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General Discussion - Page 3402

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
July 25 2013 00:10 GMT
#68021
On July 25 2013 07:39 Mataza wrote:

Morphling
Show nested quote +
Cast animation time increased from 0.3 to 0.45.
Morph manacost increased from 20 to 30 mana per second.
Base damage decreased by 6.
Waveform AoE decreased from 255 to 200.
Waveform no longer allows you to start attacking/casting before it is completed.




Why do you have to remind me?

T.T
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 25 2013 00:13 GMT
#68022
One day he shall return and it will be glorious.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ChunderBoy
Profile Joined August 2011
3242 Posts
July 25 2013 00:23 GMT
#68023
On July 25 2013 09:13 r.Evo wrote:
One day he shall return and it will be glorious.


Pre-Dota2 Morph was the most OP one.
Morph gave +8 agi/str not just 6.
Adaptive and Ethereal did x3 agi dmg without the base 75 and 80.
Morph could Replicate his own illusions.
Replicate TP cost 0 mana instead of 150.
He also had 2 more armour.
"mmr is a social construct" - tumblr
DV G
Profile Joined September 2012
Argentina2339 Posts
July 25 2013 00:24 GMT
#68024
So, Na'Vi Getting to TI3 like the favorites, in a great moment and with a lot of momentum and hype.
Kinda akward if you think about 1 year ago, when they went in a slump, and like a pheonix they came back crawling and getting better and better until the Grand finals.

What do you think guys, is this better or worse? considering how Na'Vi plays and how the other teams think of them.


+ Show Spoiler +
Im not trying to get any flames or any sort, im an LGD fan, but I'd like to have an actual conversation with normal people about this, if its better to get there as the best, or getting it Day by Day.
Go pro or die trying
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 25 2013 00:29 GMT
#68025
NOOOOOO steam down
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 25 2013 00:49 GMT
#68026
I know most of the reasons why Invoker isn't viable anymore. I was referring to that post:
On July 25 2013 07:18 FakeDeath wrote:
Show nested quote +
On July 25 2013 07:12 KDot2 wrote:
what is the current best way to play invoker ? anyone have an updated guide ?

also what would need to happen to see him in competitive play again ?


Just a rebuff to his damage.

What killed Invoker was his damage nerf.

Frankly speaking,Invoker is a fun hero to watch and he takes a higher skill set to play compared to other mid int heroes.
Icefrog should buff him back.
And make EMP hit target while they are on air.

Then Invoker will be back.

What I think is interesting though is that Naga is making a return with basically no changes to her.
It may as a walking "I have only 1 good skill" hero like tree, but she is returning.
I imagine people grinning with evil glee in their eyes whenever naga ult is used to single out a BKB user.

I actually think that a lot of the staples of last year make a return. Antimage carry, duo lane + jungle, dark seer and enigma picks, strong mid lane matchups like qop vs puck, batskater vs TA etc.

Na'Vi are in danger of losing momentum half way if they already start strong imho. They strive on using some new strat every match. I fear they might run out of things to mess with "standard" strategies.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 25 2013 00:50 GMT
#68027
exp change nerfed invoker hard
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
rabidch
Profile Joined January 2010
United States20289 Posts
July 25 2013 00:53 GMT
#68028
On July 25 2013 09:49 Mataza wrote:
I know most of the reasons why Invoker isn't viable anymore. I was referring to that post:
Show nested quote +
On July 25 2013 07:18 FakeDeath wrote:
On July 25 2013 07:12 KDot2 wrote:
what is the current best way to play invoker ? anyone have an updated guide ?

also what would need to happen to see him in competitive play again ?


Just a rebuff to his damage.

What killed Invoker was his damage nerf.

Frankly speaking,Invoker is a fun hero to watch and he takes a higher skill set to play compared to other mid int heroes.
Icefrog should buff him back.
And make EMP hit target while they are on air.

Then Invoker will be back.

What I think is interesting though is that Naga is making a return with basically no changes to her.
It may as a walking "I have only 1 good skill" hero like tree, but she is returning.
I imagine people grinning with evil glee in their eyes whenever naga ult is used to single out a BKB user.

