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General Discussion - Page 2663

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-25 16:53:02
April 25 2013 16:52 GMT
#53241
Well, didn't Icefrog buff slardar's ult not very many patches ago?

That might be related to the formula difference since its not like its OP in dota 1 now either.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-04-25 16:53:16
April 25 2013 16:52 GMT
#53242
On April 26 2013 01:51 TheYango wrote:
Show nested quote +
On April 26 2013 01:44 PassiveAce wrote:
Since the numbers on slardars ult were chosen in the context of the dota1 negative armor values it would be crazy for them not to fix the values in dota2.

My guess is that's part of the Valve internal debate right now--whether the proper solution is to fix the bug, but leave in Warcraft 3's totally unintuitive negative armor mechanics (arbitrarily capped at -20, uses a completely different formula for calculating amplification %), or whether to use the new, intuitive mechanics (no cap, uses the reverse of the positive armor formula) and just buff -armor skills slightly to account for the fact that they'll be weaker at negative values.

Theoretically, they could just buff every -armor skill in dota2 only until it was equal to the same effect as the previous value (chances are the -armors would have to be a decimal, but shouldn't be a problem). I'd be fine with that.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 25 2013 16:54 GMT
#53243
Well the only heroes that reliably go into significant negative values are slardar and dazzle. No need to buff what doesn't go into negatives
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 25 2013 16:56 GMT
#53244
On April 26 2013 01:54 Qbek wrote:
Well the only heroes that reliably go into significant negative values are slardar and dazzle. No need to buff what doesn't go into negatives

It still leaves inconsistency and kind of a sitting bug in the game. Team has a TA with desolator and a LD with an AC. Suddenly, goes into negative values on any support and a handful of carries, and isn't that unrealistic.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-25 16:56:43
April 25 2013 16:56 GMT
#53245
On April 26 2013 01:52 Comeh wrote:
Show nested quote +
On April 26 2013 01:51 TheYango wrote:
On April 26 2013 01:44 PassiveAce wrote:
Since the numbers on slardars ult were chosen in the context of the dota1 negative armor values it would be crazy for them not to fix the values in dota2.

My guess is that's part of the Valve internal debate right now--whether the proper solution is to fix the bug, but leave in Warcraft 3's totally unintuitive negative armor mechanics (arbitrarily capped at -20, uses a completely different formula for calculating amplification %), or whether to use the new, intuitive mechanics (no cap, uses the reverse of the positive armor formula) and just buff -armor skills slightly to account for the fact that they'll be weaker at negative values.

Theoretically, they could just buff every -armor skill in dota2 only until it was equal to the same effect as the previous value (chances are the -armors would have to be a decimal, but shouldn't be a problem). I'd be fine with that.

You can't do that though because "the same effect" depends how much positive armor its reducing as well.

Taking from 0 armor to -20 armor is affected hugely by the bug. Taking someone from 19 armor to -1 armor isn't.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 25 2013 16:56 GMT
#53246
On April 26 2013 01:56 TheYango wrote:
You can't do that though because "the same effect" depends how much positive armor its reducing as well.

Taking from 0 armor to -20 armor is affected hugely by the bug. Taking someone from 19 armor to -1 armor isn't.

Oh, was confused. I was think by negative armor, we were talking about minus armor (just skimmed through the bug report).

Well fuck.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-04-25 16:59:36
April 25 2013 16:58 GMT
#53247
I guess the big question is just whether or not icefrog wants to change how the values function. It would mean the first deliberate "under the hood" mechanical change from dota1 to dota2 and would set a very significant precedent.
Call me Marge Simpson cuz I love you homie
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 25 2013 17:01 GMT
#53248
Well, or they could leave it as a "confirmed bug" for multiple years without fixing it.

Oh wait...
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-04-25 17:07:50
April 25 2013 17:04 GMT
#53249
I think Yango raises a good point when he says that some of the ways in which these functions operate are just unintuitive and impractical. I wouldnt be too surprised if Icefrog was considering changing some stuff that he was just stuck with in dota1.

edit- unless the war3 editor is capable of messing with how negative armor is calculated, in which case, I am talking completely out of my asshole.
Call me Marge Simpson cuz I love you homie
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 25 2013 17:05 GMT
#53250
On April 26 2013 02:04 PassiveAce wrote:
I think Yango raises a good point when he says that some of the ways in which these functions operate are just unintuitive and impractical. I wouldnt be too surprised if Icefrog was considering changing some stuff that he was just stuck with in dota1.

The only problem is when it fundamentally weakens a handful of heroes and situations.

It forces some kind of buff on heroes dependent on them, and even some items should look at a buff because of it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-04-25 17:09:08
April 25 2013 17:06 GMT
#53251
The most basic problem of slardar lies within the hero farming ability, he literally need to farm every gold with his trident and even BurNing failed to make him work so i am really skeptical with his presence in current meta/maps. He used to be a staple CW hero (for mid-high-ish teams) whose role is initiator+semi-carry, the tempo of the game was (much) slower than current meta that you have the timing to rush a dagger or/and a vanguard at 10-15mins and then you can be very useful for the team where usually the mid game team fighs happen at post-15mins.

But nowadays teamfights can happen everywhere at around 10mins and there are many better heroes that you would give a 15min freefarm to than a slardar.

