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General Discussion - Page 2180

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 16 2013 22:04 GMT
#43581
was making a shikyo reference please stop answering ffs
Call me Marge Simpson cuz I love you homie
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-02-16 22:04:36
February 16 2013 22:04 GMT
#43582
Not if you get golems every camp! The comparison is directly related to the number of golems the slark gets
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 16 2013 22:05 GMT
#43583
On February 17 2013 07:04 Numy wrote:
Not if you get golems every camp! The comparison is directly related to the number of golems the slark gets

if you get golems you just stack the camp and move on xD
TheYango
Profile Joined September 2008
United States47024 Posts
February 16 2013 22:06 GMT
#43584
On February 17 2013 07:05 PrinceXizor wrote:
Show nested quote +
On February 17 2013 07:04 Numy wrote:
Not if you get golems every camp! The comparison is directly related to the number of golems the slark gets

if you get golems you just stack the camp and move on xD

You get a Midas to deal with Golems obviously.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 16 2013 22:07 GMT
#43585
Midas refresher, to deal with both golems.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2013-02-16 22:09:10
February 16 2013 22:08 GMT
#43586
yeah clearly you don't know how to yungle
edit: actually this probably isn't funny if you haven't played hon
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
February 16 2013 22:08 GMT
#43587
On February 17 2013 06:57 TheYango wrote:
Show nested quote +
On February 17 2013 06:50 gaymon wrote:
I dont know whether you have like a blink hack or smth like that, but it takes time to run from lane to lane and just scouting wards + that takes away most of the time.
(All of these arguments are even ignoring the fact that you will have SOMEONE on your team who gets a lot more out of farming the jungle than you and is faster too)

edit:

you end up behind in levels if they have any tp support at all and then you become squishy mcuseless

thats a really interesting fact, i thought slark is rediculously op and an unstoppable killing machine
i would like to quote myself

This hero is not about farming, he's about killing really early to snowball out of control, because else he will be totally useless when teamfights break out. (Farming the jungle ultrafast with your dp first build for the big items doesnt change that)

Gank opportunities are not instant. You can't just be at a lane and expect there to be instantly a kill opportunity. If that's the case, then you're playing terrible pubs that overextend 100% of the time.

Being able to jungle means that you can farm the jungle in the vicinity of a lane, wait for an opportunity to appear, and then go on it. As opposed to having to sit off to the side doing nothing until the opportunity appears.


Unfortionally i dont have my match history public, but this was the second last game recorded with Slark:
http://dotabuff.com/matches/106812907
yep definately terrible pubs overextend 100% of the time.

I dont get it why u would max dp first, at the time where you dont have more than one point in dp you arent gonna jungle anyways, unless its a real slugfest lanes still exist at that time ( minute 7-12 depending on your farm, in worst case you will have maxed dp at like 14) and you simply dont need to farm jungle.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 16 2013 22:09 GMT
#43588
On February 17 2013 07:08 gaymon wrote:
Show nested quote +
On February 17 2013 06:57 TheYango wrote:
On February 17 2013 06:50 gaymon wrote:
I dont know whether you have like a blink hack or smth like that, but it takes time to run from lane to lane and just scouting wards + that takes away most of the time.
(All of these arguments are even ignoring the fact that you will have SOMEONE on your team who gets a lot more out of farming the jungle than you and is faster too)

edit:

you end up behind in levels if they have any tp support at all and then you become squishy mcuseless

thats a really interesting fact, i thought slark is rediculously op and an unstoppable killing machine
i would like to quote myself

This hero is not about farming, he's about killing really early to snowball out of control, because else he will be totally useless when teamfights break out. (Farming the jungle ultrafast with your dp first build for the big items doesnt change that)

Gank opportunities are not instant. You can't just be at a lane and expect there to be instantly a kill opportunity. If that's the case, then you're playing terrible pubs that overextend 100% of the time.

Being able to jungle means that you can farm the jungle in the vicinity of a lane, wait for an opportunity to appear, and then go on it. As opposed to having to sit off to the side doing nothing until the opportunity appears.


