General Discussion - Page 3062
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Spicy_Curry
United States10573 Posts
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PassiveAce
United States18076 Posts
On June 10 2013 23:47 Spicy_Curry wrote: The mana thing would make some heroes like Kunkka worthless in lane without a follow up stun. If you suddenly see a large chunk of mana gone I guess you should just stay still. this is actually a really really really good point that I hadnt thought of. | ||
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Tobberoth
Sweden6375 Posts
On June 10 2013 23:45 Sn0_Man wrote: When I'm mid and I can very easily buy a complete magic wand on the courier, without even moving my screen off my hero, I'd say thats a pretty substantial upgrade/advantage/change or whatever. I used to die more often than I should when I used to click back to base to buy stuff. I'm not here to make the argument for inbuilt range indicators (I kinda feel like those don't belong in the game but I'm not adamant about that) or for visible mana bars on enemy heroes (Which tbh I wouldn't mind but I'm now used to them missing and so I'm fine without as well). I just scoff at the idea that valve hasn't made the game easier through improving certain User Interface elements. They have done so where they felt justified, and I hope they continue to do so wherever they feel the need. I don't think anyone has made the case that valve hasn't simplified the game already. The question is, should they keep doing it, and is it without risk? I personally don't care, I didn't play dota 1 much and I've played LoL a ton, I can deal with games being streamlined and simplified. I however think it's important to realize that you can't just "fix the old bad UI" and be naive enough to think that it doesn't run the risk of dumbing down the game just as much as changing some mechanics can. | ||
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Mithhaike
Singapore2759 Posts
On June 10 2013 22:58 teapoted wrote: No, they are not. Hero and map design is what makes Dota stand out above other games. If you really think those things are what make it Dota, then you should go back to Garena and play some real Dota, not this Dota 2 casual shit where you don't even have to use third party applications to bind your items. I dont agree with you about hero and map design, yes those things player a part, however its this little things from controlling your screen view(because of your screen being limited),your hero position when your not looking at it, its the clicking the enemy to check his mana, his items. Doing those things require mechanics. Those little things differentiate between a good player and a bad player. No matter what you say, making things easier to see via the UI...IS dumbing things down. Its extremely different when you see from a player's perspective, good players are better at handling the game itself than the bad players. A good player will check the enemy mana to make decision. is it a good idea to trade hp, perhaps even dive him? Would i win? A bad player cant even fathom to do that. It's like SC. It's a easy game to play, but a difficult game to master. It's this combination that makes for a successful genre of games defined and started by DOTA1. Have you ever wondered why you are definitely better than a new guy who's been playing for a week? It's because you have a mastery of the little things that give you an edge over him. It's what separate the good from the bad. The outdated UI plays a huge part in this game success. I disagree and disapprove of any attempts to modify it. | ||
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Sn0_Man
Tebellong44238 Posts
On June 10 2013 23:48 PassiveAce wrote: this is actually a really really really good point that I hadnt thought of. Wat? If you can see his mana go down you can see his cast animation... | ||
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PassiveAce
United States18076 Posts
It would be relevant for some other heroes tho | ||
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Yoshi-
Germany10227 Posts
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icystorage
Jollibee19350 Posts
On June 10 2013 23:50 Sn0_Man wrote: Wat? If you can see his mana go down you can see his cast animation... hahahahahahahaha brainfart right there | ||
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Mithhaike
Singapore2759 Posts
On June 10 2013 23:50 Sn0_Man wrote: Wat? If you can see his mana go down you can see his cast animation... Seeing mana bar is a bad idea. It provides too much information that should be harder to get. As for the kunkka example, the cast range of torrent is 1500. Good luck seeing it if he does at max range. Or if he's good, he will mix it up with spell cancelling etc and you wont see it coming anyways. | ||
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Qbek
Poland12923 Posts
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Tsutchie
Australia951 Posts
On June 10 2013 23:50 Sn0_Man wrote: Wat? If you can see his mana go down you can see his cast animation... ppl cancel animation, and kunkka's animation is wierd in that it looks very similar to casting when canceled | ||
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teapoted
United Kingdom24425 Posts
