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General Discussion - Page 3020

Forum Index > Dota 2 General
Post a Reply
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
June 06 2013 06:06 GMT
#60381
I've never used the range finder, c'mon that's like a mini-cheat :3
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 06 2013 06:20 GMT
#60382
On June 06 2013 14:40 yyfpulls wrote:
Show nested quote +
On June 06 2013 14:09 FakeDeath wrote:
Dota 1 did not have the range display.

Just deal with it.
People were too reliant on Range Display.

Knowing blink range and using range display to maximize it's usage over people who doesn't use range display.
Guess that's why Icefrog removed it.

He want's it to be like Dota 1.



Who cares if it's not in Dota1? I think it's time to stop saying blah blah not in Dota1. Making the game friendlier to players take away nothing from the complexities of the game. That is one thing Dota2 can learn from LoL. It's like when Blizzard added auto mining at the start and worker counts in HotS. People whined for a bit but realized it wasn't a big deal. Does it take away from the game's depth? No. But it sures as hell makes it easier for beginners to get into the game.

Granted, dota_range_display wasn't fair as only people that knew about it got the edge up. I think they should make it like LoL where the range displays when you click on a click or hold down a skill. Dota2 will never catch up to LoL numbers if it holds onto old thinking.


I agreed with auto-mining from the start so everyone starts out with a equal start.
But worker count.
Many people disagreed.
Simply because knowing how much worker to produce by boxing your worker count is a skill.
Putting in the worker count dampens it.

And don't bait by bringing up the LoL comparison.
Don't bring up the numbers game.

The last thing we ever need is making Dota 2 more similar to LoL.
So screw that.

Range display was unfair because some people know how to use it and some people doesn't.
Icefrog removed it so that everybody play on an even field.

And you can still use it in practice against bots with cheat.
So I don't see the problem.
Play your best
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-06 06:35:39
June 06 2013 06:32 GMT
#60383
The thing is, the difference between 1100 and 1200 range blinks is almost never relevant to a new player learning the game because all of the "critical" ranges for blink engagement (night time vision 900, smoke break range 1025, etc.) are all either significantly shorter or significantly longer. The argument of "make the game friendlier to new players" is really weak because the mechanic as it applies to Blink Dagger has almost zero relevance to them (and DotA 2 made it so the hero skill Blinks can't overblink). It's just a little trick with a small but noticeable effect when players are already pretty good at the game.

Most of the "abuse" cases for range display were things that cannot actually be displayed any other way, and IMO have no business being displayed--e.g. precisely knowing the max range for being able to get XP.

The only quip I have is that "dota_disable_range_finder" is automatically set to 1, so most players don't actually know about it/use it.
Moderator
MrHoon *
Profile Blog Joined April 2008
10183 Posts
June 06 2013 06:46 GMT
#60384
i actually didn't care when they removed dota range display but I will be a bit sad when they disable "dota_disable_range_finder" haha

If anything "dota_disable_range_finder" tells a player more information than anything!
dats racist
TheYango
Profile Joined September 2008
United States47024 Posts
June 06 2013 06:57 GMT
#60385
Honestly I think it will stay. Unlike the range display, dota_disable_range_finder provides the exact same information that the mouse cursor does for displaying whether a spell is in range, it's just way easier to see than trying to see the little walking man icon next to your mouse cursor when you're moving your mouse.
Moderator
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
Last Edited: 2013-06-06 07:07:46
June 06 2013 07:03 GMT
#60386
Never thought that there will be a big fuss about removing range finder. Don't know whats the big deal of it.
hunts
Profile Joined September 2010
United States2113 Posts
June 06 2013 07:29 GMT
#60387
So is there a skill/item build that most people agree on for medusa? I knowlinkins as first big item and such, but treads vs phase? and max everything or get stats and shield for a few lvls? get something like aquila to help last hit?
twitch.tv/huntstv 7x legend streamer
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
June 06 2013 07:39 GMT
#60388
On June 06 2013 16:03 Fwizzz wrote:
Never thought that there will be a big fuss about removing range finder. Don't know whats the big deal of it.

because being able to see stuff like blink range,druid bear control radius,orb distance,etc etc is incredibly useful.
Cackle™
Velr
Profile Blog Joined July 2008
Switzerland10953 Posts
Last Edited: 2013-06-06 07:48:27
June 06 2013 07:48 GMT
#60389
I would just disable all this shit.

