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General Discussion - Page 3293

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
July 10 2013 23:19 GMT
#65841
*puts on tinfoil hat*

So I finally checked out my bloodstone and noticed the text below, "Not Tradeble or Usable in Crafting". For some reason when I first read that, for some reason thee inability to craft using it seemed odd. I mean, we do not have a real crafting system in place (deleting items I do not think counts) so it just seemed odd to mention. Of course it most likely is just a standard disclaimer on the item.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
July 10 2013 23:21 GMT
#65842
On July 11 2013 08:19 Nilrem wrote:
*puts on tinfoil hat*

So I finally checked out my bloodstone and noticed the text below, "Not Tradeble or Usable in Crafting". For some reason when I first read that, for some reason thee inability to craft using it seemed odd. I mean, we do not have a real crafting system in place (deleting items I do not think counts) so it just seemed odd to mention. Of course it most likely is just a standard disclaimer on the item.


Probably means they're going to, or thinking of, implementing crafting? Doesn't seem that out of place since they have it for TF2
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
July 10 2013 23:26 GMT
#65843
On July 11 2013 08:21 Excludos wrote:
Show nested quote +
On July 11 2013 08:19 Nilrem wrote:
*puts on tinfoil hat*

So I finally checked out my bloodstone and noticed the text below, "Not Tradeble or Usable in Crafting". For some reason when I first read that, for some reason thee inability to craft using it seemed odd. I mean, we do not have a real crafting system in place (deleting items I do not think counts) so it just seemed odd to mention. Of course it most likely is just a standard disclaimer on the item.


Probably means they're going to, or thinking of, implementing crafting? Doesn't seem that out of place since they have it for TF2


I was thinking that but since it was such a minor detail, I did not want to just flat out claim "crafting is coming!!!". Still, if it did end up coming out, I would like to think that I found evidence for it before its announcement. I checked my items and none of them have the text so trying to think of what other items are unable to be traded to see if they are the same.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Acritter
Profile Joined August 2010
Syria7637 Posts
July 10 2013 23:26 GMT
#65844
On July 11 2013 07:48 PassiveAce wrote:
when has twitch chat ever been wrong?

I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard.

Same way that Huskar isn't balanced for competitive, although Icefrog is trying for Husk. The core mechanics of the hero don't translate well into competitive. He probably could enter competitive with a little work, though. Maybe balance him for jungling, so you can farm up gold for smokes (which let you lay mines without being seen by wards). But for right now, at least, he's terrible in competitive, and almost as bad in pubs. He gets next to no experience if you send him down to lay mines, and he does nothing if you aren't laying mines. With no experience, Techies levels off fast and stops being able to do anything.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Cool Cat
Profile Joined June 2009
United States1644 Posts
July 10 2013 23:26 GMT
#65845
On July 11 2013 07:55 TheEmulator wrote:
Show nested quote +
On July 11 2013 07:13 Cool Cat wrote:
On July 11 2013 07:00 BurningSera wrote:
Honestly at this stage it doesnt matter it was russian/troll or whatever, it was purely because more players joined in, mm failed to adjust the balance and then making games mostly one sided.

The bigger problems with dota2 MM games:
1)Cute players who randomed/picked X hero that he never play or couldn't play at high level -> proceed to derp.
best example: your typical noob mid, 'ya sure this is my first time playing this hero lets go mid and i expect to own'.
2)Selfish player who picked/randomed supprortive heroes but not buying cour/ward and go farm/derp around when team needed them/takingfighting resources with the core heroes.
best example: people who made me to produce that 'how to play support' guide.
3)Asshole players who purposely ruin the games by playing X hero but playing very badly/do a new meta/troll build regardless what happened to the game.
best example: first pick hardcarry, couldnt even last hit, wasting all the freefarming that the team bought him or go for totally retarded items, wasting all the effort of the team. support NA with 30mins dagon etc.

None of the above matters if we are still playing bnet/garena because noobs are everywhere anyway, but dota2 mm artificially making sure there is no noobs in your game and hence if the better player got to play a hero who couldnt make any impact to the game, it would be autolose.

I have been consistently telling the team at the start that: 'team give me freefarm 8mins and i will win the game for you' when i play safelane carry, and it mostly turned out exactly like what i said. While i make sure i achieve that when i am not carrying, and i have seen enough disheartening shit where i made 15mins freefarm time for the carry and he went totally retarded items.

And guess who is usually ruining the game, your randomed ES who started with a QB and rush to safelane, and if you clicked on his profile you will see that he has more than 1k wins. Dota2 MM, best.

