General Discussion - Page 2027
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PassiveAce
United States18076 Posts
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r.Evo
Germany14081 Posts
...but, like.. how the heck did Spectre even get picked with that bug around? It sounds like something most DotA 1 people would notice. | ||
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Dead9
United States4725 Posts
On January 29 2013 13:12 FinestHour wrote: it doesnt actually solve any of the heroes existing problems and why its not picked at all ya she's still be bad but her ult would be way better then before idk how nobody noticed, i dont think anyone really pays attention to this stuff tho | ||
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blahz0r
3030 Posts
There have also been bugs that were never reported yet they were fixed within days. | ||
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PrinceXizor
United States17713 Posts
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TheYango
United States47024 Posts
On January 29 2013 13:55 blahz0r wrote: Um there have been a lot of bugs under "severe" that were not fixed for a really really long time... The key word being "easy to implement". A lot of the long-time severe bugs are things where the underlying reason for the bug isn't exactly immediately apparent (for example the Caustic Finale causing Meepo multi-kills bug). The unit properties for Haunt illusions being set incorrectly isn't exactly a complicated bug. Normal illusions are supposed to benefit from boots/Endurance aura-based MS anyway, so I'm not even sure why Haunt illusions don't. | ||
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Blitzkrieg0
United States13132 Posts
On January 29 2013 14:16 TheYango wrote: The key word being "easy to implement". A lot of the long-time severe bugs are things where the underlying reason for the bug isn't exactly immediately apparent (for example the Caustic Finale causing Meepo multi-kills bug). The unit properties for Haunt illusions being set incorrectly isn't exactly a complicated bug. Normal illusions are supposed to benefit from boots/Endurance aura-based MS anyway, so I'm not even sure why Haunt illusions don't. Normal illusions don't move at 400 base speed though. That likely breaks items working. | ||
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Shaella
United States14828 Posts
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igotmyown
United States4291 Posts
On January 29 2013 13:28 PassiveAce wrote: How did nobody realize this when spectre was in the dota2 meta way back when the hero pool was very limited? Both teams tended to do defensive trilanes in that meta, so spec would be able to rush radiance. Even if you ran, radiance from illusions would still damage you, and reality didn't keep illusions, so you would reality in to chase anyway. I did notice that illusions would rarely hit you if you ran, but since they can't use phase boots that didn't seem that weird. The stun thing wasn't noticeable because you wouldn't single target stun illusions (I guess ravage might be noticeable). The not chasing over terrain made sense because batrider wasn't in the game in dota2 before spectre fell out of the metagame. Now if people are trying to do diffusal builds and actually using illusions to chase heroes, it's probably more noticeable. | ||
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igotmyown
United States4291 Posts
On January 29 2013 14:16 TheYango wrote: The key word being "easy to implement". A lot of the long-time severe bugs are things where the underlying reason for the bug isn't exactly immediately apparent (for example the Caustic Finale causing Meepo multi-kills bug). The unit properties for Haunt illusions being set incorrectly isn't exactly a complicated bug. Normal illusions are supposed to benefit from boots/Endurance aura-based MS anyway, so I'm not even sure why Haunt illusions don't. They made the change so you couldn't reality to illusions runes and manta, maybe that's where it broke. | ||
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AkalineMess
249 Posts
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Erasme
Bahamas15899 Posts
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StoRm_res
Switzerland891 Posts
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Kipsate
Netherlands45349 Posts
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Kupon3ss
時の回廊10066 Posts
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Itsmedudeman
United States19229 Posts
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akatama
Romania982 Posts
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Itsmedudeman
United States19229 Posts
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rabidch
United States20289 Posts
On January 29 2013 18:41 akatama wrote: I was playing Nyx the other day and the enemy Rhasta was giving me quite a hard time. Reason? Hex does no damage so it does not stun through Carapace. It gives you a tool to control Nyx at no risk and actually punish him for being out of position in a teamfight, as opposed to now where he can simply walk in the middle of all the aoe in a teamfight. It makes ganking him much less of a pain since it is also instant to boot. Why don't we see more attempts to soft counter Nyx with Rhasta/Lion? They are beastly disablers and can push (Rhasta) or just nuke anyone down asap (Lion). actually some teams in gleague had been picking lion against nyx, not sure about any other matches though | ||
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igotmyown
United States4291 Posts
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