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General Discussion - Page 1904

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 17 2013 01:53 GMT
#38061
Ah k, thanks for your input guys :D really appreciated it
To Skeleton King: "Have you considered employment at Apple?"
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 17 2013 02:01 GMT
#38062
On January 17 2013 10:24 TheYango wrote:
Show nested quote +
On January 17 2013 10:16 Nevuk wrote:
On January 17 2013 07:14 TheYango wrote:


Something interesting pointed out on the dev forum.

In DotA 1, the pathing doesn't account for units you don't have vision of blocking your path. In DotA 2, if there's an obstruction, your unit pathing will take you around, even if you do not have vision of said obstruction.

Could be situationally useful.

This bug has been well-known for a very long time and has seen considerable use in competitive play. (Specifically makes it easier to find invisible heroes or juking heroes, and harder to do fissure blocks).

Aren't there only 3 heroes in the game that use non-Windwalk-based Invis? Everything windwalk based causes you to path through everything anyway.

So the invisibility case only comes up with respect to Sand King, Riki, and Treant.


slark, TA, Potm (its important to note that the leap in DotA one is based off of a brief invis which gave it its disjointing property and is not replicated as such in DotA2),
When in doubt, just believe in yourself and press buttons
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-01-17 02:03:48
January 17 2013 02:03 GMT
#38063
On January 17 2013 10:24 TheYango wrote:
Show nested quote +
On January 17 2013 10:16 Nevuk wrote:
On January 17 2013 07:14 TheYango wrote:
https://www.youtube.com/watch?v=7ThE0Vibs_s

Something interesting pointed out on the dev forum.

In DotA 1, the pathing doesn't account for units you don't have vision of blocking your path. In DotA 2, if there's an obstruction, your unit pathing will take you around, even if you do not have vision of said obstruction.

Could be situationally useful.

This bug has been well-known for a very long time and has seen considerable use in competitive play. (Specifically makes it easier to find invisible heroes or juking heroes, and harder to do fissure blocks).

Aren't there only 3 heroes in the game that use non-Windwalk-based Invis? Everything windwalk based causes you to path through everything anyway.

So the invisibility case only comes up with respect to Sand King, Riki, and Treant.

It's mostly come up with respect to invis runes.

I've seen it affect SK maybe once or twice, but those are cases where it's likely he was dead regardless and I haven't seen riki picked in forever (plus the people who did pick him I'm fairly sure knew about this bug, they didn't sit in chokepoints), not since he was viewed as an AM counter briefly.

edit - Ah, yeah, slark + potm I've experienced myself more than once.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
January 17 2013 02:06 GMT
#38064
On January 17 2013 09:24 Unleashing wrote:
Show nested quote +
On January 17 2013 09:17 SupLilSon wrote:
On January 17 2013 09:09 Blitzkrieg0 wrote:
On January 17 2013 09:07 StoRm_res wrote:
On January 17 2013 08:05 Blitzkrieg0 wrote:
I'm just pointing out that adding easy mode isn't going to change anything because some people are not going to be as try hard as you unless you get a full stack and clarify your intentions beforehand. Some people play games to have fun rather than trying to get everybody on the team 100% win rates. Playing to win is often at the expense of fun unless your sole desire is to win every game no matter what.


Who has fun losing all the time? No one, thats who.. Everyone plays to win. Thats why we play dota, to own nerds ^^


You can easily have fun while you're losing and not everyone plays to win. The fun isn't sucked out of the game just because you lost the game.

Really? It sucks losing games because two players fight over mid or 2 carries fight over the safelane. Sure it's fun to mess around, you don't have to pick top tier heros all the time or go optimal items. No one is saying that at all. What is NOT FUN is joining a game and having teammates raging before creeps even spawn. It's a headache and frankly makes the game seem more like wasted time than anything else.