Btw: Tryed the "loda" PA build... It's tons of fun not having to farm around for 20+ mins .
Btw2: Played 2 games yesterday, no Huskars .
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2013-06-06 08:01:39
June 06 2013 07:56 GMT
#60390
This is weird, I haven't reported anybody for a while, I was out of report since monday (I reported a 2 stack that was insulting everybody on chat) yet everytime I connect into dota I get a message that one of the person i reported got punished by valve. I'm starting to wonder if I get this message if someone i've played it gets punished, regardless if i've reported him or not.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-06-06 09:44:14
June 06 2013 09:43 GMT
#60391
I don't get why they buffed lich to 10 bounces. Okay, he's not necessarily an OP hero, but he's really good at low levels where teams don't have good positioning. If they wanted to make him more viable where he's weaker (at higher levels) then you'd think they'd buff something besides his ult. At first I thought the buff was really huge, but then thinking about it, getting 7 bounces in itself is really difficult at high levels of play. Just seems like a dumb and a not so well thought out buff. Instead they could've buffed the ult projectile speed.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
June 06 2013 10:00 GMT
#60392
On June 06 2013 18:43 Itsmedudeman wrote:
I don't get why they buffed lich to 10 bounces. Okay, he's not necessarily an OP hero, but he's really good at low levels where teams don't have good positioning. If they wanted to make him more viable where he's weaker (at higher levels) then you'd think they'd buff something besides his ult. At first I thought the buff was really huge, but then thinking about it, getting 7 bounces in itself is really difficult at high levels of play. Just seems like a dumb and a not so well thought out buff. Instead they could've buffed the ult projectile speed.


If you haven't noticed the trend yet: Icefrog isn't buffing heroes where they are weak. Thats the fastest way to make the heroes generic and closer to each other. Instead he's buffing them where they're strong, to outweigh the fact that they are weak somewhere else.
Velr
Profile Blog Joined July 2008
Switzerland10953 Posts
Last Edited: 2013-06-06 10:08:05
June 06 2013 10:06 GMT
#60393
More bounces = more viabilty in a teamfight-centric lineup = higher chance to get picked. On it's own it's still a "weakish" ult.. But combined with some wtf-aecombo (Darkseer/RP/Blackhole) it's a serious problem...

Higher projectile speed would just make it a boring ultimate.. The whole point/fun of the ult is that it's ridiculously strong but "easy" to dodge... With fast projectiles it would just be a bit like the Crystal Maiden Ult on roids...

But a serious Buff to lich would be some alteration/added benefit to Frost Armor... It's imho just a bad buff compared to empower, bloodlust or the various auras.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-06-06 10:10:23
June 06 2013 10:09 GMT
#60394
On June 06 2013 19:00 Excludos wrote:
Show nested quote +
On June 06 2013 18:43 Itsmedudeman wrote:
I don't get why they buffed lich to 10 bounces. Okay, he's not necessarily an OP hero, but he's really good at low levels where teams don't have good positioning. If they wanted to make him more viable where he's weaker (at higher levels) then you'd think they'd buff something besides his ult. At first I thought the buff was really huge, but then thinking about it, getting 7 bounces in itself is really difficult at high levels of play. Just seems like a dumb and a not so well thought out buff. Instead they could've buffed the ult projectile speed.


If you haven't noticed the trend yet: Icefrog isn't buffing heroes where they are weak. Thats the fastest way to make the heroes generic and closer to each other. Instead he's buffing them where they're strong, to outweigh the fact that they are weak somewhere else.


Which is fine in theory, but many of them, like the lich ult, are done in such a way as to have absolutely no effect. They're win-more mechanics. If there is a fight in which lich gets 7 bounces, that fight is won. The additional 3 are totally superfluous.

Playing to a hero's strengths is fine, but playing to a hero's strengths in specific situations where that strength is already dominant is not necessarily the best idea. Not because it makes them OP, but because it doesn't, in fact, change much at all.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
June 06 2013 10:16 GMT
#60395
On June 06 2013 19:09 Belisarius wrote:
Show nested quote +
On June 06 2013 19:00 Excludos wrote:
On June 06 2013 18:43 Itsmedudeman wrote:
I don't get why they buffed lich to 10 bounces. Okay, he's not necessarily an OP hero, but he's really good at low levels where teams don't have good positioning. If they wanted to make him more viable where he's weaker (at higher levels) then you'd think they'd buff something besides his ult. At first I thought the buff was really huge, but then thinking about it, getting 7 bounces in itself is really difficult at high levels of play. Just seems like a dumb and a not so well thought out buff. Instead they could've buffed the ult projectile speed.


If you haven't noticed the trend yet: Icefrog isn't buffing heroes where they are weak. Thats the fastest way to make the heroes generic and closer to each other. Instead he's buffing them where they're strong, to outweigh the fact that they are weak somewhere else.


