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General Discussion - Page 1923

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 19 2013 17:19 GMT
#38441
On January 20 2013 02:16 ch33psh33p wrote:
Show nested quote +
On January 20 2013 02:14 BurningSera wrote:
Yup voted down, the whole point of Valve not showing mmr is to avoid buttload of BS (anyone who experienced HoN would know what i mean) but dotabuff is trying to do this?? No go bruno sorry.


Because all matches are public, even if Dotabuff doesn't do this, the void will be filled by somebody else with spare time.

I can totally understand why, and hence why're putting it up to a community vote.


We as a community could always just kill whoever tries to do it :D
duoform
Profile Joined August 2012
Spain5180 Posts
January 19 2013 17:24 GMT
#38442
http://www.reddit.com/r/DotA2/comments/16vpb9/dotabuff_announces_new_matchmaking_rating_system/c7zsw9s

I can't believe this guy just said this. What the real fuck?
So what happens to your privacy? Why does Steam has an option to make your profile public/private?

Yeah, screw this.
"I really like Marauders and Marines." - Flash
Skullflower
Profile Joined July 2010
United States3779 Posts
Last Edited: 2013-01-19 17:29:12
January 19 2013 17:27 GMT
#38443
They shouldn't have even done this in the first place. The community is already bad enough

On January 20 2013 02:14 BurningSera wrote:
Yup voted down, the whole point of Valve not showing mmr is to avoid buttload of BS (anyone who experienced HoN would know what i mean) but dotabuff is trying to do this?? No go bruno sorry.


Bruno is dota-academy, not dotabuff.
The ruminations are mine, let the world be yours.
superstartran
Profile Joined March 2010
United States4013 Posts
January 19 2013 17:28 GMT
#38444
On January 20 2013 02:14 BurningSera wrote:
Yup voted down, the whole point of Valve not showing mmr is to avoid buttload of BS (anyone who experienced HoN would know what i mean) but dotabuff is trying to do this?? No go bruno sorry.



So you're saying there isn't a difference between someone that was 1900 and someone that was 1700 in HoN? The rating system was never perfect, but someone that is in the same rating as you and has better stats overall is probably better than you.
TheYango
Profile Joined September 2008
United States47024 Posts
January 19 2013 17:33 GMT
#38445
On January 20 2013 02:28 superstartran wrote:
Show nested quote +
On January 20 2013 02:14 BurningSera wrote:
Yup voted down, the whole point of Valve not showing mmr is to avoid buttload of BS (anyone who experienced HoN would know what i mean) but dotabuff is trying to do this?? No go bruno sorry.



So you're saying there isn't a difference between someone that was 1900 and someone that was 1700 in HoN? The rating system was never perfect, but someone that is in the same rating as you and has better stats overall is probably better than you.

That's not what he's saying at all. He's saying visible MMR contributes to a shitty game experience.
Moderator
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
Last Edited: 2013-01-19 17:35:37
January 19 2013 17:34 GMT
#38446
On January 20 2013 02:28 superstartran wrote:
Show nested quote +
On January 20 2013 02:14 BurningSera wrote:
Yup voted down, the whole point of Valve not showing mmr is to avoid buttload of BS (anyone who experienced HoN would know what i mean) but dotabuff is trying to do this?? No go bruno sorry.



So you're saying there isn't a difference between someone that was 1900 and someone that was 1700 in HoN? The rating system was never perfect, but someone that is in the same rating as you and has better stats overall is probably better than you.

you can tell that by who you get matched with though.

The problem is the 1580 hon pro telling the 1490 hon guy to get fucked he isn't play mid etc.

EDIT: Also i wasn't saying weaver radiance is NOT farming. But was saying weaver radiance is fighting against supports rather than 1v1 hardcarries. Manta/medallion/mkb is 1v1 hardcarries.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-19 17:40:08
January 19 2013 17:38 GMT
#38447
Radiance is good on Weaver if you can get to it. The problem is the awkward buildup for a semicarry that wants to maintain a high teamfight presence midgame (which is awkward to do when you're trying to bank 3800 gold toward a Relic).

