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General Discussion - Page 3028

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-07 03:15:56
June 07 2013 03:13 GMT
#60541
The thing is, HoD was bought primarily early game as a farming item, to supplement your ability to Roshan or do Ancients quickly. As a combat item it was just as weak as it is on anyone else. Pre-rework Huskar was aimed at farming to BKB+Armlet anyway, so getting a weak-ish combat item early for the sake of farming made sense. You didn't get lifesteal just because "Huskar works well with lifesteal", you got lifesteal because it fit Huskar's gameplan based on his old skills.

But the hero curves out much earlier now because as a farming skill, Blood lost a LOT of potency in exchange for an early-game focused combat stat. If you're expecting to play the hero as an early teamfighter on 1-2 major items, then putting a HoD into those early items instead of something with more combat stats isn't all that good.
Moderator
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
June 07 2013 03:19 GMT
#60542
On June 07 2013 10:47 Infernal_dream wrote:
Show nested quote +
On June 07 2013 08:12 JeeJee wrote:
On June 06 2013 13:57 TheYango wrote:
On June 06 2013 13:27 JeeJee wrote:
On June 06 2013 13:02 eX Killy wrote:
that range display getting taken out is a really good change imo. keeps offlaners guessing and keeps down ld bear micros, max range blinks, among many things.


How are those good things? It's not like there's any skill trying to guess what's a max range blink and what'll get you penalized.
None of this is skill, it's not fun, dota shouldn't be about guessing what your abilities do, it should be knowing it exactly, and making the correct decision. That's the fun part imo. Why did valve add a flashing red orb to puck? Let's have them guessing too!

They didn't add a flashing red orb. DotA 1 illusory orb changes color when its almost max range too.


Perhaps I didn't word it right. There wasn't a flashing orb in dota1 for the longest time -- that was my point. It was added relatively recently, for the express purpose of giving the player better information about how their abilities work. This is especially relevant because orb, like blink, punishes the player. It used to do this with no cue at all.

e: imo, cues are good. It forces the player to pay attention and really learn the ins and outs of their abilities. OD's prison has a visual cue to help teammates. SD's disrupt has an audio cue so that you can time your torrents and LSA's so that antimage/qop will never blink out of chain. etc.

All the 1200 range thing did (for me) was act as a cue for effective blinks and xp leech (especially now with the deny range being increased). I like cues. I hope it comes back, in one way or another


Except it also gave you an innate unfair advantage against someone who didn't have it. You knew exactly how far out to sit for xp or to skip xp while others had to guess. These are things that honestly you should learn and just kinda guess. You know roughly the range of say a 600 range hero then yous hould be able to double that in your head. Shouldn't rely on a circle to show you where you can go.


The thing is that everyone had it. Maybe not everyone was aware.. that's different. Valve could put it into options. Not everybody knows SD says "sa nith ika gluth" when he casts disruption either. Am I having an innate advantage by knowing that if I cast split earth at the same time as 'ika' that it'll autostun everybody? Others have to guess the duration, after all.

On a side note I played a pudge game today and realized how much I miss this for placing hooks. I kept hovering my mouse over the skill, which worked pretty well. I could get used to that. Maybe valve should add something like that for dagger and xp.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 07 2013 03:20 GMT
#60543
I don't see why you would buy the dominator, when you can just buy the mask. Also, relating to my last post, if you get tranquil, you can actually use burning spears while recovering back to near full hp, and burning spears increases your attack range.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-07 03:28:57
June 07 2013 03:27 GMT
#60544
Pre-remake Husk had a lot of reason to stack Ancients because you farmed them extremely efficiently at the point where your HP flatlined against them at like 20% HP. So the upgrade from Mask to HoD gave you what you were actually wanting from the item in the first place, which was farming ability.

