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On July 11 2013 07:13 Cool Cat wrote:Show nested quote +On July 11 2013 07:00 BurningSera wrote: Honestly at this stage it doesnt matter it was russian/troll or whatever, it was purely because more players joined in, mm failed to adjust the balance and then making games mostly one sided.
The bigger problems with dota2 MM games: 1)Cute players who randomed/picked X hero that he never play or couldn't play at high level -> proceed to derp. best example: your typical noob mid, 'ya sure this is my first time playing this hero lets go mid and i expect to own'. 2)Selfish player who picked/randomed supprortive heroes but not buying cour/ward and go farm/derp around when team needed them/takingfighting resources with the core heroes. best example: people who made me to produce that 'how to play support' guide. 3)Asshole players who purposely ruin the games by playing X hero but playing very badly/do a new meta/troll build regardless what happened to the game. best example: first pick hardcarry, couldnt even last hit, wasting all the freefarming that the team bought him or go for totally retarded items, wasting all the effort of the team. support NA with 30mins dagon etc.
None of the above matters if we are still playing bnet/garena because noobs are everywhere anyway, but dota2 mm artificially making sure there is no noobs in your game and hence if the better player got to play a hero who couldnt make any impact to the game, it would be autolose.
I have been consistently telling the team at the start that: 'team give me freefarm 8mins and i will win the game for you' when i play safelane carry, and it mostly turned out exactly like what i said. While i make sure i achieve that when i am not carrying, and i have seen enough disheartening shit where i made 15mins freefarm time for the carry and he went totally retarded items.
And guess who is usually ruining the game, your randomed ES who started with a QB and rush to safelane, and if you clicked on his profile you will see that he has more than 1k wins. Dota2 MM, best.
Ohboy another rant on the MM >_< hopefully when i come back next time mm would be improved #0expectation. ehehe i'm cute :3
if you went with stack then it is fine, since you know you have good mechanics etc you wouldn't feed or drag the team down.
now imagine that played by (russian) and he is muted. GG T_T
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Northern Ireland22213 Posts
Vacuum and Surge could do with a bit more work imo...
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yeah but they nailed ion shell and wall
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Lalalaland34507 Posts
FUCK
Real unless proven otherwise.
Edit: wtf my phone is doing strange things.
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when has twitch chat ever been wrong?
I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard.
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United Kingdom24425 Posts
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On July 11 2013 07:48 PassiveAce wrote: when has twitch chat ever been wrong?
I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard. pinoy teams sometimes play him competitively :D
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United Kingdom24425 Posts
On July 11 2013 07:48 PassiveAce wrote: when has twitch chat ever been wrong?
I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard. He isn't deliberately 'not balanced for competitive play'. He just has a toolset which isn't useful in competitive play because it's punished so heavily by good map awareness and warding.
And if you change that part of him, he's no longer techies.
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28103 Posts
On July 11 2013 07:13 Cool Cat wrote:Show nested quote +On July 11 2013 07:00 BurningSera wrote: Honestly at this stage it doesnt matter it was russian/troll or whatever, it was purely because more players joined in, mm failed to adjust the balance and then making games mostly one sided.
The bigger problems with dota2 MM games: 1)Cute players who randomed/picked X hero that he never play or couldn't play at high level -> proceed to derp. best example: your typical noob mid, 'ya sure this is my first time playing this hero lets go mid and i expect to own'. 2)Selfish player who picked/randomed supprortive heroes but not buying cour/ward and go farm/derp around when team needed them/takingfighting resources with the core heroes. best example: people who made me to produce that 'how to play support' guide. 3)Asshole players who purposely ruin the games by playing X hero but playing very badly/do a new meta/troll build regardless what happened to the game. best example: first pick hardcarry, couldnt even last hit, wasting all the freefarming that the team bought him or go for totally retarded items, wasting all the effort of the team. support NA with 30mins dagon etc.
None of the above matters if we are still playing bnet/garena because noobs are everywhere anyway, but dota2 mm artificially making sure there is no noobs in your game and hence if the better player got to play a hero who couldnt make any impact to the game, it would be autolose.
I have been consistently telling the team at the start that: 'team give me freefarm 8mins and i will win the game for you' when i play safelane carry, and it mostly turned out exactly like what i said. While i make sure i achieve that when i am not carrying, and i have seen enough disheartening shit where i made 15mins freefarm time for the carry and he went totally retarded items.
And guess who is usually ruining the game, your randomed ES who started with a QB and rush to safelane, and if you clicked on his profile you will see that he has more than 1k wins. Dota2 MM, best.
Ohboy another rant on the MM >_< hopefully when i come back next time mm would be improved #0expectation. ehehe i'm cute :3 #1 qt in Dota 2 imo. Master of randoming prophet, then proceeding to try mountain prophet cause you saw it once and failing
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On July 11 2013 07:55 teapoted wrote:Show nested quote +On July 11 2013 07:48 PassiveAce wrote: when has twitch chat ever been wrong?
