General Discussion - Page 3403
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icystorage
Jollibee19350 Posts
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Kishin2
United States7534 Posts
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SKC
Brazil18828 Posts
On July 25 2013 13:42 Emnjay808 wrote: How many people think lan experience will play a big role in how teams perform in TI3. On a similar note. Anyone, off the top of their heads, know who has the most lan experience, and who has the least? I would say lan inexperience matters more than lan experience, if that makes sense. Teams that have few to no lans, like TL and Dignitas, could suffer, but for the experienced teams, I don't think just having the most numbers of LANs attended will mean he handles it better, it depends far more on how each team handles it innatelly. Like the classic CIS lan effect. On July 25 2013 13:44 icystorage wrote: does dignitas have lan exp? O.o They went to DH as far as I remember, but I can't recall anything else. | ||
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rabidch
United States20289 Posts
On July 25 2013 13:44 icystorage wrote: does dignitas have lan exp? O.o dreamhack(s) | ||
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Emnjay808
United States10666 Posts
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icystorage
Jollibee19350 Posts
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SKC
Brazil18828 Posts
On July 25 2013 13:49 Emnjay808 wrote: I think TL has okay lan experience. Bunch of them were in TI2, and Koroks been going to lans since as long as I can remember. It's still very little when compared to the more experienced asian and european teams. The majority of the team went to what, 2 lans? TI2 and G-1? At least they were both pretty big ones. | ||
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Shaella
United States14828 Posts
On July 25 2013 13:51 SKC wrote: It's still very little when compared to the more experienced asian and european teams. The majority of the team went to what, 2 lans? TI2 and G-1? At least they were both pretty big ones. they also went to DHS | ||
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Kipsate
Netherlands45349 Posts
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Comeh
United States18919 Posts
On July 25 2013 13:42 TheYango wrote: Yeah, Tidehunter not being used after the buff to ult range is more a change to how people are playing the game than the hero. Agreed - I feel like the issue is semi-complicated, but a little of it has to do with team's unwillingness to throw tide in the offline and hoping he gets exp to 6 at some point. Obviously, I could go into why I think he's not picked as much anymore, but eh. | ||
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PrinceXizor
United States17713 Posts
On July 25 2013 14:22 Comeh wrote: Agreed - I feel like the issue is semi-complicated, but a little of it has to do with team's unwillingness to throw tide in the offline and hoping he gets exp to 6 at some point. Obviously, I could go into why I think he's not picked as much anymore, but eh. ITs summer now, so watermelons are in season, having the watermelon on your team isn't the status symbol it was before. | ||
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TheYango
United States47024 Posts
On July 25 2013 14:22 Comeh wrote: Agreed - I feel like the issue is semi-complicated, but a little of it has to do with team's unwillingness to throw tide in the offline and hoping he gets exp to 6 at some point. Well that plan just doesn't work anymore given how much better teams have gotten at controlling their safe lane in general. | ||
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rebdomine
6040 Posts
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Comeh
United States18919 Posts
On July 25 2013 14:54 TheYango wrote: Well that plan just doesn't work anymore given how much better teams have gotten at controlling their safe lane in general. Yeah, I guess that's what I tried to imply but got lazy. | ||
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eX Killy
Taiwan906 Posts
On July 25 2013 15:04 rebdomine wrote: If they made Tide's stun go through BKB, would it be too broken? yes, yes it would. | ||
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Emnjay808
United States10666 Posts
Just curious. Last I heard it was around 2%. But with no real reliable source. | ||
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Kishin2
United States7534 Posts
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PrinceXizor
United States17713 Posts
On July 25 2013 15:34 Kishin2 wrote: With all the new player coming in, that %, whatever it is, will decrease. depends on how its coded. it'll either decrease or stay the same and the amount of players let in will increase. | ||
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nayumi
Australia6499 Posts
On July 25 2013 15:04 rebdomine wrote: If they made Tide's stun go through BKB, would it be too broken? holy shit yes O_O and we wouldn't have had "the play" if that | ||
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TheYango
United States47024 Posts
On July 25 2013 16:22 nayumi wrote: holy shit yes O_O and we wouldn't have had "the play" if that Well we also wouldn't have had "the play" if Naga ult + Tide ult worked like in DotA 1, since in DotA 1, Ravage can still knock invulnerable units into the air, and they will still be stunned on landing if you cancel Naga ult while they're in the air with no chance to BKB/Force. Though tbh, a lot of Impaled/Airborne interactions don't work like DotA 1, since there are a lot of edge-case interactions involving how being knocked into the air isn't exactly the same as normal stun time (e.g. it resets the fade times on Invis units that are fading out in DotA 1), but in DotA 2 they're treated the same. | ||
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