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General Discussion - Page 3018

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-06 00:37:34
June 06 2013 00:37 GMT
#60341
On June 06 2013 09:28 TheTenthDoc wrote:
I can see it on supportbreakers. But you 100% sacrifice the ability to solo kill by maxing charge.

As an off-laner, your chance of finding solo kills is pretty slim regardless.

Think about it like Clockwerk--mid lane Clocks will often max Battery Assault first, but this is far less frequent on an off-lane Clock because the chance of making good on the Battery Assault solo-killing ability compared to the general utility of your other skills is small.
Moderator
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
June 06 2013 00:44 GMT
#60342
On June 06 2013 09:37 TheYango wrote:
Show nested quote +
On June 06 2013 09:28 TheTenthDoc wrote:
I can see it on supportbreakers. But you 100% sacrifice the ability to solo kill by maxing charge.

As an off-laner, your chance of finding solo kills is pretty slim regardless.

Think about it like Clockwerk--mid lane Clocks will often max Battery Assault first, but this is far less frequent on an off-lane Clock because the chance of making good on the Battery Assault solo-killing ability compared to the general utility of your other skills is small.


I can agree that without a level advantage Greater Bash is the worse choice.

I just like midbreaker too much from my time spent playing HoN to give it up.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 06 2013 00:53 GMT
#60343
well rampage's charge is a blinkstrike so you don't actually have to level it
and in hon you level his passive over his bash anyway
Ryder.
Profile Joined January 2011
1117 Posts
June 06 2013 01:21 GMT
#60344
On June 05 2013 22:31 cecek wrote:
Yes, dota_range_display doesn't work anymore.

Is this intentional or will it be fixed?
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 06 2013 01:31 GMT
#60345
It's intentional.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
June 06 2013 01:36 GMT
#60346
Now we gotta guestimate 1200 range for those wodota yoloscope blink RPs.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
June 06 2013 01:37 GMT
#60347
Sure hope valve reverses that change. Range displays are good for the game imo.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Ryder.
Profile Joined January 2011
1117 Posts
June 06 2013 01:40 GMT
#60348
Dang well that sucks...guess Volvo doesn't like me feeling like hot shit for hitting sick blinks despite being bad at this game
Scrandom
Profile Joined February 2011
Canada2819 Posts
June 06 2013 02:09 GMT
#60349
On June 06 2013 10:37 JeeJee wrote:
Sure hope valve reverses that change. Range displays are good for the game imo.


Just curious about that, how so? I have no preference as to if they are in the game or not but I don't really see how it is good for the game either.
FinestHour
Profile Joined August 2010
United States18466 Posts
June 06 2013 02:15 GMT
#60350
or just take some time to learn ranges and do it like people have been doing since forever
thug life.                                                       MVP/ex-
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
June 06 2013 02:17 GMT
#60351
So no hero patch. Volvo disband.

Timbersaw is legit.
FinestHour
Profile Joined August 2010
United States18466 Posts
June 06 2013 02:19 GMT
#60352
On June 06 2013 11:17 Fwizzz wrote:
So no hero patch. Volvo disband.

Timbersaw is legit.


hes even more rape in 1v1 situations
thug life.                                                       MVP/ex-
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
June 06 2013 02:23 GMT
#60353
Looks like Im gonna be going SUpportbreaker now.
我是冠军
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 06 2013 02:25 GMT
#60354
On June 06 2013 11:23 Adrian_mx wrote:
Looks like Im gonna be going SUpportbreaker now.

It's quite fun. Just yell in team chat about how the "Mek is on the way guys, just hold out a bit longer!" as you charge in
Writerdamn, i was two days from retirement
RuskiPanda
Profile Joined December 2011
United States2906 Posts
June 06 2013 02:28 GMT
#60355
On June 06 2013 11:09 Scrandom wrote:
Show nested quote +
On June 06 2013 10:37 JeeJee wrote:
Sure hope valve reverses that change. Range displays are good for the game imo.


Just curious about that, how so? I have no preference as to if they are in the game or not but I don't really see how it is good for the game either.


Because not having it doesn't add to skill ceiling at all- just skill floor. You either hit the max range or get penalized down to 960 with no real in game way to figure it out. I'd be ok with not having it if blink dagger had a range when you highlight it but otherwise it's just an arbitrary limitation.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 06 2013 02:39 GMT
#60356
On June 06 2013 11:28 RuskiPanda wrote:
Show nested quote +
On June 06 2013 11:09 Scrandom wrote:
On June 06 2013 10:37 JeeJee wrote:
Sure hope valve reverses that change. Range displays are good for the game imo.


Just curious about that, how so? I have no preference as to if they are in the game or not but I don't really see how it is good for the game either.


Because not having it doesn't add to skill ceiling at all- just skill floor. You either hit the max range or get penalized down to 960 with no real in game way to figure it out. I'd be ok with not having it if blink dagger had a range when you highlight it but otherwise it's just an arbitrary limitation.

It is very helpful. For wisp, dota_range_display 900 really helps with not breaking tether (and that's hard to judge at the very edge, and in a lot of fights you want to be as far away as possible). For clock, you'll bounce heroes within 300.
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
June 06 2013 02:40 GMT
#60357
On August 16 2011 11:35 paper wrote:
[ ! ] -- Usage of MOBA -- Multiplayer Online Battle Arena
What competitive game isn't multiplayer, online, and takes on some sort of battle? The first three words apply to nearly every single online game that pits players against each other. The fourth word, arena, doesn't even describe the DotA genre. Using that word implies an all-hostile area that dismisses territorial control and lane-pushing in DotA. Even RTSRPG or ActionRTS would be better (yet still lacking) acronyms. If anything, use DotA as a genre of its own. Please help stop the widespread use of the vague and misleading term MOBA!

I LOVE YOU PAPER I LOVE YOU
“Reject your sense of injury and the injury itself disappears."
FinestHour
Profile Joined August 2010
United States18466 Posts
June 06 2013 03:00 GMT
#60358
what does kappa even mean and where did it come from
thug life.                                                       MVP/ex-
synapse
Profile Blog Joined January 2009
China13814 Posts
June 06 2013 03:07 GMT
#60359
On June 06 2013 12:00 FinestHour wrote:
what does kappa even mean and where did it come from

the twitch staff all have their faces as smileys in chat, and im pretty sure you make the kappa face when you're saying something extremely sarcastically
or, you know, just to spam the chat.
:)
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
June 06 2013 03:10 GMT
#60360
On June 06 2013 11:28 RuskiPanda wrote:
Show nested quote +
On June 06 2013 11:09 Scrandom wrote:
On June 06 2013 10:37 JeeJee wrote:
Sure hope valve reverses that change. Range displays are good for the game imo.


Just curious about that, how so? I have no preference as to if they are in the game or not but I don't really see how it is good for the game either.


Because not having it doesn't add to skill ceiling at all- just skill floor. You either hit the max range or get penalized down to 960 with no real in game way to figure it out. I'd be ok with not having it if blink dagger had a range when you highlight it but otherwise it's just an arbitrary limitation.


Pretty much this. If the abilities had a range circle that I could train myself to, I wouldn't even bother using it. However since there is no way of adjusting to it visually in game I used the circle.

I'm fine with them removing it (and think the game is better for it) but I don't see why they can't have something for when you highlight the skills so you can at least adjust to it in game.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
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