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General Discussion - Page 2120

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-07 22:10:50
February 07 2013 22:09 GMT
#42381
On February 08 2013 07:06 r.Evo wrote:
Show nested quote +
On February 08 2013 07:02 Yoshi- wrote:
On February 08 2013 07:00 Comeh wrote:
I've never watched a single LoL progame, but I've convinced myself that every game is like that, and somehow over at the 20 or 30 minute mark with no chance of coming back

Even though I don't want to derail this thread into dota2, but wasn't there like a statistic saying that most lol games are won by the team with the gold lead at minute 13?

That thread was on TL for a specific tournament, yes. While an early gold lead in League is a much stronger indicator for who is going to win compared to DotA it's not even closely as bad as that statistic tried to show. In that specific tournament the teams were highly different in strength and a lot of the games were one sided from the first to the last minute. Combine high skill differences between teams with a super safe play style and you end up with something like this.

Also that stuff must be at least 1 1/2 years old, no idea what it's like nowdays.

It was also a tournament with basically only NA teams, and NA LoL is terrible compared to the rest of the world. The skill disparity between Asia and NA in LoL is higher than it is in DotA.

Using NA LoL as a benchmark for how the game plays competitively is virtually irrelevant.
Moderator
duoform
Profile Joined August 2012
Spain5180 Posts
February 07 2013 22:11 GMT
#42382
On February 08 2013 07:09 TheYango wrote:
Show nested quote +
On February 08 2013 07:06 r.Evo wrote:
On February 08 2013 07:02 Yoshi- wrote:
On February 08 2013 07:00 Comeh wrote:
I've never watched a single LoL progame, but I've convinced myself that every game is like that, and somehow over at the 20 or 30 minute mark with no chance of coming back

Even though I don't want to derail this thread into dota2, but wasn't there like a statistic saying that most lol games are won by the team with the gold lead at minute 13?

That thread was on TL for a specific tournament, yes. While an early gold lead in League is a much stronger indicator for who is going to win compared to DotA it's not even closely as bad as that statistic tried to show. In that specific tournament the teams were highly different in strength and a lot of the games were one sided from the first to the last minute. Combine high skill differences between teams with a super safe play style and you end up with something like this.

Also that stuff must be at least 1 1/2 years old, no idea what it's like nowdays.

Using NA LoL as a benchmark for how the game plays competitively is virtually irrelevant.

So that means NA LoL players are just a bunch of amateurs?
"I really like Marauders and Marines." - Flash
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 07 2013 22:12 GMT
#42383
On February 08 2013 07:09 TheYango wrote:
Show nested quote +
On February 08 2013 07:06 r.Evo wrote:
On February 08 2013 07:02 Yoshi- wrote:
On February 08 2013 07:00 Comeh wrote:
I've never watched a single LoL progame, but I've convinced myself that every game is like that, and somehow over at the 20 or 30 minute mark with no chance of coming back

Even though I don't want to derail this thread into dota2, but wasn't there like a statistic saying that most lol games are won by the team with the gold lead at minute 13?

That thread was on TL for a specific tournament, yes. While an early gold lead in League is a much stronger indicator for who is going to win compared to DotA it's not even closely as bad as that statistic tried to show. In that specific tournament the teams were highly different in strength and a lot of the games were one sided from the first to the last minute. Combine high skill differences between teams with a super safe play style and you end up with something like this.

Also that stuff must be at least 1 1/2 years old, no idea what it's like nowdays.

It was also a tournament with basically only NA teams, and NA LoL is terrible compared to the rest of the world. The skill disparity between Asia and NA in LoL is higher than it is in DotA.

Using NA LoL as a benchmark for how the game plays competitively is virtually irrelevant.

I mean, I'm not disagreeing with you, but where is most of the viewership in Western LoL? Are most people watching NA LoL versus Korean LoL? Oh well.

New topic: What can we do to fix Treant?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Skullflower
Profile Joined July 2010
United States3779 Posts
February 07 2013 22:14 GMT
#42384
Sure seems like NA sucks at everything pro gaming except Call of Duty. +10 base damage
The ruminations are mine, let the world be yours.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-02-07 22:16:44
February 07 2013 22:15 GMT
#42385
On February 08 2013 07:14 Skullflower wrote:
Sure seems like NA sucks at everything pro gaming except Call of Duty. +10 base damage

Hey, Complexity was really good for a little bit. EG is better than average.

...We were competitive with the swedes and germans in CS 1.6 at the end there. Plus our culture hates gaming and we work 12 hours a day.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
duoform
Profile Joined August 2012
Spain5180 Posts
Last Edited: 2013-02-07 22:19:01
February 07 2013 22:16 GMT
#42386
On February 08 2013 07:15 Comeh wrote:
Show nested quote +
On February 08 2013 07:14 Skullflower wrote:
Sure seems like NA sucks at everything pro gaming except Call of Duty. +10 base damage

Hey, Complexity was really good for a little bit. EG is better than average.

...We were competitive with the swedes and germans in CS 1.6 at the end there.

True that.



Overgrowth now affects every enemy unit in the map.
"I really like Marauders and Marines." - Flash
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 07 2013 22:26 GMT
#42387
Clearly natures guise need to be an aura passive around treant as long as he stands next to a tree including himself.

in addition treant needs to count as a tree for all tree targetting abilities, so timbersaw can chain to treant ect ect ect..
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 07 2013 22:28 GMT
#42388
On February 08 2013 07:26 PrinceXizor wrote:
Clearly natures guise need to be an aura passive around treant as long as he stands next to a tree including himself.

in addition treant needs to count as a tree for all tree targetting abilities, so timbersaw can chain to treant ect ect ect..