Which is fine in theory, but many of them, like the lich ult, are done in such a way as to have absolutely no effect. They're win-more mechanics. If there is a fight in which lich gets 7 bounces, that fight is won. The additional 3 are totally superfluous.

Playing to a hero's strengths is fine, but playing to a hero's strengths in specific situations where that strength is already dominant is not necessarily the best idea. Not because it makes them OP, but because it doesn't, in fact, change much at all.


It gives him more situations he can use them. If 7 clean bounces is what won you that teamfight last time, now you'll win the same teamfight if you do it around 3 creeps.
renfree
Profile Joined November 2012
4485 Posts
June 06 2013 10:19 GMT
#60396
AA's ult is currently bugged - debuff cannot be removed by anything, including Manta or BKB. So broken, especially if he has Aghanims.
What can change the nature of a man?
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-06-06 10:28:08
June 06 2013 10:20 GMT
#60397
On June 06 2013 19:06 Velr wrote:
More bounces = more viabilty in a teamfight-centric lineup = higher chance to get picked. On it's own it's still a "weakish" ult.. But combined with some wtf-aecombo (Darkseer/RP/Blackhole) it's a serious problem...

Higher projectile speed would just make it a boring ultimate.. The whole point/fun of the ult is that it's ridiculously strong but "easy" to dodge... With fast projectiles it would just be a bit like the Crystal Maiden Ult on roids...

But a serious Buff to lich would be some alteration/added benefit to Frost Armor... It's imho just a bad buff compared to empower, bloodlust or the various auras.

Uh, my WHOLE point was that even with team fight centric heroes you're gonna have a hard time getting 7 bounces on any decent team.

And frost armor is weak? You think 9 armor on a 5 second cooldown that slows movement speed and attack speed is weak? Obviously there's some strong auras in the game, but it is anything but weak.

Lich's biggest problem is his ult's initial travel time. Even if you get a good vacuum with a decent stun follow up it makes it really easy to prepare for and position for. By the time it reaches you everyone should be able to run in the right direction.


I also hate the idea of trying to buff heroes through agh's buff. I think it's suitable for 2 position and maybe 3 position heroes, but for heroes that play 4 or 5? Why can't we think of better options besides item buffs? Is it inherently a better solution to have it so a farmed X hero is strong while the not so farmed same hero is not? I guess it promotes these heroes to be played more in the semi carry role, but personally I say there's enough 2 positions already, and the role that usually needs 2 of each game needs more viable heroes.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2013-06-06 10:28:54
June 06 2013 10:27 GMT
#60398
On June 06 2013 19:20 Itsmedudeman wrote:
Show nested quote +
On June 06 2013 19:06 Velr wrote:
More bounces = more viabilty in a teamfight-centric lineup = higher chance to get picked. On it's own it's still a "weakish" ult.. But combined with some wtf-aecombo (Darkseer/RP/Blackhole) it's a serious problem...

Higher projectile speed would just make it a boring ultimate.. The whole point/fun of the ult is that it's ridiculously strong but "easy" to dodge... With fast projectiles it would just be a bit like the Crystal Maiden Ult on roids...

But a serious Buff to lich would be some alteration/added benefit to Frost Armor... It's imho just a bad buff compared to empower, bloodlust or the various auras.

Uh, my WHOLE point was that even with team fight centric heroes you're gonna have a hard time getting 7 bounces on any decent team.

And frost armor is weak? You think 9 armor on a 5 second cooldown that slows movement speed and attack speed is weak? Obviously there's some strong auras in the game, but it is anything but weak.

Lich's biggest problem is his ult's initial travel time. Even if you get a good vacuum with a decent stun follow up it makes it really easy to prepare for and position for. By the time it reaches you everyone should be able to run in the right direction.


Not if they have a magnus, enigma, tidehunter, or any of the other big ulti aoe stun spells in the game. Like I said, more bounces gives him more situations in which his ulti is good, as opposed to buffing another spell which just makes him good all the time.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
June 06 2013 10:28 GMT
#60399
On June 06 2013 19:19 renfree wrote:
AA's ult is currently bugged - debuff cannot be removed by anything, including Manta or BKB. So broken, especially if he has Aghanims.


Fairly certain that was never possible before the patch either. Yeah, its really powerful if you get aghanims on AA..now go try to get an Aghanims on AA...
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 06 2013 10:39 GMT
#60400
Actually, I take back what I said about the aghs thing, or at least part of it. I guess you could see agh's buff on support heroes to be buffs to supports in the late game if you are finally able to reach the aghs.
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