• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:59
CEST 16:59
KST 23:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) ASL22 General Discussion Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch! Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7922 users

General Discussion - Page 2662

Forum Index > Dota 2 General
Post a Reply
Prev 1 2660 2661 2662 2663 2664 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-25 16:12:24
April 25 2013 16:11 GMT
#53221
Just buy a medallion if you want amp damage on your team. Slardar can't solo, requires tons of early farm, and does far less with it than any other hero. Its not that Amp damage is "bad" its that its a weak ultimate skill on a hero with already kinda lackluster other abilities.

The only reason you call sven and slardar different is because slardar can't do what sven does. Thing is, slardar can't survive on "support" farm allocation but at the same time he farms horrendously slowly and does less with "core" farm allocation than every remotely OK core hero. Sven can survive on support farm allocation, does way MORE with "core" farm allocation, and farms really fast. Both can be blink initiators with Blink + BKB, but sven does it better before the blink and just as well after the blink (yes the stun is technically smaller).

The idea of slardar as a "blink initiator who magnifies the physical damage output of allies" is just not good enough. I mean, just pick tidehunter, who is better with no farm, blink initiates better, and whose -armor spell DOES DAMAGE AND SLOWS. Yes slardar has abilities and if he casts them he can be relevant. No there is no situation ever where you would want slardar more than all these other heroes I'm pointing out.

Magnus too. A blink initiator who magnifies allies right click. Only magnus is a strong solo laner, goes through BKB, has a nice nuke. Plus skewer is a pretty ridiculous ability in general, especially when compared to sprint.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-04-25 16:24:49
April 25 2013 16:23 GMT
#53222
Comparing amplify damage to medallion or gush is really silly. It's like saying Laguna Blade is bad because there are heroes with spells that do damage AND stun. -20 armor is not the same as -5 armor, not even close. Not even mentioning the benefits of true sight and the fact it works on magic immune targets.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-25 16:26:59
April 25 2013 16:24 GMT
#53223
On April 25 2013 19:39 Kipsate wrote:
Stronger and more versatile supports leave AA in the cold(hue hue hue), his strong point is his ultimate, the rest of his kit however makes him far less versatile. I wouldn't neccesarily say AA is bad, the alternatives are just better, I think he can still fit as a niche pick(perhaps as a ''counter'' to Alchemist his insane regen).

AA is the king of 2-1-2 laning. He was a very common first round ban/pick hero in late 6.72/early 6.73, which Chinese competitive games were laned primarily as 2-1-2 and not 3-1-1 as became the norm again in 6.74 When paired with certain heroes (ES, SK, CK, etc.), his ability to play 2v2 in both hard lane and safe lane, as a core or as a support, is very powerful. The problem, as has been repeatedly stated since 6.74 was released, is that the hero adapts poorly to trilanes. His strength as a mid laner is somewhat suspect (it's decent but not strong enough to force Bottle-Crow mids out of lane, and he doesn't have the AoE to clear mid and be able to prevent them from roaming around the map. His kit obviously sucks for hard laning, and as a trilane support, his strength is unreliable because how slow leveling is as a trilane support unless you're in an aggressive tri that's getting repeated kills.

His problems have nothing to do with what the hero brings to the game in mid/lategame, else he would never have been first round ban/pick status pre-6.74 either. With a good development, AA's teamfight power is extremely strong through the entire game. It's just that the hero is too hard to place into 3-1-1 lanes.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-04-25 16:27:05
April 25 2013 16:25 GMT
#53224
On April 26 2013 01:11 Sn0_Man wrote:
Just buy a medallion if you want amp damage on your team. Slardar can't solo, requires tons of early farm, and does far less with it than any other hero. Its not that Amp damage is "bad" its that its a weak ultimate skill on a hero with already kinda lackluster other abilities.

The only reason you call sven and slardar different is because slardar can't do what sven does. Thing is, slardar can't survive on "support" farm allocation but at the same time he farms horrendously slowly and does less with "core" farm allocation than every remotely OK core hero. Sven can survive on support farm allocation, does way MORE with "core" farm allocation, and farms really fast. Both can be blink initiators with Blink + BKB, but sven does it better before the blink and just as well after the blink (yes the stun is technically smaller).