On June 10 2013 23:54 Qbek wrote: People will complain about the things not implemented as making the game easier but are fine with the ones in the game because they realize after a year of playing with them that it isn't that big of a deal.See guy, dota is a game of knowledge and decision making, not clicking fast(it matters on some heroes, but no nearly as much as in other competitive games). Shop reduces the amount of clicks required, fair game. Most UI improvements give you info. Info makes the game easier. Now, you can see 2 things on the Ui that you couldn't in dota1, that is ally mana and ulti cd (visible in the scoreboard in dota1, super awkward to use). Both of those would be known to you with perfect communication in your team. How about that | ||
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Firebolt145
Lalalaland34507 Posts
Whatever else you guys suggest, enemy mana bars are simply too big of a change. | ||
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pedrlz
Brazil5234 Posts
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Tsutchie
Australia951 Posts
On June 10 2013 23:59 teapoted wrote: People will complain about the things not implemented as making the game easier but are fine with the ones in the game because they realize after a year of playing with them that it isn't that big of a deal. im just imagining pudge hook being changed into homing... there'd be riots on the streets! | ||
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teapoted
United Kingdom24425 Posts
On June 11 2013 00:01 Firebolt145 wrote: I never even suggested enemy mana bars, which I'm on the edge about having too big of an effect on the game, but everything else I just don't think would change a single thing for good players and would make it much easier for new players.Kunkka can cast Torrent when he's out of vision range before walking in to avoid you seeing his cast animation. If his blue bar were to suddenly drop, there's no way you can hide that. Whatever else you guys suggest, enemy mana bars are simply too big of a change. Either way this has gone far from my original point. | ||
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Tobberoth
Sweden6375 Posts
On June 10 2013 23:59 teapoted wrote: People will complain about the things not implemented as making the game easier but are fine with the ones in the game because they realize after a year of playing with them that it isn't that big of a deal. The dead horse has been beaten, but that argument is crap. I mean, ask LoL players how big of a deal denying is, you get used to any change unless it's big enough to make you stop playing the game. If denying was removed from Dota, people would be pissed off about it, but unless it was changed back, it's not like people would still talk about it a year or two down the line. | ||
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Qbek
Poland12923 Posts
On June 11 2013 00:10 Tobberoth wrote: The dead horse has been beaten, but that argument is crap. I mean, ask LoL players how big of a deal denying is, you get used to any change unless it's big enough to make you stop playing the game. If denying was removed from Dota, people would be pissed off about it, but unless it was changed back, it's not like people would still talk about it a year or two down the line. Where my death ward on riki at? and lvl 3 perma invis? | ||
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TheYango
United States47024 Posts
On June 10 2013 16:48 ETisME wrote: I am by no means asking to change a lot. what I want is somthing similar to what I found on google just now: http://i54.tinypic.com/nz5bh4.jpg Those two squares removed are completely useless and we could have more space for visions. I love to have more rooms for vision and just feel less cluster when there are so much more space that could be used for vision. and maybe make those hero icon at top bar smaller along with the ulti green square removed and have another way to show that the hero has the ulti ready. while keeping the clock as big (so that you still have the critical info but without the flatness (linear) feel of the top bar and also provide more vision) the only problem is how it affects balance i suppose Dunno, maybe it's just me. I have only played 100 games so far and so I haven't got to the stage where I can say "that's how it has always been". I have only picked up dota recently again (used to play dota 1 almost every day for 5 years lol) and just thought those bars are kinda annoying and I really want to zoom in to look around more stuff because it is such a nice game to zoom in to look at. Did anyone else find it funny that this screenshot was just one from earlier beta? | ||
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BlitzerSC
Italy8800 Posts
On June 11 2013 00:02 Tsutchie wrote: im just imagining pudge hook being changed into homing... there'd be riots on the streets! Why not ? I mean, Pudge has tons of bugs that still aren't fixed so we might as well give him a homing hook. It's not like it will change much anyways since the hook speed is higher than it's supposed to be and it's hard as fuck to dodge.. btw, talking about bugs: http://dev.dota2.com/showthread.php?t=91883 uguh, it's not "that" big of a deal but it's still sad that bugs like this still exists. | ||
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