I actually think that a lot of the staples of last year make a return. Antimage carry, duo lane + jungle, dark seer and enigma picks, strong mid lane matchups like qop vs puck, batskater vs TA etc.

Na'Vi are in danger of losing momentum half way if they already start strong imho. They strive on using some new strat every match. I fear they might run out of things to mess with "standard" strategies.

the reverse on the cooldown nerf is a big deal
LiquidDota StaffOnly a true king can play the King.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
July 25 2013 01:12 GMT
#68029
A lot of her return is also as support (kinda like SB) and you can't really rolechange Invoker or morphling so it's not a really good example.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-07-25 01:16:46
July 25 2013 01:14 GMT
#68030
On July 25 2013 09:24 DV G wrote:
So, Na'Vi Getting to TI3 like the favorites, in a great moment and with a lot of momentum and hype.
Kinda akward if you think about 1 year ago, when they went in a slump, and like a pheonix they came back crawling and getting better and better until the Grand finals.

What do you think guys, is this better or worse? considering how Na'Vi plays and how the other teams think of them.


+ Show Spoiler +
Im not trying to get any flames or any sort, im an LGD fan, but I'd like to have an actual conversation with normal people about this, if its better to get there as the best, or getting it Day by Day.



Since coming back from China, when Na'vi takes a game seriously their execution is much crisper and overall they have solid play. Better drafts from Puppey for the most part, and less throws from XBOCT. Plus they finally found a few consistent carries XBOCT can play without being a major detriment with his aggressive and wreckless style. However, nothing that they've played so far has really been new or anything; it's not like they've been abusing metagame heroes like Alliance did with LD/Magnus/Wisp/etc; They've just really been outplaying everyone.


Come TI3 they should be fine.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 25 2013 01:19 GMT
#68031
On July 25 2013 09:53 rabidch wrote:
Show nested quote +
On July 25 2013 09:49 Mataza wrote:
I know most of the reasons why Invoker isn't viable anymore. I was referring to that post:
On July 25 2013 07:18 FakeDeath wrote:
On July 25 2013 07:12 KDot2 wrote:
what is the current best way to play invoker ? anyone have an updated guide ?

also what would need to happen to see him in competitive play again ?


Just a rebuff to his damage.

What killed Invoker was his damage nerf.

Frankly speaking,Invoker is a fun hero to watch and he takes a higher skill set to play compared to other mid int heroes.
Icefrog should buff him back.
And make EMP hit target while they are on air.

Then Invoker will be back.

What I think is interesting though is that Naga is making a return with basically no changes to her.
It may as a walking "I have only 1 good skill" hero like tree, but she is returning.
I imagine people grinning with evil glee in their eyes whenever naga ult is used to single out a BKB user.

I actually think that a lot of the staples of last year make a return. Antimage carry, duo lane + jungle, dark seer and enigma picks, strong mid lane matchups like qop vs puck, batskater vs TA etc.

Na'Vi are in danger of losing momentum half way if they already start strong imho. They strive on using some new strat every match. I fear they might run out of things to mess with "standard" strategies.

the reverse on the cooldown nerf is a big deal

You mean the cooldown nerf that she received after her damage, (with that her illusions) and her cast point became awful?
6.78
Rip Tide cooldown rescaled from 19/16/13/10 to 10
6.76
Rip Tide cooldown rescaled from 10 to 19/16/13/10


I know people made a big deal out of that because reversing it looked like what we usually call a decent buff. Just that it isn't. No one touched her after the big nerf, then she got cooldown nerfed. Reverting the cooldown nerf puts her in the same state she was then. How is that a big deal?
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
rabidch
Profile Joined January 2010
United States20289 Posts
July 25 2013 01:36 GMT
#68032
On July 25 2013 10:19 Mataza wrote:
Show nested quote +
On July 25 2013 09:53 rabidch wrote:
On July 25 2013 09:49 Mataza wrote:
I know most of the reasons why Invoker isn't viable anymore. I was referring to that post:
On July 25 2013 07:18 FakeDeath wrote:
On July 25 2013 07:12 KDot2 wrote:
what is the current best way to play invoker ? anyone have an updated guide ?

also what would need to happen to see him in competitive play again ?