I don't think lifesteal is that compelling after the change because as a combat stat it's very weak early-midgame. Lifesteal items are primarily farming items when bought that early and the new Husk can't farm like the old one did.
Moderator
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 07 2013 03:39 GMT
#60545
Why stack them, when you can farm them just farm them when you're strong enough. I'm pretty sure you could farm them at some point between getting a mask and getting the helm.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 07 2013 03:43 GMT
#60546
I always like the HoD into armlet (with deconstructed hotd) into bkb, just so I could brag about deconstructing hotd.
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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-07 04:01:16
June 07 2013 03:55 GMT
#60547
Because you farm a lot faster if you're on low HP. You'd clear the stack much faster if you have like a triple stack that causes you to flatline on incoming damage when you're at ~20% HP than if you just did the camps one at a time at full HP.

If you're not going to abuse HoD farming power on Ancients or do Roshan, there was very little reason to buy ANY lifesteal until 3rd or 4th item because it's not all that good in fights early, and you don't need Lifesteal to control your HP amount if you're not doing Roshan or stacked Ancients (Helm of Iron Will/Armlet HP regen is enough).
Moderator
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-06-07 04:02:05
June 07 2013 04:01 GMT
#60548
On June 07 2013 12:27 TheYango wrote:
Pre-remake Husk had a lot of reason to stack Ancients because you farmed them extremely efficiently at the point where your HP flatlined against them at like 20% HP. So the upgrade from Mask to HoD gave you what you were actually wanting from the item in the first place, which was farming ability.

I don't think lifesteal is that compelling after the change because as a combat stat it's very weak early-midgame. Lifesteal items are primarily farming items when bought that early and the new Husk can't farm like the old one did.

You need some form of lifesteal imo if you want to use huskarr's main strength which is the ability to stay at low health and just stay static while doing damage. You get more magic resist which is really good if someone tries to burst you down and it's not so dangerous to not go BKB but you still have no answer for melee carries. You COULD go ghost sceptor but I just don't understand the point when you need to auto attack, and lifesteal is the same price with basically just as good stats.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
June 07 2013 04:13 GMT
#60549
On June 07 2013 13:01 Itsmedudeman wrote:
Show nested quote +
On June 07 2013 12:27 TheYango wrote:
Pre-remake Husk had a lot of reason to stack Ancients because you farmed them extremely efficiently at the point where your HP flatlined against them at like 20% HP. So the upgrade from Mask to HoD gave you what you were actually wanting from the item in the first place, which was farming ability.

I don't think lifesteal is that compelling after the change because as a combat stat it's very weak early-midgame. Lifesteal items are primarily farming items when bought that early and the new Husk can't farm like the old one did.

You need some form of lifesteal imo if you want to use huskarr's main strength which is the ability to stay at low health and just stay static while doing damage. You get more magic resist which is really good if someone tries to burst you down and it's not so dangerous to not go BKB but you still have no answer for melee carries. You COULD go ghost sceptor but I just don't understand the point when you need to auto attack, and lifesteal is the same price with basically just as good stats.


It was good before because you would stay "static" from machine-gun autoattacking with a huge bonus to your attack damage. Getting lifesteal early now means you will still be machine-gun autoattacking at low hp except with like 70-80 base damage so you won't be getting much back at all.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 07 2013 04:54 GMT
#60550
TheYango - our resident Huskar expert.

I suppose its good we have one ;]
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Ramong
Profile Joined March 2011
Denmark1706 Posts
June 07 2013 04:58 GMT
#60551
The new Huskar is a beast, my score with him after patch is 10/2.
Nearly all of those games are with a friend who pick Omniknight, a godly duo :D

I personally don't like getting Lifesteal on Huskar anymore, now I just go treads, armlet, daedalus, BKB if needed, Cuirass
and then go man mode the enemy to death!
"Yeah buddy"
TheEmulator
Profile Blog Joined July 2010
28103 Posts
June 07 2013 05:09 GMT
#60552
I am like 3-0 against Huskar players in the last two days. It makes me feel good shutting down these patch Huskar stompers.
Administrator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 07 2013 05:18 GMT
#60553
yeah, the only reason to go hotd first on any hero is to stack ancients. it's the rough equivalent of a midas, except the exp/gold is delayed until you kill the stack and it can be upgraded into satanic
also inner vitality is pretty good. it can be used as an out-of-combat heal, but it's better for regeneration in combat. if you drop below 40% hp it heals you for 3% of your hp per second + 8 regen if you're under 40%, which is pretty strong at all stages of the game
givemefive
Profile Joined April 2010
United States300 Posts
Last Edited: 2013-06-07 05:45:57
June 07 2013 05:43 GMT
#60554
Well I'm a post patch Huskar picker too. The changes this patch has made an armlet rush the best possible item you can get. Huskar at lvl 9 with max BB, max Spears is the best armlet carrier in the game. His DPS is insane and he's practically unkillable.