I play with friends who are incredibly new to the game very often, it mostly resulst in us losing(70% or so of the time).
But it's still fun. I never play for the sake of winning, i play to have fun, that's what games are for me, entertainment. Winning is neat and all and i don't throw games just because and i'll obviously do my best to help my team, but if we lose, whatever. I can still have fun.


Yea, I play with friends also and we love to mess around. Is it really that hard to differentiate between a group of 5 friends playing fun strats and having random teammates fighting over farm, position and lanes? It's more the manner of how you lose rather than losing itself. If I really gave a shit about W/L I would have given up on this game years ago...

The entire conversation was about how the addition of em would make matchmaking better.


I initially just responded to your comment about how people are "tryhards" for wanting a team that picks a semi-competent lineup.
Grettin
Profile Joined April 2010
42414 Posts
January 17 2013 02:11 GMT
#38065
Lots of heroes can offlane as long as you chop down some trees and hide!
"If I had force-fields in Brood War, I'd never lose." -Bisu
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-17 02:32:08
January 17 2013 02:27 GMT
#38066
On January 17 2013 11:06 SupLilSon wrote:
Show nested quote +
On January 17 2013 09:24 Unleashing wrote:
On January 17 2013 09:17 SupLilSon wrote:
On January 17 2013 09:09 Blitzkrieg0 wrote:
On January 17 2013 09:07 StoRm_res wrote:
On January 17 2013 08:05 Blitzkrieg0 wrote:
I'm just pointing out that adding easy mode isn't going to change anything because some people are not going to be as try hard as you unless you get a full stack and clarify your intentions beforehand. Some people play games to have fun rather than trying to get everybody on the team 100% win rates. Playing to win is often at the expense of fun unless your sole desire is to win every game no matter what.


Who has fun losing all the time? No one, thats who.. Everyone plays to win. Thats why we play dota, to own nerds ^^


You can easily have fun while you're losing and not everyone plays to win. The fun isn't sucked out of the game just because you lost the game.

Really? It sucks losing games because two players fight over mid or 2 carries fight over the safelane. Sure it's fun to mess around, you don't have to pick top tier heros all the time or go optimal items. No one is saying that at all. What is NOT FUN is joining a game and having teammates raging before creeps even spawn. It's a headache and frankly makes the game seem more like wasted time than anything else.

I play with friends who are incredibly new to the game very often, it mostly resulst in us losing(70% or so of the time).
But it's still fun. I never play for the sake of winning, i play to have fun, that's what games are for me, entertainment. Winning is neat and all and i don't throw games just because and i'll obviously do my best to help my team, but if we lose, whatever. I can still have fun.


Yea, I play with friends also and we love to mess around. Is it really that hard to differentiate between a group of 5 friends playing fun strats and having random teammates fighting over farm, position and lanes? It's more the manner of how you lose rather than losing itself. If I really gave a shit about W/L I would have given up on this game years ago...

Show nested quote +
The entire conversation was about how the addition of em would make matchmaking better.


I initially just responded to your comment about how people are "tryhards" for wanting a team that picks a semi-competent lineup.


Then you got hung up on my word choice and missed the entire point of the discussion. Nothing valve does is going to prevent random teammates from conflicting in a team game.

"tryhard mode" is just a mindset your entire team should have that you cannot guarantee if you're playing with random people. Not everyone desires having an optimal team every game. Even if you added a ranked Q like LoL has you'd still end up with people playing heroes that others deem bad because it all comes down to subjectivity. You're never going to please everyone.
I'll always be your shadow and veil your eyes from states of ain soph aur.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
January 17 2013 02:30 GMT
#38067
On January 17 2013 11:11 Grettin wrote:
Lots of heroes can offlane as long as you chop down some trees and hide!

#mlg420noscopes Dota tips right here.
Did you ever say Yes to a single joy?
TheEmulator
Profile Blog Joined July 2010
28102 Posts
January 17 2013 02:35 GMT
#38068
On January 17 2013 11:30 FuzzyJAM wrote:
Show nested quote +
On January 17 2013 11:11 Grettin wrote:
Lots of heroes can offlane as long as you chop down some trees and hide!