Unfortionally i dont have my match history public, but this was the second last game recorded with Slark:
http://dotabuff.com/matches/106812907
yep definately terrible pubs overextend 100% of the time.

It's almost like you're implying that people don't overextend often at top level of eu dota matchmaking.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
February 16 2013 22:10 GMT
#43589
On February 17 2013 07:09 Unleashing wrote:
Show nested quote +
On February 17 2013 07:08 gaymon wrote:
On February 17 2013 06:57 TheYango wrote:
On February 17 2013 06:50 gaymon wrote:
I dont know whether you have like a blink hack or smth like that, but it takes time to run from lane to lane and just scouting wards + that takes away most of the time.
(All of these arguments are even ignoring the fact that you will have SOMEONE on your team who gets a lot more out of farming the jungle than you and is faster too)

edit:

you end up behind in levels if they have any tp support at all and then you become squishy mcuseless

thats a really interesting fact, i thought slark is rediculously op and an unstoppable killing machine
i would like to quote myself

This hero is not about farming, he's about killing really early to snowball out of control, because else he will be totally useless when teamfights break out. (Farming the jungle ultrafast with your dp first build for the big items doesnt change that)

Gank opportunities are not instant. You can't just be at a lane and expect there to be instantly a kill opportunity. If that's the case, then you're playing terrible pubs that overextend 100% of the time.

Being able to jungle means that you can farm the jungle in the vicinity of a lane, wait for an opportunity to appear, and then go on it. As opposed to having to sit off to the side doing nothing until the opportunity appears.


Unfortionally i dont have my match history public, but this was the second last game recorded with Slark:
http://dotabuff.com/matches/106812907
yep definately terrible pubs overextend 100% of the time.

It's almost like you're implying that people don't overextend often at top level of eu dota matchmaking.


Ok i forgot we are talking about competetive Matches, my advice in that case is;

dont pick slark.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-02-16 22:13:16
February 16 2013 22:12 GMT
#43590
So you link us to a game where you fail to outfarm anyone on the other team and have only 73 last hits in 35 minutes as proof that farming the jungle is bad for slark?
Mafe
Profile Joined February 2011
Germany5966 Posts
February 16 2013 22:14 GMT
#43591
On February 17 2013 07:08 Dead9 wrote:
yeah clearly you don't know how to yungle
edit: actually this probably isn't funny if you haven't played hon

No, it definitely still is.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-02-16 22:19:32
February 16 2013 22:16 GMT
#43592
On February 17 2013 07:12 PrinceXizor wrote:
So you link us to a game where you fail to outfarm anyone on the other team and have only 73 last hits in 35 minutes as proof that farming the jungle is bad for slark?


I link a game where sf went something like 0-3 in the first 10 minutes and trys to farm up again in the jungle by razing the shit ouf of it (Hint, a sf with no items/levels + a slark with some stuff is QUITE worse than a sf with some stuff and a slark with decent items)
Besides that our kotl was russianmaster_9000 who blasted pretty much every wave which ever approached our site of the river.

edit: as you see every enemy on the other team far outfarmed anybody of us, this may have been the cause because of an 8-0 tower difference and the general complete rampage puppey and hanni went after getting fed of pretty much everybody in our team
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 16 2013 22:18 GMT
#43593
On February 17 2013 07:16 gaymon wrote:
Show nested quote +
On February 17 2013 07:12 PrinceXizor wrote:
So you link us to a game where you fail to outfarm anyone on the other team and have only 73 last hits in 35 minutes as proof that farming the jungle is bad for slark?


I link a game where sf went something like 0-3 in the first 10 minutes and trys to farm up again in the jungle by razing the shit ouf of it (Hint, a sf with no items/levels + a slark with some stuff is QUITE worse than a sf with some stuff and a slark with decent items)
Besides that our kotl was russianmaster_9000 who blasted pretty much every wave which ever approached our site of the river.

Oh i see it was your teams fault your build didn't work as well as maxing DP would have. i understand.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-16 22:21:47
February 16 2013 22:19 GMT
#43594
Well seeing as the replay expired, it shows nothing about whether your ganking was remotely successful at all.