But given his typical mode of damage dealing (disengage/re-engage rotating Shukuchi/Geminate CDs), Radiance fits the way he teamfights (high damage with his Geminate attack burst damage, plus consistent burn damage when he disengages with Shukuchi).
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 19 2013 17:40 GMT
#38448
I get radiance on weaver in those games where I find myself owning people with just bottle. Those happen every once in a while on weaver, I usually don't get boots to get called noob in the end game screen by the losing team
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
January 19 2013 17:41 GMT
#38449
On January 20 2013 02:38 TheYango wrote:
Radiance is good on Weaver if you can get to it. The problem is the awkward buildup for a semicarry that wants to maintain a high teamfight presence midgame (which is awkward to do when you're trying to bank 3800 gold toward a Relic).

But given his typical mode of damage dealing (disengage/re-engage rotating Shukuchi/Geminate CDs), Radiance fits the way he teamfights (high damage with his Geminate attack burst damage, plus consistent burn damage when he disengages with Shukuchi).

Midgame shouldn't be before 15 minutes though. Well it usually wouldn't be unless you are against a super strong pushing team. In which case why would you even go weaver..
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-01-19 17:44:09
January 19 2013 17:43 GMT
#38450
On January 20 2013 02:28 superstartran wrote:
Show nested quote +
On January 20 2013 02:14 BurningSera wrote:
Yup voted down, the whole point of Valve not showing mmr is to avoid buttload of BS (anyone who experienced HoN would know what i mean) but dotabuff is trying to do this?? No go bruno sorry.



So you're saying there isn't a difference between someone that was 1900 and someone that was 1700 in HoN? The rating system was never perfect, but someone that is in the same rating as you and has better stats overall is probably better than you.

Nice strawman, do you do that everytime you argue? Because he said no such thing.
When Q'ing in HoN, if you were just 20 or 30 points beneath someone else it'd be far from a rare experience for them to use that as an excuse as to why they have more authority to decide what's going to happen. Not to mention that if you primarily played support you had next to no chance of playing anything else.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-19 17:43:49
January 19 2013 17:43 GMT
#38451
On January 20 2013 02:41 SirMilford wrote:
Show nested quote +
On January 20 2013 02:38 TheYango wrote:
Radiance is good on Weaver if you can get to it. The problem is the awkward buildup for a semicarry that wants to maintain a high teamfight presence midgame (which is awkward to do when you're trying to bank 3800 gold toward a Relic).

But given his typical mode of damage dealing (disengage/re-engage rotating Shukuchi/Geminate CDs), Radiance fits the way he teamfights (high damage with his Geminate attack burst damage, plus consistent burn damage when he disengages with Shukuchi).

Midgame shouldn't be before 15 minutes though. Well it usually wouldn't be unless you are against a super strong pushing team. In which case why would you even go weaver..

It's around then. Weaver has a strong teamfight timing around level 10-11 when he has 4 Shukuchi 4 Swarm.
Moderator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 19 2013 17:45 GMT
#38452
If you have a Radiance at 18-20min(reasonable) it still doesn't allow you to fight very well because you still die extremly fast.
WriterXiao8~~
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 19 2013 17:46 GMT
#38453
Why would you go drums on weaver? Maybe when it gave +9 damage, but definitely not with +3. The movement speed aura is wasted.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-01-19 17:48:58
January 19 2013 17:48 GMT
#38454
Because it gives damage, a good aura, mana, hp, agility and a very good teamfighting active. It also has a very good buildup from a bracer.
WriterXiao8~~
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
January 19 2013 17:49 GMT
#38455
On January 20 2013 02:43 TheYango wrote:
Show nested quote +
On January 20 2013 02:41 SirMilford wrote:
On January 20 2013 02:38 TheYango wrote:
Radiance is good on Weaver if you can get to it. The problem is the awkward buildup for a semicarry that wants to maintain a high teamfight presence midgame (which is awkward to do when you're trying to bank 3800 gold toward a Relic).

