
General Discussion - Page 2180
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PassiveAce
United States18076 Posts
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Numy
South Africa35471 Posts
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PrinceXizor
United States17713 Posts
On February 17 2013 07:04 Numy wrote: Not if you get golems every camp! The comparison is directly related to the number of golems the slark gets if you get golems you just stack the camp and move on xD | ||
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TheYango
United States47024 Posts
On February 17 2013 07:05 PrinceXizor wrote: if you get golems you just stack the camp and move on xD You get a Midas to deal with Golems obviously. | ||
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Unleashing
Denmark14978 Posts
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Dead9
United States4725 Posts
edit: actually this probably isn't funny if you haven't played hon | ||
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gaymon
Germany1023 Posts
On February 17 2013 06:57 TheYango wrote: Gank opportunities are not instant. You can't just be at a lane and expect there to be instantly a kill opportunity. If that's the case, then you're playing terrible pubs that overextend 100% of the time. Being able to jungle means that you can farm the jungle in the vicinity of a lane, wait for an opportunity to appear, and then go on it. As opposed to having to sit off to the side doing nothing until the opportunity appears. Unfortionally i dont have my match history public, but this was the second last game recorded with Slark: http://dotabuff.com/matches/106812907 yep definately terrible pubs overextend 100% of the time. I dont get it why u would max dp first, at the time where you dont have more than one point in dp you arent gonna jungle anyways, unless its a real slugfest lanes still exist at that time ( minute 7-12 depending on your farm, in worst case you will have maxed dp at like 14) and you simply dont need to farm jungle. | ||
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Unleashing
Denmark14978 Posts
On February 17 2013 07:08 gaymon wrote: Unfortionally i dont have my match history public, but this was the second last game recorded with Slark: http://dotabuff.com/matches/106812907 yep definately terrible pubs overextend 100% of the time. It's almost like you're implying that people don't overextend often at top level of eu dota matchmaking. | ||
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gaymon
Germany1023 Posts
On February 17 2013 07:09 Unleashing wrote: It's almost like you're implying that people don't overextend often at top level of eu dota matchmaking. Ok i forgot we are talking about competetive Matches, my advice in that case is; dont pick slark. | ||
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PrinceXizor
United States17713 Posts
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Mafe
Germany5966 Posts
On February 17 2013 07:08 Dead9 wrote: yeah clearly you don't know how to yungle edit: actually this probably isn't funny if you haven't played hon No, it definitely still is. | ||
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gaymon
Germany1023 Posts
On February 17 2013 07:12 PrinceXizor wrote: So you link us to a game where you fail to outfarm anyone on the other team and have only 73 last hits in 35 minutes as proof that farming the jungle is bad for slark? I link a game where sf went something like 0-3 in the first 10 minutes and trys to farm up again in the jungle by razing the shit ouf of it (Hint, a sf with no items/levels + a slark with some stuff is QUITE worse than a sf with some stuff and a slark with decent items) Besides that our kotl was russianmaster_9000 who blasted pretty much every wave which ever approached our site of the river. edit: as you see every enemy on the other team far outfarmed anybody of us, this may have been the cause because of an 8-0 tower difference and the general complete rampage puppey and hanni went after getting fed of pretty much everybody in our team | ||
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PrinceXizor
United States17713 Posts
On February 17 2013 07:16 gaymon wrote: I link a game where sf went something like 0-3 in the first 10 minutes and trys to farm up again in the jungle by razing the shit ouf of it (Hint, a sf with no items/levels + a slark with some stuff is QUITE worse than a sf with some stuff and a slark with decent items) Besides that our kotl was russianmaster_9000 who blasted pretty much every wave which ever approached our site of the river. Oh i see it was your teams fault your build didn't work as well as maxing DP would have. i understand. | ||
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TheYango
United States47024 Posts
For all we know, the replay could actually 100% corroborate the claim that good players aren't going to die to Slark that just waits for ganks and never farms. Or if they do, the Slark still sets himself behind anyway through lack of farm. | ||
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gaymon
Germany1023 Posts
On February 17 2013 07:18 PrinceXizor wrote: Oh i see it was your teams fault your build didn't work as well as maxing DP would have. i understand. How would DP have worked ? Sf would have never even reached max soul count, not even talking about any items, and as i already mentioned, a sf with farm is infinite times more useful than a slark, ignoring the fact that i got initiated on by storm in most cases and items had therefor a limited use on me. ( and no its not possible to dp the cc because orchid has a range of 900 -> silenced before you even see him, ignoring the 0.2 seconds you need to react ) | ||
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Numy
South Africa35471 Posts
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gaymon
Germany1023 Posts
On February 17 2013 07:24 Numy wrote: I think his point was that he plays with/against good people not realizing that a lot of us here too play at that level matchmaking ;(. Don't need to validate your claims by saying who you play against, validate them by reasoning and evidence if you can get that. TheYango claimed that i play terrible pubs, which i refuted by posting that replay. I dont really know why one should play a semi farming slark, there are limited gold sources on the map, -3 creepwaves -5 neutralcamps + 1 ancients Pretty much every carry is able to farm the entire jungling barring ancients (which slark isnt even able to until later on) on cooldown aswell as getting at least one full wave of creeps. (wasnt an option in this game because sf was getting killed as soon as he stepped his foot on any lane) So why the hell would a slark take 2-3 camps (and waste precious mana which is, yes even with treads switching + stick, a very limited resource unless your teammates are going for arcane boots [which isnt always given, that game is an example]) edit: all of you are totally ignoring WHAT U GET by maxing pounce first, you're just talking about your ability to jungle faster, while ignoring the fact that you have ~100-200 hps (1 or 2 uses of dp) less in every gang and ONLY ONE POUNCE instead of 2 | ||
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cecek
Czech Republic18921 Posts
Also, more levels of pact gives are lower mana cost. An aquilla is enough to farm jungle effectively. Seems like your plan is very all in. "Gank non-stop or lose" having the option to disappear in the jungle and farm pretty fast and push lanes fast when the enemies are gone with maxed deathpact is absolutely a fine way to play the hero. | ||
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PrinceXizor
United States17713 Posts
On February 17 2013 07:29 gaymon wrote: edit: all of you are totally ignoring WHAT U GET by maxing pounce first, you're just talking about your ability to jungle faster, while ignoring the fact that you have ~100-200 hps (1 or 2 uses of dp) less in every gang and ONLY ONE POUNCE instead of 2 Right, we give up around 100-200 hp and a pounce in order to level faster (which gives us more pounces and 100-200 hp), and a TON more money (which gives us more items) | ||
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Kishin2
United States7534 Posts
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