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On May 30 2013 22:32 Staboteur wrote:Show nested quote +On May 30 2013 22:28 r.Evo wrote: LOL DOOM AGHS. Aghs refresher, Doom two people and TP out. gg? I think you've got it backwards. It's doesn't count down if doom is hugging the doomed people. Good luck keeping two targets within 550 range of you! Loving some of these aghs upgrades though :D Oh I'm a dumbass, you're right.
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On May 30 2013 22:41 Grettin wrote:Show nested quote +On May 30 2013 22:33 PassiveAce wrote: I really like the meepo buff.
Also, Comeh is gonna flip out when he wakes up and sees the morph buff. In a good or bad way? good :p his sig has been "buff morphling" since he got nerfed hard.
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This is a good thing though.
With all the nerfs to the top-tiered pick, The metagame will now shifted a lot more. It was becoming stagnant for a while.
Hope this brings new hero into the meta.
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Ancient Apparation buff *_*
my fav hero getting some love ♥
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Great patch as always, Icefrog best dev
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On May 30 2013 23:08 hooahah wrote: Ancient Apparation buff *_*
my fav hero getting some love ♥
All i hope is that most of the AA players would realize to skill Chilling Touch.
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Doom change is quite op IMO, especially against poor supports. Even tho 550 range isn't a massive range, dooms move speed with phase and second skill means you are not going to out run him, no matter who you are.
Does it also mean if you leave the 550 range and then re enter and the countdown will stop?
I feel his 14 sec disable (including items) with aghs is good enough as is
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On May 30 2013 23:13 run.at.me wrote: Doom change is quite op IMO, especially against poor supports. Even tho 550 range isn't a massive range, dooms move speed with phase and second skill means you are not going to out run him, no matter who you are.
Does it also mean if you leave the 550 range and then re enter and the countdown will stop?
I feel his 14 sec disable (including items) with aghs is good enough as is
Previous Doom Agh is shit. Just a buff in the duration of doom.
Now going Doom Agh is legit.
Icefrog just wants to make Agh on (Doom,Necro,Omi) a relevant item or at least make it viable.
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Icefrogs wants for all aghs upgrades to be situationally vaible, and he is succeeding in most cases
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On May 30 2013 23:17 FakeDeath wrote:Show nested quote +On May 30 2013 23:13 run.at.me wrote: Doom change is quite op IMO, especially against poor supports. Even tho 550 range isn't a massive range, dooms move speed with phase and second skill means you are not going to out run him, no matter who you are.
Does it also mean if you leave the 550 range and then re enter and the countdown will stop?
I feel his 14 sec disable (including items) with aghs is good enough as is Previous Doom Agh is shit. Just a buff in the duration of doom. Now going Doom Agh is legit. Icefrog just wants to make Agh on (Doom,Necro,Omi) a relevant item or at least make it viable.
but still op
a better change imo is
when doom is in range then doom doesnt count down and triggers
but when doom is out of range, no effect but doom buff is counting down and will come to effect again when doom is in range
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I don't see how it's "OP". Sure it's a good upgrade but aga doesn't give him anything else. So you trading another item that might do more for the aga ulti. If it wasn't really good there would be almost no situation where you could make that trade. Now there might be.
Anyway time will tell if it is indeed broken. Too hard to say just from the patch notes.
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Netherlands45349 Posts
Rattlesnake is going to love this patch
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is dota2 down for you guys? me and my friends are getting the 'connecting to the network' loop
nvm is up now
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On May 30 2013 23:22 Numy wrote: I don't see how it's "OP". Sure it's a good upgrade but aga doesn't give him anything else. So you trading another item that might do more for the aga ulti. If it wasn't really good there would be almost no situation where you could make that trade. Now there might be.
Anyway time will tell if it is indeed broken. Too hard to say just from the patch notes. I don't think it's broken,at best you will get 2 ults off just because of how pathetic dooms mana pool is.
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Thoughts Lich
- Chainfrost bounce count increased from 7 to 10 Wow, cause what Lich needed was a buff to his ult O_o
DOOOOOOOM
- Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath - Aghanim's Scepter upgrade duration reworked Agh Doom no longer is a gimmicky thing that utility dooms get when they have too much money
Bat
- Vision decreased from 1800/800 to 1400/800 - Flamebreak manacost increased from 80/100/120/140 to 140 Wait, does this mean that he actually has less vision in daytime? Only ns has smaller vision during day iirc Bat won't be able to jungle quite as effectively now.
CM
- Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5 - Freezing Field explosion AoE increased from 215 to 230 - Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50 Yeah...this isn't really addressing the problems that she has. Still moves like an iceberg
Huskar
- Base Strength increased by 3 - Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20 - Life Break HP cost increased from 35/30/25% to 40/35/30% - Berserker's Blood Reworked Not sure how I feel about this. It's pretty OP at first glance and with some tweaking he could become a pretty good hero.
Naix
- Open Wounds cast range decreased from 600 to 200/300/400/500 No longer as much of a one point wonder,
Sylla
Spirit Bear now has its HP drained by Armlet when active - Spirit Bear bounty increased from 100 to 300 Yay, now losing the Spirit Bear actually matters in the early game and a long overdue armlet fix.
Necro
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte - Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death Holy hell, Necrolyte in comp pls let it happen
Troll
- Battle Trance cooldown increased from 20 to 30 - Battle Trance duration decreased from 10 to 7 REALLY needed imo. Now he just needs a nerf to the 70% miss for 7 seconds and then he'll be tolerable. BKB
- Magic Immunity now has a 6th level of decrease I'm happy with this, makes BKB a little less powerful.
Bottle
- While empty, Bottle causes couriers to move 30% slower Bye bye magnus. This might mean the rising of less bottle-dependent heroes. Not sure
Gem
- Gem can no longer be destroyed - Gold cost increased from 700 to 850 Way more risky to have a gem now. I dislike this change.
Lothars
- Damage decreased from 30 to 22 Long overdue, too good on too many heroes
Dust Now stacks in inventory - Now slows heroes with an invisibility buff on them by 10% I REALLY like this Dust change. Along with the sentry nerf this will be probably be the go-to item for invis heroes.
- Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active - Bloodrage dispels the target before applying its buff Rupture damage is now HP loss This turns bloodseeker from a bottom-tier pub hero into something that could actually get picked in comp. With the prevalence of BKB, a giant damage dot like rupture could be something worth getting him for. Also bloodrage dispelling now is pretty good.
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You Sir above don't understand how or why froggy balances the way he does. CM is slow, get over it. Lich has an insane ult, get over it. The beauty of this game is that Icefrog does NOT make CM faster, otherwise we would end up with a lot more bland heroes.
Similar to that what the Sylla bounty change does is make him less viable as a 1n3 hero where the first bear only had to get you level 3 and you were golden. He's now back to his more situational role as a great 1n1 hero.
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- Echo Slam now considers illusions as heroes
Hahahahaha
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I really liike this patch overall, but the CM draft changes are the best! #inicefrogwetrust
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With Spirit Breaker's new greater bash from his charge, is it now suggested to max those two first and skip one level in Empowering Haste for the first 7 levels?
Also, what items does Lone Druid's bear get now, since armlet has its effects on him too?
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