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General Discussion - Page 3087

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 13 2013 12:22 GMT
#61721
On June 13 2013 20:28 hooahah wrote:
because it's too similar to LoL? are they raging about the 'Care' ping too?

Oh that's being implemented? Now THAT is something I missed from League. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2013-06-13 12:26:37
June 13 2013 12:25 GMT
#61722
Really? I don't think it'll be viable in Dota at all (and i too, liked it in Reague of Regends. Don't miss it though).

Edit: Viable as in, decent to use. I'm sure someone somewhere will use it, I just don't think it'll give anyone that split second advantage it does in league
hooahah
Profile Joined October 2011
3752 Posts
June 13 2013 12:25 GMT
#61723
now that I think about it, I've been using ctrl+a-move for global unit control (makes all your units/illusions/whatever attack the same target/area), wonder what they'll change it to.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
June 13 2013 12:30 GMT
#61724
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 13 2013 12:31 GMT
#61725
On June 13 2013 21:25 ReignSupreme. wrote:
Really? I don't think it'll be viable in Dota at all (and i too, liked it in Reague of Regends. Don't miss it though).

Edit: Viable as in, decent to use. I'm sure someone somewhere will use it, I just don't think it'll give anyone that split second advantage it does in league

I see it more as another means of focusing attention if that makes sense. As long as they also give it a different sound I like to be able to both ping "hey look" and have a second ping for "hey watch out". When it comes to pubs I like to be able to differentiate between "gogogo" and "back out" without having to type it out. e.g. someone comes to gank your lane but you know about a ward the guy doesn't know about or that your opponent is playing super careful. Typing "go b won't work" or *ping* "ward" is a bigger hassle than a "go back"-ping.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
SpiZe
Profile Joined December 2010
Canada3640 Posts
June 13 2013 12:32 GMT
#61726
On June 13 2013 21:30 Excludos wrote:
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?


When you hit an hotkey, the spell immediately proccs at the location where the cursor was hovering. There is no "aiming phase"anymore. You aim, press the key, spell goes off.
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 13 2013 12:32 GMT
#61727
On June 13 2013 21:30 Excludos wrote:
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?

Instead of having to click after pressing a hotkey the action gets performed right where you mouse cursor is at that point in time.

*hotkey* -> *move mouse over target* -> *leftclick* turns into *move mouse over target* -> *hotkey*
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2013-06-13 12:44:21
June 13 2013 12:42 GMT
#61728
On June 13 2013 21:32 r.Evo wrote:
Show nested quote +
On June 13 2013 21:30 Excludos wrote:
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?

Instead of having to click after pressing a hotkey the action gets performed right where you mouse cursor is at that point in time.

*hotkey* -> *move mouse over target* -> *leftclick* turns into *move mouse over target* -> *hotkey*


Aaah..ok.. I don't like that I like having bigger skill ceiling, and preparing spells ahead of time, or clicking them faster, is part of that skill imo. Lowering APM for a game that already has very low apm requirements due to the nature of it (you're only controlling one hero after all (sometimes more in special cases))
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
June 13 2013 12:52 GMT
#61729
On June 13 2013 21:31 r.Evo wrote:
Show nested quote +
On June 13 2013 21:25 ReignSupreme. wrote:
Really? I don't think it'll be viable in Dota at all (and i too, liked it in Reague of Regends. Don't miss it though).

Edit: Viable as in, decent to use. I'm sure someone somewhere will use it, I just don't think it'll give anyone that split second advantage it does in league

I see it more as another means of focusing attention if that makes sense. As long as they also give it a different sound I like to be able to both ping "hey look" and have a second ping for "hey watch out". When it comes to pubs I like to be able to differentiate between "gogogo" and "back out" without having to type it out. e.g. someone comes to gank your lane but you know about a ward the guy doesn't know about or that your opponent is playing super careful. Typing "go b won't work" or *ping* "ward" is a bigger hassle than a "go back"-ping.


think you quoted wrong person? i agree with you on giving seperate sounds to the 'caution' and 'attention' ping though
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 13 2013 13:08 GMT
#61730
On June 13 2013 21:42 Excludos wrote:
Show nested quote +
On June 13 2013 21:32 r.Evo wrote:
On June 13 2013 21:30 Excludos wrote:
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?

Instead of having to click after pressing a hotkey the action gets performed right where you mouse cursor is at that point in time.

