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On January 14 2013 07:43 TheYango wrote: Basically the only way you'd expect higher damage from Crit is from selective memory for those few times where you crit 2-3 times in quick succession and went "OMGWTF DAMAGE", without considering your significantly lower damage in the fights where you got less than 3 crits.
I guess thats the thing with crits. When playing PA the lategame strategy is activate BKB and then hope for crits. Get crits? Everyone explodes. No crits? Your BKB runs out and you die.
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On January 14 2013 08:02 FuzzyJAM wrote:Show nested quote +On January 14 2013 08:00 trinxified wrote: Scary combo to lane against is KotL and Axe... Battle Hunger spam is nuts. Add Silencer and you have the ultimate "FML I'm never playing this game ever again" trilane. In regards Skeleton King builds, I recommend going stun into not picking him because he's straight up terrible.
Bro silencer bloodseeker lane GG! Although now silencer doesn't even need the bs :<
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United States47024 Posts
Lion+KotL. Mana Drain+Mana Leak. Lose mana if you run, lose mana if you stay.
Just have them protect and Anti-Mage who just blinks in and Mana Voids for the kill the moment he turns 6.
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On January 14 2013 07:51 ViZe wrote: What do you guys like to build on juggernaut? Not that I play the hero but I've seen so many different builds for him I really have no idea what he should be achieving. Come to think of it I really don't even get juggernaut as a hero. What makes him worthwhile in comparison to other heroes? He's been used in competitive play but I have not an inkling of why one would choose him
Personally,if I'm offlane I build sring ,if I'm easy lane I just get tranqs and rush a battle furry.Imo best way to build jugg is to get as much out of his ult as possible,so bfury,aghanims and refresher. I don't like him as a auto attacker at all,imo if you beat someone with autojugg chances are you are fed as fuck and their carry is useless so you could have won either way.
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On January 14 2013 08:23 Numy wrote:Show nested quote +On January 14 2013 08:02 FuzzyJAM wrote:On January 14 2013 08:00 trinxified wrote: Scary combo to lane against is KotL and Axe... Battle Hunger spam is nuts. Add Silencer and you have the ultimate "FML I'm never playing this game ever again" trilane. In regards Skeleton King builds, I recommend going stun into not picking him because he's straight up terrible. Bro silencer bloodseeker lane GG! Although now silencer doesn't even need the bs :< Everytime I play with my friends if anyone randoms bs, silencer or axe the other two pick the other heroes and they just tri lane with them.
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Eh, why bfury in that build then? You want to start being effective early, not play a farm game. Just go phase, drums, yasha(maybe), straight into aghs.
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On January 14 2013 08:29 Itsmedudeman wrote: Eh, why bfury in that build then? You want to start being effective early, not play a farm game. Just go phase, drums, yasha(maybe), straight into aghs. Makes you farm easier and causes ult to splash. But yea if you're offlane just go drums and try to make stuff happen.I wouldn't bother with yasha tbh as I never build jugg for autoing.
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On January 14 2013 08:12 ControlMonkey wrote:Show nested quote +On January 14 2013 07:43 TheYango wrote: Basically the only way you'd expect higher damage from Crit is from selective memory for those few times where you crit 2-3 times in quick succession and went "OMGWTF DAMAGE", without considering your significantly lower damage in the fights where you got less than 3 crits. I guess thats the thing with crits. When playing PA the lategame strategy is activate BKB and then hope for crits. Get crits? Everyone explodes. No crits? Your BKB runs out and you die.
Thankfully the new method of using pseudo random chances for crit procs means that you're far less often to rage (on either team!) when PA dives into big fights because people occasionally explode, pretty much when the crit % chance says they will
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On January 14 2013 08:25 TheYango wrote: Lion+KotL. Mana Drain+Mana Leak. Lose mana if you run, lose mana if you stay.
Just have them protect and Anti-Mage who just blinks in and Mana Voids for the kill the moment he turns 6.