#mlg420noscopes Dota tips right here.

I learned this watching Firebolt's stream once. He was a solo tide, and ended up hiding in the trees in the middle of the lane for like 15 minutes, slowly leaching some exp.
Administrator
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
January 17 2013 02:37 GMT
#38069
On January 17 2013 11:35 TheEmulator wrote:
Show nested quote +
On January 17 2013 11:30 FuzzyJAM wrote:
On January 17 2013 11:11 Grettin wrote:
Lots of heroes can offlane as long as you chop down some trees and hide!

#mlg420noscopes Dota tips right here.

I learned this watching Firebolt's stream once. He was a solo tide, and ended up hiding in the trees in the middle of the lane for like 15 minutes, slowly leaching some exp.

lolz.. write the guide!
FinestHour
Profile Joined August 2010
United States18466 Posts
January 17 2013 02:51 GMT
#38070
demon is especially good at doing this when he plays suicide
thug life.                                                       MVP/ex-
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 17 2013 03:01 GMT
#38071
by especially good you mean godlike at it
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
FinestHour
Profile Joined August 2010
United States18466 Posts
January 17 2013 03:08 GMT
#38072
best player on eg #2013younglifethuglifeswag
thug life.                                                       MVP/ex-
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
January 17 2013 03:30 GMT
#38073
Pretty obvious where demon hides nowdays though. most teams take AOE clearing tree heroes anyway, so demon's current bad of tricks is close to useless.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 17 2013 03:37 GMT
#38074
thats exactly what he wants you to think
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Dreamer.T
Profile Joined December 2009
United States3584 Posts
January 17 2013 03:41 GMT
#38075
On January 17 2013 11:35 TheEmulator wrote:
Show nested quote +
On January 17 2013 11:30 FuzzyJAM wrote:
On January 17 2013 11:11 Grettin wrote:
Lots of heroes can offlane as long as you chop down some trees and hide!

#mlg420noscopes Dota tips right here.

I learned this watching Firebolt's stream once. He was a solo tide, and ended up hiding in the trees in the middle of the lane for like 15 minutes, slowly leaching some exp.


Man that just sounds funny. Like some nature documentary, where you have this scavenging animal lurk nearby in trees.
Forever the best, IMMvp <3
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
January 17 2013 04:09 GMT
#38076
On January 17 2013 12:37 Erasme wrote:
thats exactly what he wants you to think

Pick Treant Protector for next level Dota: He hides in trees while he hides in trees, bro.
Did you ever say Yes to a single joy?
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
January 17 2013 04:45 GMT
#38077
On January 17 2013 13:09 FuzzyJAM wrote:
Show nested quote +
On January 17 2013 12:37 Erasme wrote:
thats exactly what he wants you to think

Pick Treant Protector for next level Dota: He hides in trees while he hides in trees, bro.


Best last hitter on the planet too, with a quelling blade.
aintz
Profile Joined August 2010
Canada5624 Posts
January 17 2013 05:06 GMT
#38078
On January 17 2013 13:45 Oktyabr wrote:
Show nested quote +
On January 17 2013 13:09 FuzzyJAM wrote:
On January 17 2013 12:37 Erasme wrote:
thats exactly what he wants you to think

Pick Treant Protector for next level Dota: He hides in trees while he hides in trees, bro.


Best last hitter on the planet too, with a quelling blade.



quelling blade on a high damage hero with slow attack animation. not the best idea.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 17 2013 05:12 GMT
#38079
he already outlast hits every hero without a qb lmao
thug life.                                                       MVP/ex-
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 17 2013 05:16 GMT
#38080
what about tiny with a hatchet
Prev 1 1902 1903 1904 1905 1906 6534 Next
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