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General Discussion - Page 1981

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 24 2013 15:14 GMT
#39601
With there being a thread on reddit about team mmr and a positive response(duh) it's not wishful to say valve's gonna implement something.

Valve really implements what community wants in a timely manner, still can't believe that just because Fistful of Tangoes was on we got "mid only" mode.
You must gather your party before venturing forth.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 24 2013 15:17 GMT
#39602
On January 25 2013 00:14 Andr3 wrote:
With there being a thread on reddit about team mmr and a positive response(duh) it's not wishful to say valve's gonna implement something.

Valve really implements what community wants in a timely manner, still can't believe that just because Fistful of Tangoes was on we got "mid only" mode.

there were going to add OM anyway, it was in dota 1. but the issues that the tournament series ran into caused valve to release it early, not like it was a difficult coding job.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
January 24 2013 15:17 GMT
#39603
I like the idea of 5 man vs 5 man. If im with a group, we can test our strength against others. If I'm alone, or with just a friend or two, then we can enjoy a more stable ap environment where we have less chances of facing a stack.
Forever the best, IMMvp <3
r.Evo
Profile Joined August 2006
Germany14081 Posts
January 24 2013 15:21 GMT
#39604
On January 25 2013 00:07 Comeh wrote:
Show nested quote +
On January 25 2013 00:02 Numy wrote:
On January 24 2013 23:58 Comeh wrote:
So guys, what do you recommend on playing against PL - i've lost a handful of CM games against him, and it seems really tough to deal with it. Any recommended picks / over strategies? Should I be picking Luna and 5-manning around 12 minutes given laning phase going okay?


There's a few options. Denying kotl from the enemy team is a must. Find he's actually a top 3 priority hero nowdays in draft. If you have kotl then you can aggressive trilane with something like a sven against him if you want. Aggressive trilanes are a bit risky though if you not used to them. Sven is still a good pick situationally, feel like people forget about him now just because of how strong he was before.

Another option is picking something that comes online sooner like a Luna 5 man as you said. That doesn't always work out too well if again they have a kotl on their side so seems like I'm repeating myself :<. Tiny/wisp combo is a nice way to deal with him aswell since Tiny tends to shit all over melee carries if he can get up farm which a PL team will most likely have to allow.

Really at the end of the day PL is rather weak until he gets some core items and even when it gets stuff like drums/diff he can still be beaten until he gets more items so denying turtle heroes to the enemy is a must.

I'm always first / second picking kotl these days - I just feel worried about running offensive trilanes against that hero because of how good lance is (I've run kotl + pl consistently in offensive trilanes). I've been thinking of maybe running a ranged nuke trilane (for example WR + kotl + ES maybe), having a NS mid to completely dominate the lane of PL during night time, and maybe a syllabear (you know, assuming I get these picks, maybe a clinkz alternatively) on the solo safe lane...

Doesn't help the people I've been playing with (including myself) just haven't been playing well. There's little room for error when playing against a PL :[.

There is always the option of giving PL/KotL away and running a nuke heavy lane against them. Something along the lines of CK/Sven + Lina/Lesh + Lion/SK/SD/VS/Nyx/Rubick utterly annihilates that lane. Specifically Nyx is superstrong against KotL and SD can turn things against PL almost the entire game.

Assuming you did opt to not try that and have a scenario where both your carry and the enemy PL freefarms it will entirely boil down to (usually rather fragile) timings. e.g. an AM going BF/Manta/Vit booster will have a few minutes where he's much stronger than PL, same for Aquila/Drums -> BKB Luna, Soulring/BKB DK, LD with Radiance, etc. etc.

The important thing in this regard is to try and focus on which carry is how close to which timings. Can you force an engagement while you're stronger? Can you avoid engagements while you're weaker? Are there openings to disrupt the enemies timings? Can you counter enemy attempts at disrupting your carries development?