The idea of slardar as a "blink initiator who magnifies the physical damage output of allies" is just not good enough. I mean, just pick tidehunter, who is better with no farm, blink initiates better, and whose -armor spell DOES DAMAGE AND SLOWS. Yes slardar has abilities and if he casts them he can be relevant. No there is no situation ever where you would want slardar more than all these other heroes I'm pointing out.

Magnus too. A blink initiator who magnifies allies right click. Only magnus is a strong solo laner, goes through BKB, has a nice nuke. Plus skewer is a pretty ridiculous ability in general, especially when compared to sprint.

First - you seem to be simplifying a handful of factors.

A: Comparing medallion to Slardar is a bit ridiculous - medallion is a 1075 gold item, has a much more limited duration, a limited range, doesn't give true sight. You can make similar arguments about a handful of abilities, but its more important to look at a hero's overall kit and see what it tries to accomplish. What it allows Slardar to do is it, in combination, allows slardar to pervade into teamfights beyond just his slithereen crush initation / gank, and truly allow solid damage output.

B: Building on this, this is what differentiates him beyond just Magnus and Tidehunter. Firstly, these heroes have completely different roles, particularly in terms of laning (Tidehunter is a hero that will receive very little farm, and be run as a support typically. Magnus is a 2 slot hero that will traditionally be used solely as a teamfight controller. Also he is a top tier ban and will fit in almost every line up.) Second, both of these heroes really don't offer much in right click DPS - this is something Slardar can do quite well, and bash procs become extremely relevant into the midgame.

C: I'm describing the difference between Sven and Slardar as being different because they are different heroes. I'm not arguing Slardar as being better than Sven - he isn't as good as a hero overall, but he is played as a different hero because he is a different hero. If you are playing a Sven as support, he will get blink + bkb, but he will get them at a much slower rate than a Slardar will (who won't be played as support). Slardar will always be the one who is trying to get farm in his lane, while 90% of the time, if Sven is getting farm in his lane, he won't be picking up a blink dagger and he won't be blink initiating. You choose Slardar over Sven when you want a Semi-Carry who will farm up a blink dagger and can initiate and exert control over the map at a relatively early point of the game. Support Sven can still roam and gank relatively effectively with less farm at the same point of the game as Slardar does with blink (say 15 minutes in), but he will exert a much less realm of influence than a Slardar with Blink. Slardar with blink in 15 mins will force opponents to play much more passively and defensively than a support Sven at 15 minutes, who almost definitely won't have a blink at that point.

You make it seem like I'm trying to say that Slardar is a superior hero or a hero that can fit in every game, and also that Slardar can never fit in any game. Slardar is a situational hero that can fit in some line ups. Not many, but in some.

(didn't VG run him a few times with some success in Gleague?)

+ Show Spoiler +
On April 25 2013 19:39 Kipsate wrote:
Stronger and more versatile supports leave AA in the cold(hue hue hue), his strong point is his ultimate, the rest of his kit however makes him far less versatile. I wouldn't neccesarily say AA is bad, the alternatives are just better, I think he can still fit as a niche pick(perhaps as a ''counter'' to Alchemist his insane regen).

AA is the king of 2-1-2 laning. He was a very common first round ban/pick hero in late 6.72/early 6.73, which Chinese competitive games were laned primarily as 2-1-2 and not 3-1-1 as became the norm again in 6.74 When paired with certain heroes (ES, SK, CK, etc.), his ability to play 2v2 in both hard lane and safe lane, as a core or as a support, is very powerful. The problem, as has been repeatedly stated since 6.74 was released, is that the hero adapts poorly to trilanes. His strength as a mid laner is somewhat suspect (it's decent but not strong enough to force Bottle-Crow mids out of lane, and he doesn't have the AoE to clear mid and be able to prevent them from roaming around the map. His kit obviously sucks for hard laning, and as a trilane support, his strength is unreliable because how slow leveling is as a trilane support unless you're in an aggressive tri that's getting repeated kills.

His problems have nothing to do with what the hero brings to the game in mid/lategame, else he would never have been first round ban/pick status pre-6.74 either. With a good development, AA's teamfight power is extremely strong through the entire game. It's just that the hero is too hard to place into 3-1-1 lanes.


