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General Discussion - Page 3401

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 24 2013 21:37 GMT
#68001
On July 25 2013 02:53 Spicy_Curry wrote:
How is Tobi going to actually mesh with wagamama for TI3 if they barely cast with each other. Is this going to be just like AC + Maelk at D2L finals? I cant see it going any differently even though Tobi is really good at rotating in other casters. There is just something that is gained when a pair has experience with each other.

way i see it, Tobi is like burning of casting.... he just need some filler support so he could shine late game teamfight play by play casting. Any support will do as long as they dont feed ask the stream "what are you doing with your life?".
Im daed. Follow me @TL_NB
FinestHour
Profile Joined August 2010
United States18466 Posts
July 24 2013 21:46 GMT
#68002
anyone using netgraph on a 1920x1080 monitor know the values for the commands to shrink the graph a little and tuck it into the little bar on the top?
thug life.                                                       MVP/ex-
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 24 2013 21:47 GMT
#68003
On July 25 2013 06:46 FinestHour wrote:
anyone using netgraph on a 1920x1080 monitor know the values for the commands to shrink the graph a little and tuck it into the little bar on the top?

[image loading]
The commands are at the bottom
FinestHour
Profile Joined August 2010
United States18466 Posts
July 24 2013 21:50 GMT
#68004
o shit thats literally perfect literally
thug life.                                                       MVP/ex-
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
July 24 2013 22:05 GMT
#68005
On July 25 2013 06:07 Alur wrote:
If you're playing vs a high amount of physical damage ghost scepter is a must have. This ofcourse is true for many heroes, but especially on necrolyte.

eblade is also not too bad a combo with scythe
In the woods, there lurks..
Unleashing
Profile Joined March 2011
Denmark14978 Posts
July 24 2013 22:07 GMT
#68006
I wonder if the frog will ever change e-blade so it can be built with reaver/mystic staff too.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
KDot2
Profile Blog Joined March 2011
United States1213 Posts
July 24 2013 22:12 GMT
#68007
what is the current best way to play invoker ? anyone have an updated guide ?

also what would need to happen to see him in competitive play again ?
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 24 2013 22:13 GMT
#68008
I doubt it, especially since mystic staff based eblade would most likely be too strong with int heroes.
E-blade already considers the primary attribute for strength and intel heroes for the damage. Aside from Morphling no other agi heroes seem to use eblade remotely effective.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
July 24 2013 22:15 GMT
#68009
On July 25 2013 07:07 Unleashing wrote:
I wonder if the frog will ever change e-blade so it can be built with reaver/mystic staff too.

I could totally see "a Mystic Staff eblade" turning the enemy into the same state as Medusa's ult - you take zero magic damage and have incoming physical damage amplified.

Then he just has to come up with a third "state" like ethereal form and this "reverse ethereal". The third one will be used by the item that combines with a Reaver.

Just give it a couple years and I'm going to look like a genius.
super gg
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
July 24 2013 22:18 GMT
#68010
On July 25 2013 07:12 KDot2 wrote:
what is the current best way to play invoker ? anyone have an updated guide ?

also what would need to happen to see him in competitive play again ?


Just a rebuff to his damage.

What killed Invoker was his damage nerf.

Frankly speaking,Invoker is a fun hero to watch and he takes a higher skill set to play compared to other mid int heroes.
Icefrog should buff him back.
And make EMP hit target while they are on air.

Then Invoker will be back.
Play your best
pedrlz
Profile Joined September 2012
Brazil5234 Posts
July 24 2013 22:24 GMT
#68011
On July 25 2013 07:12 KDot2 wrote:
what is the current best way to play invoker ? anyone have an updated guide ?

also what would need to happen to see him in competitive play again ?

I'm not very skilled, but I think the best option is going exort quas with one point in wex to ghost walk since invisibility = invincibility. Exort first because your damage is shitty and you can't last hit without it, quas because coldsnap OP

I usually go ex ult ex quas ex wex ult ex quas quas quas (or something like that) to get 2 spirit, cold snap and rightclick to death.
MiB
Profile Blog Joined May 2009
Sweden325 Posts
July 24 2013 22:27 GMT
#68012
Wow I just discovered Dotacinemas vod section. It's blowing my mind right now.
How do I shape water.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-24 22:44:34
July 24 2013 22:38 GMT
#68013
On July 25 2013 06:07 Alur wrote:
If you're playing vs a high amount of physical damage ghost scepter is a must have. This ofcourse is true for many heroes, but especially on necrolyte.