I always go mid with him. 2x gauntlets, 2x branches, salve, tango. 0/4/2/1 is my build. Then max BB and get heal.

My build is brown boots, urn, wand, armlet, situational items like bkb, ghost scepter, HH, mkb, etc. Super late game you'll want daedalus or mkb with bkb and satanic but the game is usually decided before you get there.

I've played 5 games so far and every single one of them I've won mid easily, no contest. Usually I just zone them out with spears, they ferry regen a few times because they can't afford a bottle and then I harass some more and go for the kill when I get my brown boots and they are at half health. 4-5 stacks of spears and they just run away and die past their tower.

Huskar's biggest weaknesses are his poor scaling, poor farming, and pure/physical burst. Get ghost scepter vs like TA or Clinkz and BKB vs pure damage like Omniknight or Timbersaw.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 07 2013 05:50 GMT
#60555
Follow this: https://twitter.com/VPGAME_CDEC

Go to community tab and trace the games via players teams.

Watch high level Chinese IH games.
Im daed. Follow me @TL_NB
Shaella
Profile Blog Joined January 2013
United States14828 Posts
June 07 2013 05:59 GMT
#60556
On June 07 2013 14:09 TheEmulator wrote:
I am like 3-0 against Huskar players in the last two days. It makes me feel good shutting down these patch Huskar stompers.

>patch huskar stompers

Man, we're really starting to go full SC2 aren't we

its totally not that people haven't learned how to deal with new huskar yet
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheEmulator
Profile Blog Joined July 2010
28103 Posts
June 07 2013 06:05 GMT
#60557
On June 07 2013 14:59 Shaella wrote:
Show nested quote +
On June 07 2013 14:09 TheEmulator wrote:
I am like 3-0 against Huskar players in the last two days. It makes me feel good shutting down these patch Huskar stompers.

>patch huskar stompers

Man, we're really starting to go full SC2 aren't we

its totally not that people haven't learned how to deal with new huskar yet

I wasn't being serious.
Administrator
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
June 07 2013 06:16 GMT
#60558
On June 07 2013 13:54 Comeh wrote:
TheYango - our resident Huskar expert.

I suppose its good we have one ;]


It's more like general forum is a place where somebody ask a question and yango answers, but his answer is not totaly complete so someone comes with a minor objection and yango keeps talking to himself.

The GD or ASK YANGO A QUESTION THREAD
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 07 2013 06:22 GMT
#60559
On June 07 2013 15:16 Darkren wrote:
Show nested quote +
On June 07 2013 13:54 Comeh wrote:
TheYango - our resident Huskar expert.

I suppose its good we have one ;]


It's more like general forum is a place where somebody ask a question and yango answers, but his answer is not totaly complete so someone comes with a minor objection and yango keeps talking to himself.

The GD or ASK YANGO A QUESTION THREAD

The Ask Yango A question Thread is the Simple Question, Simple Answers thread
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Caladbolg
Profile Joined March 2011
2855 Posts
June 07 2013 06:26 GMT
#60560
I've finally gotten a friend of mine to play Dota 2 (he used to play sparingly in Dota 1 and was a pretty bad player). I noticed two major problems of his: first is last hitting (he's still pretty much an auto-attack guy), and second is skill use on creeps (sometimes he spams on the creeps, like with veno, but on other heroes he's a bit too conservative like with razor) and heroes (sometimes he doesn't harass with his orb skills enough, like with viper or drow).

Quick question for anyone: what hero would you suggest he play for the next few games we have so that he'll get used to those two things? I was thinking viper or drow but viper is a bit too easy with the ult and drow isn't a good pick for someone who doesn't know how to position his hero. Also, neither one has an escape mechanism that would be useful for new players. (personally I was thinking maybe weaver?)
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
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