Chilling touch is ridiculously underrated with the second support + ranged carry at level 1 in tri vs tri lanes. Its absurdly strong if the other team underestimates its damage output.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2013-04-25 16:33:56
April 25 2013 16:26 GMT
#53225
On April 26 2013 01:11 Sn0_Man wrote:
Just buy a medallion if you want amp damage on your team. Slardar can't solo, requires tons of early farm, and does far less with it than any other hero. Its not that Amp damage is "bad" its that its a weak ultimate skill on a hero with already kinda lackluster other abilities.

Every statement here is wrong.

Also I have no idea why you would compare him to heroes like Magnus or Tide.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-25 16:35:50
April 25 2013 16:30 GMT
#53226
Honestly, I feel like Slardar would be a lot better in DotA 2 if Valve just fixed the -armor formula.

Negative armor values use the reverse of the positive armor formula in DotA 2 (e.g. the percentage damage amplification is simply equal to the damage reduction percentage for the same amount of positive armor). In DotA 1, going into negative armor used its own formula to calculate the damage amplification percentage. This just results in -armor being a LOT worse at all negative armor values--and Slardar is the only hero in the game that interacts with negative armor values consistently enough for this to be a huge issue (most other -armor effects only push people far below 0 if you're stacking them).

Basically in DotA 2, negative armor is about 10% worse at all negative armor values than in DotA 1.
Moderator
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
Last Edited: 2013-04-25 16:32:24
April 25 2013 16:30 GMT
#53227
Surely if you pick a carry with a slow/stun and get another support with a stun you can lane AA. His cold feet will almost always proc and chilling touch is so damn strong in tri vs tri.

But then he has no reliable stun or spammable counter push is some what required at the moment....


Edit and you can't compare any hero to magnus atm, that hero just makes every other hero look crap in comparison.
<3 | Dota 2 | DayZ | <3
TheYango
Profile Joined September 2008
United States47024 Posts
April 25 2013 16:38 GMT
#53228
On April 26 2013 01:30 Benjef wrote:
Surely if you pick a carry with a slow/stun and get another support with a stun you can lane AA. His cold feet will almost always proc and chilling touch is so damn strong in tri vs tri.

Yes, but your tri HAS to get kills in this case, or your AA's development is screwed. You can "win" the trilane, but if AA doesn't get enough XP from kills to get to his necessary levels, he has a hard time getting the rest of those levels because he has no AoE to farm with.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 25 2013 16:38 GMT
#53229
On April 26 2013 01:30 TheYango wrote:
Honestly, I feel like Slardar would be a lot better in DotA 2 if Valve just fixed the -armor formula.

Negative armor values use the reverse of the positive armor formula in DotA 2 (e.g. the percentage damage amplification is simply equal to the damage reduction percentage for the same amount of positive armor). In DotA 1, going into negative armor used its own formula to calculate the damage amplification percentage. This just results in -armor being a LOT worse at all negative armor values--and Slardar is the only hero in the game that interacts with negative armor values consistently enough for this to be a huge issue (most other -armor effects only push people far below 0 if you're stacking them).

Basically in DotA 2, negative armor is about 10% worse at all negative armor values than in DotA 1.

Any chance this is on the verified bug list?

This one seems pretty bad.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 25 2013 16:39 GMT
#53230
What heroes with -armor are relevant in the metagame right now?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-25 16:40:55
April 25 2013 16:39 GMT
#53231
On April 26 2013 01:38 Comeh wrote:
Show nested quote +
On April 26 2013 01:30 TheYango wrote:
Honestly, I feel like Slardar would be a lot better in DotA 2 if Valve just fixed the -armor formula.

Negative armor values use the reverse of the positive armor formula in DotA 2 (e.g. the percentage damage amplification is simply equal to the damage reduction percentage for the same amount of positive armor). In DotA 1, going into negative armor used its own formula to calculate the damage amplification percentage. This just results in -armor being a LOT worse at all negative armor values--and Slardar is the only hero in the game that interacts with negative armor values consistently enough for this to be a huge issue (most other -armor effects only push people far below 0 if you're stacking them).

Basically in DotA 2, negative armor is about 10% worse at all negative armor values than in DotA 1.

Any chance this is on the verified bug list?