I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard. He isn't deliberately 'not balanced for competitive play'. He just has a toolset which isn't useful in competitive play because it's punished so heavily by good map awareness and warding. Thank you
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On July 11 2013 07:55 teapoted wrote:Show nested quote +On July 11 2013 07:48 PassiveAce wrote: when has twitch chat ever been wrong?
I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard. He isn't deliberately 'not balanced for competitive play'. He just has a toolset which isn't useful in competitive play because it's punished so heavily by good map awareness and warding. And if you change that part of him, he's no longer techies. Unless you're pinoy.
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United Kingdom24425 Posts
On July 11 2013 07:57 Unleashing wrote:Show nested quote +On July 11 2013 07:55 teapoted wrote:On July 11 2013 07:48 PassiveAce wrote: when has twitch chat ever been wrong?
I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard. He isn't deliberately 'not balanced for competitive play'. He just has a toolset which isn't useful in competitive play because it's punished so heavily by good map awareness and warding. And if you change that part of him, he's no longer techies. Unless you're pinoy. Pinoy's doing it doesn't mean something is good for competitive play.
In fact it probably means it isn't.
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On July 11 2013 07:34 teapoted wrote:![[image loading]](http://i.imgur.com/VDohKjO.png) New icons. Dark Seer's seem a bit.. ambiguous.
Im fine with all of DK (Flame Breath could be better but it's passable) Vacuum and Surge are horrible
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On July 11 2013 07:58 teapoted wrote:Show nested quote +On July 11 2013 07:57 Unleashing wrote:On July 11 2013 07:55 teapoted wrote:On July 11 2013 07:48 PassiveAce wrote: when has twitch chat ever been wrong?
I have a question about techies, some people refer to him as a "fun" hero, meaning he is deliberately not balanced or meant for competitive play. Does anyone know if this is actually true? or is he designed like every other hero in that regard. He isn't deliberately 'not balanced for competitive play'. He just has a toolset which isn't useful in competitive play because it's punished so heavily by good map awareness and warding. And if you change that part of him, he's no longer techies. Unless you're pinoy. Pinoy's doing it doesn't mean something is good for competitive play. In fact it probably means it isn't. Didn't stop him from owning in a tournament and being banned towards the end of it!
+ Show Spoiler +I know he isn't good, just poking fun at pinoy doto
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United Kingdom24425 Posts
I know, I watched it. But in the global scene that would be punished so hard. Like Fnatic using Meepo against decent teams.
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vacuum is like /r/gw if you know what i mean
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Guys
THE DON IS HERE
Gonna run around blowing people up real soon :DDDD
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On July 11 2013 07:00 BurningSera wrote: Honestly at this stage it doesnt matter it was russian/troll or whatever, it was purely because more players joined in, mm failed to adjust the balance and then making games mostly one sided.
The bigger problems with dota2 MM games: 1)Cute players who randomed/picked X hero that he never play or couldn't play at high level -> proceed to derp. best example: your typical noob mid, 'ya sure this is my first time playing this hero lets go mid and i expect to own'. 2)Selfish player who picked/randomed supprortive heroes but not buying cour/ward and go farm/derp around when team needed them/takingfighting resources with the core heroes. best example: people who made me to produce that 'how to play support' guide. 3)Asshole players who purposely ruin the games by playing X hero but playing very badly/do a new meta/troll build regardless what happened to the game. best example: first pick hardcarry, couldnt even last hit, wasting all the freefarming that the team bought him or go for totally retarded items, wasting all the effort of the team. support NA with 30mins dagon etc.
None of the above matters if we are still playing bnet/garena because noobs are everywhere anyway, but dota2 mm artificially making sure there is no noobs in your game and hence if the better player got to play a hero who couldnt make any impact to the game, it would be autolose.
I have been consistently telling the team at the start that: 'team give me freefarm 8mins and i will win the game for you' when i play safelane carry, and it mostly turned out exactly like what i said. While i make sure i achieve that when i am not carrying, and i have seen enough disheartening shit where i made 15mins freefarm time for the carry and he went totally retarded items.
And guess who is usually ruining the game, your randomed ES who started with a QB and rush to safelane, and if you clicked on his profile you will see that he has more than 1k wins. Dota2 MM, best.
Ohboy another rant on the MM >_< hopefully when i come back next time mm would be improved #0expectation. I like theyango post about finding the good players (unlikely they're all much worse than you), then helping them, as opposed to blindly supporting the carry. If the carry gets stupid starting items, look to gank mid. If mid doesn't block creep wave and goes for rune instead, maybe look to gank hard lane.
Edit: and I just got a Puppey card, thought everyone should know.
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