is actually a pretty good reason too why you don't run him as a support.

He can be run as seen in the past but is very niche.
WriterXiao8~~
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 14 2013 16:24 GMT
#71724
If Icefrog buffs his stats again, then you can make argument for him as a solo mid again, and run him much in the vein like Mag where you are playing support/initiator. Maybe make his heal ramp up in effectiveness based on the number of times he's been hit during the duration. The static numbers make it hard to balance with him as babysit/support role.
Get it by your hands...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-14 16:29:51
August 14 2013 16:28 GMT
#71725
On August 15 2013 00:48 Comeh wrote:
I'm not sure you understand how powerful / reliant warlock is on his ultimate for the first 15-20 minutes of the game.

It's literally the entire hero (unless the gyro / spectre on your team get 4 items).

Yes, but for the first 15 of those 15-20 minutes, it's unlikely that the enemy has a Diffusal to use on your Golem unless their carry straight rushed it without another major item (in which case, he will probably die in a round of spells regardless). Generally Diffusal is a second major item paired with something like Drums as first item, meaning that you won't expect to see one until the tail end of those first 15-20 minutes.

On August 15 2013 00:50 Firebolt145 wrote:
Or he should leave him alone so that when the metagame shifts away from split push he will raise in popularity again.

There is no need for every hero to be powerful in every metagame of Dota.

This.

Fundamentally Warlock is a hero that thrives in a metagame that's 100% teamfight and he's very good in this niche. This is honestly fine--it's ok to have heroes that thrive in specific scenarios like this while being less useful in others.
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 14 2013 16:38 GMT
#71726
On August 15 2013 00:29 PrinceXizor wrote:
Show nested quote +
On August 15 2013 00:26 Comeh wrote:
On August 15 2013 00:16 PrinceXizor wrote:
On August 14 2013 23:37 Comeh wrote:
On August 14 2013 23:35 Firebolt145 wrote:
He was FotM a while ago when teams were still bashing their heads against his ult. Then they realised that Warlock was all about his ult and offered nothing else to the team and he quickly grew out of favour.

Not to mention he is a bit awkward to farm around as a core, and well, diffusal blade.

stating diffusal blade as a reason not to go warlock is inane. Losing half of your golems for 10 minutes isn't really an issue. and its something they had to spend thousands on.

It's not like diffusal blade is a sole purpose item - Na'Vi often used to draft juggernaut or PL against a warlock pick and get a diffusal blade earlier. I mean, you are talking about a hero where 90% of the hero is his ultimate that has a long cool down being INSTANTLY killed by one charge of an item that can continue to be used throughout the fight.

It's not that insane.

Its also not very strong or efficient to be using diffusal on a single golem. saving the charges for that puts you in shit situations, makes you adverse to upgrading the diffusal immediately, weakening your fighting overall by a quite a bit, and ceases to be useful after 10 minutes, or aghanims/refresher on warlock.

and warlock isn't 90% golem, that's just ignorance about how effective fatal bonds truly is as well as the stun initiate and about his overall damage from his autos.

Show nested quote +
On August 15 2013 00:27 Kipsate wrote:
Warlock has quite a few problems but one of the biggest ones right now is simple

he doesn't handle splitpush.

yeah and diffusal blade is probably one of the single most minor issues with warlock. thats like saying HOTD makes chen useless so teams shouldn't play chen. :/

Fatal bonds is ok. The spell doesn't prioritize heroes however, which means he needs a no creep setup to land it on heroes. Compared to other skills which prefer a no creep setup(Luna, Juggernaut, Lich, Leshrac etc.) They payout is on average much less. Those other heroes can do huge damage without creeps around, while in the same situation fatal bonds does only increase damage.
The bigger spell imho is upheaval. Maximum slow that goes through bkb just royally fucks melee heroes.

Still, the hero is all about his ult. 1 sec stun through bkb in a big area is really nice. But the main damage comes from the golems, specifically the pulverize ability. If you take that away warlock is suddenly very weak except in a rare few cases.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 14 2013 17:11 GMT
#71727
I still don't know why Lycan completely disappeared. He can still jungle even with the wolf hp nerf, especially if he's pooled a tango, or something. It feels like he'd be good in the metagame, junglers are not uncommon, early roshes with medallion rushes are common, bkb carries are used, splitpushing is good now.

What's so wrong with him that hes not used at all right now.
super gg
MrHoon *
Profile Blog Joined April 2008
10183 Posts
August 14 2013 17:26 GMT
#71728
I agree, I was a bit surprised not to see even 1 lycan pick in ti3
dats racist
canikizu
Profile Joined September 2010
4860 Posts
August 14 2013 17:29 GMT
#71729
On August 15 2013 01:09 Kipsate wrote:
Show nested quote +
On August 15 2013 00:47 canikizu wrote:
On August 15 2013 00:27 Kipsate wrote:
Warlock has quite a few problems but one of the biggest ones right now is simple

he doesn't handle splitpush.

How many support can handle splitpush lol?
In the world of cc and gank, warlock is trash. IF should fix him by giving him a cc like other 100 heroes.

He can't be effectively run as a support and there are a multitude of heroes mid who offer so much more then he does. Other mid heroes can also handle splitpush way better then he can.

I mean he is going to sit in a trilane and do what, fatal bonds people? Heroes with actual CC(and or single target damage) will roll over you. Moreover compared to other supports he doesn't gank, he doesn't counterpush, he doesn't farm the jungle very fast(These are also reasons why he isn't picked as much regardless of being run mid or support), the list is endless. Diffusal is actually a pretty good reason too why you don't run him as a support.

He can be run as seen in the past but is very niche.