A HUGE thing is also overfarming carries during their strong timings. A PL goes Aquila/Drums/Diffusal but they don't force fights? Great, the longer they don't force a fight the weaker the Aquila/Drums part becomes. Your bear finished Radiance? Force towers. Now. Not in 5 minutes unless some other crucial item is almost done (e.g. Mek). Ideally your team as a whole abuses timings that come together better than the opponent and you snowball from there.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-01-24 15:25:23
January 24 2013 15:21 GMT
#39605
Haha, I'm not very relunctant to upload replays, as I could seriously point out at least one hundred things we did wrong in each of the games (seriously, a lot) besides just picks. But hell, if you want to see some badly played dota, go for it (i'm at work, but they were public MM CM games, so no biggie).

https://dotabuff.com/matches/106598224

Actually, some of the other games were so unwinnable due to horrible picks, that I'm not going to bother with them. Do you feel like if you aren't almost all-in pushing around 15 minutes that you have to offensive trilane?
Edit: Worth noting - this isn't a team or anything, I usually play with 2-3 of these people, and almost always have a random for the fifth slot, so I guess I'm reluctant about being too organized / serious about things.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-01-24 15:28:53
January 24 2013 15:27 GMT
#39606
The core idea to counter PL is to get heroes who can kill his illu very fast, so the irony is that some 'pub only heroes' are actually easier to counter PL, like Kunkka, Alchem (with acid+radi+maelstrom), Doom (fire|+radi+shiva etc) or even meepo to some certain extend lol.

And i feel like if invoker was still a popular pick then PL wouldnt be that 'OP'. One meteor can almost kill all illu without the help of any aoe from team.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-01-24 15:35:19
January 24 2013 15:28 GMT
#39607
You don't have to aggressive trilane no. The thing is people often don't know how to actually influence the game well enough when they don't have a clear plan in mind. Defensive trilanes tend to fall into a very passive laning phase with inexperienced people because of this. Aggressive trilanes have a clear goal and plan so people tend to know what they have to do a lot better. At the same time aggressive trilanes are a lot riskier

On January 25 2013 00:27 BurningSera wrote:
The core idea to counter PL is to get heroes who can kill his illu very fast, so the irony is that some 'pub only heroes' are actually easier to counter PL, like Kunkka, Alchem (with acid+radi+maelstrom), Doom (fire|+radi+shiva etc) or even meepo to some certain extend lol.

And i feel like if invoker was still a popular pick then PL wouldnt be that 'OP'. One meteor can almost kill all illu without the help of any aoe from team.


I wouldn't suggest those heroes purely because they tend to be trickier to play in a team composition. If you got experience with them then sure go for it but if not it's probably best to go with the safer picks. Invoker isn't really popular because his laning phase got gutted and he takes too long to "come online". He doesn't really offer your team anything until he gets a lot of levels and moderate farm if he goes exort. He's also more likely to require help in lane from your supports so forces movement when you don't really want forced movement. Feel like if they reverted the damage nerf he might be a good pick situationally.
duoform
Profile Joined August 2012
Spain5180 Posts
January 24 2013 15:28 GMT
#39608
Watching LO3 right now...

If you think DotA2 will have a much better 2013 you are totally wrong. All hopes on DreamHack and Starladder once again (and of course Asian tournaments).
"I really like Marauders and Marines." - Flash
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 24 2013 15:34 GMT
#39609
Tiny is probably the only hero who can take down PL with the same farm(i'd say this is true for medusa as well but really really late). And it's not just his cleave, the fact that PL stuns himself due to Tiny's passive is huge as well.
You must gather your party before venturing forth.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2013-01-24 17:08:26
January 24 2013 17:02 GMT
#39610
I'd suggest picking Shadow Demon against illusion carries like PL or AntiMage.

Illusions made by Disruption can spawn extra illusions if you copy PL or one of his illusions. You can make your own PL army in the middle of a teamfight given good timing and some luck.

More importantly, Shadow Demon destroys PL early game, and requires zero farm late game.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 24 2013 17:10 GMT
#39611
Leshrac utterly destroys PL illusions until late in the game.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-01-24 17:25:58
January 24 2013 17:24 GMT
#39612
All these individual heroes without a gameplan or context don't really help I feel. Shadow demon and Leshrac are both good supports but if you don't know how to use them properly or don't have a lineup that allows you to use them properly it's pointless. Like how will you lane the leshrac, safe lane farm? Since a support leshrac unfortunately don't get into position to actually deal enough damage, he's mainly used for stun/lightning spam late game since anything closer generally gets you killed. Shadow demon is a great support and very versatile but if you have no follow up or wave clear he tends to be weaker since his wave clear is incremental not burst.

