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General Discussion - Page 2027

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-01-29 04:28:43
January 29 2013 04:28 GMT
#40521
How did nobody realize this when spectre was in the dota2 meta way back when the hero pool was very limited?
Call me Marge Simpson cuz I love you homie
r.Evo
Profile Joined August 2006
Germany14081 Posts
January 29 2013 04:30 GMT
#40522
Wow. Yango. I count on people like you to point that shit out way before it gets on the bugs list. Without that I'm in the same boat as Heyoka. T_T

...but, like.. how the heck did Spectre even get picked with that bug around? It sounds like something most DotA 1 people would notice.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 29 2013 04:42 GMT
#40523
On January 29 2013 13:12 FinestHour wrote:
it doesnt actually solve any of the heroes existing problems and why its not picked at all

ya she's still be bad but her ult would be way better then before
idk how nobody noticed, i dont think anyone really pays attention to this stuff tho
blahz0r
Profile Joined December 2010
3030 Posts
Last Edited: 2013-01-29 04:56:22
January 29 2013 04:55 GMT
#40524
Um there have been a lot of bugs under "severe" that were not fixed for a really really long time...

There have also been bugs that were never reported yet they were fixed within days.
Liquipedia
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 29 2013 05:04 GMT
#40525
Yeah i never knew her illusions could get stunned in dota 2 or that they didn't ignore collision, the movespeed thing was something i never knew how ot functioned at all.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-29 05:17:13
January 29 2013 05:16 GMT
#40526
On January 29 2013 13:55 blahz0r wrote:
Um there have been a lot of bugs under "severe" that were not fixed for a really really long time...

The key word being "easy to implement". A lot of the long-time severe bugs are things where the underlying reason for the bug isn't exactly immediately apparent (for example the Caustic Finale causing Meepo multi-kills bug).

The unit properties for Haunt illusions being set incorrectly isn't exactly a complicated bug. Normal illusions are supposed to benefit from boots/Endurance aura-based MS anyway, so I'm not even sure why Haunt illusions don't.
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 29 2013 06:59 GMT
#40527
On January 29 2013 14:16 TheYango wrote:
Show nested quote +
On January 29 2013 13:55 blahz0r wrote:
Um there have been a lot of bugs under "severe" that were not fixed for a really really long time...

The key word being "easy to implement". A lot of the long-time severe bugs are things where the underlying reason for the bug isn't exactly immediately apparent (for example the Caustic Finale causing Meepo multi-kills bug).

The unit properties for Haunt illusions being set incorrectly isn't exactly a complicated bug. Normal illusions are supposed to benefit from boots/Endurance aura-based MS anyway, so I'm not even sure why Haunt illusions don't.


Normal illusions don't move at 400 base speed though. That likely breaks items working.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
January 29 2013 07:48 GMT
#40528
Why is Kotl so painfully boring
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 29 2013 07:50 GMT
#40529
On January 29 2013 13:28 PassiveAce wrote:
How did nobody realize this when spectre was in the dota2 meta way back when the hero pool was very limited?

Both teams tended to do defensive trilanes in that meta, so spec would be able to rush radiance.

Even if you ran, radiance from illusions would still damage you, and reality didn't keep illusions, so you would reality in to chase anyway. I did notice that illusions would rarely hit you if you ran, but since they can't use phase boots that didn't seem that weird.

The stun thing wasn't noticeable because you wouldn't single target stun illusions (I guess ravage might be noticeable).

The not chasing over terrain made sense because batrider wasn't in the game in dota2 before spectre fell out of the metagame.

Now if people are trying to do diffusal builds and actually using illusions to chase heroes, it's probably more noticeable.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 29 2013 07:59 GMT
#40530
On January 29 2013 14:16 TheYango wrote:
Show nested quote +
On January 29 2013 13:55 blahz0r wrote:
Um there have been a lot of bugs under "severe" that were not fixed for a really really long time...

The key word being "easy to implement". A lot of the long-time severe bugs are things where the underlying reason for the bug isn't exactly immediately apparent (for example the Caustic Finale causing Meepo multi-kills bug).

The unit properties for Haunt illusions being set incorrectly isn't exactly a complicated bug. Normal illusions are supposed to benefit from boots/Endurance aura-based MS anyway, so I'm not even sure why Haunt illusions don't.

They made the change so you couldn't reality to illusions runes and manta, maybe that's where it broke.
AkalineMess
Profile Joined December 2012
249 Posts
January 29 2013 08:15 GMT
#40531
I am pretty sure the Haunt broke from the fix no QB on Phantom lancer and how illusion interact with items. Haunt was working properly before.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 29 2013 08:17 GMT
#40532
haunt never worked as in dota1, in dota 2 you could always 'juke' the illusion in the trees
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
January 29 2013 09:15 GMT
#40533
If they take care of that ult they should also adjust her model, she's to purple and fat in dota 2 while in dota 1 she looks awesome
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-01-29 09:18:17
January 29 2013 09:17 GMT
#40534
Even if they do fix it the difference in Spectre's power will be marginable at best. She is not going to go from bad to omg I should pick this.
WriterXiao8~~
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 29 2013 09:23 GMT
#40535
Though combined with the recent buff to haunt she might be somewhat viable if we gave her a bit more agi
When in doubt, just believe in yourself and press buttons
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
January 29 2013 09:41 GMT
#40536
Personally, I didn't think the hard carry split pushers like pl and spectre should have been buffed. They need to be buffed to be relevant to this particular meta, but in another meta they may be really op.
akatama
Profile Blog Joined July 2010
Romania982 Posts
January 29 2013 09:41 GMT
#40537
I was playing Nyx the other day and the enemy Rhasta was giving me quite a hard time. Reason? Hex does no damage so it does not stun through Carapace. It gives you a tool to control Nyx at no risk and actually punish him for being out of position in a teamfight, as opposed to now where he can simply walk in the middle of all the aoe in a teamfight. It makes ganking him much less of a pain since it is also instant to boot. Why don't we see more attempts to soft counter Nyx with Rhasta/Lion? They are beastly disablers and can push (Rhasta) or just nuke anyone down asap (Lion).
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-01-29 09:46:42
January 29 2013 09:45 GMT
#40538
Because you could also argue nyx counters rhasta/lion by 1 shotting them any time they're alone. Also, you can't just afford to use hex on a support in a team fight. And even if you do hex him, you can get stunned if you auto after in that period. It doesn't really matter. It's kind of a waste of a hex if you do that because you can't burst him anyway while he's disabled. Like, the whole idea behind trying to counter a support is evidence for how OP/strong that support is.
rabidch
Profile Joined January 2010
United States20289 Posts
January 29 2013 10:20 GMT
#40539
On January 29 2013 18:41 akatama wrote:
I was playing Nyx the other day and the enemy Rhasta was giving me quite a hard time. Reason? Hex does no damage so it does not stun through Carapace. It gives you a tool to control Nyx at no risk and actually punish him for being out of position in a teamfight, as opposed to now where he can simply walk in the middle of all the aoe in a teamfight. It makes ganking him much less of a pain since it is also instant to boot. Why don't we see more attempts to soft counter Nyx with Rhasta/Lion? They are beastly disablers and can push (Rhasta) or just nuke anyone down asap (Lion).

actually some teams in gleague had been picking lion against nyx, not sure about any other matches though
LiquidDota StaffOnly a true king can play the King.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 29 2013 10:28 GMT
#40540
You could also shackle shot. Nightmare might work, since hp removal shouldn't count as damage.
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