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General Discussion - Page 2927

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2013-05-27 17:37:23
May 27 2013 17:34 GMT
#58521
So, how can we watch purely Eastern tourneys now ? Since this week they're the equivalent of NA tourneys in sc2 =D
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
May 27 2013 17:50 GMT
#58522
On May 27 2013 23:15 Excludos wrote:
Show nested quote +
On May 27 2013 23:13 ch33psh33p wrote:
On May 27 2013 18:33 r.Evo wrote:
On May 27 2013 17:54 FinestHour wrote:
i can confirm that it has not been stealth nerfed

LOL. NEVERMIND.

Guy activated it on the hero and then gave it to the bear, it looks active but doesn't give the dmg. ggnore.


Just so you know, the fix isn't about the damage, if it ever happens.

The parity difference is that Bear is receiving additional HP regen and AS, which he isn't supposed to.

The damage is standard across Dota2 and Dota 1.


I'm really surprised this is taking so long to fix. I guess its because the bear counts as a creep and not a hero, but it shouldn't be that difficult to have a flag that checks if armlet is on "creep - bear".


The HP regen allows you to keep a full hp bear way more often than you could normally, and in general prolongs survivability of the bear.

The AS lets you hit more on towers and get more roots, and in general, it makes bear fucking bullshit right now.

secret - never again
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-05-27 17:56:43
May 27 2013 17:56 GMT
#58523
One of the most important factors is that Syllabear used to be bad/useless until 20 minutes in teamfights(still a strong laner obviously), all he could provide you was a little bit of damage and an entangle. Once Radiance got out then he could start fighting. With the armlet you can guy OoV Phase etc every game and deal way more damage and be more usefull early on, not to mention the regen and the attack speed.

Now he is strong in all stages of the game, before he used to have a weaker stage.
WriterXiao8~~
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 27 2013 18:11 GMT
#58524
Gonna laugh when they decide to no longer classify this as a bug and just keep it as it is.
SKC
Profile Joined October 2010
Brazil18828 Posts
May 27 2013 18:17 GMT
#58525
It's likely IceFrog is considering it. The way it worked in Dota 1 made no sense and is probally a bug noone really cared about, it wasn't an engine limitation or something like that. If he decides on removing armlet bear it would make more sense to completelly disallow it instead of bringing it to parity to Dota 1.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
May 27 2013 18:19 GMT
#58526
On May 27 2013 23:46 TheYango wrote:
Show nested quote +
On May 27 2013 20:52 Gheizen64 wrote:
It's intentional iirc. Personally i'd prefer if both those spells weren't unit-targetable anymore and treated units like ground targeting, so Linken would never trigger in both cases, but the item is pretty shitty already so mb icefraud isn't interested.

EDIT: also bottlecrow isn't getting nerfed like that, it's something subtler.

The spells actually have no unit-targeting behavior. Any of those spells that were both unit- and ground-targetable in DotA 1 are always treated as ground-targeting in DotA 2. Even if you unit-target them, they're treated as ground-targeting the location where the hero was when you cast.

This is only really observable with the spells that have longer cast animations (e.g. Earthshaker's Fissure) or when a hero with Blink is involved. If you move quickly or blink during the cast animation, in DotA 1 a unit-targeted cast would track the hero through the cast animation and still land, while in DotA 2, it always casts at the location where the hero was at the beginning of the cast animation.

This bug is actually part of why Earthshaker is seen a lot less in DotA 2 than DotA 1. Fissure always being treated as ground-targeting is a very significant nerf to the hero.


Then why in the world are these two spells blocked by linkens? If they are ground target, they should go through linkens, like all other ground target spells.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
May 27 2013 18:27 GMT
#58527
Honestly sometimes the best part of the game is the voice communication u have with other players.

When u loose its especially fun.

What it looks like

Rager: U MOTHERFUCKER WHY DIDNT U DO THAT, WHY DID U SKILL X, WHY THAT ITEM, LOOK AROUND U, FUCK IM DEAD, U USELESS DIPSHT.

Me: Why are u this angry, how is your life going, how was that possibly my fault, hahahahhhahha, their coming for u......... and ur dead.
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 27 2013 18:28 GMT
#58528
On May 28 2013 03:19 Excludos wrote:
Show nested quote +
On May 27 2013 23:46 TheYango wrote:
On May 27 2013 20:52 Gheizen64 wrote:
It's intentional iirc. Personally i'd prefer if both those spells weren't unit-targetable anymore and treated units like ground targeting, so Linken would never trigger in both cases, but the item is pretty shitty already so mb icefraud isn't interested.