Necro should be buying enough armor to make you fairly resilient against physical damage even without the Ghost Scepter. Ghost Scepter is obviously a good choice against certain teamcomps but you shouldn't be getting it that often unless you're having a hard time farming your way into Shiva's. Shiva's just does most of the work of crushing physical damage output, especially if you're against multi-core teamcomps because the -AS aura does a lot more work when there are 2-3 enemies getting their damage output reduced by it.

Honestly if there's an item that's really the "big timing" for Necro, it's not Mek, Sheep, or Agha. It's Shiva's. Mek is essentially interchangeable with a whole ton of other early +Stats items you can buy for basic buffer (Drums, Hood, casual Point Booster or Ultimate Orb, etc.). A first item Mek can actualy be pretty awkward because at 12-15 minutes your mana might not be enough to support Mek + Death Pulse spam + Scythe unless you get a kill early on in a fight.

Shiva's is really the defining item for Necro's power because it gets you over that hump where your low armor restricts your ability to eat front-line damage, while also giving you a big enough mana buffer to stay in the fight if you don't actually get an immediate opportunity to get a kill (e.g. you are saving Scythe for a valuable kill on someone who is not the first to die).
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 24 2013 22:39 GMT
#68014
I still can't quite believe that invoker was driven out of the metagame just by -4 damage.
Thats was literally the only straight nerf in the post TI2 patch.
Others were hit much much harder.

Naga Siren
Base damage decreased by 12.
Cast animation time increased from 0.5 to 0.65.

Morphling
Cast animation time increased from 0.3 to 0.45.
Morph manacost increased from 20 to 30 mana per second.
Base damage decreased by 6.
Waveform AoE decreased from 255 to 200.
Waveform no longer allows you to start attacking/casting before it is completed.

Lycanthrope
Summon Wolves manacost increased from 125 to 145.
Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320.
Spirit Wolves now have 50% magic resistance.

Those were nerfs. Invoker just got a little slap on the wrist.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
FinestHour
Profile Joined August 2010
United States18466 Posts
July 24 2013 22:41 GMT
#68015
all 3 of those were buffed back a little bit eventually
thug life.                                                       MVP/ex-
TheYango
Profile Joined September 2008
United States47024 Posts
July 24 2013 22:41 GMT
#68016
The other thing is that Invoker's overall power growth is quite slow, and for quite a while now there have been a lot of heroes that Invoker really doesn't like to go against. Particularly facerush heroes that he has no real outs against (e.g. NA, TA).
Moderator
Slomo
Profile Joined November 2010
Germany7198 Posts
July 24 2013 22:46 GMT
#68017
On July 25 2013 07:39 Mataza wrote:
I still can't quite believe that invoker was driven out of the metagame just by -4 damage.
Thats was literally the only straight nerf in the post TI2 patch.
Others were hit much much harder.

Naga Siren
Show nested quote +
Base damage decreased by 12.
Cast animation time increased from 0.5 to 0.65.

Morphling
Show nested quote +
Cast animation time increased from 0.3 to 0.45.
Morph manacost increased from 20 to 30 mana per second.
Base damage decreased by 6.
Waveform AoE decreased from 255 to 200.
Waveform no longer allows you to start attacking/casting before it is completed.

Lycanthrope
Show nested quote +
Summon Wolves manacost increased from 125 to 145.
Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320.
Spirit Wolves now have 50% magic resistance.

Those were nerfs. Invoker just got a little slap on the wrist.

All three of those heros were considered as UBEROP after TI2. Invoker was just viable. The slight dmg nerf was enough to dip below the borderline of what is possible to get in the mid lane at early levels. And as we all know, Invoker needs those levels badly.
So to lasthit properly you need to have lvl1 exort. Otherwise every mid will out-deny you and you basicly dont get any XP.
Its also the meta shifts, where high mobility early is more important than ever.
RIP DOUBLE TI OG | #18 never forget
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
July 24 2013 22:49 GMT
#68018
Drums and force staff, both staples on Invoker, both received additional damage nerfs. It was more than a simple -4 damage. Plus everything everyone else said.

I wrote a guide on Invoker in the strategy section that is still almost completely relevant.
Moderator
Tsutchie
Profile Joined January 2011
Australia951 Posts
July 24 2013 23:45 GMT
#68019
does anyone play coop bot games regularly? i do it for the last hit pratice and just to have a relaxing game of dota but after the last patch the queue times have increased dramatically. what used to be almost instant queues are now 11-14 minutes. was there something changed this patch that i didn't see?
Cool Cat
Profile Joined June 2009
United States1644 Posts
July 24 2013 23:48 GMT
#68020
i thought the reason people stopped playing invoker was the popularity of nonstop bottle crow
your reasons sound hella legit tho
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