Oh man I can't remember but played vs some EU semi-pro team guys that went lion kotl strat and just ran around doing that. Like drive by mana drain+leak. They lost badly but it was so annoying rofl. Most annoying thing I've faced in awhile.
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Lalalaland34505 Posts
Yay finally won a game of medusa. Was on my smurf, went treads linkens manta 2x rapiers.
Felt so useless early and mid game though, feels even worse than spectre for helping out during those phases :/ Any other carry would've helped us win 20 minutes earlier than it took.
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On January 14 2013 08:25 TheYango wrote: Lion+KotL. Mana Drain+Mana Leak. Lose mana if you run, lose mana if you stay.
Just have them protect and Anti-Mage who just blinks in and Mana Voids for the kill the moment he turns 6.
Mana void doesn't do enough damage to kill people though
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bfury jugg owns he carries p hard against most heroes radiance alch owns because then you get 750+ gpm farming the jungle, more if you can get a lane or kills lothars owns on both heroes too
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On January 14 2013 08:47 Blitzkrieg0 wrote:Show nested quote +On January 14 2013 08:25 TheYango wrote: Lion+KotL. Mana Drain+Mana Leak. Lose mana if you run, lose mana if you stay.
Just have them protect and Anti-Mage who just blinks in and Mana Voids for the kill the moment he turns 6. Mana void doesn't do enough damage to kill people though 
It's not about killing people. It's making them rage quit the game from the drivebys.
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On January 14 2013 08:57 Numy wrote:Show nested quote +On January 14 2013 08:47 Blitzkrieg0 wrote:On January 14 2013 08:25 TheYango wrote: Lion+KotL. Mana Drain+Mana Leak. Lose mana if you run, lose mana if you stay.
Just have them protect and Anti-Mage who just blinks in and Mana Voids for the kill the moment he turns 6. Mana void doesn't do enough damage to kill people though  It's not about killing people. It's making them rage quit the game from the drivebys.
If you just want annoying then you should add Nyx instead of AM.
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But with Nyx you need them to have lots of mana instead of none! Although he's always great in the chain-stun-but-actually-good team comps that we run whenever we're a 5 stack and feel like trolling a little
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On January 14 2013 09:37 Solaris999 wrote: But with Nyx you need them to have lots of mana instead of none! Although he's always great in the chain-stun-but-actually-good team comps that we run whenever we're a 5 stack and feel like trolling a little
I'm adding Nyx for his level 6 burst, not his mana burn. I probably wouldn't even skill mana burn in that situation. He is the most annoying hero in the game right now imo so he fits the composition perfectly if you're just trying to annoy people.
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On January 14 2013 09:54 Blitzkrieg0 wrote:Show nested quote +On January 14 2013 09:37 Solaris999 wrote: But with Nyx you need them to have lots of mana instead of none! Although he's always great in the chain-stun-but-actually-good team comps that we run whenever we're a 5 stack and feel like trolling a little I'm adding Nyx for his level 6 burst, not his mana burn. I probably wouldn't even skill mana burn in that situation. He is the most annoying hero in the game right now imo so he fits the composition perfectly if you're just trying to annoy people.
Man what is this. That's not annoying. Freaking silencer added in would be annoying. No mana to cast spells to remove the curse on you. That's real annoying. In fact you don't even have to have silly lion/kotl drive bys. Just throw in silencer and be ready to annoy the shit out of everyone. Most annoying hero in dota that one.
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Nyx's damage with mana burn is dependant on the enemy's intelligence stat, not the amount of mana the hero currently has. So leveling it would be dependant on what the enemy's team composition is. If they are intelligence heavy, then level it. If they are agility heavy, then level your other spells.
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Nyx on the same team as a successful Silencer, really hadn't stopped to think about how one defeats the other. Though if your Silencer is successful to the point where Nyx's mana burn isn't doing much it really doesn't matter.
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Are Lion's and Nyx's stun similar graphics/animation and range/radius? The only difference are the numbers (dmg, cd, duration, mana) right?
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