But given his typical mode of damage dealing (disengage/re-engage rotating Shukuchi/Geminate CDs), Radiance fits the way he teamfights (high damage with his Geminate attack burst damage, plus consistent burn damage when he disengages with Shukuchi).

Midgame shouldn't be before 15 minutes though. Well it usually wouldn't be unless you are against a super strong pushing team. In which case why would you even go weaver..

It's around then. Weaver has a strong teamfight timing around level 10-11 when he has 4 Shukuchi 4 Swarm.

Ye but is weavers power with a medallion at 15 minutes worth more than a weavers power with a radiance at 18?

Its dumb constructing these arguements though. often it depends on the situation throughout the game rather than a single item.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-01-19 17:55:49
January 19 2013 17:51 GMT
#38456
On January 20 2013 02:43 Unleashing wrote:
Show nested quote +
On January 20 2013 02:28 superstartran wrote:
On January 20 2013 02:14 BurningSera wrote:
Yup voted down, the whole point of Valve not showing mmr is to avoid buttload of BS (anyone who experienced HoN would know what i mean) but dotabuff is trying to do this?? No go bruno sorry.



So you're saying there isn't a difference between someone that was 1900 and someone that was 1700 in HoN? The rating system was never perfect, but someone that is in the same rating as you and has better stats overall is probably better than you.

Nice strawman, do you do that everytime you argue? Because he said no such thing.
When Q'ing in HoN, if you were just 20 or 30 points beneath someone else it'd be far from a rare experience for them to use that as an excuse as to why they have more authority to decide what's going to happen. Not to mention that if you primarily played support you had next to no chance of playing anything else.



20-30 points below a certain rating wasn't that much.


20-30 points above a certain rating on the other hand meant alot, because at a certain point you weren't getting alot of points for winning matches. The rating system would work perfectly fine at upper echelons, because everyone can easily understand and is intelligent enough to know who is good/who is bad. A bad mid player demanding mid (one who doesn't average high kill/assists per game) can be easily identified and told off. In the current incarnation of the game, you don't have that luxury, so everyone hogs mid when they can. Luckily this doesn't happen too often in higher mmrs, but it still occasionally does happen, and for the most part, when someone refuses to play another lane, they usually feed pretty hard.


The only people that get screwed under a rating system are the ones who predominantly play support. The problem is that support players always have skewed stats. That being said, even in the current system that DotA 2 uses, support players STILL get screwed, because the MMR system ASSUMES you are going to play the highest impact position, so if you so happen to be the best player in the game (which you find out quickly when your mid lane / offlane gets completely outmatched), you're in big trouble.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 19 2013 17:51 GMT
#38457
If all you have is a medallion by 15 minutes then you are doing it wrong.
WriterXiao8~~
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
January 19 2013 17:52 GMT
#38458
On January 20 2013 02:51 Kipsate wrote:
If all you have is a medallion by 15 minutes then you are doing it wrong.

Well sorry, medallion+drums+aquilla+tranquils+wand if you want to get pedantic.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-01-19 17:55:57
January 19 2013 17:53 GMT
#38459
Then yes because you can teamfight very well with that while if you have a Radiance you will die very easily. Bear in mind that Radiance has an absolute shitty buildup, it is only good when you have complete freefarm. Due to the buildup you can fight even earlier while with a Radiance Weaver you will not be able to fight at all until you have the Radiance and even then you will die very easily.
WriterXiao8~~
duoform
Profile Joined August 2012
Spain5180 Posts
January 19 2013 17:55 GMT
#38460
http://www.cadred.org/News/Article/191506/

Holy shit mTw is dead..
"I really like Marauders and Marines." - Flash
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