Quelling Blade instantly kills Treant for 5 minutes?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-02-07 22:29:22
February 07 2013 22:28 GMT
#42389
On February 08 2013 07:28 Comeh wrote:
Show nested quote +
On February 08 2013 07:26 PrinceXizor wrote:
Clearly natures guise need to be an aura passive around treant as long as he stands next to a tree including himself.

in addition treant needs to count as a tree for all tree targetting abilities, so timbersaw can chain to treant ect ect ect..

Quelling Blade instantly kills Treant for 5 minutes?

Yep. that way treant can deny himself and never give up a kill. really though trees have health too and Q blade did the trees health (which i think was 10) so Q blade would only deal 10 damage to tree.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-02-07 22:31:56
February 07 2013 22:31 GMT
#42390
On February 08 2013 07:16 duoform wrote:+ Show Spoiler +

On February 08 2013 07:15 Comeh wrote:
Show nested quote +
On February 08 2013 07:14 Skullflower wrote:
Sure seems like NA sucks at everything pro gaming except Call of Duty. +10 base damage

Hey, Complexity was really good for a little bit. EG is better than average.

...We were competitive with the swedes and germans in CS 1.6 at the end there.

True that.

http://www.youtube.com/watch?v=TXh1sKkcYb8

Overgrowth now affects every enemy unit in the map.


...Fucking cgs...
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-02-07 22:37:55
February 07 2013 22:37 GMT
#42391
Bring back eyes in the forest.

I wanna spy on enchantress. hue
You must gather your party before venturing forth.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 07 2013 22:39 GMT
#42392
On February 08 2013 07:26 PrinceXizor wrote:
Clearly natures guise need to be an aura passive around treant as long as he stands next to a tree including himself.

in addition treant needs to count as a tree for all tree targetting abilities, so timbersaw can chain to treant ect ect ect..


You could always combine nature's guise with his armor and give him a third passive that increases attack speed/armor around trees. Oh, and change leech seed into a treant summon. And make his ult do damage while disabling.
rabidch
Profile Joined January 2010
United States20289 Posts
February 07 2013 22:40 GMT
#42393
On February 08 2013 07:16 duoform wrote:
Show nested quote +
On February 08 2013 07:15 Comeh wrote:
On February 08 2013 07:14 Skullflower wrote:
Sure seems like NA sucks at everything pro gaming except Call of Duty. +10 base damage

Hey, Complexity was really good for a little bit. EG is better than average.

...We were competitive with the swedes and germans in CS 1.6 at the end there.

True that.

http://www.youtube.com/watch?v=TXh1sKkcYb8

Overgrowth now affects every enemy unit in the map.

just make all of his abilities global

done
LiquidDota StaffOnly a true king can play the King.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
February 07 2013 22:42 GMT
#42394
I think it's been suggested before, but I like it so I'm gonna repeat it: when you cast ult, it casts living armor on all heros in the aoe on top of rooting all enemies.
super gg
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 07 2013 22:42 GMT
#42395
On February 08 2013 07:40 rabidch wrote:
Show nested quote +
On February 08 2013 07:16 duoform wrote:
On February 08 2013 07:15 Comeh wrote:
On February 08 2013 07:14 Skullflower wrote:
Sure seems like NA sucks at everything pro gaming except Call of Duty. +10 base damage

Hey, Complexity was really good for a little bit. EG is better than average.

...We were competitive with the swedes and germans in CS 1.6 at the end there.

True that.

http://www.youtube.com/watch?v=TXh1sKkcYb8

Overgrowth now affects every enemy unit in the map.

just make all of his abilities global

done

Or maybe a global radius around trees (except his ult - just fucking global that shit)

Wait how did i do this again
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Yoshi-
Profile Joined October 2008
Germany10227 Posts
February 07 2013 22:44 GMT
#42396
Oh come on

how on earth is this supposed to better than the previous topic?
TheYango
Profile Joined September 2008
United States47024 Posts
February 07 2013 22:45 GMT
#42397
On February 08 2013 07:42 cecek wrote:
I think it's been suggested before, but I like it so I'm gonna repeat it: when you cast ult, it casts living armor on all heros in the aoe on top of rooting all enemies.

You mean it should cast Leech Seed on all the rooted enemies.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 07 2013 23:12 GMT
#42398
Regardless of why you guys like to mock treant. i think he's in a real good place right now.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
February 07 2013 23:21 GMT
#42399
On February 08 2013 07:45 TheYango wrote:
Show nested quote +
On February 08 2013 07:42 cecek wrote:
I think it's been suggested before, but I like it so I'm gonna repeat it: when you cast ult, it casts living armor on all heros in the aoe on top of rooting all enemies.

You mean it should cast Leech Seed on all the rooted enemies.

Like Luna...hm, sounds good. But mainly have the ult do damage, I felt so sad after playing Treant, being in every fight and having like 2/4/2 stats. >_>
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-02-07 23:30:19
February 07 2013 23:29 GMT
#42400
On February 08 2013 08:21 ChrisXIV wrote:
Show nested quote +
On February 08 2013 07:45 TheYango wrote:
On February 08 2013 07:42 cecek wrote:
I think it's been suggested before, but I like it so I'm gonna repeat it: when you cast ult, it casts living armor on all heros in the aoe on top of rooting all enemies.

You mean it should cast Leech Seed on all the rooted enemies.

Like Luna...hm, sounds good. But mainly have the ult do damage, I felt so sad after playing Treant, being in every fight and having like 2/4/2 stats. >_>


if anyone has a PD account, go thumb up or comment:
+ Show Spoiler +
http://www.playdota.com/forums/showthread.php?t=1242297


Treant used to be so awesome. I love those eyes. Wet dream of a support.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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