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On May 31 2013 00:02 r.Evo wrote: You Sir above don't understand how or why froggy balances the way he does. CM is slow, get over it. Lich has an insane ult, get over it. The beauty of this game is that Icefrog does NOT make CM faster, otherwise we would end up with a lot more bland heroes.
Similar to that what the Sylla bounty change does is make him less viable as a 1n3 hero where the first bear only had to get you level 3 and you were golden. He's now back to his more situational role as a great 1n1 hero. Woah, noneed to insult. You don't have to get so defensive over someone's opinion.
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On May 31 2013 00:11 Torte de Lini wrote: With Spirit Breaker's new greater bash from his charge, is it now suggested to max those two first and skip one level in Empowering Haste for the first 7 levels?
Also, what items does Lone Druid's bear get now, since armlet has its effects on him too?
the items he used to get before Armlet, prob - either Radiance or Maelstrom
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On May 31 2013 00:11 Torte de Lini wrote: With Spirit Breaker's new greater bash from his charge, is it now suggested to max those two first and skip one level in Empowering Haste for the first 7 levels?
Also, what items does Lone Druid's bear get now, since armlet has its effects on him too? I dont see why you would skip the level in haste, its not like the extra level in charge will make the bash better in anyway is it?
Also, the same items he got before the whole armlet thing was discovered, in most cases maelstrom-> AC
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On May 31 2013 00:20 Porkz wrote:Show nested quote +On May 31 2013 00:11 Torte de Lini wrote: With Spirit Breaker's new greater bash from his charge, is it now suggested to max those two first and skip one level in Empowering Haste for the first 7 levels?
Also, what items does Lone Druid's bear get now, since armlet has its effects on him too? I dont see why you would skip the level in haste, its not like the extra level in charge will make the bash better in anyway is it? Also, the same items he got before the whole armlet thing was discovered, in most cases maelstrom-> AC
Roger thanks.
I just figured for SB that with this Greater Bash effect, you'd want to max those two before 7 and get really active with your charges and stuns.
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since AC armor buff is stack with vlad i think lol
so OP armor lineup XD
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Also, what are the starter items for Jungle Doom, I thought my build worked, but I always find myself clinging for deal life.
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On May 31 2013 00:08 Incze wrote: - Echo Slam now considers illusions as heroes
Hahahahaha
This actually is a very situational change. This only applies to Aghanims earthshaker, who still does less damage than veil of discord.
So maybe, if you manage to farm blink & aghs on earthshaker against a PL this migth have an impact, but how often does that happen ?
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I would like to note that this change:
Shadow Shaman - Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
Is actually insane. Damn, I'm just gonna love solo mid Rhasta even more!
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On May 30 2013 08:25 TheYango wrote:Show nested quote +On May 30 2013 08:24 Andr3 wrote: Your carry could be the best in the world but just have a shitty game and go 0-3 early on due to poor support from you, hard pressure from the enemy etc etc. Making decisions on who to collaborate with seems a bit far fetched, and would only work if you were really good at gauging player-skill. If you judge incorrectly how good a player that's your problem, and is a point to improve on as a pub player. If you can't distinguish a player who's playing poorly from a player who's doing poorly due to bad matchups/poor support but playing well, then you can improve on that. The point is, it's something YOU can control, and not just a random factor of matchmaking. Being able to judge how good each teammate is matters for winning pubs on EVERY role, not just support. A lot of people complain about getting bad teammates in matchmaking, but I don't think it's actually that common where people get 4 teammates that are all bad (and when you do, you just shrug it off and go to the next game). I DO think its common that you'll get 1-2 good teammates and 2-3 bad teammates, and then see the good teammates get put into a scenario where they cannot carry the game. A mid hero in a bad matchup, an off-laner against a strong duo-lane/tri-lane, a carry with a bad support. You need to recognize those players that are good and be sure they can be put into situations where they can make good on their ability. This is true on any role, but is more so for support because you can't single-handedly take control of the game--you NEED one of those teammates to actually win the game when you're a support. A team doesn't need all 5 players to be good to win in a pub. There are plenty of pub games everyone wins where there was that one guy who fed and was useless, but it didn't change the end result of the game. You don't lose games because you had 1 bad player--you lose games because your team put the game into a situation where how good that bad player was mattered.