This one seems pretty bad.

http://dev.dota2.com/showthread.php?t=46896

There was some debate in the thread about whether it's intended (since it's more intuitive that the -armor formula matches the positive armor one and Icefrog had no control over the WC3 armor formula), but it's just TOO big a nerf to negative armor to be reasonable as an intended change.
Moderator
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
April 25 2013 16:41 GMT
#53232
Venge, Tide, weaver, TA all see some play. Desolator and AC are also items seen quite often on a number of heroes.
super gg
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 25 2013 16:43 GMT
#53233
On April 26 2013 01:39 Sn0_Man wrote:
What heroes with -armor are relevant in the metagame right now?

Weaver, Alchemist, (Tide...I guess), SF, TA, VS, and naga pokes her head in and out of the scene.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-04-25 16:45:25
April 25 2013 16:44 GMT
#53234
Since the numbers on slardars ult were chosen in the context of the dota1 negative armor values it would be crazy for them not to fix the values in dota2.
Call me Marge Simpson cuz I love you homie
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-25 16:47:41
April 25 2013 16:47 GMT
#53235
Forgot weaver and TA counted as -armor heroes.

Still though, not exactly a "who's who" of competitive dota right now. (TI2 certainly featured TA/Naga/Tide though )
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-04-25 16:49:18
April 25 2013 16:48 GMT
#53236
its more of a big deal for slardar because other heroes dont really reduce armor by enough to bring it into the double digit negatives where it really starts to matter. but yeah in terms of competitive relevance it isnt a HUGE deal but it still matters.
Call me Marge Simpson cuz I love you homie
Dead9
Profile Blog Joined February 2008
United States4725 Posts
April 25 2013 16:48 GMT
#53237
also slard's stun is one of the best in the game
2.5s stun 8s cd is that fair
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-04-25 16:50:31
April 25 2013 16:49 GMT
#53238
and it goes through magic immunity. so boss. the damage i mean.
Call me Marge Simpson cuz I love you homie
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-25 16:50:29
April 25 2013 16:49 GMT
#53239
Well I meant for the bugfix priorty though. Its hard to say its impacting pro games much right now.
On April 26 2013 01:49 PassiveAce wrote:
and it goes through magic immunity. so boss.

The 200 damage does yes. The stun no. Not very boss IMO.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
April 25 2013 16:51 GMT
#53240
On April 26 2013 01:44 PassiveAce wrote:
Since the numbers on slardars ult were chosen in the context of the dota1 negative armor values it would be crazy for them not to fix the values in dota2.

My guess is that's part of the Valve internal debate right now--whether the proper solution is to fix the bug, but leave in Warcraft 3's totally unintuitive negative armor mechanics (arbitrarily capped at -20, uses a completely different formula for calculating amplification %), or whether to use the new, intuitive mechanics (no cap, uses the reverse of the positive armor formula) and just buff -armor skills slightly to account for the fact that they'll be weaker at negative values.
Moderator
Prev 1 2660 2661 2662 2663 2664 6534 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
StarCraft: Brood War
Bisu 2597
Horang2 1225
Soma 642
Snow 459
Light 446
Soulkey 441
actioN 282
Stork 253
Larva 242
ZerO 203
[ Show more ]
Rush 169
hero 116
Zeus 87
Pusan 82
910 69
Sexy 39
Dewaltoss 35
soO 32
Trap 29
Hm[arnc] 28
ToSsGirL 24
Terrorterran 23
Sharp 19
HiyA 15
sorry 14
Shine 11
scan(afreeca) 9
Noble 6
Britney 0
Dota 2
qojqva2010
Dendi925
Counter-Strike
byalli1505
markeloff143
x6flipin0
Super Smash Bros
Mew2King38
Other Games
singsing2269
B2W.Neo1025
hiko796
Lowko415
FrodaN338
RotterdaM253
Hui .248
DeMusliM227
Liquid`VortiX163
ArmadaUGS82
TKL 74
SteadfastSC60
KnowMe43
QueenE29
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick875
StarCraft 2
WardiTV637
Other Games
BasetradeTV38
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 49
• mYiSmile19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV391
League of Legends
• Jankos2080
• Nemesis1867
• TFBlade921
Upcoming Events
Replay Cast
9h 1m
IntoTheTV X SOOP
20h 1m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 7h
Replay Cast
1d 9h
IntoTheTV X SOOP
1d 20h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.