Just a rebuff to his damage.

What killed Invoker was his damage nerf.

Frankly speaking,Invoker is a fun hero to watch and he takes a higher skill set to play compared to other mid int heroes.
Icefrog should buff him back.
And make EMP hit target while they are on air.

Then Invoker will be back.

What I think is interesting though is that Naga is making a return with basically no changes to her.
It may as a walking "I have only 1 good skill" hero like tree, but she is returning.
I imagine people grinning with evil glee in their eyes whenever naga ult is used to single out a BKB user.

I actually think that a lot of the staples of last year make a return. Antimage carry, duo lane + jungle, dark seer and enigma picks, strong mid lane matchups like qop vs puck, batskater vs TA etc.

Na'Vi are in danger of losing momentum half way if they already start strong imho. They strive on using some new strat every match. I fear they might run out of things to mess with "standard" strategies.

the reverse on the cooldown nerf is a big deal

You mean the cooldown nerf that she received after her damage, (with that her illusions) and her cast point became awful?
6.78
Rip Tide cooldown rescaled from 19/16/13/10 to 10
6.76
Rip Tide cooldown rescaled from 10 to 19/16/13/10


I know people made a big deal out of that because reversing it looked like what we usually call a decent buff. Just that it isn't. No one touched her after the big nerf, then she got cooldown nerfed. Reverting the cooldown nerf puts her in the same state she was then. How is that a big deal?

nobody? empire used her extensively and she was still showing up in SEA games
http://dota-academy.com/hero/70/

check datdota too
LiquidDota StaffOnly a true king can play the King.
rebdomine
Profile Blog Joined October 2010
6040 Posts
July 25 2013 01:37 GMT
#68033
Didn't TongFu run Naga as solo safelane and as support in 2 out of 3 Super League finals games
"Just because you are correct doesn't mean you are right!"
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
July 25 2013 03:46 GMT
#68034
Yea it worked for them but they were playing so much better than DK that i dont think it matters who they picked
In Mushi we trust
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-25 03:54:33
July 25 2013 03:52 GMT
#68035
On July 25 2013 10:19 Mataza wrote:
I know people made a big deal out of that because reversing it looked like what we usually call a decent buff. Just that it isn't. No one touched her after the big nerf, then she got cooldown nerfed. Reverting the cooldown nerf puts her in the same state she was then. How is that a big deal?

No, people definitely used here through 6.75 after the damage nerf. You can find several G-1 League games from right after TI2 where both Chinese and SEA teams were using the hero, not to mention Western and SEA teams picking the hero in other tournaments. It was the CD nerf that stopped people using her.
Moderator
tpmraven
Profile Blog Joined May 2011
United States833 Posts
July 25 2013 04:31 GMT
#68036
still no tide hunter picks. was the nerf to the ulti really that big a deal?
(⌐■_■) Like a boss
rabidch
Profile Joined January 2010
United States20289 Posts
July 25 2013 04:35 GMT
#68037
On July 25 2013 13:31 tpmraven wrote:
still no tide hunter picks. was the nerf to the ulti really that big a deal?

a little bit. but its also the meta
LiquidDota StaffOnly a true king can play the King.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 25 2013 04:41 GMT
#68038
Tidehunter is a terrible trilaner and a mediocre to bad offlaner at best. He doesn't use the farm well enough to send him mid.
WriterXiao8~~
TheYango
Profile Joined September 2008
United States47024 Posts
July 25 2013 04:42 GMT
#68039
Yeah, Tidehunter not being used after the buff to ult range is more a change to how people are playing the game than the hero.
Moderator
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
Last Edited: 2013-07-25 04:44:36
July 25 2013 04:42 GMT
#68040
How many people think lan experience will play a big role in how teams perform in TI3.

On a similar note. Anyone, off the top of their heads, know who has the most lan experience, and who has the least?
Skol
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