General Discussion - Page 2090
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Chewits
Northern Ireland1200 Posts
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TheYango
United States47024 Posts
On February 05 2013 15:25 Yurie wrote: Kotl +PL has the advantage of "winning" against all offlaners though. Which means you can dual mid, dual off lane or jungle to make up for it. Virtually all reasonable duos are expected to "win". KotL+PL does it more poorly than many because their ability to prevent an off-laner from getting XP is limited compared to duos with stronger kill potential. | ||
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PrinceXizor
United States17713 Posts
On February 05 2013 15:50 Chewits wrote: The most annoying thing about Warlocks ulti, is the fact you can purge them. Add the fact that SD is very much in the meta game, picking warlock is just not an option, because SD can insta kill your golem, and you left standing like a fool. Plus ofc Diffusal blade works too, which is another meta item with PL in pool... Doesn't SDs purge not actually kill summons? | ||
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WindWolf
Sweden11767 Posts
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Nevuk
United States16280 Posts
The issue to me with warlock is just that rain of chaos is too weak of a spell, mainly in that the infernals are too slow and squishy. 320/340/360 really makes it just a long-range initiation tool that goes through bkb. All heroes can just walk away as long as they have boots (CM and techies need tranquils, I think) for the first ult. 340 movespeed is a joke at level 11, 360 worse at level 16 (especially consider when the hero hits these levels). 900 hp and 5 armor at level 1 makes them almost as squishy as warlock himself - compare these values to panda's ult - earth panda is 1500 hp with 5 armor (heavy type) at level 1 335 MS (and a low cd stun), blue panda 350 MS, Fire panda is 1200 with 522 MS (0 armor, but still - brew gets 3 of these and any one is better than the infernal except in summon duration). In the late-late game I consider warlock one of the strongest support heroes in the game, all of his spells scale excellently besides word (and what amounts to an urn charge isn't anything to sneeze at even late-game). Also I think SD purge just slows infernal to 100 and gives it -100 attack speed. (It might make the infernal pause for 3 seconds - it's not really worth blowing SD's ult on the infernal anyways). | ||
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Testuser
6469 Posts
On February 05 2013 16:34 Nevuk wrote: Warlock's stat gain is so weird. It's like what you get from windrunner but without anything to negate the 1 agility gain (no focus fire or lowered IAS). I still play the stupid stats/word build in solo queued pubs, I've found fatal bonds to be too weak without coordination. The issue to me with warlock is just that rain of chaos is too weak of a spell, mainly in that the infernals are too slow and squishy. 320/340/360 really makes it just a long-range initiation tool that goes through bkb. All heroes can just walk away as long as they have boots (CM and techies need tranquils, I think) for the first ult. 340 movespeed is a joke at level 11, 360 worse at level 16 (especially consider when the hero hits these levels). 900 hp and 5 armor at level 1 makes them almost as squishy as warlock himself - compare these values to panda's ult - earth panda is 1500 hp with 5 armor (heavy type) at level 1 335 MS (and a low cd stun), blue panda 350 MS, Fire panda is 1200 with 522 MS (0 armor, but still - brew gets 3 of these and any one is better than the infernal except in summon duration). In the late-late game I consider warlock one of the strongest support heroes in the game, all of his spells scale excellently besides word (and what amounts to an urn charge isn't anything to sneeze at even late-game). Also I think SD purge just slows infernal to 100 and gives it -100 attack speed. (It might make the infernal pause for 3 seconds - it's not really worth blowing SD's ult on the infernal anyways). Wow, I thought he moved much faster. 320/340/360 is pretty much a joke, I mean, you'll probably have boots when Warlock reaches level 6 (maybe not if you're 4th/5th). And 340 at level 11 and 360 at level 16 .... yeah, that's pretty terrible. | ||
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tauon
Australia1278 Posts
On February 05 2013 17:48 Testuser wrote: Wow, I thought he moved much faster. 320/340/360 is pretty much a joke, I mean, you'll probably have boots when Warlock reaches level 6 (maybe not if you're 4th/5th). And 340 at level 11 and 360 at level 16 .... yeah, that's pretty terrible. Seems like we are suppose to combo it with that terrible spell upheavel ![]() | ||
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Nevuk
United States16280 Posts
I would much rather the infernals have 350 flat MS (or at least something that is closer to heroes with boots) and be harder to kill than the average chen creep. They do plenty of damage if they can actually hit anyone. In my opinion the infernal's movespeed is a relic, it's pre-tranquils and drums. | ||
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LAN-f34r
New Zealand2099 Posts
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StoRm_res
Switzerland891 Posts
On February 05 2013 16:03 WindWolf wrote: I'm I lucky or what, but as someone who has never played an ARTS before Dota2, I'm currently 11-2 in pub games. It feels a little to good. Enjoy it while it lasts, the time will come when matchmaking totally fucks you over ^^ Happens to everyone ![]() | ||
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AkalineMess
249 Posts
On February 05 2013 19:20 StoRm_res wrote: Enjoy it while it lasts, the time will come when matchmaking totally fucks you over ^^ Happens to everyone ![]() BELIEVE IT! You gonna experience so many bronze scums. You will be driven to insanity. You will be put against 5 man stack. You will be get grouped up against 4 Russians. You will know the 4 carry meta game ( or 5 if you got suckered into picking a carry ). Dont forget about inflated ego elitists. | ||
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Itsmedudeman
United States19229 Posts
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LAN-f34r
New Zealand2099 Posts
On February 05 2013 19:47 Itsmedudeman wrote: I've had very nice games lately. I'm happy for you. | ||
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739
Bearded Elder29905 Posts
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WArped
United Kingdom4845 Posts
I think I need to get my mates into DotA.. | ||
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Dead9
United States4725 Posts
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LAN-f34r
New Zealand2099 Posts
Basically all you need to know is that if you are as good as you think you are, you eventually will be put with people who are similar skill to you. People are rarely as good as they think they are... | ||
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ahswtini
Northern Ireland22213 Posts
On February 05 2013 20:44 739 wrote: Got a question. Is there a limit of strange modifiers You can have per item? F.e I have Invoker's piece and it contains Sunstrike/Tornado kills already, is it possible to put more modifiers in it? Or I have to find one more part of set which is strange and put it in there? I THINK the limit is 5. I have a bounty hunter item with 3 modifiers not including the kill count | ||
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Unleashing
Denmark14978 Posts
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WArped
United Kingdom4845 Posts
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