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General Discussion - Page 3403

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
July 25 2013 04:44 GMT
#68041
does dignitas have lan exp? O.o
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Kishin2
Profile Joined May 2011
United States7534 Posts
July 25 2013 04:46 GMT
#68042
Melee support meta giving support naga and alchemist much needed exposure. I'm kind of surprised we don't see offlane Tides though.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-07-25 04:49:23
July 25 2013 04:48 GMT
#68043
On July 25 2013 13:42 Emnjay808 wrote:
How many people think lan experience will play a big role in how teams perform in TI3.

On a similar note. Anyone, off the top of their heads, know who has the most lan experience, and who has the least?

I would say lan inexperience matters more than lan experience, if that makes sense. Teams that have few to no lans, like TL and Dignitas, could suffer, but for the experienced teams, I don't think just having the most numbers of LANs attended will mean he handles it better, it depends far more on how each team handles it innatelly. Like the classic CIS lan effect.

On July 25 2013 13:44 icystorage wrote:
does dignitas have lan exp? O.o


They went to DH as far as I remember, but I can't recall anything else.
rabidch
Profile Joined January 2010
United States20289 Posts
July 25 2013 04:48 GMT
#68044
On July 25 2013 13:44 icystorage wrote:
does dignitas have lan exp? O.o

dreamhack(s)
LiquidDota StaffOnly a true king can play the King.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
July 25 2013 04:49 GMT
#68045
I think TL has okay lan experience. Bunch of them were in TI2, and Koroks been going to lans since as long as I can remember.
Skol
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
July 25 2013 04:50 GMT
#68046
oh yeah. forgot about dreamhack!
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
SKC
Profile Joined October 2010
Brazil18828 Posts
July 25 2013 04:51 GMT
#68047
On July 25 2013 13:49 Emnjay808 wrote:
I think TL has okay lan experience. Bunch of them were in TI2, and Koroks been going to lans since as long as I can remember.

It's still very little when compared to the more experienced asian and european teams. The majority of the team went to what, 2 lans? TI2 and G-1? At least they were both pretty big ones.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
July 25 2013 04:52 GMT
#68048
On July 25 2013 13:51 SKC wrote:
Show nested quote +
On July 25 2013 13:49 Emnjay808 wrote:
I think TL has okay lan experience. Bunch of them were in TI2, and Koroks been going to lans since as long as I can remember.

It's still very little when compared to the more experienced asian and european teams. The majority of the team went to what, 2 lans? TI2 and G-1? At least they were both pretty big ones.

they also went to DHS
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 25 2013 05:07 GMT
#68049
Dignitas went to ESWC at some point where they beat a bunch of joke teams and ended up second to Na`Vi.
WriterXiao8~~
Comeh
Profile Blog Joined July 2008
United States18919 Posts
July 25 2013 05:22 GMT
#68050
On July 25 2013 13:42 TheYango wrote:
Yeah, Tidehunter not being used after the buff to ult range is more a change to how people are playing the game than the hero.

Agreed - I feel like the issue is semi-complicated, but a little of it has to do with team's unwillingness to throw tide in the offline and hoping he gets exp to 6 at some point.

Obviously, I could go into why I think he's not picked as much anymore, but eh.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 25 2013 05:49 GMT
#68051
On July 25 2013 14:22 Comeh wrote:
Show nested quote +
On July 25 2013 13:42 TheYango wrote:
Yeah, Tidehunter not being used after the buff to ult range is more a change to how people are playing the game than the hero.

Agreed - I feel like the issue is semi-complicated, but a little of it has to do with team's unwillingness to throw tide in the offline and hoping he gets exp to 6 at some point.

Obviously, I could go into why I think he's not picked as much anymore, but eh.

ITs summer now, so watermelons are in season, having the watermelon on your team isn't the status symbol it was before.
TheYango
Profile Joined September 2008
United States47024 Posts
July 25 2013 05:54 GMT
#68052
On July 25 2013 14:22 Comeh wrote:
Agreed - I feel like the issue is semi-complicated, but a little of it has to do with team's unwillingness to throw tide in the offline and hoping he gets exp to 6 at some point.

Well that plan just doesn't work anymore given how much better teams have gotten at controlling their safe lane in general.
Moderator
rebdomine
Profile Blog Joined October 2010
6040 Posts
July 25 2013 06:04 GMT
#68053
If they made Tide's stun go through BKB, would it be too broken?
"Just because you are correct doesn't mean you are right!"
Comeh
Profile Blog Joined July 2008
United States18919 Posts
July 25 2013 06:05 GMT
#68054
On July 25 2013 14:54 TheYango wrote:
Show nested quote +
On July 25 2013 14:22 Comeh wrote:
Agreed - I feel like the issue is semi-complicated, but a little of it has to do with team's unwillingness to throw tide in the offline and hoping he gets exp to 6 at some point.

Well that plan just doesn't work anymore given how much better teams have gotten at controlling their safe lane in general.

Yeah, I guess that's what I tried to imply but got lazy.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
eX Killy
Profile Joined November 2012
Taiwan906 Posts
July 25 2013 06:19 GMT
#68055
On July 25 2013 15:04 rebdomine wrote:
If they made Tide's stun go through BKB, would it be too broken?

yes, yes it would.
telling it like it is
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
July 25 2013 06:23 GMT
#68056
Anyone know what % of the playerbase is in Very High.

Just curious. Last I heard it was around 2%. But with no real reliable source.
Skol
Kishin2
Profile Joined May 2011
United States7534 Posts
July 25 2013 06:34 GMT
#68057
With all the new player coming in, that %, whatever it is, will decrease.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 25 2013 07:08 GMT
#68058
On July 25 2013 15:34 Kishin2 wrote:
With all the new player coming in, that %, whatever it is, will decrease.

depends on how its coded. it'll either decrease or stay the same and the amount of players let in will increase.
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
July 25 2013 07:22 GMT
#68059
On July 25 2013 15:04 rebdomine wrote:
If they made Tide's stun go through BKB, would it be too broken?

holy shit yes O_O

and we wouldn't have had "the play" if that
Sugoi monogatari onii-chan!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-25 07:27:27
July 25 2013 07:24 GMT
#68060
On July 25 2013 16:22 nayumi wrote:
Show nested quote +
On July 25 2013 15:04 rebdomine wrote:
If they made Tide's stun go through BKB, would it be too broken?

holy shit yes O_O

and we wouldn't have had "the play" if that

Well we also wouldn't have had "the play" if Naga ult + Tide ult worked like in DotA 1, since in DotA 1, Ravage can still knock invulnerable units into the air, and they will still be stunned on landing if you cancel Naga ult while they're in the air with no chance to BKB/Force.

Though tbh, a lot of Impaled/Airborne interactions don't work like DotA 1, since there are a lot of edge-case interactions involving how being knocked into the air isn't exactly the same as normal stun time (e.g. it resets the fade times on Invis units that are fading out in DotA 1), but in DotA 2 they're treated the same.
Moderator
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