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On April 13 2013 11:27 GentleDrill wrote: Also there are a few arbitrary agi gain increases to agi heroes whose issues stem from other things (Bloodseeker, Broodmother, Vengeful Spirit).
I think the Heartstopper Aura and Stone Gaze changes would be nasty and cool to see.
Well, arbitrary agi gain increases to agi heroes seemed to work "fine" for PL.
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On April 13 2013 11:09 trinxified wrote: I didn't even bother reading the whole patch notes... There's way too many changes, and pretty much every hero was buffed up. It's probably posted by a very hopeful theorycrafter, while not bad, still way too much within one go.
Pretty much the summary is this: 1) buffed every hero that's not being remotely picked/banned in competitive play. 2) nerfed every hero that's being picked/banned often in competitive play.
Wasn't that the same as 6.76? And yet it came to pass...
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Looks fake to me, there are some arbitrary buffs on heros that don't even need it (tiny, TA, VS),ect.
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Arcane aura now gives 0.5%/0.75%/1%/1.25% of MAX MP per second (x1.5 for CM)
I think after the old heart, Icefraud should already learned how dangerous it is to mess with %. This shit aint funny man =)) this patch could turn any CM pick into a LoL game where you spam to last hit.
Edit: its worth noticing too that the next patch WILL be a major one. Not .c.d.e bullshit. That means that the new heroes that are on DotA1 right now will be addressed. This one is just a poorly fan made bullshit
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oh jesus im legit playing with a tree that went quelling blade how can i last hit
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On April 13 2013 12:14 ViZe wrote: oh jesus im legit playing with a tree that went quelling blade how can i last hit
It's almost a waste, not like anyone is going to last out hit you anyway, better to get a stout never die.
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I would get a qb on tree just to totally screw with a opposing bloodseeker or shadowfiend mid.
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On April 13 2013 12:24 PassiveAce wrote: I would get a qb on tree just to totally screw with a opposing bloodseeker or shadowfiend mid.
Ive gone qb on tree and it is fun. Although it was on an ult account so lowbie players, but going carry tree is fun. I think I had heart, daed, satanic, radiance, and some other items. Fun indeed haha.
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stout's actually not that useful because of his armor just open boots and rightclick heroes
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On April 13 2013 11:57 NB wrote:Show nested quote + Arcane aura now gives 0.5%/0.75%/1%/1.25% of MAX MP per second (x1.5 for CM)
I think after the old heart, Icefraud should already learned how dangerous it is to mess with %. This shit aint funny man =)) this patch could turn any CM pick into a LoL game where you spam to last hit. Edit: its worth noticing too that the next patch WILL be a major one. Not .c.d.e bullshit. That means that the new heroes that are on DotA1 right now will be addressed. This one is just a poorly fan made bullshit 
Yea the give away is pretty much that NONE of the heroes that currently aren't in Dota 2 yet are mentioned in this match. Not to mention the "D2 : Blur visual effect..." , why would Icefrog mention dota 2 in a wc3 dota update ? They would just put that in the dota 2 changelog.
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Best thing to do is rush Midas on Tree. You want to abuse his really high base attack damage by adding attack speed!
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Serious tree talk: Is it worth it to skill more than 1 level into leechseed or even getting the spell at all?
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Fissure with 11 seconds cooldown is totally fake (saving the post 'cause icefraud).
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On April 13 2013 14:23 NB wrote: Serious tree talk: Is it worth it to skill more than 1 level into leechseed or even getting the spell at all? There's no such thing as serious tree talk. The ideal thing is stats + heal.
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On April 13 2013 14:02 Slardar wrote: Best thing to do is rush Midas on Tree. You want to abuse his really high base attack damage by adding attack speed!
I mean great item for farming, but if you really want to maximize attack speed, then it's power treads... best bang for the buck.
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On April 13 2013 14:33 trinxified wrote:Show nested quote +On April 13 2013 14:02 Slardar wrote: Best thing to do is rush Midas on Tree. You want to abuse his really high base attack damage by adding attack speed! I mean great item for farming, but if you really want to maximize attack speed, then it's power treads... best bang for the buck.
Was le joke Trinx.
Don't know why you wouldn't get leech seed. I mean, I think the standard Tree would be to max Living Armor, with 1 point in Guise, then maxing seed secondary trying to get Mana boots.
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On April 13 2013 14:26 pedrlz wrote: Fissure with 11 seconds cooldown is totally fake (saving the post 'cause icefraud). Realistically, i could foresee teams start picking up ES soon if Fnatic win more games and see the strength of the hero to start abusing it. The fact that you could just deny an entire creep wave on dire long lane is fucked up. Giving a dual lane ES treant: ES farm neutral camp while treant last hit under tower then heal the tower back up. If there is aggressive rotation, just pop invi and run. You can pretty much get an ES with blink and mana boot before 20 mins(level 11) this way, assist golds go into wards. Same deal to Radiant mid lane too. I wonder if Valve would patch out the pathing AI once people start to abuse it.