Yup. Like what i said in my guide, I basically told people better not play support until they had more than 200+ of games with carry (and then i wrote about the 'support duty' etc), it is simply pointless to play support in pub especially when the carry player cant carry shit (or more specifically that you are the better carry player yourself). Then again, if a carry player had no clue how to support (which is another huge aspect of the game), i doubt that he would be a good enough carry player, but that's another story.
Playing pub doesn't need 5 good players to win, nor 5 tryhards, it is about doing our best to make the team work. That the supports/non-carry players play the game surrounding their carry (the carry is the 'boss') and the carry holds the responsibility to carry the team to the win (like the 'boss' takes care of his crew). If everyone played like that (like how high level chinese pubs work, from watching all these pis/09/820/sjq vods, mind you even when they were smurfing), everything would be fine. Win or lose, who cares as soon as the game was good?
But nope, is like everyone wants to be a boss in his team, everyone wants farm, everyone wants items, hell yeah eu pub best pub (probably same to many other region but i am speaking from me playing eu pub all these years).
What i do nowadays when i see retarded carry player is, midas all the way. I won't steal any cs and still do my (very) basic warding but that's about it (while keep in mind this is different from playing support in a disadvantaged game).
edit: OMFG screw me having life for 2 days, so much shit happened, 6.78?!
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On May 31 2013 00:25 Torte de Lini wrote: Also, what are the starter items for Jungle Doom, I thought my build worked, but I always find myself clinging for deal life. I also would like to know this. I've be getting stout + set of tangos + ring of prot which i upgrade into basi asap.
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That sentry change is insane.
I'm 95% sure Dire needs 2 wards to cover all possible blockspots, and Radiant looks close as hell even with 2 sentries. Not even gonna start talking about how huge the difference is for all the other dewarding spots. T_T
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On May 31 2013 00:31 SXGCoil wrote:Show nested quote +On May 31 2013 00:25 Torte de Lini wrote: Also, what are the starter items for Jungle Doom, I thought my build worked, but I always find myself clinging for deal life. I also would like to know this. I've be getting stout + set of tangos + ring of prot which i upgrade into basi asap.
Yeah, similar.
Also is Aghanim's Scepter worth getting after core on Silencer now?
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Doom jungle is pretty RNG,if you get wildkin or troll you are golden if not you gonna strugle,nothing you can do about it
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I love the invoker buffs, and the fact that he was indirectly buffed by the eul's and forcestaff changes, but I don't think it's really what he needs. I mean, sure, it makes QW better but what he really lacks in is base damage.
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On May 31 2013 00:19 hooahah wrote:Show nested quote +On May 31 2013 00:11 Torte de Lini wrote: With Spirit Breaker's new greater bash from his charge, is it now suggested to max those two first and skip one level in Empowering Haste for the first 7 levels?
Also, what items does Lone Druid's bear get now, since armlet has its effects on him too? the items he used to get before Armlet, prob - either Radiance or Maelstrom Well, Radiance did get a small buff :p
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On May 31 2013 00:33 Torte de Lini wrote:Show nested quote +On May 31 2013 00:31 SXGCoil wrote:On May 31 2013 00:25 Torte de Lini wrote: Also, what are the starter items for Jungle Doom, I thought my build worked, but I always find myself clinging for deal life. I also would like to know this. I've be getting stout + set of tangos + ring of prot which i upgrade into basi asap. Yeah, similar. Also is Aghanim's Scepter worth getting after core on Silencer now? get this and eat satyr
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Still need to get that radiance insanely fast though, no?
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On May 31 2013 00:43 teddyoojo wrote:Show nested quote +On May 31 2013 00:33 Torte de Lini wrote:On May 31 2013 00:31 SXGCoil wrote:On May 31 2013 00:25 Torte de Lini wrote: Also, what are the starter items for Jungle Doom, I thought my build worked, but I always find myself clinging for deal life. I also would like to know this. I've be getting stout + set of tangos + ring of prot which i upgrade into basi asap. Yeah, similar. Also is Aghanim's Scepter worth getting after core on Silencer now? get this and eat satyr
Would this work:
Ring of Prot Quelling Blade Tangos Salve
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Oh my fucking god.
I just fucking noticed, everyone will be blind all over the place. Every single ward that gets dewarded hurts twice as much as before. T_T
(You start with one set of wards, 6min cd is unchanged, one single dewarded runeward means you have no vision of runes for 6 minutes.)
Stealthbuff to shit like NS which can abuse that or to BM/Clock who can get you vision instead.
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will silencer's global CoTS stack with his CoTS nuke?
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