EDIT: also bottlecrow isn't getting nerfed like that, it's something subtler.

The spells actually have no unit-targeting behavior. Any of those spells that were both unit- and ground-targetable in DotA 1 are always treated as ground-targeting in DotA 2. Even if you unit-target them, they're treated as ground-targeting the location where the hero was when you cast.

This is only really observable with the spells that have longer cast animations (e.g. Earthshaker's Fissure) or when a hero with Blink is involved. If you move quickly or blink during the cast animation, in DotA 1 a unit-targeted cast would track the hero through the cast animation and still land, while in DotA 2, it always casts at the location where the hero was at the beginning of the cast animation.

This bug is actually part of why Earthshaker is seen a lot less in DotA 2 than DotA 1. Fissure always being treated as ground-targeting is a very significant nerf to the hero.


Then why in the world are these two spells blocked by linkens? If they are ground target, they should go through linkens, like all other ground target spells.

Coz linkens is a shit item anyways
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
May 27 2013 18:50 GMT
#58529
On May 28 2013 03:17 SKC wrote:
It's likely IceFrog is considering it. The way it worked in Dota 1 made no sense and is probally a bug noone really cared about, it wasn't an engine limitation or something like that. If he decides on removing armlet bear it would make more sense to completelly disallow it instead of bringing it to parity to Dota 1.

He had to explicitly code the bear version of the armlet the way it is. If he wanted full functionality for Armlet on the bear it could have been that way from the start.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-05-27 18:55:46
May 27 2013 18:52 GMT
#58530
On May 23 2013 00:57 Yoshi- wrote:
Sniper with blink and shrapnel is like a better sk

AAAAAAAAAAAAAAAND

+ Show Spoiler +
Na'Vi reads teamliquid.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-05-27 19:00:09
May 27 2013 18:54 GMT
#58531
On May 28 2013 03:50 TheYango wrote:
Show nested quote +
On May 28 2013 03:17 SKC wrote:
It's likely IceFrog is considering it. The way it worked in Dota 1 made no sense and is probally a bug noone really cared about, it wasn't an engine limitation or something like that. If he decides on removing armlet bear it would make more sense to completelly disallow it instead of bringing it to parity to Dota 1.

He had to explicitly code the bear version of the armlet the way it is. If he wanted full functionality for Armlet on the bear it could have been that way from the start.

AFAIK the issue is that the bear has the courier version, and for some reason it is missing the attack speed. The item removing even the base attack speed when activated, meaning it loses attack speed, is not something I think he would purposelly code for. I think it's more likely he just made a mistake, but since it's the courier version it didn't really matter, and since noone built it for the bear anyway it could have passed "bug detection" for several versions. The item acts in a very illogical way in Dota 1.

If the item was Armlet (bear) I can see him having to do it on purpose. Since whoever tested the bug said it's armlet (courier), that's not necessarily true. He worried about the stats that matter in the courier, but attack speed is not one of them.

Here's the bug report thread:
http://dev.dota2.com/showthread.php?t=83611
Testuser
Profile Blog Joined June 2011
6469 Posts
May 27 2013 19:00 GMT
#58532
On May 28 2013 03:52 Comeh wrote:
Show nested quote +
On May 23 2013 00:57 Yoshi- wrote:
Sniper with blink and shrapnel is like a better sk

AAAAAAAAAAAAAAAND

+ Show Spoiler +
Na'Vi reads teamliquid.

What, what, what?! they used my build`!!?!??!?!?!?
https://soundcloud.com/papercranesdk
SKC
Profile Joined October 2010
Brazil18828 Posts
May 27 2013 19:01 GMT
#58533
On May 28 2013 04:00 Testuser wrote:
Show nested quote +
On May 28 2013 03:52 Comeh wrote:
On May 23 2013 00:57 Yoshi- wrote:
Sniper with blink and shrapnel is like a better sk

AAAAAAAAAAAAAAAND

+ Show Spoiler +
Na'Vi reads teamliquid.

What, what, what?! they used my build`!!?!??!?!?!?