For all we know, the replay could actually 100% corroborate the claim that good players aren't going to die to Slark that just waits for ganks and never farms. Or if they do, the Slark still sets himself behind anyway through lack of farm.
Moderator
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
February 16 2013 22:24 GMT
#43595
On February 17 2013 07:18 PrinceXizor wrote:
Show nested quote +
On February 17 2013 07:16 gaymon wrote:
On February 17 2013 07:12 PrinceXizor wrote:
So you link us to a game where you fail to outfarm anyone on the other team and have only 73 last hits in 35 minutes as proof that farming the jungle is bad for slark?


I link a game where sf went something like 0-3 in the first 10 minutes and trys to farm up again in the jungle by razing the shit ouf of it (Hint, a sf with no items/levels + a slark with some stuff is QUITE worse than a sf with some stuff and a slark with decent items)
Besides that our kotl was russianmaster_9000 who blasted pretty much every wave which ever approached our site of the river.

Oh i see it was your teams fault your build didn't work as well as maxing DP would have. i understand.


How would DP have worked ? Sf would have never even reached max soul count, not even talking about any items, and as i already mentioned, a sf with farm is infinite times more useful than a slark, ignoring the fact that i got initiated on by storm in most cases and items had therefor a limited use on me. ( and no its not possible to dp the cc because orchid has a range of 900 -> silenced before you even see him, ignoring the 0.2 seconds you need to react )
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 16 2013 22:24 GMT
#43596
I think his point was that he plays with/against good people not realizing that a lot of us here too play at that level matchmaking ;(. Don't need to validate your claims by saying who you play against, validate them by reasoning and evidence if you can get that.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-02-16 22:32:40
February 16 2013 22:29 GMT
#43597
On February 17 2013 07:24 Numy wrote:
I think his point was that he plays with/against good people not realizing that a lot of us here too play at that level matchmaking ;(. Don't need to validate your claims by saying who you play against, validate them by reasoning and evidence if you can get that.


TheYango claimed that i play terrible pubs, which i refuted by posting that replay.

I dont really know why one should play a semi farming slark, there are limited gold sources on the map,
-3 creepwaves
-5 neutralcamps + 1 ancients

Pretty much every carry is able to farm the entire jungling barring ancients (which slark isnt even able to until later on) on cooldown aswell as getting at least one full wave of creeps. (wasnt an option in this game because sf was getting killed as soon as he stepped his foot on any lane)
So why the hell would a slark take 2-3 camps (and waste precious mana which is, yes even with treads switching + stick, a very limited resource unless your teammates are going for arcane boots [which isnt always given, that game is an example])

edit: all of you are totally ignoring WHAT U GET by maxing pounce first, you're just talking about your ability to jungle faster, while ignoring the fact that you have ~100-200 hps (1 or 2 uses of dp) less in every gang and ONLY ONE POUNCE instead of 2
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
February 16 2013 22:35 GMT
#43598
If you want to be killing heroes, wouldn't you want the better and more spammable nuke? And have the lower level pounce, because it's still as good initiation in terms of range?

Also, more levels of pact gives are lower mana cost. An aquilla is enough to farm jungle effectively. Seems like your plan is very all in. "Gank non-stop or lose" having the option to disappear in the jungle and farm pretty fast and push lanes fast when the enemies are gone with maxed deathpact is absolutely a fine way to play the hero.
super gg
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 16 2013 22:38 GMT
#43599
On February 17 2013 07:29 gaymon wrote:
edit: all of you are totally ignoring WHAT U GET by maxing pounce first, you're just talking about your ability to jungle faster, while ignoring the fact that you have ~100-200 hps (1 or 2 uses of dp) less in every gang and ONLY ONE POUNCE instead of 2

Right, we give up around 100-200 hp and a pounce in order to level faster (which gives us more pounces and 100-200 hp), and a TON more money (which gives us more items)
Kishin2
Profile Joined May 2011
United States7534 Posts
February 16 2013 22:40 GMT
#43600
Sensible Slarks level dark pact and pounce equally.
Prev 1 2178 2179 2180 2181 2182 6534 Next
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