A team game doesn't happen in a vaccuum(huehuehue). Looking at counters purely in that state only gives you part of the picture.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 24 2013 17:35 GMT
#39613
Of course, but leshrac&SD are both already good on their own. Leshrac fits good into pushing strats, SD is a great laner and an awesome roamer.

Tiny is a bit iffy, but if you have a good wisp player you can always go with that.

The biggest key is shutting down PL early on, which can be hard against people who actually scout with illus etc. But if you don't you better have a farmed tiny/sven in your team.
You must gather your party before venturing forth.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-01-24 17:39:19
January 24 2013 17:38 GMT
#39614
On January 25 2013 02:35 Andr3 wrote:
Of course, but leshrac&SD are both already good on their own. Leshrac fits good into pushing strats, SD is a great laner and an awesome roamer.

Tiny is a bit iffy, but if you have a good wisp player you can always go with that.

The biggest key is shutting down PL early on, which can be hard against people who actually scout with illus etc. But if you don't you better have a farmed tiny/sven in your team.

About wisp - I have a really high winrate when I run wisps - i'm just trying to not be overly reliant on him, as eventually I'll hit skill brackets where people ban wisp.

Agreed Numy - I think more than anything I'm looking for overall strategies and playstyles that are effective against PL, since he seems to be such a strong hero.

Worst comes to worse, and I'll just ban the motherfucker.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Cool Cat
Profile Joined June 2009
United States1644 Posts
January 24 2013 18:22 GMT
#39615
that's popping
Shaella
Profile Blog Joined January 2013
United States14828 Posts
January 24 2013 19:28 GMT
#39616
On January 25 2013 02:38 Comeh wrote:
Show nested quote +
On January 25 2013 02:35 Andr3 wrote:
Of course, but leshrac&SD are both already good on their own. Leshrac fits good into pushing strats, SD is a great laner and an awesome roamer.

Tiny is a bit iffy, but if you have a good wisp player you can always go with that.

The biggest key is shutting down PL early on, which can be hard against people who actually scout with illus etc. But if you don't you better have a farmed tiny/sven in your team.

About wisp - I have a really high winrate when I run wisps - i'm just trying to not be overly reliant on him, as eventually I'll hit skill brackets where people ban wisp.

Agreed Numy - I think more than anything I'm looking for overall strategies and playstyles that are effective against PL, since he seems to be such a strong hero.

Worst comes to worse, and I'll just ban the motherfucker.

PL is just super strong, and super nasty, i mean he carries crazy hard, and he can be an effective fighter midgame with a diffusal

Honestly, he doesn't have super great counterpicks, Shadow demon is highly effective though, and Medusa can outcarry him, but you really have to rely on dragging the game out.

I think the best way to fight him is really to exploit his weak earlygame, aggressive trilane against him and just shut him down.

Its still rough though, dat 4.2 agi gain.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Testuser
Profile Blog Joined June 2011
6469 Posts
January 24 2013 19:59 GMT
#39617
Question:

Can you time CK Reality Rift + Chen Test of Faith and thus send a hero back to the fountain with CK?
https://soundcloud.com/papercranesdk
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 24 2013 20:01 GMT
#39618
On January 25 2013 04:59 Testuser wrote:
Question:

Can you time CK Reality Rift + Chen Test of Faith and thus send a hero back to the fountain with CK?

I doubt it but it would be super hard anyway
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Shaella
Profile Blog Joined January 2013
United States14828 Posts
January 24 2013 20:01 GMT
#39619
I don't think so, but you could bring them halfway back to the fountain since reality rift functions in that both units travel halfway

But if you wanna drag someone on the other team to the fountain, only one choice. Pudge hook + test of faith
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Testuser
Profile Blog Joined June 2011
6469 Posts
January 24 2013 20:02 GMT
#39620
On January 25 2013 05:01 Qbek wrote:
Show nested quote +
On January 25 2013 04:59 Testuser wrote:
Question:

Can you time CK Reality Rift + Chen Test of Faith and thus send a hero back to the fountain with CK?

I doubt it but it would be super hard anyway

Haha, I don't think it's possible either, but ... just thought I'd ask
https://soundcloud.com/papercranesdk
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