Dendi actually did. He was going for MoM as a follow up.
TheYango
Profile Joined September 2008
United States47024 Posts
May 27 2013 19:02 GMT
#58534
The bear uses the non-Courier hero versions for other items. If Icefrog wanted the bear to benefit from the full bonuses for this item, he wouldn't have even bothered to make the bear use the courier edition for just this item.
Moderator
Testuser
Profile Blog Joined June 2011
6469 Posts
May 27 2013 19:03 GMT
#58535
On May 28 2013 04:01 SKC wrote:
Show nested quote +
On May 28 2013 04:00 Testuser wrote:
On May 28 2013 03:52 Comeh wrote:
On May 23 2013 00:57 Yoshi- wrote:
Sniper with blink and shrapnel is like a better sk

AAAAAAAAAAAAAAAND

+ Show Spoiler +
Na'Vi reads teamliquid.

What, what, what?! they used my build`!!?!??!?!?!?


Dendi actually did. He was going for MoM as a follow up.

SHIIIIIIIT!! Which game? Any vod?
https://soundcloud.com/papercranesdk
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-05-27 19:08:36
May 27 2013 19:04 GMT
#58536
On May 28 2013 04:02 TheYango wrote:
The bear uses the non-Courier hero versions for other items. If Icefrog wanted the bear to benefit from the full bonuses for this item, he wouldn't have even bothered to make the bear use the courier edition for just this item.

Which can mean he just doesn't want the armlet to be used activated on the bear. It doesn't have to mean he wants it to work as it does in Dota 1, losing the attack speed bonus. The bear using the courier version of this item may also be a mistake. I don't think we know enough to say how it works in Dota 1 HAS to be exactly how he wants it to work. The huge amount of time it's taking for them to "fix" it also makes me doubt that, since it's just a game changing "bug". But it's Valve, so we never know.

There were beta versions where you could Devour the fontain or the neutral heroes tavern could spawn in a neutral camp, meaning you could buy more heroes. Dota has had some incredible bugs, I wouldn't put this one past it.
TheYango
Profile Joined September 2008
United States47024 Posts
May 27 2013 19:08 GMT
#58537
If that were the case then Icefrog would at least have fixed DotA 1 in 6.77c I think.
Moderator
Grettin
Profile Joined April 2010
42416 Posts
May 27 2013 19:08 GMT
#58538
On May 28 2013 04:03 Testuser wrote:
Show nested quote +
On May 28 2013 04:01 SKC wrote:
On May 28 2013 04:00 Testuser wrote:
On May 28 2013 03:52 Comeh wrote:
On May 23 2013 00:57 Yoshi- wrote:
Sniper with blink and shrapnel is like a better sk

AAAAAAAAAAAAAAAND

+ Show Spoiler +
Na'Vi reads teamliquid.

What, what, what?! they used my build`!!?!??!?!?!?


Dendi actually did. He was going for MoM as a follow up.

SHIIIIIIIT!! Which game? Any vod?


vs QPAD, Starladder i think. Nothing worth watching. (3-standins for QPAD, including James. )
"If I had force-fields in Brood War, I'd never lose." -Bisu
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-05-27 19:11:44
May 27 2013 19:11 GMT
#58539
If that weren't the case then Valve would have fixed it for Dota 2 I think. It's a simple bug with huge impact in the game, not something like Lanaya's, DS's or Clock's bugs. That's why I think there's a possibiloty they just don't know exactly what to do with it. Either way I think it's likely the next version will give us an answer.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
May 27 2013 19:11 GMT
#58540
On May 28 2013 04:04 SKC wrote:
Show nested quote +
On May 28 2013 04:02 TheYango wrote:
The bear uses the non-Courier hero versions for other items. If Icefrog wanted the bear to benefit from the full bonuses for this item, he wouldn't have even bothered to make the bear use the courier edition for just this item.

Which can mean he just doesn't want the armlet to be used activated on the bear. It doesn't have to mean he wants it to work as it does in Dota 1, losing the attack speed bonus. The bear using the courier version of this item may also be a mistake. I don't think we know enough to say how it works in Dota 1 HAS to be exactly how he wants it to work. The huge amount of time it's taking for them to "fix" it also makes me doubt that, since it's just a game changing "bug". But it's Valve, so we never know.

There were beta versions where you could Devour the fontain or the neutral heroes tavern could spawn in a neutral camp, meaning you could buy more heroes. Dota has had some incredible bugs, I wouldn't put this one past it.

were russians at least cheaper ?
+ Show Spoiler +
I joke, no bans pls
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