I feel like Icefrog gona change leechseed soon. If you notice, the only reason why you would level it is because of the slow. The damage is minimum while the manacost is gigantic. Healing is out of the question due to the melee radius not even counting a tiny rate and nonspamable status of the spell. If i were icefrog, i would remove leechseed and seperate the damage blocking and healing on the 3rd skill right now into 2 separate skills, turning treant into a giant healing machine with the only source of damage is right click.
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On April 13 2013 14:45 NB wrote:Show nested quote +On April 13 2013 14:26 pedrlz wrote: Fissure with 11 seconds cooldown is totally fake (saving the post 'cause icefraud). Realistically, i could foresee teams start picking up ES soon if Fnatic win more games and see the strength of the hero to start abusing it. The fact that you could just deny an entire creep wave on dire long lane is fucked up. Giving a dual lane ES treant: ES farm neutral camp while treant last hit under tower then heal the tower back up. If there is aggressive rotation, just pop invi and run. You can pretty much get an ES with blink and mana boot before 20 mins(level 11) this way, assist golds go into wards. Same deal to Radiant mid lane too. I wonder if Valve would patch out the pathing AI once people start to abuse it. I feel like Icefrog gona change leechseed soon. If you notice, the only reason why you would level it is because of the slow. The damage is minimum while the manacost is gigantic. Healing is out of the question due to the melee radius not even counting a tiny rate and nonspamable status of the spell. If i were icefrog, i would remove leechseed and seperate the damage blocking and healing on the 3rd skill right now into 2 separate skills, turning treant into a giant healing machine with the only source of damage is right click. Ancients take AGES to be cleaned and is so easy to ES be ganked, I don't think any team will try to abuse this again (or ES starting with 10 clarities and just denying exp for radiant's safe lane).
Edit: Fissure remain 8 seconds, that's why I don't think we will see a 11s cooldown Fissure.
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On April 13 2013 14:23 NB wrote: Serious tree talk: Is it worth it to skill more than 1 level into leechseed or even getting the spell at all? It's his only nuke. Also the cooldown goes down to 10 seconds for a 300 hp aoe heal. It's the spell I'm mostly likely to max early.
I max it by 7 or 8.
Level 1 Guise is usable for escaping, but it has 15 second duration and 8 second cd, so you need level 2 to team gank with it. Edit: 10 second cd. Completely unusable for ganks. Level 2 is 8 cd 30 duration, so you can realistically cycle 3 people.
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On April 13 2013 15:01 pedrlz wrote:Show nested quote +On April 13 2013 14:45 NB wrote:On April 13 2013 14:26 pedrlz wrote: Fissure with 11 seconds cooldown is totally fake (saving the post 'cause icefraud). Realistically, i could foresee teams start picking up ES soon if Fnatic win more games and see the strength of the hero to start abusing it. The fact that you could just deny an entire creep wave on dire long lane is fucked up. Giving a dual lane ES treant: ES farm neutral camp while treant last hit under tower then heal the tower back up. If there is aggressive rotation, just pop invi and run. You can pretty much get an ES with blink and mana boot before 20 mins(level 11) this way, assist golds go into wards. Same deal to Radiant mid lane too. I wonder if Valve would patch out the pathing AI once people start to abuse it. I feel like Icefrog gona change leechseed soon. If you notice, the only reason why you would level it is because of the slow. The damage is minimum while the manacost is gigantic. Healing is out of the question due to the melee radius not even counting a tiny rate and nonspamable status of the spell. If i were icefrog, i would remove leechseed and seperate the damage blocking and healing on the 3rd skill right now into 2 separate skills, turning treant into a giant healing machine with the only source of damage is right click. Ancients take AGES to be cleaned and is so easy to ES be ganked, I don't think any team will try to abuse this again (or ES starting with 10 clarities and just denying exp for radiant's safe lane). Edit: Fissure remain 8 seconds, that's why I don't think we will see a 11s cooldown Fissure. actually ancient camp die in 1.5 creep waves(half of the 2nd wave live), unless its a dragon camp then i havent tested it yet. Given the fact that 2 creepwave clear time would be around 1-1.5 mins, you could gain as much level as a constant pulling shortlane support. The only counter is to ward block the ancient camp or smoke gank but again, its dire ancient which could be covered by ward to begin with.
On this topic, i would like to apologise to all the people that has to suffered this strat while i was testing it in pub games. >.> Both teammates and enemy =))
On April 13 2013 15:13 igotmyown wrote:Show nested quote +On April 13 2013 14:23 NB wrote: Serious tree talk: Is it worth it to skill more than 1 level into leechseed or even getting the spell at all? It's his only nuke. Also the cooldown goes down to 10 seconds for a 300 hp aoe heal. It's the spell I'm mostly likely to max early. I max it by 7 or 8. Level 1 Guise is usable for escaping, but it has 15 second duration and 8 second cd, so you need level 2 to team gank with it. You need at least 2 level in guise for the spell to be effective in mid game teamfight. Plus leveling it solve your mana issue and giving your teammates stealth ganking ability. Even if guise is bad, i think even stat could works wonderfully on treant: mana+ attackspeed + armor + HP. Meanwhile leechseed doesnt scale at all. as no one stand in that AoE to be healed. The enemy gona run away and unless your team is all melee, living armor do a much better healing job than leechseed.
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