Offensive trilane a slardar could work imo, but between trilaning a naix, which one would you go for? When you see even loda is playing spec more often than slardar in current maps, you would have guessed that slardar is simple a no go.

Or everyone hates his fugly model. Arggggg.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
April 25 2013 17:07 GMT
#53252
Dota 2 dead for anyone else?
Did you ever say Yes to a single joy?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-25 17:11:04
April 25 2013 17:08 GMT
#53253
On April 26 2013 02:06 BurningSera wrote:
The most basic problem of slardar lies within the hero farming ability, he literally need to farm every gold with his trident and even BurNing failed to make him work so i am really skeptical with his presence in current meta/maps. He used to be a staple CW hero (for mid-high-ish teams) whose role is initiator+semi-carry, the tempo of the game was (much) slower than current meta that you have the timing to rush a dagger or/and a vanguard at 10-15mins and then you can be very useful for the team where usually the mid game team fighs happen at post-15mins.

But nowadays teamfights can happen everywhere at around 10mins and there are many better heroes that you would like to give a 15min freefarm to than a slardar.

Offensive trilane a slardar could work imo, but between trilaning a naix, which one would you go for? When you see even loda is playing spec more often than slardar in current maps, you would have guessed that slardar is simple a no go.

Or because of his fugly model. Arggggg.

The game wasn't *that* much slower in 6.73/early 6.74, and the hero was picked all the time in China throughout that version. People were playing the same types of midgame semicarry multi-core teamcomps that we see now, just with different heroes in them.

Then again, that's partly because DK/IG/LGD basically brought all things Pinoy back to China after SMM2011 (early 6.73 games all DK Slardar QoP bottle-crowing madness).
Moderator
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 25 2013 17:14 GMT
#53254
On April 26 2013 02:07 FuzzyJAM wrote:
Dota 2 dead for anyone else?


reddit.com/r/dota2/new/ is the best place to check

usually
ffxiv enjoyer
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-04-25 17:17:01
April 25 2013 17:16 GMT
#53255
On April 26 2013 02:08 TheYango wrote:
Show nested quote +
On April 26 2013 02:06 BurningSera wrote:
The most basic problem of slardar lies within the hero farming ability, he literally need to farm every gold with his trident and even BurNing failed to make him work so i am really skeptical with his presence in current meta/maps. He used to be a staple CW hero (for mid-high-ish teams) whose role is initiator+semi-carry, the tempo of the game was (much) slower than current meta that you have the timing to rush a dagger or/and a vanguard at 10-15mins and then you can be very useful for the team where usually the mid game team fighs happen at post-15mins.

But nowadays teamfights can happen everywhere at around 10mins and there are many better heroes that you would like to give a 15min freefarm to than a slardar.

Offensive trilane a slardar could work imo, but between trilaning a naix, which one would you go for? When you see even loda is playing spec more often than slardar in current maps, you would have guessed that slardar is simple a no go.

Or because of his fugly model. Arggggg.

The game wasn't *that* much slower in 6.73, and the hero was picked all the time in China throughout that version.


Oh no i am talking way back before 6.73, i honestly didnt watch much chinese dota(1) during 2010-11 until i got my dota2 in late 2011 (but since then i watch mostly dota2).

My points still stand though, to certain extend? People figuring out better timing etc and the hero getting less and less attention. ya, pinoy's fault.

or the hero is just ugly.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Rayeth
Profile Blog Joined April 2010
United States883 Posts
April 25 2013 17:51 GMT
#53256
On April 26 2013 02:16 BurningSera wrote:
[or the hero is just ugly.



Your point is very true. Slardar looks UGLY as hell. I mean who could possibly love a fish/man/slug/thing?
The Innocent shall suffer... big time.
crms
Profile Joined February 2010
United States11933 Posts
April 25 2013 17:53 GMT
#53257
Slardar is a man hero.

100% man
100% ham
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-04-25 17:59:00
April 25 2013 17:53 GMT
#53258
On April 26 2013 02:51 Rayeth wrote:
Show nested quote +
On April 26 2013 02:16 BurningSera wrote:
[or the hero is just ugly.



Your point is very true. Slardar looks UGLY as hell. I mean who could possibly love a fish/man/slug/thing?

I mean, I wouldn't mind waiting for them to release every hero first and finishing other modeling and skinning projects, but they should really re-do him. He needs to be reshaped in the image of Naga.

I love the variance in the google images search:
https://www.google.com/search?q=slardar&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=v215UeynGunC0QGou4CQAQ&biw=1004&bih=564&sei=wm15UZ7HKszK0gHhxIHwAg#imgrc=_
Example:
+ Show Spoiler +

[image loading]

vs
+ Show Spoiler +
[image loading]
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-04-25 18:12:27
April 25 2013 17:55 GMT
#53259
On April 26 2013 02:04 PassiveAce wrote:
I think Yango raises a good point when he says that some of the ways in which these functions operate are just unintuitive and impractical. I wouldnt be too surprised if Icefrog was considering changing some stuff that he was just stuck with in dota1.

edit- unless the war3 editor is capable of messing with how negative armor is calculated, in which case, I am talking completely out of my asshole.


No, you can't change the armor formula; Only mess with how much armor things provide or change the coefficient for positive armor.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
April 25 2013 18:12 GMT
#53260
Well he is just less huncher/spikier and brighter than his dota 1 counterpart.
I actually like his dota 2 model .
<3 | Dota 2 | DayZ | <3
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