Ohboy another rant on the MM >_< hopefully when i come back next time mm would be improved #0expectation.

ehehe i'm cute :3

#1 qt in Dota 2 imo. Master of randoming prophet, then proceeding to try mountain prophet cause you saw it once and failing

*blushes*
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2013-07-10 23:36:22
July 10 2013 23:29 GMT
#65846
So are the ingame guides worth a damn? It would be really cool if you could import guides from a decent guide site. I am a complete scrub so perhaps they have more value to me. Also Doom seems built for jungling and I like his style :p.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
July 10 2013 23:32 GMT
#65847
On July 11 2013 07:48 BurningSera wrote:
guys, not sure is real or troll, from + Show Spoiler +
twitch chat


TECHIES

+ Show Spoiler +
[image loading]


pretty fake xD


if you want to know what he might look like:
(this is fanart by someone (the model, not the concept), so don't think he's coming soon :p
+ Show Spoiler +

[image loading]
http://media.pcgamer.com/files/2013/03/Dota-2-Techies.jpg
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
July 11 2013 00:02 GMT
#65848
On July 11 2013 08:29 Serpico wrote:
So are the ingame guides worth a damn? It would be really cool if you could import guides from a decent guide site. I am a complete scrub so perhaps they have more value to me. Also Doom seems built for jungling and I like his style :p.


Depends on the guide--the thing about guides is that they are generally fine for lower league but often it is difficult to find a good one since it is so dependent on your match. Hence the suggested items and guides are for the most part adequate to create a foundation of what to do but beyond that, you will have to learn to adapt to the match to figure out should I get X item or Y item.

You can also look up guides online, they can help with the base as well and just see what people are suggesting skill wise and work from there.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
July 11 2013 00:08 GMT
#65849
dota servers down?
我是冠军
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
July 11 2013 00:09 GMT
#65850
You are better off looking at Dotabuff for skill builds and items for your hero and then drawing your own conclusions based on the situation.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
July 11 2013 00:12 GMT
#65851
On July 11 2013 09:08 Adrian_mx wrote:
dota servers down?


Unstable. Has been on and off for the last hour at least
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2013-07-11 00:31:11
July 11 2013 00:18 GMT
#65852
Btw, how good is treant protector? I love tanky support heroes that are difficult to kill, he seems cool. I'm guessing he's played as a traditional support? I like his resilience.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
July 11 2013 00:29 GMT
#65853
Living armor isn't as obnoxious at level 1 anymore but he's still pretty strong.
superstartran
Profile Joined March 2010
United States4013 Posts
July 11 2013 00:44 GMT
#65854
On July 11 2013 08:07 teapoted wrote:
I know, I watched it. But in the global scene that would be punished so hard. Like Fnatic using Meepo against decent teams.



Except Meepo competitive games are ended pretty much immediately one way or another. Techies in competitive played by a pretty good Techies player means you are forced to literally crawl on the map sweeping mines off of it constantly.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
July 11 2013 00:50 GMT
#65855
On July 11 2013 08:29 Serpico wrote:
So are the ingame guides worth a damn? It would be really cool if you could import guides from a decent guide site. I am a complete scrub so perhaps they have more value to me. Also Doom seems built for jungling and I like his style :p.


You can subscribe to builds other people have made. Go to their steam profile and then click on guides. You have to know somebody who made builds for all the heroes though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 11 2013 00:52 GMT
#65856
Where does techies like to go for the laning phase?
Call me Marge Simpson cuz I love you homie
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2013-07-11 00:55:50
July 11 2013 00:55 GMT
#65857
mid
way too dependent on exp for impact in game unless ur successful with a fb with mine at secret shop
thug life.                                                       MVP/ex-
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2013-07-11 01:00:35
July 11 2013 00:59 GMT
#65858
I like static wards. Extremely useful, drop one in middle of teamfight,if it last long enough for static ward to activate it's a win for your team when the entire enemy team is stunned for such a long time.

And fun stuff like Toss-Suicide makes DOTA way more interesting. You would be extremely scared when a techie starts running at you OR walking anywhere without vision,especially wards/secret shop/ entrances from rivers/towers. I remember forming the habit of buying stuff from the techie's secret shop instead of my own, because I was scared of mines, and techies rarely mine their own secret shop.

Illusion runes are best vs Techie. Use the illusions to run about and clear the minefields.
Mew Mew Pew Pew
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 11 2013 01:09 GMT
#65859
Techies introduce you to mech play in dotas. Slow methodical advance against mines, laying down true sight vision, treading careful for every step could be your last. Better mech than sc2.

And a bit of medieval sieges too. techies can plant mines on a tower, which will do *full damage* on towers. Since mines do 600 damage this is pretty hardcore. Also more suicide than usually with techies.


And nothing is crazier than blink dagger suicide techies. Who needs help anyway?
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
RuskiPanda
Profile Joined December 2011
United States2906 Posts
July 11 2013 01:14 GMT
#65860
Wouldn't you want force staff rather than blink so you get the added benefit of pushing enemy peeps into mine clusters.
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