I just wish Icefrog would change mana snake damage to physical or something.
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Nocticate
Vatican City State2902 Posts
I just wish Icefrog would change mana snake damage to physical or something. | ||
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Firebolt145
Lalalaland34507 Posts
On June 16 2013 13:32 PrinceXizor wrote: I have more to learn from getting stomped than from a close loss. If you're getting stomped it's often also because of many other matters outside your main control, all of which cloud the things you could've done to change it to a win. If it's a close game you can focus on a few small things which you aim to change in the next games, which is a much better way to work on your own skill. | ||
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PrinceXizor
United States17713 Posts
On June 16 2013 13:35 Firebolt145 wrote: If you're getting stomped it's often also because of many other matters outside your main control, all of which cloud the things you could've done to change it to a win. If it's a close game you can focus on a few small things which you aim to change in the next games, which is a much better way to work on your own skill. eh. i completely disagree. | ||
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JeeJee
Canada5652 Posts
why? | ||
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Nevuk
United States16280 Posts
On June 16 2013 12:51 b3n3tt3 wrote: Most of the time people are childish and immature (in the lower brackets). The best way to play is to be a saint and tolerate every sign of BM lol. Every factor such as bm and whining can affect your win after all Childish and immature in the lower brackets? The highest brackets contain far greater proportions for raging. | ||
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ReignSupreme.
Australia4123 Posts
On June 16 2013 05:58 WindWolf wrote: My Unusual Trusty Mountain Yak is now immortal! What's with that? They retired a bunch of couriers from the Store, meaning current iterations of the couriers are immortal. | ||
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Nevuk
United States16280 Posts
On June 16 2013 13:35 Firebolt145 wrote: If you're getting stomped it's often also because of many other matters outside your main control, all of which cloud the things you could've done to change it to a win. If it's a close game you can focus on a few small things which you aim to change in the next games, which is a much better way to work on your own skill. I think this really depends on the hero you're on (and skill build for that matter - if you went aura max Rylai you might not be as influential as a nuke maxing build, and CM in general might be less influential than the mid NS). | ||
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PrinceXizor
United States17713 Posts
You have 5 people to learn and 5 people to study in a stomp. when you get stomped you can see what everyone should have done the whole game, even when losing. and learning to turn around a losing game is significantly more valuable than learning to play a little safer/more aggressive in lane, like you "learn" in a close game. you don't learn anything from a close game you didn't know right after you did it. | ||
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Infernal_dream
United States2359 Posts
On June 16 2013 14:01 PrinceXizor wrote: You have 5 people to learn and 5 people to study in a stomp. when you get stomped you can see what everyone should have done the whole game, even when losing. and learning to turn around a losing game is significantly more valuable than learning to play a little safer/more aggressive in lane, like you "learn" in a close game. you don't learn anything from a close game you didn't know right after you did it. But here's the thing about a stomp. After a certain point there is literally nothing you can do. You can have perfect team fights and you're still going to lose. You don't learn anything from that other than you should've farmed more or stayed closer to the tower. Where as in close games if you engage in a fight and lose you can look at why you lost the fight instead of it being "well they had a fuckin 10k gold advantage." More so true in close games because if it's close each hero has more weight in the fight. If the game is a stomp then maybe only one hero can actually do something in the team fight and the rest are cannon fodder. Huge difference between getting stomped as say a Gondar and having a close game in terms of what to do better. How do you learn when your teammate is the reason the enemy team stomped you? If top lane feeds 10 kills what do you learn? Nothing. | ||
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FinestHour
United States18466 Posts
if they add in more stuff like how sc1 had it would be sick | ||
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NB
Netherlands12045 Posts
On June 16 2013 14:31 FinestHour wrote: i think its kinda neat that they brought in global map sounds, like u can hear towers dying from across the map before announcer says it if they add in more stuff like how sc1 had it would be sick so fix 50% boxing? | ||
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FinestHour
United States18466 Posts
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PrinceXizor
United States17713 Posts
On June 16 2013 14:13 Infernal_dream wrote: But here's the thing about a stomp. After a certain point there is literally nothing you can do. You can have perfect team fights and you're still going to lose. You don't learn anything from that other than you should've farmed more or stayed closer to the tower. Where as in close games if you engage in a fight and lose you can look at why you lost the fight instead of it being "well they had a fuckin 10k gold advantage." More so true in close games because if it's close each hero has more weight in the fight. If the game is a stomp then maybe only one hero can actually do something in the team fight and the rest are cannon fodder. Huge difference between getting stomped as say a Gondar and having a close game in terms of what to do better. How do you learn when your teammate is the reason the enemy team stomped you? If top lane feeds 10 kills what do you learn? Nothing. There is NEVER a game that is more than 5-10% unwinnable. you can learn from 90% of the game. no game is unwinnable starting from minute 10 or whatever. its only in the last 2-3 minutes that a game becomes unwinnable. | ||
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NB
Netherlands12045 Posts
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FinestHour
United States18466 Posts
On June 16 2013 14:51 NB wrote: LethalFrag, one of the most popular streamer on twitch will be streaming dota tomorrow. He said that he will never stream LoL because of personal taste. Do tune in tomorrow and support him so he gona stick around. http://www.twitch.tv/lethalfrag i heard of this guy before looks like hes doing some sick cooking lessons right now also his beard is swole as swole can be | ||
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Kishin2
United States7534 Posts
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TheYango
United States47024 Posts
On June 16 2013 14:48 PrinceXizor wrote: There is NEVER a game that is more than 5-10% unwinnable. you can learn from 90% of the game. no game is unwinnable starting from minute 10 or whatever. its only in the last 2-3 minutes that a game becomes unwinnable. While this is true, the conditions of winning stard to depend further and further on the enemy team doing (or not doing) certain things, until at some point, you're extrapolating too much for any evaluation to be practical anymore. | ||
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Shaella
United States14828 Posts
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EmilA
Denmark4618 Posts
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PrinceXizor
United States17713 Posts
On June 16 2013 18:06 EmilA wrote: THERE CAN NEVER BE TOO MUCH SACRIFICE! New huskar is hella funny to play. Sometimes I wish this game were as competitive as HoN/LoL in higher level of public matchmaking. It's like you can be super casual and still be in the 99,9th percentile :/ I'm super thankful that there is no visible rating or pressured Matchmaking. Pubs should be pubs. no one should care about their pub ranking. I think there should be some more incentive or in client tournaments or whatever for teams though. | ||
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