So you agree with me that IF should give him a cc like other 1000 heroes so that he can be effective in gank?
Gheizen64
Profile Joined June 2010
Italy2077 Posts
August 14 2013 17:36 GMT
#71730
On August 15 2013 02:11 cecek wrote:
I still don't know why Lycan completely disappeared. He can still jungle even with the wolf hp nerf, especially if he's pooled a tango, or something. It feels like he'd be good in the metagame, junglers are not uncommon, early roshes with medallion rushes are common, bkb carries are used, splitpushing is good now.

What's so wrong with him that hes not used at all right now.


Too much of an investment probably. Chen has often to go out with sentries to be able to jungle since people block camps pretty often now with sentries, Lycan can't really because he need every bit of gold he can early on. His jungling is also pretty risky when you have to tank and will often stay at low hp. Old Lycan was a completely different beast. He often started with sentries because people actively counterjungled him, and still farmed extremely fast without ever getting endangered by creeps with wolves tanking.
Seen as G.ZZZ [COPPER SCUM] on Steam
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
August 14 2013 17:37 GMT
#71731
On August 15 2013 02:26 MrHoon wrote:
I agree, I was a bit surprised not to see even 1 lycan pick in ti3


id say if lgdint went further we would have seen one lycan pick
Gheizen64
Profile Joined June 2010
Italy2077 Posts
August 14 2013 17:38 GMT
#71732
On August 15 2013 02:29 canikizu wrote:
Show nested quote +
On August 15 2013 01:09 Kipsate wrote:
On August 15 2013 00:47 canikizu wrote:
On August 15 2013 00:27 Kipsate wrote:
Warlock has quite a few problems but one of the biggest ones right now is simple

he doesn't handle splitpush.

How many support can handle splitpush lol?
In the world of cc and gank, warlock is trash. IF should fix him by giving him a cc like other 100 heroes.

He can't be effectively run as a support and there are a multitude of heroes mid who offer so much more then he does. Other mid heroes can also handle splitpush way better then he can.

I mean he is going to sit in a trilane and do what, fatal bonds people? Heroes with actual CC(and or single target damage) will roll over you. Moreover compared to other supports he doesn't gank, he doesn't counterpush, he doesn't farm the jungle very fast(These are also reasons why he isn't picked as much regardless of being run mid or support), the list is endless. Diffusal is actually a pretty good reason too why you don't run him as a support.

He can be run as seen in the past but is very niche.

So you agree with me that IF should give him a cc like other 1000 heroes so that he can be effective in gank?


Imho he should give him something, like a CC maybe? Like other 10000 heroes so he could gank.

Seriously no. Warlock is extremely , extremely reliant on teamfights. I'd just like to see his upheaval reworked , but not in a stun. Last word also's pretty bad.
Seen as G.ZZZ [COPPER SCUM] on Steam
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2013-08-14 18:03:48
August 14 2013 17:59 GMT
#71733
So the CS crate system is being started today. http://blog.counter-strike.net/armsdeal/

Most interestingly is that eSports crate. That's apparently like the normal chests, it has a bunch of valve made items, you buy a key. And then they (somehow) put that money towards eSports prize pools.

I wonder if this is because they don't think they can implement a ticket system into CS:GO successfully or if this might be something they'd bring to Dota, as with TF2 there are a lot of things they test in one game and then add to another.

I personally think that it would be enormous if implemented in Dota. Although I worry about how they would distribute it. It would have to be something like "if you hold a tournament over X amount and register for it we will add Y percent". Because I can't imagine Valve saying "okay Dreamhack, here's 50k".

and that p90 is sick
Once you Goblak...
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 14 2013 18:12 GMT
#71734
USP and new m4 feel OP as first impression, and they replace the previous versions yet you can still pick old ones. Valve on their way to cod

Wait why am i posting this here
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 14 2013 18:33 GMT
#71735
Yay, more hats! I assume the cs community is absolutely hating this, right? I don't think we'll see "esports keys" in Dota 2. That doesn't seem like it's something Valve wants to do with the Dota 2 esports scene.
super gg
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
August 14 2013 18:34 GMT
#71736
I was saying the other day that it would be nice to see a pocket strat with lycan, i remember i saw some nicely executed one by some team before TI3.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
August 14 2013 18:39 GMT
#71737
On August 15 2013 03:33 cecek wrote:
Yay, more hats! I assume the cs community is absolutely hating this, right? I don't think we'll see "esports keys" in Dota 2. That doesn't seem like it's something Valve wants to do with the Dota 2 esports scene.
Yeah I don't know, Dota has too many tournaments for it to really work.

CS community seems generally positive about it, many were expecting f2p. Seems about the same amount of whiners as there was when Dota 2 started cosmetics.
Once you Goblak...
Daray
Profile Blog Joined August 2010
6006 Posts
August 14 2013 18:45 GMT
#71738
Dota 2 network not working properly? Trying to invite a friend to party and finding game seems impossible atm
CuddlyCuteKitten
Profile Joined January 2004
Sweden2889 Posts
August 14 2013 19:01 GMT
#71739
I can't log in so.
Unity, support, family, and kneecapping bitches.
Hertzy
Profile Joined September 2011
Finland355 Posts
August 14 2013 19:03 GMT
#71740
I just started wondering how many unique lineups there can be. An upper limit I can come up with is the number of heroes, 102, over ten. The result is a bit over twenty one trillion.

Accounting for the facts that there are 49 carries and that a lineup will contain from one to (greedy) three carries, I pared it down.... to eighteen trillion and a bit.
My dotabuff: http://dotabuff.com/players/94774350
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