*hotkey* -> *move mouse over target* -> *leftclick* turns into *move mouse over target* -> *hotkey*


Aaah..ok.. I don't like that I like having bigger skill ceiling, and preparing spells ahead of time, or clicking them faster, is part of that skill imo. Lowering APM for a game that already has very low apm requirements due to the nature of it (you're only controlling one hero after all (sometimes more in special cases))

In a nutshell the argument about it back when League introduced it came down to "slightly faster" vs "slightly more accurate". Some people swore on it, personally I really disliked it.

In the end it gives people a bigger choice when it comes to customizing controls which I consider a good thing.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
June 13 2013 13:41 GMT
#61731
So after 650 games of dota I just noticed that the radiant towers hover over the ground lol
Cackle™
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 13 2013 13:42 GMT
#61732
took me a while to realize they have faces
Call me Marge Simpson cuz I love you homie
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 13 2013 14:06 GMT
#61733
There are squirrels in radi side and snakes in dire!
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Weasel-
Profile Joined June 2009
Canada1556 Posts
June 13 2013 14:10 GMT
#61734
On June 13 2013 21:32 r.Evo wrote:
Show nested quote +
On June 13 2013 21:30 Excludos wrote:
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?

Instead of having to click after pressing a hotkey the action gets performed right where you mouse cursor is at that point in time.

*hotkey* -> *move mouse over target* -> *leftclick* turns into *move mouse over target* -> *hotkey*


Please tell me you can turn that off.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-06-13 14:15:10
June 13 2013 14:14 GMT
#61735
Spell animation canceling would seem a bit like a bitch with it on, I will probably not use it because I am used to the normal way though.
WriterXiao8~~
Grettin
Profile Joined April 2010
42416 Posts
Last Edited: 2013-06-13 14:15:33
June 13 2013 14:15 GMT
#61736
On June 13 2013 23:10 Weasel- wrote:
Show nested quote +
On June 13 2013 21:32 r.Evo wrote:
On June 13 2013 21:30 Excludos wrote:
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?

Instead of having to click after pressing a hotkey the action gets performed right where you mouse cursor is at that point in time.

*hotkey* -> *move mouse over target* -> *leftclick* turns into *move mouse over target* -> *hotkey*


Please tell me you can turn that off.


Yep. I don't really care what Valve implements, as long as its fair, doesn't ruin the game and i can keep the current option(s).
"If I had force-fields in Brood War, I'd never lose." -Bisu
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
June 13 2013 14:16 GMT
#61737
On June 13 2013 23:14 Kipsate wrote:
Spell animation canceling would seem a bit like a bitch with it on, I will probably not use it because I am used to the normal way though.

I think it could be good with blinking hero, making it a bit faster
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 13 2013 14:19 GMT
#61738
On June 13 2013 22:08 r.Evo wrote:
Show nested quote +
On June 13 2013 21:42 Excludos wrote:
On June 13 2013 21:32 r.Evo wrote:
On June 13 2013 21:30 Excludos wrote:
Can someone explain to me what this smart casting in dota actually means? I'm fairly sure its not the same as smart casting in sc2 is considering we're only controlling one unit?

Instead of having to click after pressing a hotkey the action gets performed right where you mouse cursor is at that point in time.

*hotkey* -> *move mouse over target* -> *leftclick* turns into *move mouse over target* -> *hotkey*


Aaah..ok.. I don't like that I like having bigger skill ceiling, and preparing spells ahead of time, or clicking them faster, is part of that skill imo. Lowering APM for a game that already has very low apm requirements due to the nature of it (you're only controlling one hero after all (sometimes more in special cases))

In a nutshell the argument about it back when League introduced it came down to "slightly faster" vs "slightly more accurate". Some people swore on it, personally I really disliked it.

In the end it gives people a bigger choice when it comes to customizing controls which I consider a good thing.

Should be noted though that while there was discussion before, thats uncommon now. Good luck finding even a single pro who isn't using smartcasting in LoL, it's just far superior on almost every hero, there's quite few abilities where smartcasting isn't prefered.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-06-13 14:23:26
June 13 2013 14:21 GMT
#61739
Spell animations make smartcasting much much much less appealing then in LoL. In dota you often have a cast point that you could spam the hotkey+click 5 times or more in the timeframe of, whereas in LoL a lot of shit is more or less instant, which makes it way more appealing in that game imo.

I can think of many more spells that I would not want to have smartcasting on for then ones I would like it for in Dota. As someone said earlier it might be nice for blink and heroes without cast animations but besides that I dont see much appeal.
Call me Marge Simpson cuz I love you homie
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2013-06-13 15:53:48
June 13 2013 14:27 GMT
#61740
Can't say I would or wouldn't use smartcasting in dota until I actually get to fiddle around with it, but I absolutely loved it in LoL (even though I began playing without it).
Bora Pain minha porra!
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